Searched defs:dedicatedMemory (Results 1 – 5 of 5) sorted by relevance
85 GLint dedicatedMemory = 0; in TEST_P() local94 GLint dedicatedMemory = GL_TRUE; in TEST_P() local102 GLint dedicatedMemory = 0; in TEST_P() local
240 GLint dedicatedMemory = GL_TRUE; in RunShouldImportMemoryTest() local350 GLint dedicatedMemory = GL_TRUE; in RunShouldClearTest() local513 GLint dedicatedMemory = GL_TRUE; in RunTextureFormatCompatChromiumTest() local681 GLint dedicatedMemory = GL_TRUE; in RunShouldClearWithSemaphoresTest() local920 GLint dedicatedMemory = GL_TRUE; in runShouldDrawTest() local1071 GLint dedicatedMemory = GL_TRUE; in runWaitSemaphoresRetainsContentTest() local
32 angle::Result MemoryObject::setDedicatedMemory(const Context *context, bool dedicatedMemory) in setDedicatedMemory()
33 angle::Result MemoryObjectGL::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory()
98 angle::Result MemoryObjectVk::setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) in setDedicatedMemory()