1 // automatically generated by the FlatBuffers compiler, do not modify 2 // swiftlint:disable all 3 // swiftformat:disable all 4 5 import FlatBuffers 6 7 public enum MyGame_Sample_Color: Int8, Enum { 8 public typealias T = Int8 9 public static var byteSize: Int { return MemoryLayout<Int8>.size } 10 public var value: Int8 { return self.rawValue } 11 case red = 0 12 case green = 1 13 case blue = 2 14 15 16 public static var max: MyGame_Sample_Color { return .blue } 17 public static var min: MyGame_Sample_Color { return .red } 18 } 19 20 public enum MyGame_Sample_Equipment: UInt8, Enum { 21 public typealias T = UInt8 22 public static var byteSize: Int { return MemoryLayout<UInt8>.size } 23 public var value: UInt8 { return self.rawValue } 24 case none_ = 0 25 case weapon = 1 26 27 28 public static var max: MyGame_Sample_Equipment { return .weapon } 29 public static var min: MyGame_Sample_Equipment { return .none_ } 30 } 31 32 public struct MyGame_Sample_Vec3: NativeStruct { 33 validateVersionnull34 static func validateVersion() { FlatBuffersVersion_2_0_0() } 35 36 private var _x: Float32 37 private var _y: Float32 38 private var _z: Float32 39 40 public init(x: Float32, y: Float32, z: Float32) { 41 _x = x 42 _y = y 43 _z = z 44 } 45 46 public init() { 47 _x = 0.0 48 _y = 0.0 49 _z = 0.0 50 } 51 52 public var x: Float32 { _x } 53 public var y: Float32 { _y } 54 public var z: Float32 { _z } 55 } 56 57 public struct MyGame_Sample_Vec3_Mutable: FlatBufferObject { 58 validateVersionnull59 static func validateVersion() { FlatBuffersVersion_2_0_0() } 60 public var __buffer: ByteBuffer! { return _accessor.bb } 61 private var _accessor: Struct 62 63 public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) } 64 65 public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) } mutatenull66 @discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) } 67 public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) } mutatenull68 @discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) } 69 public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) } mutatenull70 @discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) } 71 } 72 73 public struct MyGame_Sample_Monster: FlatBufferObject { 74 validateVersionnull75 static func validateVersion() { FlatBuffersVersion_2_0_0() } 76 public var __buffer: ByteBuffer! { return _accessor.bb } 77 private var _accessor: Table 78 getRootAsMonsternull79 public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Sample_Monster { return MyGame_Sample_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } 80 81 private init(_ t: Table) { _accessor = t } 82 public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } 83 84 private enum VTOFFSET: VOffset { 85 case pos = 4 86 case mana = 6 87 case hp = 8 88 case name = 10 89 case inventory = 14 90 case color = 16 91 case weapons = 18 92 case equippedType = 20 93 case equipped = 22 94 case path = 24 95 var v: Int32 { Int32(self.rawValue) } 96 var p: VOffset { self.rawValue } 97 } 98 99 public var pos: MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Sample_Vec3.self, at: o) } 100 public var mutablePos: MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: o + _accessor.postion) } 101 public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) } mutatenull102 @discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) } 103 public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) } mutatenull104 @discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) } 105 public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) } 106 public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) } 107 public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) } inventorynull108 public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) } 109 public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] } mutatenull110 public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) } 111 public var color: MyGame_Sample_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Sample_Color(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .blue } mutatenull112 @discardableResult public func mutate(color: MyGame_Sample_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) } 113 public var weaponsCount: Int32 { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? 0 : _accessor.vector(count: o) } weaponsnull114 public func weapons(at index: Int32) -> MyGame_Sample_Weapon? { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? nil : MyGame_Sample_Weapon(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) } 115 public var equippedType: MyGame_Sample_Equipment { let o = _accessor.offset(VTOFFSET.equippedType.v); return o == 0 ? .none_ : MyGame_Sample_Equipment(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ } equipped<T: FlatbuffersInitializable>null116 public func equipped<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.equipped.v); return o == 0 ? nil : _accessor.union(o) } 117 public var pathCount: Int32 { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? 