1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 LunarG Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/extensions.h"
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/glthread.h"
33 #include "main/texobj.h"
34 #include "main/teximage.h"
35 #include "main/texstate.h"
36 #include "main/errors.h"
37 #include "main/framebuffer.h"
38 #include "main/fbobject.h"
39 #include "main/renderbuffer.h"
40 #include "main/version.h"
41 #include "util/hash_table.h"
42 #include "st_texture.h"
43
44 #include "st_context.h"
45 #include "st_debug.h"
46 #include "st_extensions.h"
47 #include "st_format.h"
48 #include "st_cb_bitmap.h"
49 #include "st_cb_fbo.h"
50 #include "st_cb_flush.h"
51 #include "st_manager.h"
52 #include "st_sampler_view.h"
53
54 #include "state_tracker/st_gl_api.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_screen.h"
58 #include "util/format/u_format.h"
59 #include "util/u_helpers.h"
60 #include "util/u_pointer.h"
61 #include "util/u_inlines.h"
62 #include "util/u_atomic.h"
63 #include "util/u_surface.h"
64 #include "util/list.h"
65 #include "util/u_memory.h"
66
67 struct hash_table;
68 struct st_manager_private
69 {
70 struct hash_table *stfbi_ht; /* framebuffer iface objects hash table */
71 simple_mtx_t st_mutex;
72 };
73
74
75 /**
76 * Map an attachment to a buffer index.
77 */
78 static inline gl_buffer_index
attachment_to_buffer_index(enum st_attachment_type statt)79 attachment_to_buffer_index(enum st_attachment_type statt)
80 {
81 gl_buffer_index index;
82
83 switch (statt) {
84 case ST_ATTACHMENT_FRONT_LEFT:
85 index = BUFFER_FRONT_LEFT;
86 break;
87 case ST_ATTACHMENT_BACK_LEFT:
88 index = BUFFER_BACK_LEFT;
89 break;
90 case ST_ATTACHMENT_FRONT_RIGHT:
91 index = BUFFER_FRONT_RIGHT;
92 break;
93 case ST_ATTACHMENT_BACK_RIGHT:
94 index = BUFFER_BACK_RIGHT;
95 break;
96 case ST_ATTACHMENT_DEPTH_STENCIL:
97 index = BUFFER_DEPTH;
98 break;
99 case ST_ATTACHMENT_ACCUM:
100 index = BUFFER_ACCUM;
101 break;
102 default:
103 index = BUFFER_COUNT;
104 break;
105 }
106
107 return index;
108 }
109
110
111 /**
112 * Map a buffer index to an attachment.
113 */
114 static inline enum st_attachment_type
buffer_index_to_attachment(gl_buffer_index index)115 buffer_index_to_attachment(gl_buffer_index index)
116 {
117 enum st_attachment_type statt;
118
119 switch (index) {
120 case BUFFER_FRONT_LEFT:
121 statt = ST_ATTACHMENT_FRONT_LEFT;
122 break;
123 case BUFFER_BACK_LEFT:
124 statt = ST_ATTACHMENT_BACK_LEFT;
125 break;
126 case BUFFER_FRONT_RIGHT:
127 statt = ST_ATTACHMENT_FRONT_RIGHT;
128 break;
129 case BUFFER_BACK_RIGHT:
130 statt = ST_ATTACHMENT_BACK_RIGHT;
131 break;
132 case BUFFER_DEPTH:
133 statt = ST_ATTACHMENT_DEPTH_STENCIL;
134 break;
135 case BUFFER_ACCUM:
136 statt = ST_ATTACHMENT_ACCUM;
137 break;
138 default:
139 statt = ST_ATTACHMENT_INVALID;
140 break;
141 }
142
143 return statt;
144 }
145
146
147 /**
148 * Make sure a context picks up the latest cached state of the
149 * drawables it binds to.
150 */
151 static void
st_context_validate(struct st_context * st,struct st_framebuffer * stdraw,struct st_framebuffer * stread)152 st_context_validate(struct st_context *st,
153 struct st_framebuffer *stdraw,
154 struct st_framebuffer *stread)
155 {
156 if (stdraw && stdraw->stamp != st->draw_stamp) {
157 st->dirty |= ST_NEW_FRAMEBUFFER;
158 _mesa_resize_framebuffer(st->ctx, &stdraw->Base,
159 stdraw->Base.Width,
160 stdraw->Base.Height);
161 st->draw_stamp = stdraw->stamp;
162 }
163
164 if (stread && stread->stamp != st->read_stamp) {
165 if (stread != stdraw) {
166 st->dirty |= ST_NEW_FRAMEBUFFER;
167 _mesa_resize_framebuffer(st->ctx, &stread->Base,
168 stread->Base.Width,
169 stread->Base.Height);
170 }
171 st->read_stamp = stread->stamp;
172 }
173 }
174
175
176 void
st_set_ws_renderbuffer_surface(struct st_renderbuffer * strb,struct pipe_surface * surf)177 st_set_ws_renderbuffer_surface(struct st_renderbuffer *strb,
178 struct pipe_surface *surf)
179 {
180 pipe_surface_reference(&strb->surface_srgb, NULL);
181 pipe_surface_reference(&strb->surface_linear, NULL);
182
183 if (util_format_is_srgb(surf->format))
184 pipe_surface_reference(&strb->surface_srgb, surf);
185 else
186 pipe_surface_reference(&strb->surface_linear, surf);
187
188 strb->surface = surf; /* just assign, don't ref */
189 pipe_resource_reference(&strb->texture, surf->texture);
190
191 strb->Base.Width = surf->width;
192 strb->Base.Height = surf->height;
193 }
194
195
196 /**
197 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
198 * The context is only used for creating pipe surfaces and for calling
199 * _mesa_resize_framebuffer().
