/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
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D | es2fNegativeShaderApiTests.cpp | 44 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
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D | es2fShaderIndexingTests.cpp | 362 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 475 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 659 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 849 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 1021 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | es2fLightAmountTest.cpp | 151 string fragmentShaderSource; in iterate() local
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D | es2fShaderAlgorithmTests.cpp | 134 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
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D | es2fShaderLoopTests.cpp | 462 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1229 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 48 static const char* fragmentShaderSource = "#version 300 es\n" variable
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D | es3fNegativeShaderApiTests.cpp | 50 static const char* fragmentShaderSource = "#version 300 es\n" variable
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D | es3fShaderIndexingTests.cpp | 331 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 437 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 581 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 763 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 950 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | es3fShaderLoopTests.cpp | 434 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1122 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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D | es3fPixelBufferObjectTests.cpp | 250 stringstream fragmentShaderSource; in init() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 383 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 499 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 686 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 878 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 1070 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | vktShaderRenderLoopTests.cpp | 275 const std::string& fragmentShaderSource) in ShaderLoopCase() 525 std::string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1470 std::string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 358 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 620 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 881 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 1128 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | glcShaderLoopTests.cpp | 415 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1115 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fNegativeShaderFramebufferFetchTests.cpp | 51 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
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D | es31fNegativeTessellationTests.cpp | 54 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
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/third_party/vk-gl-cts/modules/egl/ |
D | teglSwapBuffersTests.cpp | 130 const char* const fragmentShaderSource = in createGLES2Program() local
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D | teglGLES2SharingThreadedTests.cpp | 2710 const char* fragmentShaderSource = in addRandomOperation() local 3148 const char* fragmentShaderSource = in addBufferOperations() local 3235 const char* fragmentShaderSource = in addTextureOperations() local 3342 const char* fragmentShaderSource = in addImageOperations() local 3485 const char* fragmentShaderSource = in addShaderOperations() local 3530 const char* fragmentShaderSource = in addProgramOperations() local
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D | teglNativeColorMappingTests.cpp | 97 const char* const fragmentShaderSource = in createGLES2Program() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmCrossStageInterfaceTests.cpp | 904 const string fragmentShaderSource = in initPrograms() local 1985 const string fragmentShaderSource = in initPrograms() local
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | CopyTexture3DTest.cpp | 32 const char *fragmentShaderSource = getFragmentShaderSource(); in testSetUp() local
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 278 const char* const fragmentShaderSource = in createFragmentShaderSource() local 378 const string& fragmentShaderSource, in logShaders() 416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
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/third_party/vk-gl-cts/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 155 string fragmentShaderSource = ""; in init() local
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | CopyTexture3DTest.cpp | 32 const char *fragmentShaderSource = getFragmentShaderSource(); in testSetUp() local
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