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1 /*
2  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #ifndef FREEDRENO_SCREEN_H_
28 #define FREEDRENO_SCREEN_H_
29 
30 #include "common/freedreno_dev_info.h"
31 #include "drm/freedreno_drmif.h"
32 #include "drm/freedreno_ringbuffer.h"
33 #include "perfcntrs/freedreno_perfcntr.h"
34 
35 #include "pipe/p_screen.h"
36 #include "renderonly/renderonly.h"
37 #include "util/debug.h"
38 #include "util/simple_mtx.h"
39 #include "util/slab.h"
40 #include "util/u_idalloc.h"
41 #include "util/u_memory.h"
42 #include "util/u_queue.h"
43 
44 #include "freedreno_batch_cache.h"
45 #include "freedreno_gmem.h"
46 #include "freedreno_util.h"
47 
48 struct fd_bo;
49 
50 /* Potential reasons for needing to skip bypass path and use GMEM, the
51  * generation backend can override this with screen->gmem_reason_mask
52  */
53 enum fd_gmem_reason {
54    FD_GMEM_CLEARS_DEPTH_STENCIL = BIT(0),
55    FD_GMEM_DEPTH_ENABLED = BIT(1),
56    FD_GMEM_STENCIL_ENABLED = BIT(2),
57    FD_GMEM_BLEND_ENABLED = BIT(3),
58    FD_GMEM_LOGICOP_ENABLED = BIT(4),
59    FD_GMEM_FB_READ = BIT(5),
60 };
61 
62 struct fd_screen {
63    struct pipe_screen base;
64 
65    struct list_head context_list;
66 
67    simple_mtx_t lock;
68 
69    /* it would be tempting to use pipe_reference here, but that
70     * really doesn't work well if it isn't the first member of
71     * the struct, so not quite so awesome to be adding refcnting
72     * further down the inheritance hierarchy:
73     */
74    int refcnt;
75 
76    /* place for winsys to stash it's own stuff: */
77    void *winsys_priv;
78 
79    struct slab_parent_pool transfer_pool;
80 
81    uint64_t gmem_base;
82    uint32_t gmemsize_bytes;
83 
84    const struct fd_dev_id *dev_id;
85    uint8_t gen;      /* GPU (major) generation */
86    uint32_t gpu_id;  /* 220, 305, etc */
87    uint64_t chip_id; /* coreid:8 majorrev:8 minorrev:8 patch:8 */
88    uint32_t max_freq;
89    uint32_t ram_size;
90    uint32_t max_rts; /* max # of render targets */
91    uint32_t priority_mask;
92    bool has_timestamp;
93    bool has_robustness;
94    bool has_syncobj;
95 
96    const struct fd_dev_info *info;
97    uint32_t ccu_offset_gmem;
98    uint32_t ccu_offset_bypass;
99 
100    /* Bitmask of gmem_reasons that do not force GMEM path over bypass
101     * for current generation.
102     */
103    enum fd_gmem_reason gmem_reason_mask;
104 
105    unsigned num_perfcntr_groups;
106    const struct fd_perfcntr_group *perfcntr_groups;
107 
108    /* generated at startup from the perfcntr groups: */
109    unsigned num_perfcntr_queries;
110    struct pipe_driver_query_info *perfcntr_queries;
111 
112    void *compiler;                  /* currently unused for a2xx */
113    struct util_queue compile_queue; /* currently unused for a2xx */
114 
115    struct fd_device *dev;
116 
117    /* NOTE: we still need a pipe associated with the screen in a few
118     * places, like screen->get_timestamp().  For anything context
119     * related, use ctx->pipe instead.
120     */
121    struct fd_pipe *pipe;
122 
123    uint32_t (*setup_slices)(struct fd_resource *rsc);
124    unsigned (*tile_mode)(const struct pipe_resource *prsc);
125    int (*layout_resource_for_modifier)(struct fd_resource *rsc,
126                                        uint64_t modifier);
127 
128    /* indirect-branch emit: */
129    void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
130 
131    /* simple gpu "memcpy": */
132    void (*mem_to_mem)(struct fd_ringbuffer *ring, struct pipe_resource *dst,
133                       unsigned dst_off, struct pipe_resource *src,
134                       unsigned src_off, unsigned sizedwords);
135 
136    int64_t cpu_gpu_time_delta;
137 
138    struct fd_batch_cache batch_cache;
139    struct fd_gmem_cache gmem_cache;
140 
141    bool reorder;
142 
143    uint16_t rsc_seqno;
144    uint16_t ctx_seqno;
145    struct util_idalloc_mt buffer_ids;
146 
147    unsigned num_supported_modifiers;
148    const uint64_t *supported_modifiers;
149 
150    struct renderonly *ro;
151 
152    /* table with PIPE_PRIM_MAX+1 entries mapping PIPE_PRIM_x to
153     * DI_PT_x value to use for draw initiator.  There are some
154     * slight differences between generation.