200 * (That should probably be rethought, since those surfaces become
201 * drawable state, not context state, and can be freed by another pipe
202 * context).
203 */
204 static void
st_framebuffer_validate(struct st_framebuffer * stfb,struct st_context * st)205 st_framebuffer_validate(struct st_framebuffer *stfb,
206 struct st_context *st)
207 {
208 struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
209 uint width, height;
210 unsigned i;
211 bool changed = false;
212 int32_t new_stamp;
213
214 new_stamp = p_atomic_read(&stfb->iface->stamp);
215 if (stfb->iface_stamp == new_stamp)
216 return;
217
218 memset(textures, 0, stfb->num_statts * sizeof(textures[0]));
219
220 /* validate the fb */
221 do {
222 if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
223 stfb->num_statts, textures))
224 return;
225
226 stfb->iface_stamp = new_stamp;
227 new_stamp = p_atomic_read(&stfb->iface->stamp);
228 } while(stfb->iface_stamp != new_stamp);
229
230 width = stfb->Base.Width;
231 height = stfb->Base.Height;
232
233 for (i = 0; i < stfb->num_statts; i++) {
234 struct st_renderbuffer *strb;
235 struct pipe_surface *ps, surf_tmpl;
236 gl_buffer_index idx;
237
238 if (!textures[i])
239 continue;
240
241 idx = attachment_to_buffer_index(stfb->statts[i]);
242 if (idx >= BUFFER_COUNT) {
243 pipe_resource_reference(&textures[i], NULL);
244 continue;
245 }
246
247 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
248 assert(strb);
249 if (strb->texture == textures[i]) {
250 pipe_resource_reference(&textures[i], NULL);
251 continue;
252 }
253
254 u_surface_default_template(&surf_tmpl, textures[i]);
255 ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
256 if (ps) {
257 st_set_ws_renderbuffer_surface(strb, ps);
258 pipe_surface_reference(&ps, NULL);
259
260 changed = true;
261
262 width = strb->Base.Width;
263 height = strb->Base.Height;
264 }
265
266 pipe_resource_reference(&textures[i], NULL);
267 }
268
269 if (changed) {
270 ++stfb->stamp;
271 _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
272 }
273 }
274
275
276 /**
277 * Update the attachments to validate by looping the existing renderbuffers.
278 */
279 static void
st_framebuffer_update_attachments(struct st_framebuffer * stfb)280 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
281 {
282 gl_buffer_index idx;
283
284 stfb->num_statts = 0;
285
286 for (enum st_attachment_type i = 0; i < ST_ATTACHMENT_COUNT; i++)
287 stfb->statts[i] = ST_ATTACHMENT_INVALID;
288
289 for (idx = 0; idx < BUFFER_COUNT; idx++) {
290 struct st_renderbuffer *strb;
291 enum st_attachment_type statt;
292
293 strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
294 if (!strb || strb->software)
295 continue;
296
297 statt = buffer_index_to_attachment(idx);
298 if (statt != ST_ATTACHMENT_INVALID &&
299 st_visual_have_buffers(stfb->iface->visual, 1 << statt))
300 stfb->statts[stfb->num_statts++] = statt;
301 }
302 stfb->stamp++;
303 }
304
305
306 /**
307 * Add a renderbuffer to the framebuffer. The framebuffer is one that
308 * corresponds to a window and is not a user-created FBO.
309 */
310 static bool
st_framebuffer_add_renderbuffer(struct st_framebuffer * stfb,gl_buffer_index idx,bool prefer_srgb)311 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
312 gl_buffer_index idx, bool prefer_srgb)
313 {
314 struct gl_renderbuffer *rb;
315 enum pipe_format format;
316 bool sw;
317
318 assert(_mesa_is_winsys_fbo(&stfb->Base));
319
320 /* do not distinguish depth/stencil buffers */
321 if (idx == BUFFER_STENCIL)
322 idx = BUFFER_DEPTH;
323
324 switch (idx) {
325 case BUFFER_DEPTH:
326 format = stfb->iface->visual->depth_stencil_format;
327 sw = false;
328 break;
329 case BUFFER_ACCUM:
330 format = stfb->iface->visual->accum_format;
331 sw = true;
332 break;
333 default:
334 format = stfb->iface->visual->color_format;
335 if (prefer_srgb)
336 format = util_format_srgb(format);
337 sw = false;
338 break;
339 }
340
341 if (format == PIPE_FORMAT_NONE)
342 return false;
343
344 rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
345 if (!rb)
346 return false;
347
348 if (idx != BUFFER_DEPTH) {
349 _mesa_attach_and_own_rb(&stfb->Base, idx, rb);
350 return true;
351 }
352
353 bool rb_ownership_taken = false;
354 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) {
355 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb);
356 rb_ownership_taken = true;
357 }
358
359 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
360 if (rb_ownership_taken)
361 _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb);
362 else
363 _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb);
364 }
365
366 return true;
367 }
368
369
370 /**
371 * Intialize a struct gl_config from a visual.
