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1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25 
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/set.h"
29 #include "util/slab.h"
30 #include "util/u_debug.h"
31 #include "util/u_threaded_context.h"
32 #include "intel/blorp/blorp.h"
33 #include "intel/dev/intel_debug.h"
34 #include "intel/common/intel_l3_config.h"
35 #include "intel/compiler/brw_compiler.h"
36 #include "iris_batch.h"
37 #include "iris_binder.h"
38 #include "iris_fence.h"
39 #include "iris_resource.h"
40 #include "iris_screen.h"
41 
42 struct iris_bo;
43 struct iris_context;
44 struct blorp_batch;
45 struct blorp_params;
46 
47 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
48 #define IRIS_MAX_TEXTURE_SAMPLERS 32
49 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
50 #define IRIS_MAX_ABOS 16
51 #define IRIS_MAX_SSBOS 16
52 #define IRIS_MAX_VIEWPORTS 16
53 #define IRIS_MAX_CLIP_PLANES 8
54 #define IRIS_MAX_GLOBAL_BINDINGS 32
55 
56 enum iris_param_domain {
57    BRW_PARAM_DOMAIN_BUILTIN = 0,
58    BRW_PARAM_DOMAIN_IMAGE,
59 };
60 
61 enum {
62    DRI_CONF_BO_REUSE_DISABLED,
63    DRI_CONF_BO_REUSE_ALL
64 };
65 
66 #define BRW_PARAM(domain, val)   (BRW_PARAM_DOMAIN_##domain << 24 | (val))
67 #define BRW_PARAM_DOMAIN(param)  ((uint32_t)(param) >> 24)
68 #define BRW_PARAM_VALUE(param)   ((uint32_t)(param) & 0x00ffffff)
69 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
70 #define BRW_PARAM_IMAGE_IDX(value)   (BRW_PARAM_VALUE(value) >> 8)
71 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
72 
73 /**
74  * Dirty flags.  When state changes, we flag some combination of these
75  * to indicate that particular GPU commands need to be re-emitted.
76  *
77  * Each bit typically corresponds to a single 3DSTATE_* command packet, but
78  * in rare cases they map to a group of related packets that need to be
79  * emitted together.
80  *
81  * See iris_upload_render_state().
82  */
83 #define IRIS_DIRTY_COLOR_CALC_STATE               (1ull <<  0)
84 #define IRIS_DIRTY_POLYGON_STIPPLE                (1ull <<  1)
85 #define IRIS_DIRTY_SCISSOR_RECT                   (1ull <<  2)
86 #define IRIS_DIRTY_WM_DEPTH_STENCIL               (1ull <<  3)
87 #define IRIS_DIRTY_CC_VIEWPORT                    (1ull <<  4)
88 #define IRIS_DIRTY_SF_CL_VIEWPORT                 (1ull <<  5)
89 #define IRIS_DIRTY_PS_BLEND                       (1ull <<  6)
90 #define IRIS_DIRTY_BLEND_STATE                    (1ull <<  7)
91 #define IRIS_DIRTY_RASTER                         (1ull <<  8)
92 #define IRIS_DIRTY_CLIP                           (1ull <<  9)
93 #define IRIS_DIRTY_SBE                            (1ull << 10)
94 #define IRIS_DIRTY_LINE_STIPPLE                   (1ull << 11)
95 #define IRIS_DIRTY_VERTEX_ELEMENTS                (1ull << 12)
96 #define IRIS_DIRTY_MULTISAMPLE                    (1ull << 13)
97 #define IRIS_DIRTY_VERTEX_BUFFERS                 (1ull << 14)
98 #define IRIS_DIRTY_SAMPLE_MASK                    (1ull << 15)
99 #define IRIS_DIRTY_URB                            (1ull << 16)
100 #define IRIS_DIRTY_DEPTH_BUFFER                   (1ull << 17)
101 #define IRIS_DIRTY_WM                             (1ull << 18)
102 #define IRIS_DIRTY_SO_BUFFERS                     (1ull << 19)
103 #define IRIS_DIRTY_SO_DECL_LIST                   (1ull << 20)
104 #define IRIS_DIRTY_STREAMOUT                      (1ull << 21)
105 #define IRIS_DIRTY_VF_SGVS                        (1ull << 22)
106 #define IRIS_DIRTY_VF                             (1ull << 23)
107 #define IRIS_DIRTY_VF_TOPOLOGY                    (1ull << 24)
108 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES    (1ull << 25)
109 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES   (1ull << 26)
