1 /* GLIB - Library of useful routines for C programming
2 * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
3 *
4 * GAsyncQueue: asynchronous queue implementation, based on GQueue.
5 * Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, see <http://www.gnu.org/licenses/>.
19 */
20
21 /*
22 * MT safe
23 */
24
25 #include "config.h"
26
27 #include "gasyncqueue.h"
28 #include "gasyncqueueprivate.h"
29
30 #include "gmain.h"
31 #include "gmem.h"
32 #include "gqueue.h"
33 #include "gtestutils.h"
34 #include "gtimer.h"
35 #include "gthread.h"
36 #include "deprecated/gthread.h"
37
38
39 /**
40 * SECTION:async_queues
41 * @title: Asynchronous Queues
42 * @short_description: asynchronous communication between threads
43 * @see_also: #GThreadPool
44 *
45 * Often you need to communicate between different threads. In general
46 * it's safer not to do this by shared memory, but by explicit message
47 * passing. These messages only make sense asynchronously for
48 * multi-threaded applications though, as a synchronous operation could
49 * as well be done in the same thread.
50 *
51 * Asynchronous queues are an exception from most other GLib data
52 * structures, as they can be used simultaneously from multiple threads
53 * without explicit locking and they bring their own builtin reference
54 * counting. This is because the nature of an asynchronous queue is that
55 * it will always be used by at least 2 concurrent threads.
56 *
57 * For using an asynchronous queue you first have to create one with
58 * g_async_queue_new(). #GAsyncQueue structs are reference counted,
59 * use g_async_queue_ref() and g_async_queue_unref() to manage your
60 * references.
61 *
62 * A thread which wants to send a message to that queue simply calls
63 * g_async_queue_push() to push the message to the queue.
64 *
65 * A thread which is expecting messages from an asynchronous queue
66 * simply calls g_async_queue_pop() for that queue. If no message is
67 * available in the queue at that point, the thread is now put to sleep
68 * until a message arrives. The message will be removed from the queue
69 * and returned. The functions g_async_queue_try_pop() and
70 * g_async_queue_timeout_pop() can be used to only check for the presence
71 * of messages or to only wait a certain time for messages respectively.
72 *
73 * For almost every function there exist two variants, one that locks
74 * the queue and one that doesn't. That way you can hold the queue lock
75 * (acquire it with g_async_queue_lock() and release it with
76 * g_async_queue_unlock()) over multiple queue accessing instructions.
77 * This can be necessary to ensure the integrity of the queue, but should
78 * only be used when really necessary, as it can make your life harder
79 * if used unwisely. Normally you should only use the locking function
80 * variants (those without the _unlocked suffix).
81 *
82 * In many cases, it may be more convenient to use #GThreadPool when
83 * you need to distribute work to a set of worker threads instead of
84 * using #GAsyncQueue manually. #GThreadPool uses a GAsyncQueue
85 * internally.
86 */
87
88 /**
89 * GAsyncQueue:
90 *
91 * The GAsyncQueue struct is an opaque data structure which represents
92 * an asynchronous queue. It should only be accessed through the
93 * g_async_queue_* functions.
94 */
95 struct _GAsyncQueue
96 {
97 GMutex mutex;
98 GCond cond;
99 GQueue queue;
100 GDestroyNotify item_free_func;
101 guint waiting_threads;
102 gint ref_count;
103 };
104
105 typedef struct
106 {
107 GCompareDataFunc func;
108 gpointer user_data;
109 } SortData;
110
111 /**
112 * g_async_queue_new:
113 *
114 * Creates a new asynchronous queue.
115 *
116 * Returns: a new #GAsyncQueue. Free with g_async_queue_unref()
117 */
118 GAsyncQueue *
g_async_queue_new(void)119 g_async_queue_new (void)
120 {
121 return g_async_queue_new_full (NULL);
122 }
123
124 /**
125 * g_async_queue_new_full:
126 * @item_free_func: function to free queue elements
127 *
128 * Creates a new asynchronous queue and sets up a destroy notify
129 * function that is used to free any remaining queue items when
130 * the queue is destroyed after the final unref.