372 */
373 static void
st_visual_to_context_mode(const struct st_visual * visual,struct gl_config * mode)374 st_visual_to_context_mode(const struct st_visual *visual,
375 struct gl_config *mode)
376 {
377 memset(mode, 0, sizeof(*mode));
378
379 if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
380 mode->doubleBufferMode = GL_TRUE;
381
382 if (st_visual_have_buffers(visual,
383 ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
384 mode->stereoMode = GL_TRUE;
385
386 if (visual->color_format != PIPE_FORMAT_NONE) {
387 mode->redBits =
388 util_format_get_component_bits(visual->color_format,
389 UTIL_FORMAT_COLORSPACE_RGB, 0);
390 mode->greenBits =
391 util_format_get_component_bits(visual->color_format,
392 UTIL_FORMAT_COLORSPACE_RGB, 1);
393 mode->blueBits =
394 util_format_get_component_bits(visual->color_format,
395 UTIL_FORMAT_COLORSPACE_RGB, 2);
396 mode->alphaBits =
397 util_format_get_component_bits(visual->color_format,
398 UTIL_FORMAT_COLORSPACE_RGB, 3);
399
400 mode->rgbBits = mode->redBits +
401 mode->greenBits + mode->blueBits + mode->alphaBits;
402 mode->sRGBCapable = util_format_is_srgb(visual->color_format);
403 }
404
405 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
406 mode->depthBits =
407 util_format_get_component_bits(visual->depth_stencil_format,
408 UTIL_FORMAT_COLORSPACE_ZS, 0);
409 mode->stencilBits =
410 util_format_get_component_bits(visual->depth_stencil_format,
411 UTIL_FORMAT_COLORSPACE_ZS, 1);
412 }
413
414 if (visual->accum_format != PIPE_FORMAT_NONE) {
415 mode->accumRedBits =
416 util_format_get_component_bits(visual->accum_format,
417 UTIL_FORMAT_COLORSPACE_RGB, 0);
418 mode->accumGreenBits =
419 util_format_get_component_bits(visual->accum_format,
420 UTIL_FORMAT_COLORSPACE_RGB, 1);
421 mode->accumBlueBits =
422 util_format_get_component_bits(visual->accum_format,
423 UTIL_FORMAT_COLORSPACE_RGB, 2);
424 mode->accumAlphaBits =
425 util_format_get_component_bits(visual->accum_format,
426 UTIL_FORMAT_COLORSPACE_RGB, 3);
427 }
428
429 if (visual->samples > 1) {
430 mode->samples = visual->samples;
431 }
432 }
433
434
435 /**
436 * Create a framebuffer from a manager interface.
437 */
438 static struct st_framebuffer *
st_framebuffer_create(struct st_context * st,struct st_framebuffer_iface * stfbi)439 st_framebuffer_create(struct st_context *st,
440 struct st_framebuffer_iface *stfbi)
441 {
442 struct st_framebuffer *stfb;
443 struct gl_config mode;
444 gl_buffer_index idx;
445 bool prefer_srgb = false;
446
447 if (!stfbi)
448 return NULL;
449
450 stfb = CALLOC_STRUCT(st_framebuffer);
451 if (!stfb)
452 return NULL;
453
454 st_visual_to_context_mode(stfbi->visual, &mode);
455
456 /*
457 * For desktop GL, sRGB framebuffer write is controlled by both the
458 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should
459 * advertise the capability when the pipe driver (and core Mesa) supports
460 * it so that applications can enable sRGB write when they want to.
461 *
462 * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When
463 * the attribute is GLX_TRUE, it tells the st manager to pick a color
464 * format such that util_format_srgb(visual->color_format) can be supported
465 * by the pipe driver. We still need to advertise the capability here.
466 *
467 * For GLES, however, sRGB framebuffer write is initially only controlled
468 * by the capability of the framebuffer, with GL_EXT_sRGB_write_control
469 * control is given back to the applications, but GL_FRAMEBUFFER_SRGB is
470 * still enabled by default since this is the behaviour when
471 * EXT_sRGB_write_control is not available. Since GL_EXT_sRGB_write_control
472 * brings GLES on par with desktop GLs EXT_framebuffer_sRGB, in mesa this
473 * is also expressed by using the same extension flag
474 */
475 if (_mesa_has_EXT_framebuffer_sRGB(st->ctx)) {
476 struct pipe_screen *screen = st->screen;
477 const enum pipe_format srgb_format =
478 util_format_srgb(stfbi->visual->color_format);
479
480 if (srgb_format != PIPE_FORMAT_NONE &&
481 st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
482 screen->is_format_supported(screen, srgb_format,
483 PIPE_TEXTURE_2D, stfbi->visual->samples,
484 stfbi->visual->samples,
485 (PIPE_BIND_DISPLAY_TARGET |
486 PIPE_BIND_RENDER_TARGET))) {
487 mode.sRGBCapable = GL_TRUE;
488 /* Since GL_FRAMEBUFFER_SRGB is enabled by default on GLES we must not
489 * create renderbuffers with an sRGB format derived from the
490 * visual->color_format, but we still want sRGB for desktop GL.
491 */
492 prefer_srgb = _mesa_is_desktop_gl(st->ctx);
493 }
494 }
495
496 _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
497
498 stfb->iface = stfbi;
499 stfb->iface_ID = stfbi->ID;
500 stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
501
502 /* add the color buffer */
503 idx = stfb->Base._ColorDrawBufferIndexes[0];
504 if (!st_framebuffer_add_renderbuffer(stfb, idx, prefer_srgb)) {
505 free(stfb);
506 return NULL;
507 }
508
509 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false);
510 st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM, false);
511
512 stfb->stamp = 0;
513 st_framebuffer_update_attachments(stfb);
514
515 return stfb;
516 }
517
518
519 /**
520 * Reference a framebuffer.
