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1 /*
2  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  *    Jonathan Marek <jonathan@marek.ca>
26  */
27 
28 #include "nir/tgsi_to_nir.h"
29 #include "pipe/p_state.h"
30 #include "tgsi/tgsi_dump.h"
31 #include "tgsi/tgsi_parse.h"
32 #include "util/format/u_format.h"
33 #include "util/u_inlines.h"
34 #include "util/u_memory.h"
35 #include "util/u_string.h"
36 
37 #include "freedreno_program.h"
38 
39 #include "ir2/instr-a2xx.h"
40 #include "fd2_program.h"
41 #include "fd2_texture.h"
42 #include "fd2_util.h"
43 #include "ir2.h"
44 
45 static struct fd2_shader_stateobj *
create_shader(struct pipe_context * pctx,gl_shader_stage type)46 create_shader(struct pipe_context *pctx, gl_shader_stage type)
47 {
48    struct fd2_shader_stateobj *so = CALLOC_STRUCT(fd2_shader_stateobj);
49    if (!so)
50       return NULL;
51    so->type = type;
52    so->is_a20x = is_a20x(fd_context(pctx)->screen);
53    return so;
54 }
55 
56 static void
delete_shader(struct fd2_shader_stateobj * so)57 delete_shader(struct fd2_shader_stateobj *so)
58 {
59    if (!so)
60       return;
61    ralloc_free(so->nir);
62    for (int i = 0; i < ARRAY_SIZE(so->variant); i++)
63       free(so->variant[i].info.dwords);
64    free(so);
65 }
66 
67 static void
emit(struct fd_ringbuffer * ring,gl_shader_stage type,struct ir2_shader_info * info,struct util_dynarray * patches)68 emit(struct fd_ringbuffer *ring, gl_shader_stage type,
69      struct ir2_shader_info *info, struct util_dynarray *patches)
70 {
71    unsigned i;
72 
73    assert(info->sizedwords);
74 
75    OUT_PKT3(ring, CP_IM_LOAD_IMMEDIATE, 2 + info->sizedwords);
76    OUT_RING(ring, type == MESA_SHADER_FRAGMENT);
77    OUT_RING(ring, info->sizedwords);
78 
79    if (patches)
80       util_dynarray_append(patches, uint32_t *,
81                            &ring->cur[info->mem_export_ptr]);
82 
83    for (i = 0; i < info->sizedwords; i++)
84       OUT_RING(ring, info->dwords[i]);
85 }
86 
87 static int
ir2_glsl_type_size(const struct glsl_type * type,bool bindless)88 ir2_glsl_type_size(const struct glsl_type *type, bool bindless)
89 {
90    return glsl_count_attribute_slots(type, false);
91 }
92 
93 static void *
fd2_fp_state_create(struct pipe_context * pctx,const struct pipe_shader_state * cso)94 fd2_fp_state_create(struct pipe_context *pctx,
95                     const struct pipe_shader_state *cso)
96 {
97    struct fd2_shader_stateobj *so = create_shader(pctx, MESA_SHADER_FRAGMENT);
98    if (!so)
99       return NULL;
100 
101    so->nir = (cso->type == PIPE_SHADER_IR_NIR)
102                 ? cso->ir.nir
103                 : tgsi_to_nir(cso->tokens, pctx->screen, false);
104 
105    NIR_PASS_V(so->nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
106               ir2_glsl_type_size, (nir_lower_io_options)0);
107 
108    if (ir2_optimize_nir(so->nir, true))
109       goto fail;
110 
111    so->first_immediate = so->nir->num_uniforms;
112 
113    ir2_compile(so, 0, NULL);
114 
115    ralloc_free(so->nir);
116    so->nir = NULL;
117    return so;
118 
119 fail:
120    delete_shader(so);
121    return NULL;
122 }
123 
124 static void
fd2_fp_state_delete(struct pipe_context * pctx,void * hwcso)125 fd2_fp_state_delete(struct pipe_context *pctx, void *hwcso)
126 {
127    struct fd2_shader_stateobj *so = hwcso;
128    delete_shader(so);
129 }
130 
131 static void *
fd2_vp_state_create(struct pipe_context * pctx,const struct pipe_shader_state * cso)132 fd2_vp_state_create(struct pipe_context *pctx,
133                     const struct pipe_shader_state *cso)
134 {
135    struct fd2_shader_stateobj *so = create_shader(pctx, MESA_SHADER_VERTEX);
136    if (!so)
137       return NULL;
138 
139    so->nir = (cso->type == PIPE_SHADER_IR_NIR)
140                 ? cso->ir.nir
141                 : tgsi_to_nir(cso->tokens, pctx->screen, false);
142 