131 *
132 * Returns: a new #GAsyncQueue. Free with g_async_queue_unref()
133 *
134 * Since: 2.16
135 */
136 GAsyncQueue *
g_async_queue_new_full(GDestroyNotify item_free_func)137 g_async_queue_new_full (GDestroyNotify item_free_func)
138 {
139 GAsyncQueue *queue;
140
141 queue = g_new (GAsyncQueue, 1);
142 g_mutex_init (&queue->mutex);
143 g_cond_init (&queue->cond);
144 g_queue_init (&queue->queue);
145 queue->waiting_threads = 0;
146 queue->ref_count = 1;
147 queue->item_free_func = item_free_func;
148
149 return queue;
150 }
151
152 /**
153 * g_async_queue_ref:
154 * @queue: a #GAsyncQueue
155 *
156 * Increases the reference count of the asynchronous @queue by 1.
157 * You do not need to hold the lock to call this function.
158 *
159 * Returns: the @queue that was passed in (since 2.6)
160 */
161 GAsyncQueue *
g_async_queue_ref(GAsyncQueue * queue)162 g_async_queue_ref (GAsyncQueue *queue)
163 {
164 g_return_val_if_fail (queue, NULL);
165
166 g_atomic_int_inc (&queue->ref_count);
167
168 return queue;
169 }
170
171 /**
172 * g_async_queue_ref_unlocked:
173 * @queue: a #GAsyncQueue
174 *
175 * Increases the reference count of the asynchronous @queue by 1.
176 *
177 * Deprecated: 2.8: Reference counting is done atomically.
178 * so g_async_queue_ref() can be used regardless of the @queue's
179 * lock.
180 */
181 void
g_async_queue_ref_unlocked(GAsyncQueue * queue)182 g_async_queue_ref_unlocked (GAsyncQueue *queue)
183 {
184 g_return_if_fail (queue);
185
186 g_atomic_int_inc (&queue->ref_count);
187 }
188
189 /**
190 * g_async_queue_unref_and_unlock:
191 * @queue: a #GAsyncQueue
192 *
193 * Decreases the reference count of the asynchronous @queue by 1
194 * and releases the lock. This function must be called while holding
195 * the @queue's lock. If the reference count went to 0, the @queue
196 * will be destroyed and the memory allocated will be freed.
197 *
198 * Deprecated: 2.8: Reference counting is done atomically.
199 * so g_async_queue_unref() can be used regardless of the @queue's
200 * lock.
201 */
202 void
g_async_queue_unref_and_unlock(GAsyncQueue * queue)203 g_async_queue_unref_and_unlock (GAsyncQueue *queue)
204 {
205 g_return_if_fail (queue);
206
207 g_mutex_unlock (&queue->mutex);
208 g_async_queue_unref (queue);
209 }
210
211 /**
212 * g_async_queue_unref:
213 * @queue: a #GAsyncQueue.
214 *
215 * Decreases the reference count of the asynchronous @queue by 1.
216 *
217 * If the reference count went to 0, the @queue will be destroyed
218 * and the memory allocated will be freed. So you are not allowed
219 * to use the @queue afterwards, as it might have disappeared.
220 * You do not need to hold the lock to call this function.
221 */
222 void
g_async_queue_unref(GAsyncQueue * queue)223 g_async_queue_unref (GAsyncQueue *queue)
224 {
225 g_return_if_fail (queue);
226
227 if (g_atomic_int_dec_and_test (&queue->ref_count))
228 {
229 g_return_if_fail (queue->waiting_threads == 0);
230 g_mutex_clear (&queue->mutex);
231 g_cond_clear (&queue->cond);
232 if (queue->item_free_func)
233 g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL);
234 g_queue_clear (&queue->queue);
235 g_free (queue);
236 }
237 }
238
239 /**
240 * g_async_queue_lock:
241 * @queue: a #GAsyncQueue
242 *
243 * Acquires the @queue's lock. If another thread is already
244 * holding the lock, this call will block until the lock
245 * becomes available.
246 *
247 * Call g_async_queue_unlock() to drop the lock again.
248 *
249 * While holding the lock, you can only call the
250 * g_async_queue_*_unlocked() functions on @queue. Otherwise,
251 * deadlock may occur.
252 */
253 void
g_async_queue_lock(GAsyncQueue * queue)254 g_async_queue_lock (GAsyncQueue *queue)
255 {
256 g_return_if_fail (queue);
257
258 g_mutex_lock (&queue->mutex);
259 }
260
261 /**
262 * g_async_queue_unlock:
263 * @queue: a #GAsyncQueue
264 *
265 * Releases the queue's lock.
266 *
267 * Calling this function when you have not acquired
268 * the with g_async_queue_lock() leads to undefined
269 * behaviour.