521 */
522 void
st_framebuffer_reference(struct st_framebuffer ** ptr,struct st_framebuffer * stfb)523 st_framebuffer_reference(struct st_framebuffer **ptr,
524 struct st_framebuffer *stfb)
525 {
526 struct gl_framebuffer *fb = stfb ? &stfb->Base : NULL;
527 _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
528 }
529
530
531 static uint32_t
st_framebuffer_iface_hash(const void * key)532 st_framebuffer_iface_hash(const void *key)
533 {
534 return (uintptr_t)key;
535 }
536
537
538 static bool
st_framebuffer_iface_equal(const void * a,const void * b)539 st_framebuffer_iface_equal(const void *a, const void *b)
540 {
541 return (struct st_framebuffer_iface *)a == (struct st_framebuffer_iface *)b;
542 }
543
544
545 static bool
st_framebuffer_iface_lookup(struct st_manager * smapi,const struct st_framebuffer_iface * stfbi)546 st_framebuffer_iface_lookup(struct st_manager *smapi,
547 const struct st_framebuffer_iface *stfbi)
548 {
549 struct st_manager_private *smPriv =
550 (struct st_manager_private *)smapi->st_manager_private;
551 struct hash_entry *entry;
552
553 assert(smPriv);
554 assert(smPriv->stfbi_ht);
555
556 simple_mtx_lock(&smPriv->st_mutex);
557 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
558 simple_mtx_unlock(&smPriv->st_mutex);
559
560 return entry != NULL;
561 }
562
563
564 static bool
st_framebuffer_iface_insert(struct st_manager * smapi,struct st_framebuffer_iface * stfbi)565 st_framebuffer_iface_insert(struct st_manager *smapi,
566 struct st_framebuffer_iface *stfbi)
567 {
568 struct st_manager_private *smPriv =
569 (struct st_manager_private *)smapi->st_manager_private;
570 struct hash_entry *entry;
571
572 assert(smPriv);
573 assert(smPriv->stfbi_ht);
574
575 simple_mtx_lock(&smPriv->st_mutex);
576 entry = _mesa_hash_table_insert(smPriv->stfbi_ht, stfbi, stfbi);
577 simple_mtx_unlock(&smPriv->st_mutex);
578
579 return entry != NULL;
580 }
581
582
583 static void
st_framebuffer_iface_remove(struct st_manager * smapi,struct st_framebuffer_iface * stfbi)584 st_framebuffer_iface_remove(struct st_manager *smapi,
585 struct st_framebuffer_iface *stfbi)
586 {
587 struct st_manager_private *smPriv =
588 (struct st_manager_private *)smapi->st_manager_private;
589 struct hash_entry *entry;
590
591 if (!smPriv || !smPriv->stfbi_ht)
592 return;
593
594 simple_mtx_lock(&smPriv->st_mutex);
595 entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
596 if (!entry)
597 goto unlock;
598
599 _mesa_hash_table_remove(smPriv->stfbi_ht, entry);
600
601 unlock:
602 simple_mtx_unlock(&smPriv->st_mutex);
603 }
604
605
606 /**
607 * The framebuffer interface object is no longer valid.
608 * Remove the object from the framebuffer interface hash table.
609 */
610 static void
st_api_destroy_drawable(struct st_api * stapi,struct st_framebuffer_iface * stfbi)611 st_api_destroy_drawable(struct st_api *stapi,
612 struct st_framebuffer_iface *stfbi)
613 {
614 if (!stfbi)
615 return;
616
617 st_framebuffer_iface_remove(stfbi->state_manager, stfbi);
618 }
619
620
621 /**
622 * Purge the winsys buffers list to remove any references to
623 * non-existing framebuffer interface objects.
624 */
625 static void
st_framebuffers_purge(struct st_context * st)626 st_framebuffers_purge(struct st_context *st)
627 {
628 struct st_context_iface *st_iface = &st->iface;
629 struct st_manager *smapi = st_iface->state_manager;
630 struct st_framebuffer *stfb, *next;
631
632 assert(smapi);
633
634 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
635 struct st_framebuffer_iface *stfbi = stfb->iface;
636
637 assert(stfbi);
638
639 /**
640 * If the corresponding framebuffer interface object no longer exists,
641 * remove the framebuffer object from the context's winsys buffers list,
642 * and unreference the framebuffer object, so its resources can be
643 * deleted.
644 */
645 if (!st_framebuffer_iface_lookup(smapi, stfbi)) {
646 list_del(&stfb->head);
647 st_framebuffer_reference(&stfb, NULL);
648 }
649 }
650 }
651
652
653 static void
st_context_flush(struct st_context_iface * stctxi,unsigned flags,struct pipe_fence_handle ** fence,void (* before_flush_cb)(void *),void * args)654 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
655 struct pipe_fence_handle **fence,
656 void (*before_flush_cb) (void*),
657 void* args)
658 {
659 struct st_context *st = (struct st_context *) stctxi;
660 unsigned pipe_flags = 0;
661
662 if (flags & ST_FLUSH_END_OF_FRAME)
663 pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
664 if (flags & ST_FLUSH_FENCE_FD)
665 pipe_flags |= PIPE_FLUSH_FENCE_FD;
666
667 /* We can do these in any order because FLUSH_VERTICES will also flush
668 * the bitmap cache if there are any unflushed vertices.
669 */
670 st_flush_bitmap_cache(st);
671 FLUSH_VERTICES(st->ctx, 0, 0);
672
673 /* Notify the caller that we're ready to flush */
674 if (before_flush_cb)
675 before_flush_cb(args);
676 st_flush(st, fence, pipe_flags);
677
678 if ((flags & ST_FLUSH_WAIT) && fence && *fence) {
679 st->screen->fence_finish(st->screen, NULL, *fence,
680 PIPE_TIMEOUT_INFINITE);
681 st->screen->fence_reference(st->screen, fence, NULL);
682 }
683
684 if (flags & ST_FLUSH_FRONT)
685 st_manager_flush_frontbuffer(st);
686
687 /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
688 * st_manager_validate_framebuffers to notice that.
689 *
690 * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
691 * draw call, which will invoke st_manager_validate_framebuffers, but it
692 * won't dirty states if there is no change.