155     *
156     * Note that primtypes[PRIM_TYPE_MAX] is used to map to the
157     * internal RECTLIST primtype, if available, used for blits/
158     * clears.
159     */
160    const uint8_t *primtypes;
161    uint32_t primtypes_mask;
162 };
163 
164 static inline struct fd_screen *
fd_screen(struct pipe_screen * pscreen)165 fd_screen(struct pipe_screen *pscreen)
166 {
167    return (struct fd_screen *)pscreen;
168 }
169 
170 static inline void
fd_screen_lock(struct fd_screen * screen)171 fd_screen_lock(struct fd_screen *screen)
172 {
173    simple_mtx_lock(&screen->lock);
174 }
175 
176 static inline void
fd_screen_unlock(struct fd_screen * screen)177 fd_screen_unlock(struct fd_screen *screen)
178 {
179    simple_mtx_unlock(&screen->lock);
180 }
181 
182 static inline void
fd_screen_assert_locked(struct fd_screen * screen)183 fd_screen_assert_locked(struct fd_screen *screen)
184 {
185    simple_mtx_assert_locked(&screen->lock);
186 }
187 
188 bool fd_screen_bo_get_handle(struct pipe_screen *pscreen, struct fd_bo *bo,
189                              struct renderonly_scanout *scanout,
190                              unsigned stride, struct winsys_handle *whandle);
191 struct fd_bo *fd_screen_bo_from_handle(struct pipe_screen *pscreen,
192                                        struct winsys_handle *whandle);
193 
194 struct pipe_screen *fd_screen_create(struct fd_device *dev,
195                                      struct renderonly *ro,
196                                      const struct pipe_screen_config *config);
197 
198 static inline boolean
is_a20x(struct fd_screen * screen)199 is_a20x(struct fd_screen *screen)
200 {
201    return (screen->gpu_id >= 200) && (screen->gpu_id < 210);
202 }
203 
204 static inline boolean
is_a2xx(struct fd_screen * screen)205 is_a2xx(struct fd_screen *screen)
206 {
207    return screen->gen == 2;
208 }
209 
210 /* is a3xx patch revision 0? */
211 /* TODO a306.0 probably doesn't need this.. be more clever?? */
212 static inline boolean
is_a3xx_p0(struct fd_screen * screen)213 is_a3xx_p0(struct fd_screen *screen)
214 {
215    return (screen->chip_id & 0xff0000ff) == 0x03000000;
216 }
217 
218 static inline boolean
is_a3xx(struct fd_screen * screen)219 is_a3xx(struct fd_screen *screen)
220 {
221    return screen->gen == 3;
222 }
223 
224 static inline boolean
is_a4xx(struct fd_screen * screen)225 is_a4xx(struct fd_screen *screen)
226 {
227    return screen->gen == 4;
228 }
229 
230 static inline boolean
is_a5xx(struct fd_screen * screen)231 is_a5xx(struct fd_screen *screen)
232 {
233    return screen->gen == 5;
234 }
235 
236 static inline boolean
is_a6xx(struct fd_screen * screen)237 is_a6xx(struct fd_screen *screen)
238 {
239    return screen->gen == 6;
240 }
241 
242 /* is it using the ir3 compiler (shader isa introduced with a3xx)? */
243 static inline boolean
is_ir3(struct fd_screen * screen)244 is_ir3(struct fd_screen *screen)
245 {
246    return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
247           is_a6xx(screen);
248 }
249 
250 static inline bool
has_compute(struct fd_screen * screen)251 has_compute(struct fd_screen *screen)
252 {
253    return is_a5xx(screen) || is_a6xx(screen);
254 }
255 
256 #endif /* FREEDRENO_SCREEN_H_ */
257