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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_SURFACE_H
25 #define D3D12_SURFACE_H
26 
27 #include "pipe/p_state.h"
28 
29 #include <directx/d3d12.h>
30 
31 struct d3d12_descriptor_handle;
32 struct pipe_context;
33 
34 struct d3d12_surface {
35    struct pipe_surface base;
36    struct d3d12_descriptor_handle uint_rtv_handle;
37    struct pipe_resource *rgba_texture;
38 
39    struct d3d12_descriptor_handle desc_handle;
40 };
41 
42 enum d3d12_surface_conversion_mode {
43    D3D12_SURFACE_CONVERSION_NONE,
44    D3D12_SURFACE_CONVERSION_RGBA_UINT,
45    D3D12_SURFACE_CONVERSION_BGRA_UINT,
46 };
47 
48 static inline struct d3d12_surface *
d3d12_surface(struct pipe_surface * psurf)49 d3d12_surface(struct pipe_surface *psurf)
50 {
51    return (struct d3d12_surface *)psurf;
52 }
53 
54 enum d3d12_surface_conversion_mode
55 d3d12_surface_update_pre_draw(struct d3d12_surface *surface,
56                               DXGI_FORMAT format);
57 
58 void
59 d3d12_surface_update_post_draw(struct d3d12_surface *surface,
60                                enum d3d12_surface_conversion_mode mode);
61 
62 D3D12_CPU_DESCRIPTOR_HANDLE
63 d3d12_surface_get_handle(struct d3d12_surface *surface,
64                          enum d3d12_surface_conversion_mode mode);
65 
66 void
67 d3d12_context_surface_init(struct pipe_context *context);
68 
69 #endif
70