693 */
694 if (flags & ST_FLUSH_END_OF_FRAME)
695 st->gfx_shaders_may_be_dirty = true;
696 }
697
698 static bool
st_context_teximage(struct st_context_iface * stctxi,enum st_texture_type tex_type,int level,enum pipe_format pipe_format,struct pipe_resource * tex,bool mipmap)699 st_context_teximage(struct st_context_iface *stctxi,
700 enum st_texture_type tex_type,
701 int level, enum pipe_format pipe_format,
702 struct pipe_resource *tex, bool mipmap)
703 {
704 struct st_context *st = (struct st_context *) stctxi;
705 struct gl_context *ctx = st->ctx;
706 struct gl_texture_object *texObj;
707 struct gl_texture_image *texImage;
708 struct st_texture_object *stObj;
709 struct st_texture_image *stImage;
710 GLenum internalFormat;
711 GLuint width, height, depth;
712 GLenum target;
713
714 switch (tex_type) {
715 case ST_TEXTURE_1D:
716 target = GL_TEXTURE_1D;
717 break;
718 case ST_TEXTURE_2D:
719 target = GL_TEXTURE_2D;
720 break;
721 case ST_TEXTURE_3D:
722 target = GL_TEXTURE_3D;
723 break;
724 case ST_TEXTURE_RECT:
725 target = GL_TEXTURE_RECTANGLE_ARB;
726 break;
727 default:
728 return FALSE;
729 }
730
731 texObj = _mesa_get_current_tex_object(ctx, target);
732
733 _mesa_lock_texture(ctx, texObj);
734
735 stObj = st_texture_object(texObj);
736 /* switch to surface based */
737 if (!stObj->surface_based) {
738 _mesa_clear_texture_object(ctx, texObj, NULL);
739 stObj->surface_based = GL_TRUE;
740 }
741
742 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
743 stImage = st_texture_image(texImage);
744 if (tex) {
745 mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
746
747 if (util_format_has_alpha(tex->format))
748 internalFormat = GL_RGBA;
749 else
750 internalFormat = GL_RGB;
751
752 _mesa_init_teximage_fields(ctx, texImage,
753 tex->width0, tex->height0, 1, 0,
754 internalFormat, texFormat);
755
756 width = tex->width0;
757 height = tex->height0;
758 depth = tex->depth0;
759
760 /* grow the image size until we hit level = 0 */
761 while (level > 0) {
762 if (width != 1)
763 width <<= 1;
764 if (height != 1)
765 height <<= 1;
766 if (depth != 1)
767 depth <<= 1;
768 level--;
769 }
770 }
771 else {
772 _mesa_clear_texture_image(ctx, texImage);
773 width = height = depth = 0;
774 }
775
776 pipe_resource_reference(&stObj->pt, tex);
777 st_texture_release_all_sampler_views(st, stObj);
778 pipe_resource_reference(&stImage->pt, tex);
779 stObj->surface_format = pipe_format;
780
781 stObj->needs_validation = true;
782
783 _mesa_dirty_texobj(ctx, texObj);
784 _mesa_unlock_texture(ctx, texObj);
785
786 return true;
787 }
788
789
790 static void
st_context_copy(struct st_context_iface * stctxi,struct st_context_iface * stsrci,unsigned mask)791 st_context_copy(struct st_context_iface *stctxi,
792 struct st_context_iface *stsrci, unsigned mask)
793 {
794 struct st_context *st = (struct st_context *) stctxi;
795 struct st_context *src = (struct st_context *) stsrci;
796
797 _mesa_copy_context(src->ctx, st->ctx, mask);
798 }
799
800
801 static bool
st_context_share(struct st_context_iface * stctxi,struct st_context_iface * stsrci)802 st_context_share(struct st_context_iface *stctxi,
803 struct st_context_iface *stsrci)
804 {
805 struct st_context *st = (struct st_context *) stctxi;
806 struct st_context *src = (struct st_context *) stsrci;
807
808 return _mesa_share_state(st->ctx, src->ctx);
809 }
810
811
812 static void
st_context_destroy(struct st_context_iface * stctxi)813 st_context_destroy(struct st_context_iface *stctxi)
814 {
815 struct st_context *st = (struct st_context *) stctxi;
816 st_destroy_context(st);
817 }
818
819
820 static void
st_start_thread(struct st_context_iface * stctxi)821 st_start_thread(struct st_context_iface *stctxi)
822 {
823 struct st_context *st = (struct st_context *) stctxi;
824
825 _mesa_glthread_init(st->ctx);
826 }
827
828
829 static void
st_thread_finish(struct st_context_iface * stctxi)830 st_thread_finish(struct st_context_iface *stctxi)
831 {
832 struct st_context *st = (struct st_context *) stctxi;
833
834 _mesa_glthread_finish(st->ctx);
835 }
836
837
838 static void
st_context_invalidate_state(struct st_context_iface * stctxi,unsigned flags)839 st_context_invalidate_state(struct st_context_iface *stctxi,
840 unsigned flags)
841 {
842 struct st_context *st = (struct st_context *) stctxi;
843
844 if (flags & ST_INVALIDATE_FS_SAMPLER_VIEWS)
845 st->dirty |= ST_NEW_FS_SAMPLER_VIEWS;
846 if (flags & ST_INVALIDATE_FS_CONSTBUF0)
847 st->dirty |= ST_NEW_FS_CONSTANTS;
848 if (flags & ST_INVALIDATE_VS_CONSTBUF0)
849 st->dirty |= ST_NEW_VS_CONSTANTS;
850 if (flags & ST_INVALIDATE_VERTEX_BUFFERS)
851 st->dirty |= ST_NEW_VERTEX_ARRAYS;
852 }
853
854
855 static void
st_manager_destroy(struct st_manager * smapi)856 st_manager_destroy(struct st_manager *smapi)
857 {
858 struct st_manager_private *smPriv = smapi->st_manager_private;
859
860 if (smPriv && smPriv->stfbi_ht) {
861 _mesa_hash_table_destroy(smPriv->stfbi_ht, NULL);
862 simple_mtx_destroy(&smPriv->st_mutex);
863 free(smPriv);
864 smapi->st_manager_private = NULL;
865 }
866 }
867
868
869 static struct st_context_iface *
st_api_create_context(struct st_api * stapi,struct st_manager * smapi,const struct st_context_attribs * attribs,enum st_context_error * error,struct st_context_iface * shared_stctxi)870 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
871 const struct st_context_attribs *attribs,
872 enum st_context_error *error,
873 struct st_context_iface *shared_stctxi)
874 {
875 struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
876 struct st_context *st;
877 struct pipe_context *pipe;
878 struct gl_config mode, *mode_ptr = &mode;
879 gl_api api;
880 bool no_error = false;
881 unsigned ctx_flags = PIPE_CONTEXT_PREFER_THREADED;
882
883 if (!(stapi->profile_mask & (1 << attribs->profile)))
884 return NULL;
885
886 switch (attribs->profile) {
887 case ST_PROFILE_DEFAULT:
888 api = API_OPENGL_COMPAT;
889 break;
890 case ST_PROFILE_OPENGL_ES1:
891 api = API_OPENGLES;
892 break;
893 case ST_PROFILE_OPENGL_ES2:
894 api = API_OPENGLES2;
895 break;
896 case ST_PROFILE_OPENGL_CORE:
897 api = API_OPENGL_CORE;
898 break;
899 default:
900 *error = ST_CONTEXT_ERROR_BAD_API;
901 return NULL;
902 }
903
904 _mesa_initialize();
905
906 /* Create a hash table for the framebuffer interface objects
907 * if it has not been created for this st manager.