270 */
271 void
g_async_queue_unlock(GAsyncQueue * queue)272 g_async_queue_unlock (GAsyncQueue *queue)
273 {
274 g_return_if_fail (queue);
275
276 g_mutex_unlock (&queue->mutex);
277 }
278
279 /**
280 * g_async_queue_push:
281 * @queue: a #GAsyncQueue
282 * @data: @data to push into the @queue
283 *
284 * Pushes the @data into the @queue. @data must not be %NULL.
285 */
286 void
g_async_queue_push(GAsyncQueue * queue,gpointer data)287 g_async_queue_push (GAsyncQueue *queue,
288 gpointer data)
289 {
290 g_return_if_fail (queue);
291 g_return_if_fail (data);
292
293 g_mutex_lock (&queue->mutex);
294 g_async_queue_push_unlocked (queue, data);
295 g_mutex_unlock (&queue->mutex);
296 }
297
298 /**
299 * g_async_queue_push_unlocked:
300 * @queue: a #GAsyncQueue
301 * @data: @data to push into the @queue
302 *
303 * Pushes the @data into the @queue. @data must not be %NULL.
304 *
305 * This function must be called while holding the @queue's lock.
306 */
307 void
g_async_queue_push_unlocked(GAsyncQueue * queue,gpointer data)308 g_async_queue_push_unlocked (GAsyncQueue *queue,
309 gpointer data)
310 {
311 g_return_if_fail (queue);
312 g_return_if_fail (data);
313
314 g_queue_push_head (&queue->queue, data);
315 if (queue->waiting_threads > 0)
316 g_cond_signal (&queue->cond);
317 }
318
319 /**
320 * g_async_queue_push_sorted:
321 * @queue: a #GAsyncQueue
322 * @data: the @data to push into the @queue
323 * @func: the #GCompareDataFunc is used to sort @queue
324 * @user_data: user data passed to @func.
325 *
326 * Inserts @data into @queue using @func to determine the new
327 * position.
328 *
329 * This function requires that the @queue is sorted before pushing on
330 * new elements, see g_async_queue_sort().
331 *
332 * This function will lock @queue before it sorts the queue and unlock
333 * it when it is finished.
334 *
335 * For an example of @func see g_async_queue_sort().
336 *
337 * Since: 2.10
338 */
339 void
g_async_queue_push_sorted(GAsyncQueue * queue,gpointer data,GCompareDataFunc func,gpointer user_data)340 g_async_queue_push_sorted (GAsyncQueue *queue,
341 gpointer data,
342 GCompareDataFunc func,
343 gpointer user_data)
344 {
345 g_return_if_fail (queue != NULL);
346
347 g_mutex_lock (&queue->mutex);
348 g_async_queue_push_sorted_unlocked (queue, data, func, user_data);
349 g_mutex_unlock (&queue->mutex);
350 }
351
352 static gint
g_async_queue_invert_compare(gpointer v1,gpointer v2,SortData * sd)353 g_async_queue_invert_compare (gpointer v1,
354 gpointer v2,
355 SortData *sd)
356 {
357 return -sd->func (v1, v2, sd->user_data);
358 }
359
360 /**
361 * g_async_queue_push_sorted_unlocked:
362 * @queue: a #GAsyncQueue
363 * @data: the @data to push into the @queue
364 * @func: the #GCompareDataFunc is used to sort @queue
365 * @user_data: user data passed to @func.
366 *
367 * Inserts @data into @queue using @func to determine the new
368 * position.
369 *
370 * The sort function @func is passed two elements of the @queue.
371 * It should return 0 if they are equal, a negative value if the
372 * first element should be higher in the @queue or a positive value
373 * if the first element should be lower in the @queue than the second
374 * element.
375 *
376 * This function requires that the @queue is sorted before pushing on
377 * new elements, see g_async_queue_sort().
378 *
379 * This function must be called while holding the @queue's lock.
380 *
381 * For an example of @func see g_async_queue_sort().