110 #define IRIS_DIRTY_VF_STATISTICS                  (1ull << 27)
111 #define IRIS_DIRTY_PMA_FIX                        (1ull << 28)
112 #define IRIS_DIRTY_DEPTH_BOUNDS                   (1ull << 29)
113 #define IRIS_DIRTY_RENDER_BUFFER                  (1ull << 30)
114 #define IRIS_DIRTY_STENCIL_REF                    (1ull << 31)
115 #define IRIS_DIRTY_VERTEX_BUFFER_FLUSHES          (1ull << 32)
116 #define IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES     (1ull << 33)
117 #define IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES    (1ull << 34)
118 
119 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES | \
120                                     IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES)
121 
122 #define IRIS_ALL_DIRTY_FOR_RENDER (~IRIS_ALL_DIRTY_FOR_COMPUTE)
123 
124 /**
125  * Per-stage dirty flags.  When state changes, we flag some combination of
126  * these to indicate that particular GPU commands need to be re-emitted.
127  * Unlike the IRIS_DIRTY_* flags these are shader stage-specific and can be
128  * indexed by shifting the mask by the shader stage index.
129  *
130  * See iris_upload_render_state().
131  */
132 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_VS        (1ull << 0)
133 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS       (1ull << 1)
134 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TES       (1ull << 2)
135 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_GS        (1ull << 3)
136 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_PS        (1ull << 4)
137 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_CS        (1ull << 5)
138 #define IRIS_STAGE_DIRTY_UNCOMPILED_VS            (1ull << 6)
139 #define IRIS_STAGE_DIRTY_UNCOMPILED_TCS           (1ull << 7)
140 #define IRIS_STAGE_DIRTY_UNCOMPILED_TES           (1ull << 8)
141 #define IRIS_STAGE_DIRTY_UNCOMPILED_GS            (1ull << 9)
142 #define IRIS_STAGE_DIRTY_UNCOMPILED_FS            (1ull << 10)
143 #define IRIS_STAGE_DIRTY_UNCOMPILED_CS            (1ull << 11)
144 #define IRIS_STAGE_DIRTY_VS                       (1ull << 12)
145 #define IRIS_STAGE_DIRTY_TCS                      (1ull << 13)
146 #define IRIS_STAGE_DIRTY_TES                      (1ull << 14)
147 #define IRIS_STAGE_DIRTY_GS                       (1ull << 15)
148 #define IRIS_STAGE_DIRTY_FS                       (1ull << 16)
149 #define IRIS_STAGE_DIRTY_CS                       (1ull << 17)
150 #define IRIS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS      18
151 #define IRIS_STAGE_DIRTY_CONSTANTS_VS             (1ull << 18)
152 #define IRIS_STAGE_DIRTY_CONSTANTS_TCS            (1ull << 19)
153 #define IRIS_STAGE_DIRTY_CONSTANTS_TES            (1ull << 20)
154 #define IRIS_STAGE_DIRTY_CONSTANTS_GS             (1ull << 21)
155 #define IRIS_STAGE_DIRTY_CONSTANTS_FS             (1ull << 22)
156 #define IRIS_STAGE_DIRTY_CONSTANTS_CS             (1ull << 23)
157 #define IRIS_SHIFT_FOR_STAGE_DIRTY_BINDINGS       24
158 #define IRIS_STAGE_DIRTY_BINDINGS_VS              (1ull << 24)
159 #define IRIS_STAGE_DIRTY_BINDINGS_TCS             (1ull << 25)
160 #define IRIS_STAGE_DIRTY_BINDINGS_TES             (1ull << 26)
161 #define IRIS_STAGE_DIRTY_BINDINGS_GS              (1ull << 27)
162 #define IRIS_STAGE_DIRTY_BINDINGS_FS              (1ull << 28)
163 #define IRIS_STAGE_DIRTY_BINDINGS_CS              (1ull << 29)
164 
165 #define IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE (IRIS_STAGE_DIRTY_CS | \
166                                           IRIS_STAGE_DIRTY_SAMPLER_STATES_CS | \
167                                           IRIS_STAGE_DIRTY_UNCOMPILED_CS |    \
168                                           IRIS_STAGE_DIRTY_CONSTANTS_CS |     \