143    NIR_PASS_V(so->nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
144               ir2_glsl_type_size, (nir_lower_io_options)0);
145 
146    if (ir2_optimize_nir(so->nir, true))
147       goto fail;
148 
149    so->first_immediate = so->nir->num_uniforms;
150 
151    /* compile binning variant now */
152    ir2_compile(so, 0, NULL);
153 
154    return so;
155 
156 fail:
157    delete_shader(so);
158    return NULL;
159 }
160 
161 static void
fd2_vp_state_delete(struct pipe_context * pctx,void * hwcso)162 fd2_vp_state_delete(struct pipe_context *pctx, void *hwcso)
163 {
164    struct fd2_shader_stateobj *so = hwcso;
165    delete_shader(so);
166 }
167 
168 static void
patch_vtx_fetch(struct fd_context * ctx,struct pipe_vertex_element * elem,instr_fetch_vtx_t * instr,uint16_t dst_swiz)169 patch_vtx_fetch(struct fd_context *ctx, struct pipe_vertex_element *elem,
170                 instr_fetch_vtx_t *instr, uint16_t dst_swiz) assert_dt
171 {
172    struct surface_format fmt = fd2_pipe2surface(elem->src_format);
173 
174    instr->dst_swiz = fd2_vtx_swiz(elem->src_format, dst_swiz);
175    instr->format_comp_all = fmt.sign == SQ_TEX_SIGN_SIGNED;
176    instr->num_format_all = fmt.num_format;
177    instr->format = fmt.format;
178    instr->exp_adjust_all = fmt.exp_adjust;
179    instr->stride = ctx->vtx.vertexbuf.vb[elem->vertex_buffer_index].stride;
180    instr->offset = elem->src_offset;
181 }
182 
183 static void
patch_fetches(struct fd_context * ctx,struct ir2_shader_info * info,struct fd_vertex_stateobj * vtx,struct fd_texture_stateobj * tex)184 patch_fetches(struct fd_context *ctx, struct ir2_shader_info *info,
185               struct fd_vertex_stateobj *vtx,
186               struct fd_texture_stateobj *tex) assert_dt
187 {
188    for (int i = 0; i < info->num_fetch_instrs; i++) {
189       struct ir2_fetch_info *fi = &info->fetch_info[i];
190 
191       instr_fetch_t *instr = (instr_fetch_t *)&info->dwords[fi->offset];
192       if (instr->opc == VTX_FETCH) {
193          unsigned idx =
194             (instr->vtx.const_index - 20) * 3 + instr->vtx.const_index_sel;
195          patch_vtx_fetch(ctx, &vtx->pipe[idx], &instr->vtx, fi->vtx.dst_swiz);
196          continue;
197       }
198 
199       assert(instr->opc == TEX_FETCH);
200       instr->tex.const_idx = fd2_get_const_idx(ctx, tex, fi->tex.samp_id);
201       instr->tex.src_swiz = fi->tex.src_swiz;
202    }
203 }
204 
205 void
fd2_program_emit(struct fd_context * ctx,struct fd_ringbuffer * ring,struct fd_program_stateobj * prog)206 fd2_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
207                  struct fd_program_stateobj *prog)
208 {
209    struct fd2_shader_stateobj *fp = NULL, *vp;
210    struct ir2_shader_info *fpi, *vpi;
211    struct ir2_frag_linkage *f;
212    uint8_t vs_gprs, fs_gprs = 0, vs_export = 0;
213    enum a2xx_sq_ps_vtx_mode mode = POSITION_1_VECTOR;
214    bool binning = (ctx->batch && ring == ctx->batch->binning);
215    unsigned variant = 0;
216 
217    vp = prog->vs;
218 
219    /* find variant matching the linked fragment shader */
220    if (!binning) {
221       fp = prog->fs;
222       for (variant = 1; variant < ARRAY_SIZE(vp->variant); variant++) {
223          /* if checked all variants, compile a new variant */
224          if (!vp->variant[variant].info.sizedwords) {
225             ir2_compile(vp, variant, fp);
226             break;
227          }
228 
229          /* check if fragment shader linkage matches */
230          if (!memcmp(&vp->variant[variant].f, &fp->variant[0].f,
231                      sizeof(struct ir2_frag_linkage)))
232             break;
233       }
234       assert(variant < ARRAY_SIZE(vp->variant));
235    }
236 
237    vpi = &vp->variant[variant].info;
238    fpi = &fp->variant[0].info;
239    f = &fp->variant[0].f;
240 
241    /* clear/gmem2mem/mem2gmem need to be changed to remove this condition */
242    if (prog != &ctx->solid_prog && prog != &ctx->blit_prog[0]) {