382 *
383 * Since: 2.10
384 */
385 void
g_async_queue_push_sorted_unlocked(GAsyncQueue * queue,gpointer data,GCompareDataFunc func,gpointer user_data)386 g_async_queue_push_sorted_unlocked (GAsyncQueue *queue,
387 gpointer data,
388 GCompareDataFunc func,
389 gpointer user_data)
390 {
391 SortData sd;
392
393 g_return_if_fail (queue != NULL);
394
395 sd.func = func;
396 sd.user_data = user_data;
397
398 g_queue_insert_sorted (&queue->queue,
399 data,
400 (GCompareDataFunc)g_async_queue_invert_compare,
401 &sd);
402 if (queue->waiting_threads > 0)
403 g_cond_signal (&queue->cond);
404 }
405
406 static gpointer
g_async_queue_pop_intern_unlocked(GAsyncQueue * queue,gboolean wait,gint64 end_time)407 g_async_queue_pop_intern_unlocked (GAsyncQueue *queue,
408 gboolean wait,
409 gint64 end_time)
410 {
411 gpointer retval;
412
413 if (!g_queue_peek_tail_link (&queue->queue) && wait)
414 {
415 queue->waiting_threads++;
416 while (!g_queue_peek_tail_link (&queue->queue))
417 {
418 if (end_time == -1)
419 g_cond_wait (&queue->cond, &queue->mutex);
420 else
421 {
422 if (!g_cond_wait_until (&queue->cond, &queue->mutex, end_time))
423 break;
424 }
425 }
426 queue->waiting_threads--;
427 }
428
429 retval = g_queue_pop_tail (&queue->queue);
430
431 g_assert (retval || !wait || end_time > 0);
432
433 return retval;
434 }
435
436 /**
437 * g_async_queue_pop:
438 * @queue: a #GAsyncQueue
439 *
440 * Pops data from the @queue. If @queue is empty, this function
441 * blocks until data becomes available.
442 *
443 * Returns: data from the queue
444 */
445 gpointer
g_async_queue_pop(GAsyncQueue * queue)446 g_async_queue_pop (GAsyncQueue *queue)
447 {
448 gpointer retval;
449
450 g_return_val_if_fail (queue, NULL);
451
452 g_mutex_lock (&queue->mutex);
453 retval = g_async_queue_pop_intern_unlocked (queue, TRUE, -1);
454 g_mutex_unlock (&queue->mutex);
455
456 return retval;
457 }
458
459 /**
460 * g_async_queue_pop_unlocked:
461 * @queue: a #GAsyncQueue
462 *
463 * Pops data from the @queue. If @queue is empty, this function
464 * blocks until data becomes available.
465 *
466 * This function must be called while holding the @queue's lock.
467 *
468 * Returns: data from the queue.
469 */
470 gpointer
g_async_queue_pop_unlocked(GAsyncQueue * queue)471 g_async_queue_pop_unlocked (GAsyncQueue *queue)
472 {
473 g_return_val_if_fail (queue, NULL);
474
475 return g_async_queue_pop_intern_unlocked (queue, TRUE, -1);
476 }
477
478 /**
479 * g_async_queue_try_pop:
480 * @queue: a #GAsyncQueue
481 *
482 * Tries to pop data from the @queue. If no data is available,
483 * %NULL is returned.
484 *
485 * Returns: (nullable): data from the queue or %NULL, when no data is
486 * available immediately.
487 */
488 gpointer
g_async_queue_try_pop(GAsyncQueue * queue)489 g_async_queue_try_pop (GAsyncQueue *queue)
490 {
491 gpointer retval;
492
493 g_return_val_if_fail (queue, NULL);
494
495 g_mutex_lock (&queue->mutex);
496 retval = g_async_queue_pop_intern_unlocked (queue, FALSE, -1);
497 g_mutex_unlock (&queue->mutex);
498
499 return retval;
500 }
501
502 /**
503 * g_async_queue_try_pop_unlocked:
504 * @queue: a #GAsyncQueue
505 *
506 * Tries to pop data from the @queue. If no data is available,
507 * %NULL is returned.
508 *
509 * This function must be called while holding the @queue's lock.
510 *
511 * Returns: (nullable): data from the queue or %NULL, when no data is
512 * available immediately.
513 */
514 gpointer
g_async_queue_try_pop_unlocked(GAsyncQueue * queue)515 g_async_queue_try_pop_unlocked (GAsyncQueue *queue)
516 {
517 g_return_val_if_fail (queue, NULL);
518
519 return g_async_queue_pop_intern_unlocked (queue, FALSE, -1);
520 }
521
522 /**
523 * g_async_queue_timeout_pop:
524 * @queue: a #GAsyncQueue
525 * @timeout: the number of microseconds to wait
526 *
527 * Pops data from the @queue. If the queue is empty, blocks for
528 * @timeout microseconds, or until data becomes available.