169                                           IRIS_STAGE_DIRTY_BINDINGS_CS)
170 
171 #define IRIS_ALL_STAGE_DIRTY_FOR_RENDER (~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE)
172 
173 #define IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER (IRIS_STAGE_DIRTY_BINDINGS_VS  | \
174                                                   IRIS_STAGE_DIRTY_BINDINGS_TCS | \
175                                                   IRIS_STAGE_DIRTY_BINDINGS_TES | \
176                                                   IRIS_STAGE_DIRTY_BINDINGS_GS  | \
177                                                   IRIS_STAGE_DIRTY_BINDINGS_FS)
178 
179 #define IRIS_ALL_STAGE_DIRTY_BINDINGS (IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER | \
180                                        IRIS_STAGE_DIRTY_BINDINGS_CS)
181 
182 /**
183  * Non-orthogonal state (NOS) dependency flags.
184  *
185  * Shader programs may depend on non-orthogonal state.  These flags are
186  * used to indicate that a shader's key depends on the state provided by
187  * a certain Gallium CSO.  Changing any CSOs marked as a dependency will
188  * cause the driver to re-compute the shader key, possibly triggering a
189  * shader recompile.
190  */
191 enum iris_nos_dep {
192    IRIS_NOS_FRAMEBUFFER,
193    IRIS_NOS_DEPTH_STENCIL_ALPHA,
194    IRIS_NOS_RASTERIZER,
195    IRIS_NOS_BLEND,
196    IRIS_NOS_LAST_VUE_MAP,
197 
198    IRIS_NOS_COUNT,
199 };
200 
201 /** @{
202  *
203  * Program cache keys for state based recompiles.
204  */
205 
206 struct iris_base_prog_key {
207    unsigned program_string_id;
208 };
209 
210 /**
211  * Note, we need to take care to have padding explicitly declared
212  * for key since we will directly memcmp the whole struct.
213  */
214 struct iris_vue_prog_key {
215    struct iris_base_prog_key base;
216 
217    unsigned nr_userclip_plane_consts:4;
218    unsigned padding:28;
219 };
220 
221 struct iris_vs_prog_key {
222    struct iris_vue_prog_key vue;
223 };
224 
225 struct iris_tcs_prog_key {
226    struct iris_vue_prog_key vue;
227 
228    uint16_t tes_primitive_mode;
229 
230    uint8_t input_vertices;
231 
232    bool quads_workaround;
233 
234    /** A bitfield of per-patch outputs written. */
235    uint32_t patch_outputs_written;
236 
237    /** A bitfield of per-vertex outputs written. */
238    uint64_t outputs_written;
239 };
240 
241 struct iris_tes_prog_key {
242    struct iris_vue_prog_key vue;
243 
244    /** A bitfield of per-patch inputs read. */
245    uint32_t patch_inputs_read;
246 
247    /** A bitfield of per-vertex inputs read. */
248    uint64_t inputs_read;
249 };
250 
251 struct iris_gs_prog_key {
252    struct iris_vue_prog_key vue;
253 };
254 
255 struct iris_fs_prog_key {
256    struct iris_base_prog_key base;
257 
258    unsigned nr_color_regions:5;
259    bool flat_shade:1;
260    bool alpha_test_replicate_alpha:1;
261    bool alpha_to_coverage:1;
262    bool clamp_fragment_color:1;
263    bool persample_interp:1;
264    bool multisample_fbo:1;
265    bool force_dual_color_blend:1;
266    bool coherent_fb_fetch:1;
267 
268    uint8_t color_outputs_valid;
269    uint64_t input_slots_valid;
270 };
271 
272 struct iris_cs_prog_key {
273    struct iris_base_prog_key base;
274 };
275 
276 union iris_any_prog_key {
277    struct iris_base_prog_key base;
278    struct iris_vue_prog_key vue;
279    struct iris_vs_prog_key vs;
280    struct iris_tcs_prog_key tcs;
281    struct iris_tes_prog_key tes;
282    struct iris_gs_prog_key gs;
283    struct iris_fs_prog_key fs;
284    struct iris_cs_prog_key cs;
285 };
286 
287 /** @} */
288 
289 struct iris_depth_stencil_alpha_state;
290 
291 /**
292  * Cache IDs for the in-memory program cache (ice->shaders.cache).