0 : _accessor.vector(count: o) } pathnull118 public func path(at index: Int32) -> MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Sample_Vec3.self, offset: _accessor.vector(at: o) + index * 12) } mutablePathnull119 public func mutablePath(at index: Int32) -> MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 12) } startMonsternull120 public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 11) } addnull121 public static func add(pos: MyGame_Sample_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) } addnull122 public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) } addnull123 public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) } addnull124 public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) } addVectorOfnull125 public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) } addnull126 public static func add(color: MyGame_Sample_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) } addVectorOfnull127 public static func addVectorOf(weapons: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: weapons, at: VTOFFSET.weapons.p) } addnull128 public static func add(equippedType: MyGame_Sample_Equipment, _ fbb: inout FlatBufferBuilder) { fbb.add(element: equippedType.rawValue, def: 0, at: VTOFFSET.equippedType.p) } addnull129 public static func add(equipped: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: equipped, at: VTOFFSET.equipped.p) } addVectorOfnull130 public static func addVectorOf(path: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: path, at: VTOFFSET.path.p) } startVectorOfPathnull131 public static func startVectorOfPath(_ size: Int, in builder: inout FlatBufferBuilder) { 132 builder.startVector(size * MemoryLayout<MyGame_Sample_Vec3>.size, elementSize: MemoryLayout<MyGame_Sample_Vec3>.alignment) 133 } endMonsternull134 public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } 135 public static func createMonster( 136 _ fbb: inout FlatBufferBuilder, 137 pos: MyGame_Sample_Vec3? = nil, 138 mana: Int16 = 150, 139 hp: Int16 = 100, 140 nameOffset name: Offset = Offset(), 141 inventoryVectorOffset inventory: Offset = Offset(), 142 color: MyGame_Sample_Color = .blue, 143 weaponsVectorOffset weapons: Offset = Offset(), 144 equippedType: MyGame_Sample_Equipment = .none_, 145 equippedOffset equipped: Offset = Offset(), 146 pathVectorOffset path: Offset = Offset() 147 ) -> Offset { 148 let __start = MyGame_Sample_Monster.startMonster(&fbb) 149 MyGame_Sample_Monster.add(pos: pos, &fbb) 150 MyGame_Sample_Monster.add(mana: mana, &fbb) 151 MyGame_Sample_Monster.add(hp: hp, &fbb) 152 MyGame_Sample_Monster.add(name: name, &fbb) 153 MyGame_Sample_Monster.addVectorOf(inventory: inventory, &fbb) 154 MyGame_Sample_Monster.add(color: color, &fbb) 155 MyGame_Sample_Monster.addVectorOf(weapons: weapons, &fbb) 156 MyGame_Sample_Monster.add(equippedType: equippedType, &fbb) 157 MyGame_Sample_Monster.add(equipped: equipped, &fbb) 158 MyGame_Sample_Monster.addVectorOf(path: path, &fbb) 159 return MyGame_Sample_Monster.endMonster(&fbb, start: __start) 160 } 161 } 162 163 public struct MyGame_Sample_Weapon: FlatBufferObject { 164 validateVersionnull165 static func validateVersion() { FlatBuffersVersion_2_0_0() } 166 public var __buffer: ByteBuffer! { return _accessor.bb } 167 private var _accessor: Table 168 getRootAsWeaponnull169 public static func getRootAsWeapon(bb: ByteBuffer) -> MyGame_Sample_Weapon { return MyGame_Sample_Weapon(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } 170 171 private init(_ t: Table) { _accessor = t } 172 public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } 173 174 private enum VTOFFSET: VOffset { 175 case name = 4 176 case damage = 6 177 var v: Int32 { Int32(self.rawValue) } 178 var p: VOffset { self.rawValue } 179 } 180 181 public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) } 182 public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) } 183 public var damage: Int16 { let o = _accessor.offset(VTOFFSET.damage.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) } mutatenull184 @discardableResult public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.damage.v); return _accessor.mutate(damage, index: o) } startWeaponnull185 public static func startWeapon(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 2) } addnull186 public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) } addnull187 public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, def: 0, at: VTOFFSET.damage.p) } endWeaponnull188 public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } 189 public static func createWeapon( 190 _ fbb: inout FlatBufferBuilder, 191 nameOffset name: Offset = Offset(), 192 damage: Int16 = 0 193 ) -> Offset { 194 let __start = MyGame_Sample_Weapon.startWeapon(&fbb) 195 MyGame_Sample_Weapon.add(name: name, &fbb) 196 MyGame_Sample_Weapon.add(damage: damage, &fbb) 197 return MyGame_Sample_Weapon.endWeapon(&fbb, start: __start) 198 } 199 } 200 201