908 */
909 if (smapi->st_manager_private == NULL) {
910 struct st_manager_private *smPriv;
911
912 smPriv = CALLOC_STRUCT(st_manager_private);
913 simple_mtx_init(&smPriv->st_mutex, mtx_plain);
914 smPriv->stfbi_ht = _mesa_hash_table_create(NULL,
915 st_framebuffer_iface_hash,
916 st_framebuffer_iface_equal);
917 smapi->st_manager_private = smPriv;
918 smapi->destroy = st_manager_destroy;
919 }
920
921 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS)
922 ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS;
923
924 if (attribs->flags & ST_CONTEXT_FLAG_NO_ERROR)
925 no_error = true;
926
927 if (attribs->flags & ST_CONTEXT_FLAG_LOW_PRIORITY)
928 ctx_flags |= PIPE_CONTEXT_LOW_PRIORITY;
929 else if (attribs->flags & ST_CONTEXT_FLAG_HIGH_PRIORITY)
930 ctx_flags |= PIPE_CONTEXT_HIGH_PRIORITY;
931
932 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED)
933 ctx_flags |= PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET;
934
935 pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags);
936 if (!pipe) {
937 *error = ST_CONTEXT_ERROR_NO_MEMORY;
938 return NULL;
939 }
940
941 st_visual_to_context_mode(&attribs->visual, &mode);
942 if (attribs->visual.color_format == PIPE_FORMAT_NONE)
943 mode_ptr = NULL;
944 st = st_create_context(api, pipe, mode_ptr, shared_ctx,
945 &attribs->options, no_error,
946 !!smapi->validate_egl_image);
947 if (!st) {
948 *error = ST_CONTEXT_ERROR_NO_MEMORY;
949 pipe->destroy(pipe);
950 return NULL;
951 }
952
953 if (attribs->flags & ST_CONTEXT_FLAG_DEBUG) {
954 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
955 *error = ST_CONTEXT_ERROR_NO_MEMORY;
956 return NULL;
957 }
958
959 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
960 }
961
962 if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) {
963 st_update_debug_callback(st);
964 }
965
966 if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
967 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
968 if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) {
969 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
970 st->ctx->Const.RobustAccess = GL_TRUE;
971 }
972 if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) {
973 st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB;
974 st_install_device_reset_callback(st);
975 }
976
977 if (attribs->flags & ST_CONTEXT_FLAG_RELEASE_NONE)
978 st->ctx->Const.ContextReleaseBehavior = GL_NONE;
979
980 /* need to perform version check */
981 if (attribs->major > 1 || attribs->minor > 0) {
982 /* Is the actual version less than the requested version?
983 */
984 if (st->ctx->Version < attribs->major * 10U + attribs->minor) {
985 *error = ST_CONTEXT_ERROR_BAD_VERSION;
986 st_destroy_context(st);
987 return NULL;
988 }
989 }
990
991 st->can_scissor_clear = !!st->screen->get_param(st->screen, PIPE_CAP_CLEAR_SCISSORED);
992
993 st->invalidate_on_gl_viewport =
994 smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
995
996 st->iface.destroy = st_context_destroy;
997 st->iface.flush = st_context_flush;
998 st->iface.teximage = st_context_teximage;
999 st->iface.copy = st_context_copy;
1000 st->iface.share = st_context_share;
1001 st->iface.start_thread = st_start_thread;
1002 st->iface.thread_finish = st_thread_finish;
1003 st->iface.invalidate_state = st_context_invalidate_state;
1004 st->iface.st_context_private = (void *) smapi;
1005 st->iface.cso_context = st->cso_context;
1006 st->iface.pipe = st->pipe;
1007 st->iface.state_manager = smapi;
1008
1009 if (st->ctx->IntelBlackholeRender &&
1010 st->screen->get_param(st->screen, PIPE_CAP_FRONTEND_NOOP))
1011 st->pipe->set_frontend_noop(st->pipe, st->ctx->IntelBlackholeRender);
1012
1013 *error = ST_CONTEXT_SUCCESS;
1014 return &st->iface;
1015 }
1016
1017
1018 static struct st_context_iface *
st_api_get_current(struct st_api * stapi)1019 st_api_get_current(struct st_api *stapi)
1020 {
1021 GET_CURRENT_CONTEXT(ctx);
1022 struct st_context *st = ctx ? ctx->st : NULL;
1023
1024 return st ? &st->iface : NULL;
1025 }
1026
1027
1028 static struct st_framebuffer *
st_framebuffer_reuse_or_create(struct st_context * st,struct gl_framebuffer * fb,struct st_framebuffer_iface * stfbi)1029 st_framebuffer_reuse_or_create(struct st_context *st,
1030 struct gl_framebuffer *fb,
1031 struct st_framebuffer_iface *stfbi)
1032 {
1033 struct st_framebuffer *cur = NULL, *stfb = NULL;
1034
1035 if (!stfbi)
1036 return NULL;
1037
1038 /* Check if there is already a framebuffer object for the specified
1039 * framebuffer interface in this context. If there is one, use it.