293  */
294 enum iris_program_cache_id {
295    IRIS_CACHE_VS  = MESA_SHADER_VERTEX,
296    IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
297    IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
298    IRIS_CACHE_GS  = MESA_SHADER_GEOMETRY,
299    IRIS_CACHE_FS  = MESA_SHADER_FRAGMENT,
300    IRIS_CACHE_CS  = MESA_SHADER_COMPUTE,
301    IRIS_CACHE_BLORP,
302 };
303 
304 /** @{
305  *
306  * Defines for PIPE_CONTROL operations, which trigger cache flushes,
307  * synchronization, pipelined memory writes, and so on.
308  *
309  * The bits here are not the actual hardware values.  The actual fields
310  * move between various generations, so we just have flags for each
311  * potential operation, and use genxml to encode the actual packet.
312  */
313 enum pipe_control_flags
314 {
315    PIPE_CONTROL_FLUSH_LLC                       = (1 << 1),
316    PIPE_CONTROL_LRI_POST_SYNC_OP                = (1 << 2),
317    PIPE_CONTROL_STORE_DATA_INDEX                = (1 << 3),
318    PIPE_CONTROL_CS_STALL                        = (1 << 4),
319    PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET     = (1 << 5),
320    PIPE_CONTROL_SYNC_GFDT                       = (1 << 6),
321    PIPE_CONTROL_TLB_INVALIDATE                  = (1 << 7),
322    PIPE_CONTROL_MEDIA_STATE_CLEAR               = (1 << 8),
323    PIPE_CONTROL_WRITE_IMMEDIATE                 = (1 << 9),
324    PIPE_CONTROL_WRITE_DEPTH_COUNT               = (1 << 10),
325    PIPE_CONTROL_WRITE_TIMESTAMP                 = (1 << 11),
326    PIPE_CONTROL_DEPTH_STALL                     = (1 << 12),
327    PIPE_CONTROL_RENDER_TARGET_FLUSH             = (1 << 13),
328    PIPE_CONTROL_INSTRUCTION_INVALIDATE          = (1 << 14),
329    PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE        = (1 << 15),
330    PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
331    PIPE_CONTROL_NOTIFY_ENABLE                   = (1 << 17),
332    PIPE_CONTROL_FLUSH_ENABLE                    = (1 << 18),
333    PIPE_CONTROL_DATA_CACHE_FLUSH                = (1 << 19),
334    PIPE_CONTROL_VF_CACHE_INVALIDATE             = (1 << 20),
335    PIPE_CONTROL_CONST_CACHE_INVALIDATE          = (1 << 21),
336    PIPE_CONTROL_STATE_CACHE_INVALIDATE          = (1 << 22),
337    PIPE_CONTROL_STALL_AT_SCOREBOARD             = (1 << 23),
338    PIPE_CONTROL_DEPTH_CACHE_FLUSH               = (1 << 24),
339    PIPE_CONTROL_TILE_CACHE_FLUSH                = (1 << 25),
340    PIPE_CONTROL_FLUSH_HDC                       = (1 << 26),
341 };
342 
343 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
344    (PIPE_CONTROL_DEPTH_CACHE_FLUSH |  \
345     PIPE_CONTROL_DATA_CACHE_FLUSH |   \
346     PIPE_CONTROL_TILE_CACHE_FLUSH |   \
347     PIPE_CONTROL_RENDER_TARGET_FLUSH)
348 
349 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS  \
350    (PIPE_CONTROL_STATE_CACHE_INVALIDATE |   \
351     PIPE_CONTROL_CONST_CACHE_INVALIDATE |   \
352     PIPE_CONTROL_VF_CACHE_INVALIDATE |      \
353     PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
354     PIPE_CONTROL_INSTRUCTION_INVALIDATE)
355 
356 enum iris_predicate_state {
357    /* The first two states are used if we can determine whether to draw
358     * without having to look at the values in the query object buffer. This
359     * will happen if there is no conditional render in progress, if the query
360     * object is already completed or if something else has already added
361     * samples to the preliminary result.
