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Searched defs:glActiveShaderProgram (Results 1 – 12 of 12) sorted by relevance

/third_party/flutter/skia/third_party/externals/imgui/examples/libs/gl3w/GL/
Dgl3w.h1066 #define glActiveShaderProgram gl3wActiveShaderProgram macro
/third_party/skia/third_party/externals/angle2/util/
Dgles_loader_autogen.h364 #define glActiveShaderProgram l_glActiveShaderProgram macro
/third_party/skia/third_party/externals/angle2/src/tests/restricted_traces/
Dtrace_gles_loader_autogen.h364 #define glActiveShaderProgram t_glActiveShaderProgram macro
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwApi.inl6 #define glActiveShaderProgram glwActiveShaderProgram macro
/third_party/flutter/skia/third_party/externals/angle2/util/
Dgles_loader_autogen.cpp358 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; variable
/third_party/skia/third_party/externals/angle2/scripts/
Dentry_point_packed_gl_enums.json15 "glActiveShaderProgram": { object
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
DlibGLESv2_autogen.cpp1528 void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() function
/third_party/vk-gl-cts/framework/platform/null/
DtcuNullRenderContextFuncs.inl7 GLW_APICALL void GLW_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program) function
/third_party/skia/third_party/externals/angle2/src/libGL/
DlibGL_autogen.cpp4308 void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() function
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
DlibGL_autogen.cpp4324 void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() function
/third_party/vk-gl-cts/framework/opengl/
DgluCallLogWrapper.inl7 void CallLogWrapper::glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program) function in CallLogWrapper
/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/
DlibGLESv2_autogen.cpp1528 void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() function