1040 */
1041 LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) {
1042 if (cur->iface_ID == stfbi->ID) {
1043 st_framebuffer_reference(&stfb, cur);
1044 break;
1045 }
1046 }
1047
1048 /* If there is not already a framebuffer object, create one */
1049 if (stfb == NULL) {
1050 cur = st_framebuffer_create(st, stfbi);
1051
1052 if (cur) {
1053 /* add the referenced framebuffer interface object to
1054 * the framebuffer interface object hash table.
1055 */
1056 if (!st_framebuffer_iface_insert(stfbi->state_manager, stfbi)) {
1057 st_framebuffer_reference(&cur, NULL);
1058 return NULL;
1059 }
1060
1061 /* add to the context's winsys buffers list */
1062 list_add(&cur->head, &st->winsys_buffers);
1063
1064 st_framebuffer_reference(&stfb, cur);
1065 }
1066 }
1067
1068 return stfb;
1069 }
1070
1071
1072 static bool
st_api_make_current(struct st_api * stapi,struct st_context_iface * stctxi,struct st_framebuffer_iface * stdrawi,struct st_framebuffer_iface * streadi)1073 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
1074 struct st_framebuffer_iface *stdrawi,
1075 struct st_framebuffer_iface *streadi)
1076 {
1077 struct st_context *st = (struct st_context *) stctxi;
1078 struct st_framebuffer *stdraw, *stread;
1079 bool ret;
1080
1081 if (st) {
1082 /* reuse or create the draw fb */
1083 stdraw = st_framebuffer_reuse_or_create(st,
1084 st->ctx->WinSysDrawBuffer, stdrawi);
1085 if (streadi != stdrawi) {
1086 /* do the same for the read fb */
1087 stread = st_framebuffer_reuse_or_create(st,
1088 st->ctx->WinSysReadBuffer, streadi);
1089 }
1090 else {
1091 stread = NULL;
1092 /* reuse the draw fb for the read fb */
1093 if (stdraw)
1094 st_framebuffer_reference(&stread, stdraw);
1095 }
1096
1097 /* If framebuffers were asked for, we'd better have allocated them */
1098 if ((stdrawi && !stdraw) || (streadi && !stread))
1099 return false;
1100
1101 if (stdraw && stread) {
1102 st_framebuffer_validate(stdraw, st);
1103 if (stread != stdraw)
1104 st_framebuffer_validate(stread, st);
1105
1106 ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
1107
1108 st->draw_stamp = stdraw->stamp - 1;
1109 st->read_stamp = stread->stamp - 1;
1110 st_context_validate(st, stdraw, stread);
1111 }
1112 else {
1113 struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
1114 ret = _mesa_make_current(st->ctx, incomplete, incomplete);
1115 }
1116
1117 st_framebuffer_reference(&stdraw, NULL);
1118 st_framebuffer_reference(&stread, NULL);
1119
1120 /* Purge the context's winsys_buffers list in case any
1121 * of the referenced drawables no longer exist.
1122 */
1123 st_framebuffers_purge(st);
1124 }
1125 else {
1126 GET_CURRENT_CONTEXT(ctx);
1127
1128 if (ctx) {
1129 /* Before releasing the context, release its associated
1130 * winsys buffers first. Then purge the context's winsys buffers list
1131 * to free the resources of any winsys buffers that no longer have
1132 * an existing drawable.
1133 */
1134 ret = _mesa_make_current(ctx, NULL, NULL);
1135 st_framebuffers_purge(ctx->st);
1136 }
1137
1138 ret = _mesa_make_current(NULL, NULL, NULL);
1139 }
1140
1141 return ret;
1142 }
1143
1144
1145 static void
st_api_destroy(struct st_api * stapi)1146 st_api_destroy(struct st_api *stapi)
1147 {
1148 }
1149
1150
1151 /**
1152 * Flush the front buffer if the current context renders to the front buffer.
1153 */
1154 void
st_manager_flush_frontbuffer(struct st_context * st)1155 st_manager_flush_frontbuffer(struct st_context *st)
1156 {
1157 struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
1158 struct st_renderbuffer *strb = NULL;
1159
1160 if (!stfb)
1161 return;
1162
1163 /* If the context uses a doublebuffered visual, but the buffer is
1164 * single-buffered, guess that it's a pbuffer, which doesn't need
1165 * flushing.
1166 */
1167 if (st->ctx->Visual.doubleBufferMode &&
1168 !stfb->Base.Visual.doubleBufferMode)
1169 return;
1170
1171 /* Check front buffer used at the GL API level. */
1172 enum st_attachment_type statt = ST_ATTACHMENT_FRONT_LEFT;
1173 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].
1174 Renderbuffer);
1175 if (!strb) {
1176 /* Check back buffer redirected by EGL_KHR_mutable_render_buffer. */
1177 statt = ST_ATTACHMENT_BACK_LEFT;
1178 strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].
