Searched defs:finishedContext (Results 1 – 13 of 13) sorted by relevance
570 GrGpuFinishedContext finishedContext) { in createBackendTexture()595 GrGpuFinishedContext finishedContext) { in createBackendTexture()626 GrGpuFinishedContext finishedContext) { in createBackendTexture()671 GrGpuFinishedContext finishedContext) { in updateBackendTexture()685 GrGpuFinishedContext finishedContext) { in updateBackendTexture()712 GrGpuFinishedContext finishedContext) { in updateBackendTexture()774 GrGpuFinishedContext finishedContext) { in createCompressedBackendTexture()810 GrGpuFinishedContext finishedContext) { in createCompressedBackendTexture()826 GrGpuFinishedContext finishedContext) { in createCompressedBackendTexture()851 GrGpuFinishedContext finishedContext) { in createCompressedBackendTexture()[all …]
18 GrGpuFinishedContext finishedContext) { in add()
108 void GrRingBuffer::FinishSubmit(void* finishedContext) { in FinishSubmit()
19 static void FlushFinished(void* finishedContext) { in FlushFinished()
646 GrGpuFinishedContext finishedContext) { in updateBackendTexture()
140 GrGpuFinishedContext finishedContext) override { in addFinishedProc()
346 GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { in addFinishedProcToActiveCommandBuffers()
343 GrGpuFinishedContext finishedContext) { in submitCommandBuffer()
427 GrGpuFinishedContext finishedContext) { in flush()
527 GrGpuFinishedContext finishedContext) { in addFinishedProc()
234 GrGpuFinishedContext finishedContext) { in addFinishedProc()
2098 GrGpuFinishedContext finishedContext) { in addFinishedProc()
3955 GrGpuFinishedContext finishedContext) { in addFinishedProc()