243       patch_fetches(ctx, vpi, ctx->vtx.vtx, &ctx->tex[PIPE_SHADER_VERTEX]);
244       if (fp)
245          patch_fetches(ctx, fpi, NULL, &ctx->tex[PIPE_SHADER_FRAGMENT]);
246    }
247 
248    emit(ring, MESA_SHADER_VERTEX, vpi,
249         binning ? &ctx->batch->shader_patches : NULL);
250 
251    if (fp) {
252       emit(ring, MESA_SHADER_FRAGMENT, fpi, NULL);
253       fs_gprs = (fpi->max_reg < 0) ? 0x80 : fpi->max_reg;
254       vs_export = MAX2(1, f->inputs_count) - 1;
255    }
256 
257    vs_gprs = (vpi->max_reg < 0) ? 0x80 : vpi->max_reg;
258 
259    if (vp->writes_psize && !binning)
260       mode = POSITION_2_VECTORS_SPRITE;
261 
262    /* set register to use for param (fragcoord/pointcoord/frontfacing) */
263    OUT_PKT3(ring, CP_SET_CONSTANT, 2);
264    OUT_RING(ring, CP_REG(REG_A2XX_SQ_CONTEXT_MISC));
265    OUT_RING(ring,
266             A2XX_SQ_CONTEXT_MISC_SC_SAMPLE_CNTL(CENTERS_ONLY) |
267                COND(fp, A2XX_SQ_CONTEXT_MISC_PARAM_GEN_POS(f->inputs_count)) |
268                /* we need SCREEN_XY for both fragcoord and frontfacing */
269                A2XX_SQ_CONTEXT_MISC_SC_OUTPUT_SCREEN_XY);
270 
271    OUT_PKT3(ring, CP_SET_CONSTANT, 2);
272    OUT_RING(ring, CP_REG(REG_A2XX_SQ_PROGRAM_CNTL));
273    OUT_RING(ring,
274             A2XX_SQ_PROGRAM_CNTL_PS_EXPORT_MODE(2) |
275                A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_MODE(mode) |
276                A2XX_SQ_PROGRAM_CNTL_VS_RESOURCE |
277                A2XX_SQ_PROGRAM_CNTL_PS_RESOURCE |
278                A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_COUNT(vs_export) |
279                A2XX_SQ_PROGRAM_CNTL_PS_REGS(fs_gprs) |
280                A2XX_SQ_PROGRAM_CNTL_VS_REGS(vs_gprs) |
281                COND(fp && fp->need_param, A2XX_SQ_PROGRAM_CNTL_PARAM_GEN) |
282                COND(!fp, A2XX_SQ_PROGRAM_CNTL_GEN_INDEX_VTX));
283 }
284 
285 void
fd2_prog_init(struct pipe_context * pctx)286 fd2_prog_init(struct pipe_context *pctx)
287 {
288    struct fd_context *ctx = fd_context(pctx);
289    struct fd_program_stateobj *prog;
290    struct fd2_shader_stateobj *so;
291    struct ir2_shader_info *info;
292    instr_fetch_vtx_t *instr;
293 
294    pctx->create_fs_state = fd2_fp_state_create;
295    pctx->delete_fs_state = fd2_fp_state_delete;
296 
297    pctx->create_vs_state = fd2_vp_state_create;
298    pctx->delete_vs_state = fd2_vp_state_delete;
299 
300    fd_prog_init(pctx);
301 
302    /* XXX maybe its possible to reuse patch_vtx_fetch somehow? */
303 
304    prog = &ctx->solid_prog;
305    so = prog->vs;
306    ir2_compile(prog->vs, 1, prog->fs);
307 
308 #define IR2_FETCH_SWIZ_XY01 0xb08
309 #define IR2_FETCH_SWIZ_XYZ1 0xa88
310 
311    info = &so->variant[1].info;
312 
313    instr = (instr_fetch_vtx_t *)&info->dwords[info->fetch_info[0].offset];
314    instr->const_index = 26;
315    instr->const_index_sel = 0;
316    instr->format = FMT_32_32_32_FLOAT;
317    instr->format_comp_all = false;
318    instr->stride = 12;
319    instr->num_format_all = true;
320    instr->dst_swiz = IR2_FETCH_SWIZ_XYZ1;
321 
322    prog = &ctx->blit_prog[0];
323    so = prog->vs;
324    ir2_compile(prog->vs, 1, prog->fs);
325 
326    info = &so->variant[1].info;
327 
328    instr = (instr_fetch_vtx_t *)&info->dwords[info->fetch_info[0].offset];
329    instr->const_index = 26;
330    instr->const_index_sel = 1;
331    instr->format = FMT_32_32_FLOAT;
332    instr->format_comp_all = false;
333    instr->stride = 8;
334    instr->num_format_all = false;
335    instr->dst_swiz = IR2_FETCH_SWIZ_XY01;
336 
337    instr = (instr_fetch_vtx_t *)&info->dwords[info->fetch_info[1].offset];
338    instr->const_index = 26;
339    instr->const_index_sel = 0;
340    instr->format = FMT_32_32_32_FLOAT;
341    instr->format_comp_all = false;
342    instr->stride = 12;
343    instr->num_format_all = false;
344    instr->dst_swiz = IR2_FETCH_SWIZ_XYZ1;
345 }
346