362     */
363    IRIS_PREDICATE_STATE_RENDER,
364    IRIS_PREDICATE_STATE_DONT_RENDER,
365 
366    /* In this case whether to draw or not depends on the result of an
367     * MI_PREDICATE command so the predicate enable bit needs to be checked.
368     */
369    IRIS_PREDICATE_STATE_USE_BIT,
370 };
371 
372 /** @} */
373 
374 /**
375  * An uncompiled, API-facing shader.  This is the Gallium CSO for shaders.
376  * It primarily contains the NIR for the shader.
377  *
378  * Each API-facing shader can be compiled into multiple shader variants,
379  * based on non-orthogonal state dependencies, recorded in the shader key.
380  *
381  * See iris_compiled_shader, which represents a compiled shader variant.
382  */
383 struct iris_uncompiled_shader {
384    struct pipe_reference ref;
385 
386    /**
387     * NIR for the shader.
388     *
389     * Even for shaders that originate as TGSI, this pointer will be non-NULL.
390     */
391    struct nir_shader *nir;
392 
393    struct pipe_stream_output_info stream_output;
394 
395    /* A SHA1 of the serialized NIR for the disk cache. */
396    unsigned char nir_sha1[20];
397 
398    unsigned program_id;
399 
400    /** Bitfield of (1 << IRIS_NOS_*) flags. */
401    unsigned nos;
402 
403    /** Have any shader variants been compiled yet? */
404    bool compiled_once;
405 
406    /* Whether shader uses atomic operations. */
407    bool uses_atomic_load_store;
408 
409    /** Size (in bytes) of the kernel input data */
410    unsigned kernel_input_size;
411 
412    /** Size (in bytes) of the local (shared) data passed as kernel inputs */
413    unsigned kernel_shared_size;
414 
415    /** List of iris_compiled_shader variants */
416    struct list_head variants;
417 
418    /** Lock for the variants list */
419    simple_mtx_t lock;
420 
421    /** For parallel shader compiles */
422    struct util_queue_fence ready;
423 };
424 
425 enum iris_surface_group {
426    IRIS_SURFACE_GROUP_RENDER_TARGET,
427    IRIS_SURFACE_GROUP_RENDER_TARGET_READ,
428    IRIS_SURFACE_GROUP_CS_WORK_GROUPS,
429    IRIS_SURFACE_GROUP_TEXTURE,
430    IRIS_SURFACE_GROUP_IMAGE,
431    IRIS_SURFACE_GROUP_UBO,
432    IRIS_SURFACE_GROUP_SSBO,
433 
434    IRIS_SURFACE_GROUP_COUNT,
435 };
436 
437 enum {
438    /* Invalid value for a binding table index. */
439    IRIS_SURFACE_NOT_USED = 0xa0a0a0a0,
440 };
441 
442 struct iris_binding_table {
443    uint32_t size_bytes;
444 
445    /** Number of surfaces in each group, before compacting. */
446    uint32_t sizes[IRIS_SURFACE_GROUP_COUNT];
447 
448    /** Initial offset of each group. */
449    uint32_t offsets[IRIS_SURFACE_GROUP_COUNT];
450 
451    /** Mask of surfaces used in each group. */
452    uint64_t used_mask[IRIS_SURFACE_GROUP_COUNT];
453 };
454 
455 /**
456  * A compiled shader variant, containing a pointer to the GPU assembly,
457  * as well as program data and other packets needed by state upload.