529 *
530 * If no data is received before the timeout, %NULL is returned.
531 *
532 * Returns: (nullable): data from the queue or %NULL, when no data is
533 * received before the timeout.
534 */
535 gpointer
g_async_queue_timeout_pop(GAsyncQueue * queue,guint64 timeout)536 g_async_queue_timeout_pop (GAsyncQueue *queue,
537 guint64 timeout)
538 {
539 gint64 end_time = g_get_monotonic_time () + timeout;
540 gpointer retval;
541
542 g_return_val_if_fail (queue != NULL, NULL);
543
544 g_mutex_lock (&queue->mutex);
545 retval = g_async_queue_pop_intern_unlocked (queue, TRUE, end_time);
546 g_mutex_unlock (&queue->mutex);
547
548 return retval;
549 }
550
551 /**
552 * g_async_queue_timeout_pop_unlocked:
553 * @queue: a #GAsyncQueue
554 * @timeout: the number of microseconds to wait
555 *
556 * Pops data from the @queue. If the queue is empty, blocks for
557 * @timeout microseconds, or until data becomes available.
558 *
559 * If no data is received before the timeout, %NULL is returned.
560 *
561 * This function must be called while holding the @queue's lock.
562 *
563 * Returns: (nullable): data from the queue or %NULL, when no data is
564 * received before the timeout.
565 */
566 gpointer
g_async_queue_timeout_pop_unlocked(GAsyncQueue * queue,guint64 timeout)567 g_async_queue_timeout_pop_unlocked (GAsyncQueue *queue,
568 guint64 timeout)
569 {
570 gint64 end_time = g_get_monotonic_time () + timeout;
571
572 g_return_val_if_fail (queue != NULL, NULL);
573
574 return g_async_queue_pop_intern_unlocked (queue, TRUE, end_time);
575 }
576
577 /**
578 * g_async_queue_timed_pop:
579 * @queue: a #GAsyncQueue
580 * @end_time: a #GTimeVal, determining the final time
581 *
582 * Pops data from the @queue. If the queue is empty, blocks until
583 * @end_time or until data becomes available.
584 *
585 * If no data is received before @end_time, %NULL is returned.
586 *
587 * To easily calculate @end_time, a combination of g_get_real_time()
588 * and g_time_val_add() can be used.
589 *
590 * Returns: (nullable): data from the queue or %NULL, when no data is
591 * received before @end_time.
592 *
593 * Deprecated: use g_async_queue_timeout_pop().
594 */
595 G_GNUC_BEGIN_IGNORE_DEPRECATIONS
596 gpointer
g_async_queue_timed_pop(GAsyncQueue * queue,GTimeVal * end_time)597 g_async_queue_timed_pop (GAsyncQueue *queue,
598 GTimeVal *end_time)
599 {
600 gint64 m_end_time;
601 gpointer retval;
602
603 g_return_val_if_fail (queue, NULL);
604
605 if (end_time != NULL)
606 {
607 m_end_time = g_get_monotonic_time () +
608 ((gint64) end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ());
609 }
610 else
611 m_end_time = -1;
612
613 g_mutex_lock (&queue->mutex);
614 retval = g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time);
615 g_mutex_unlock (&queue->mutex);
616
617 return retval;
618 }
619 G_GNUC_END_IGNORE_DEPRECATIONS
620
621 /**
622 * g_async_queue_timed_pop_unlocked:
623 * @queue: a #GAsyncQueue
624 * @end_time: a #GTimeVal, determining the final time
625 *
626 * Pops data from the @queue. If the queue is empty, blocks until
627 * @end_time or until data becomes available.
628 *
629 * If no data is received before @end_time, %NULL is returned.
630 *
631 * To easily calculate @end_time, a combination of g_get_real_time()
632 * and g_time_val_add() can be used.
633 *
634 * This function must be called while holding the @queue's lock.
635 *
636 * Returns: (nullable): data from the queue or %NULL, when no data is
637 * received before @end_time.
638 *
639 * Deprecated: use g_async_queue_timeout_pop_unlocked().
