Searched defs:getUniformLocations (Results 1 – 6 of 6) sorted by relevance
128 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations() function in GrGLUniformHandler
117 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations() function in GrGLUniformHandler
268 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; } in getUniformLocations() function528 const std::vector<VariableLocation> &getUniformLocations() const in getUniformLocations() function
339 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; } in getUniformLocations() function662 const std::vector<VariableLocation> &getUniformLocations() const in getUniformLocations() function
217 StringIntMap getUniformLocations(StringVector args) const in getUniformLocations() function in glcts::LayoutBindingProgram
9500 bool RequiredCase::getUniformLocations(GLuint program_object_id, GLint* source_2D_texture_uniform_l… in getUniformLocations() function in es3cts::RequiredCase