458  *
459  * There can be several iris_compiled_shader variants per API-level shader
460  * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
461  */
462 struct iris_compiled_shader {
463    struct pipe_reference ref;
464 
465    /** Link in the iris_uncompiled_shader::variants list */
466    struct list_head link;
467 
468    /** Key for this variant (but not for BLORP programs) */
469    union iris_any_prog_key key;
470 
471    /**
472     * Is the variant fully compiled and ready?
473     *
474     * Variants are added to \c iris_uncompiled_shader::variants before
475     * compilation actually occurs.  This signals that compilation has
476     * completed.
477     */
478    struct util_queue_fence ready;
479 
480    /** Variant is ready, but compilation failed. */
481    bool compilation_failed;
482 
483    /** Reference to the uploaded assembly. */
484    struct iris_state_ref assembly;
485 
486    /** Pointer to the assembly in the BO's map. */
487    void *map;
488 
489    /** The program data (owned by the program cache hash table) */
490    struct brw_stage_prog_data *prog_data;
491 
492    /** A list of system values to be uploaded as uniforms. */
493    enum brw_param_builtin *system_values;
494    unsigned num_system_values;
495 
496    /** Size (in bytes) of the kernel input data */
497    unsigned kernel_input_size;
498 
499    /** Number of constbufs expected by the shader. */
500    unsigned num_cbufs;
501 
502    /**
503     * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
504     * (the VUE-based information for transform feedback outputs).
505     */
506    uint32_t *streamout;
507 
508    struct iris_binding_table bt;
509 
510    /**
511     * Shader packets and other data derived from prog_data.  These must be
512     * completely determined from prog_data.
513     */
514    uint8_t derived_data[0];
515 };
516 
517 /**
518  * API context state that is replicated per shader stage.
519  */
520 struct iris_shader_state {
521    /** Uniform Buffers */
522    struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
523    struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
524 
525    bool sysvals_need_upload;
526 
527    /** Shader Storage Buffers */
528    struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
529    struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
530 
531    /** Shader Storage Images (image load store) */
532    struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
533 
534    struct iris_state_ref sampler_table;
535    struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
536    struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
537 
538    /** Bitfield of which constant buffers are bound (non-null). */
539    uint32_t bound_cbufs;
540    uint32_t dirty_cbufs;
541 
542    /** Bitfield of which image views are bound (non-null). */
543    uint32_t bound_image_views;
544 
545    /** Bitfield of which sampler views are bound (non-null). */
546    uint32_t bound_sampler_views;
547 
548    /** Bitfield of which shader storage buffers are bound (non-null). */
549    uint32_t bound_ssbos;
550 
551    /** Bitfield of which shader storage buffers are writable. */
552    uint32_t writable_ssbos;
553 };
554 
555 /**
556  * Gallium CSO for stream output (transform feedback) targets.
557  */
558 struct iris_stream_output_target {
559    struct pipe_stream_output_target base;
560 
561    /** Storage holding the offset where we're writing in the buffer */
562    struct iris_state_ref offset;
563 
564    /** Stride (bytes-per-vertex) during this transform feedback operation */
565    uint16_t stride;
566 
567    /** Does the next 3DSTATE_SO_BUFFER need to zero the offsets? */
568    bool zero_offset;
569 };
570 
571 /**
572  * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
573  *
574  * See iris_border_color.c for more information.