640 */
641 G_GNUC_BEGIN_IGNORE_DEPRECATIONS
642 gpointer
g_async_queue_timed_pop_unlocked(GAsyncQueue * queue,GTimeVal * end_time)643 g_async_queue_timed_pop_unlocked (GAsyncQueue *queue,
644 GTimeVal *end_time)
645 {
646 gint64 m_end_time;
647
648 g_return_val_if_fail (queue, NULL);
649
650 if (end_time != NULL)
651 {
652 m_end_time = g_get_monotonic_time () +
653 ((gint64) end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ());
654 }
655 else
656 m_end_time = -1;
657
658 return g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time);
659 }
660 G_GNUC_END_IGNORE_DEPRECATIONS
661
662 /**
663 * g_async_queue_length:
664 * @queue: a #GAsyncQueue.
665 *
666 * Returns the length of the queue.
667 *
668 * Actually this function returns the number of data items in
669 * the queue minus the number of waiting threads, so a negative
670 * value means waiting threads, and a positive value means available
671 * entries in the @queue. A return value of 0 could mean n entries
672 * in the queue and n threads waiting. This can happen due to locking
673 * of the queue or due to scheduling.
674 *
675 * Returns: the length of the @queue
676 */
677 gint
g_async_queue_length(GAsyncQueue * queue)678 g_async_queue_length (GAsyncQueue *queue)
679 {
680 gint retval;
681
682 g_return_val_if_fail (queue, 0);
683
684 g_mutex_lock (&queue->mutex);
685 retval = queue->queue.length - queue->waiting_threads;
686 g_mutex_unlock (&queue->mutex);
687
688 return retval;
689 }
690
691 /**
692 * g_async_queue_length_unlocked:
693 * @queue: a #GAsyncQueue
694 *
695 * Returns the length of the queue.
696 *
697 * Actually this function returns the number of data items in
698 * the queue minus the number of waiting threads, so a negative
699 * value means waiting threads, and a positive value means available
700 * entries in the @queue. A return value of 0 could mean n entries
701 * in the queue and n threads waiting. This can happen due to locking
702 * of the queue or due to scheduling.
703 *
704 * This function must be called while holding the @queue's lock.
705 *
706 * Returns: the length of the @queue.
707 */
708 gint
g_async_queue_length_unlocked(GAsyncQueue * queue)709 g_async_queue_length_unlocked (GAsyncQueue *queue)
710 {
711 g_return_val_if_fail (queue, 0);
712
713 return queue->queue.length - queue->waiting_threads;
714 }
715
716 /**
717 * g_async_queue_sort:
718 * @queue: a #GAsyncQueue
719 * @func: the #GCompareDataFunc is used to sort @queue
720 * @user_data: user data passed to @func
721 *
722 * Sorts @queue using @func.
723 *
724 * The sort function @func is passed two elements of the @queue.
725 * It should return 0 if they are equal, a negative value if the
726 * first element should be higher in the @queue or a positive value
727 * if the first element should be lower in the @queue than the second
728 * element.
729 *
730 * This function will lock @queue before it sorts the queue and unlock
731 * it when it is finished.
732 *
733 * If you were sorting a list of priority numbers to make sure the
734 * lowest priority would be at the top of the queue, you could use:
735 * |[<!-- language="C" -->
736 * gint32 id1;
737 * gint32 id2;
738 *
739 * id1 = GPOINTER_TO_INT (element1);
740 * id2 = GPOINTER_TO_INT (element2);
741 *
742 * return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
743 * ]|
744 *
745 * Since: 2.10
746 */
747 void
g_async_queue_sort(GAsyncQueue * queue,GCompareDataFunc func,gpointer user_data)748 g_async_queue_sort (GAsyncQueue *queue,
749 GCompareDataFunc func,
750 gpointer user_data)
751 {
752 g_return_if_fail (queue != NULL);
753 g_return_if_fail (func != NULL);
754
755 g_mutex_lock (&queue->mutex);
756 g_async_queue_sort_unlocked (queue, func, user_data);
757 g_mutex_unlock (&queue->mutex);
758 }
759
760 /**
761 * g_async_queue_sort_unlocked:
762 * @queue: a #GAsyncQueue
763 * @func: the #GCompareDataFunc is used to sort @queue
764 * @user_data: user data passed to @func
765 *
766 * Sorts @queue using @func.
767 *
768 * The sort function @func is passed two elements of the @queue.
769 * It should return 0 if they are equal, a negative value if the
770 * first element should be higher in the @queue or a positive value
771 * if the first element should be lower in the @queue than the second
772 * element.
773 *
774 * This function must be called while holding the @queue's lock.