1179 Renderbuffer);
1180 }
1181
1182 /* Do we have a front color buffer and has it been drawn to since last
1183 * frontbuffer flush?
1184 */
1185 if (strb && strb->defined &&
1186 stfb->iface->flush_front(&st->iface, stfb->iface, statt)) {
1187 strb->defined = GL_FALSE;
1188
1189 /* Trigger an update of strb->defined on next draw */
1190 st->dirty |= ST_NEW_FB_STATE;
1191 }
1192 }
1193
1194
1195 /**
1196 * Re-validate the framebuffers.
1197 */
1198 void
st_manager_validate_framebuffers(struct st_context * st)1199 st_manager_validate_framebuffers(struct st_context *st)
1200 {
1201 struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
1202 struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
1203
1204 if (stdraw)
1205 st_framebuffer_validate(stdraw, st);
1206 if (stread && stread != stdraw)
1207 st_framebuffer_validate(stread, st);
1208
1209 st_context_validate(st, stdraw, stread);
1210 }
1211
1212
1213 /**
1214 * Flush any outstanding swapbuffers on the current draw framebuffer.
1215 */
1216 void
st_manager_flush_swapbuffers(void)1217 st_manager_flush_swapbuffers(void)
1218 {
1219 GET_CURRENT_CONTEXT(ctx);
1220 struct st_context *st = (ctx) ? ctx->st : NULL;
1221 struct st_framebuffer *stfb;
1222
1223 if (!st)
1224 return;
1225
1226 stfb = st_ws_framebuffer(ctx->DrawBuffer);
1227 if (!stfb || !stfb->iface->flush_swapbuffers)
1228 return;
1229
1230 stfb->iface->flush_swapbuffers(&st->iface, stfb->iface);
1231 }
1232
1233
1234 /**
1235 * Add a color renderbuffer on demand. The FBO must correspond to a window,
1236 * not a user-created FBO.
1237 */
1238 bool
st_manager_add_color_renderbuffer(struct st_context * st,struct gl_framebuffer * fb,gl_buffer_index idx)1239 st_manager_add_color_renderbuffer(struct st_context *st,
1240 struct gl_framebuffer *fb,
1241 gl_buffer_index idx)
1242 {
1243 struct st_framebuffer *stfb = st_ws_framebuffer(fb);
1244
1245 /* FBO */
1246 if (!stfb)
1247 return false;
1248
1249 assert(_mesa_is_winsys_fbo(fb));
1250
1251 if (stfb->Base.Attachment[idx].Renderbuffer)
1252 return true;
1253
1254 switch (idx) {
1255 case BUFFER_FRONT_LEFT:
1256 case BUFFER_BACK_LEFT:
1257 case BUFFER_FRONT_RIGHT:
1258 case BUFFER_BACK_RIGHT:
1259 break;
1260 default:
1261 return false;
1262 }
1263
1264 if (!st_framebuffer_add_renderbuffer(stfb, idx,
1265 stfb->Base.Visual.sRGBCapable))
1266 return false;
1267
1268 st_framebuffer_update_attachments(stfb);
1269
1270 /*
1271 * Force a call to the frontend manager to validate the
1272 * new renderbuffer. It might be that there is a window system
1273 * renderbuffer available.
1274 */
1275 if (stfb->iface)
1276 stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
1277
1278 st_invalidate_buffers(st);
1279
1280 return true;
1281 }
1282
1283
1284 static unsigned
get_version(struct pipe_screen * screen,struct st_config_options * options,gl_api api)1285 get_version(struct pipe_screen *screen,
1286 struct st_config_options *options, gl_api api)
1287 {
1288 struct gl_constants consts = {0};
1289 struct gl_extensions extensions = {0};
1290 GLuint version;
1291
1292 if (_mesa_override_gl_version_contextless(&consts, &api, &version)) {
1293 return version;
1294 }
1295
1296 _mesa_init_constants(&consts, api);
1297 _mesa_init_extensions(&extensions);
1298
1299 st_init_limits(screen, &consts, &extensions);
1300 st_init_extensions(screen, &consts, &extensions, options, api);
1301 version = _mesa_get_version(&extensions, &consts, api);
1302 free(consts.SpirVExtensions);
1303 return version;
1304 }
1305
1306
1307 static void
st_api_query_versions(struct st_api * stapi,struct st_manager * sm,struct st_config_options * options,int * gl_core_version,int * gl_compat_version,int * gl_es1_version,int * gl_es2_version)1308 st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
1309 struct st_config_options *options,
1310 int *gl_core_version,
1311 int *gl_compat_version,
1312 int *gl_es1_version,
1313 int *gl_es2_version)
1314 {
1315 *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
1316 *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
1317 *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
1318 *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
1319 }
1320
1321
1322 static const struct st_api st_gl_api = {
1323 .name = "Mesa " PACKAGE_VERSION,
1324 .api = ST_API_OPENGL,
1325 .profile_mask = ST_PROFILE_DEFAULT_MASK |
1326 ST_PROFILE_OPENGL_CORE_MASK |
1327 ST_PROFILE_OPENGL_ES1_MASK |
1328 ST_PROFILE_OPENGL_ES2_MASK |
1329 0,
1330 .feature_mask = ST_API_FEATURE_MS_VISUALS_MASK,
1331 .destroy = st_api_destroy,
1332 .query_versions = st_api_query_versions,
1333 .create_context = st_api_create_context,
1334 .make_current = st_api_make_current,
1335 .get_current = st_api_get_current,
1336 .destroy_drawable = st_api_destroy_drawable,
1337 };
1338
1339
1340 struct st_api *
st_gl_api_create(void)1341 st_gl_api_create(void)
1342 {
1343 return (struct st_api *) &st_gl_api;
1344 }
1345