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1 /*
2  * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #include "util_altivec.h"
22 #include "float_dsp_altivec.h"
23 
ff_vector_fmul_altivec(float * dst,const float * src0,const float * src1,int len)24 void ff_vector_fmul_altivec(float *dst, const float *src0, const float *src1,
25                             int len)
26 {
27     int i;
28     vec_f d0, d1, s, zero = (vec_f)vec_splat_u32(0);
29     for (i = 0; i < len - 7; i += 8) {
30         d0 = vec_ld( 0, src0 + i);
31         s  = vec_ld( 0, src1 + i);
32         d1 = vec_ld(16, src0 + i);
33         d0 = vec_madd(d0, s, zero);
34         d1 = vec_madd(d1, vec_ld(16, src1 + i), zero);
35         vec_st(d0,  0, dst + i);
36         vec_st(d1, 16, dst + i);
37     }
38 }
39 
ff_vector_fmul_window_altivec(float * dst,const float * src0,const float * src1,const float * win,int len)40 void ff_vector_fmul_window_altivec(float *dst, const float *src0,
41                                    const float *src1, const float *win, int len)
42 {
43     vec_f zero, t0, t1, s0, s1, wi, wj;
44     const vec_u8 reverse = vcprm(3, 2, 1, 0);
45     int i, j;
46 
47     dst  += len;
48     win  += len;
49     src0 += len;
50 
51     zero = (vec_f)vec_splat_u32(0);
52 
53     for (i = -len * 4, j = len * 4 - 16; i < 0; i += 16, j -= 16) {
54         s0 = vec_ld(i, src0);
55         s1 = vec_ld(j, src1);
56         wi = vec_ld(i, win);
57         wj = vec_ld(j, win);
58 
59         s1 = vec_perm(s1, s1, reverse);
60         wj = vec_perm(wj, wj, reverse);
61 
62         t0 = vec_madd(s0, wj, zero);
63         t0 = vec_nmsub(s1, wi, t0);
64         t1 = vec_madd(s0, wi, zero);
65         t1 = vec_madd(s1, wj, t1);
66         t1 = vec_perm(t1, t1, reverse);
67 
68         vec_st(t0, i, dst);
69         vec_st(t1, j, dst);
70     }
71 }
72 
ff_vector_fmul_add_altivec(float * dst,const float * src0,const float * src1,const float * src2,int len)73 void ff_vector_fmul_add_altivec(float *dst, const float *src0,
74                                 const float *src1, const float *src2,
75                                 int len)
76 {
77     int i;
78     vec_f d, ss0, ss1, ss2, t0, t1, edges;
79 
80     for (i = 0; i < len - 3; i += 4) {
81         t0 = vec_ld(0, dst + i);
82         t1 = vec_ld(15, dst + i);
83         ss0 = vec_ld(0, src0 + i);
84         ss1 = vec_ld(0, src1 + i);
85         ss2 = vec_ld(0, src2 + i);
86         edges = vec_perm(t1, t0, vcprm(0, 1, 2, 3));
87         d = vec_madd(ss0, ss1, ss2);
88         t1 = vec_perm(d, edges, vcprm(s0,s1,s2,s3));
89         t0 = vec_perm(edges, d, vcprm(s0,s1,s2,s3));
90         vec_st(t1, 15, dst + i);
91         vec_st(t0, 0, dst + i);
92     }
93 }
94 
ff_vector_fmul_reverse_altivec(float * dst,const float * src0,const float * src1,int len)95 void ff_vector_fmul_reverse_altivec(float *dst, const float *src0,
96                                     const float *src1, int len)
97 {
98     int i;
99     vec_f d, s0, s1, h0, l0, s2, s3;
100     vec_f zero = (vec_f)vec_splat_u32(0);
101 
102     src1 += len-4;
103     for(i = 0; i < len - 7; i += 8) {
104         s1 = vec_ld(0, src1 - i);              // [a,b,c,d]
105         s0 = vec_ld(0, src0 + i);
106         l0 = vec_mergel(s1, s1);               // [c,c,d,d]
107         s3 = vec_ld(-16, src1 - i);
108         h0 = vec_mergeh(s1, s1);               // [a,a,b,b]
109         s2 = vec_ld(16, src0 + i);
110         s1 = vec_mergeh(vec_mergel(l0, h0),    // [d,b,d,b]
111                         vec_mergeh(l0, h0));   // [c,a,c,a]
112         // [d,c,b,a]
113         l0 = vec_mergel(s3, s3);
114         d = vec_madd(s0, s1, zero);
115         h0 = vec_mergeh(s3, s3);
116         vec_st(d, 0, dst + i);
117         s3 = vec_mergeh(vec_mergel(l0, h0),
118                         vec_mergeh(l0, h0));
119         d = vec_madd(s2, s3, zero);
120         vec_st(d, 16, dst + i);
121     }
122 }
123