775 *
776 * Since: 2.10
777 */
778 void
g_async_queue_sort_unlocked(GAsyncQueue * queue,GCompareDataFunc func,gpointer user_data)779 g_async_queue_sort_unlocked (GAsyncQueue *queue,
780 GCompareDataFunc func,
781 gpointer user_data)
782 {
783 SortData sd;
784
785 g_return_if_fail (queue != NULL);
786 g_return_if_fail (func != NULL);
787
788 sd.func = func;
789 sd.user_data = user_data;
790
791 g_queue_sort (&queue->queue,
792 (GCompareDataFunc)g_async_queue_invert_compare,
793 &sd);
794 }
795
796 /**
797 * g_async_queue_remove:
798 * @queue: a #GAsyncQueue
799 * @item: the data to remove from the @queue
800 *
801 * Remove an item from the queue.
802 *
803 * Returns: %TRUE if the item was removed
804 *
805 * Since: 2.46
806 */
807 gboolean
g_async_queue_remove(GAsyncQueue * queue,gpointer item)808 g_async_queue_remove (GAsyncQueue *queue,
809 gpointer item)
810 {
811 gboolean ret;
812
813 g_return_val_if_fail (queue != NULL, FALSE);
814 g_return_val_if_fail (item != NULL, FALSE);
815
816 g_mutex_lock (&queue->mutex);
817 ret = g_async_queue_remove_unlocked (queue, item);
818 g_mutex_unlock (&queue->mutex);
819
820 return ret;
821 }
822
823 /**
824 * g_async_queue_remove_unlocked:
825 * @queue: a #GAsyncQueue
826 * @item: the data to remove from the @queue
827 *
828 * Remove an item from the queue.
829 *
830 * This function must be called while holding the @queue's lock.
831 *
832 * Returns: %TRUE if the item was removed
833 *
834 * Since: 2.46
835 */
836 gboolean
g_async_queue_remove_unlocked(GAsyncQueue * queue,gpointer item)837 g_async_queue_remove_unlocked (GAsyncQueue *queue,
838 gpointer item)
839 {
840 g_return_val_if_fail (queue != NULL, FALSE);
841 g_return_val_if_fail (item != NULL, FALSE);
842
843 return g_queue_remove (&queue->queue, item);
844 }
845
846 /**
847 * g_async_queue_push_front:
848 * @queue: a #GAsyncQueue
849 * @item: data to push into the @queue
850 *
851 * Pushes the @item into the @queue. @item must not be %NULL.
852 * In contrast to g_async_queue_push(), this function
853 * pushes the new item ahead of the items already in the queue,
854 * so that it will be the next one to be popped off the queue.
855 *
856 * Since: 2.46
857 */
858 void
g_async_queue_push_front(GAsyncQueue * queue,gpointer item)859 g_async_queue_push_front (GAsyncQueue *queue,
860 gpointer item)
861 {
862 g_return_if_fail (queue != NULL);
863 g_return_if_fail (item != NULL);
864
865 g_mutex_lock (&queue->mutex);
866 g_async_queue_push_front_unlocked (queue, item);
867 g_mutex_unlock (&queue->mutex);
868 }
869
870 /**
871 * g_async_queue_push_front_unlocked:
872 * @queue: a #GAsyncQueue
873 * @item: data to push into the @queue
874 *
875 * Pushes the @item into the @queue. @item must not be %NULL.
876 * In contrast to g_async_queue_push_unlocked(), this function
877 * pushes the new item ahead of the items already in the queue,
878 * so that it will be the next one to be popped off the queue.
879 *
880 * This function must be called while holding the @queue's lock.
881 *
882 * Since: 2.46
883 */
884 void
g_async_queue_push_front_unlocked(GAsyncQueue * queue,gpointer item)885 g_async_queue_push_front_unlocked (GAsyncQueue *queue,
886 gpointer item)
887 {
888 g_return_if_fail (queue != NULL);
889 g_return_if_fail (item != NULL);
890
891 g_queue_push_tail (&queue->queue, item);
892 if (queue->waiting_threads > 0)
893 g_cond_signal (&queue->cond);
894 }
895
896 /*
897 * Private API
898 */
899
900 GMutex *
_g_async_queue_get_mutex(GAsyncQueue * queue)901 _g_async_queue_get_mutex (GAsyncQueue *queue)
902 {
903 g_return_val_if_fail (queue, NULL);
904
905 return &queue->mutex;
906 }
907