575  */
576 struct iris_border_color_pool {
577    struct iris_bo *bo;
578    void *map;
579    unsigned insert_point;
580 
581    /** Map from border colors to offsets in the buffer. */
582    struct hash_table *ht;
583 };
584 
585 /**
586  * The API context (derived from pipe_context).
587  *
588  * Most driver state is tracked here.
589  */
590 struct iris_context {
591    struct pipe_context ctx;
592    struct threaded_context *thrctx;
593 
594    /** A debug callback for KHR_debug output. */
595    struct pipe_debug_callback dbg;
596 
597    /** A device reset status callback for notifying that the GPU is hosed. */
598    struct pipe_device_reset_callback reset;
599 
600    /** A set of dmabuf resources dirtied beyond their default aux-states. */
601    struct set *dirty_dmabufs;
602 
603    /** Slab allocator for iris_transfer_map objects. */
604    struct slab_child_pool transfer_pool;
605 
606    /** Slab allocator for threaded_context's iris_transfer_map objects */
607    struct slab_child_pool transfer_pool_unsync;
608 
609    struct blorp_context blorp;
610 
611    struct iris_batch batches[IRIS_BATCH_COUNT];
612 
613    struct u_upload_mgr *query_buffer_uploader;
614 
615    struct {
616       struct {
617          /**
618           * Either the value of BaseVertex for indexed draw calls or the value
619           * of the argument <first> for non-indexed draw calls.
620           */
621          int firstvertex;
622          int baseinstance;
623       } params;
624 
625       /**
626        * Are the above values the ones stored in the draw_params buffer?
627        * If so, we can compare them against new values to see if anything
628        * changed.  If not, we need to assume they changed.
629        */
630       bool params_valid;
631 
632       /**
633        * Resource and offset that stores draw_parameters from the indirect
634        * buffer or to the buffer that stures the previous values for non
635        * indirect draws.
636        */
637       struct iris_state_ref draw_params;
638 
639       struct {
640          /**
641           * The value of DrawID. This always comes in from it's own vertex
642           * buffer since it's not part of the indirect draw parameters.
643           */
644          int drawid;
645 
646          /**
647           * Stores if an indexed or non-indexed draw (~0/0). Useful to
648           * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
649           */
650          int is_indexed_draw;
651       } derived_params;
652 
653       /**
654        * Resource and offset used for GL_ARB_shader_draw_parameters which
655        * contains parameters that are not present in the indirect buffer as
656        * drawid and is_indexed_draw. They will go in their own vertex element.
657        */
658       struct iris_state_ref derived_draw_params;
659    } draw;
660 
661    struct {
662       struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
663       struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
664       struct iris_compiled_shader *last_vue_shader;
665       struct {
666          unsigned size[4];
667          unsigned entries[4];
668          unsigned start[4];
669          bool constrained;
670       } urb;
671 
672       /** Uploader for shader assembly from the driver thread */
673       struct u_upload_mgr *uploader_driver;
674       /** Uploader for shader assembly from the threaded context */
675       struct u_upload_mgr *uploader_unsync;
676       struct hash_table *cache;
677 
678       /** Is a GS or TES outputting points or lines? */
679       bool output_topology_is_points_or_lines;
680 
681       /**
682        * Scratch buffers for various sizes and stages.
683        *
684        * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
685        * and shader stage.
686        */
687       struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
688 
689       /**
690        * Scratch buffer surface states on Gfx12.5+
691        */
692       struct iris_state_ref scratch_surfs[1 << 4];
693    } shaders;
694 
695    struct intel_perf_context *perf_ctx;
696 
697    /** Frame number for debug prints */
698    uint32_t frame;
699 
700    struct {
701       uint64_t dirty;
702       uint64_t stage_dirty;
703       uint64_t stage_dirty_for_nos[IRIS_NOS_COUNT];
704 
705       unsigned num_viewports;
706       unsigned sample_mask;
707       struct iris_blend_state *cso_blend;
708       struct iris_rasterizer_state *cso_rast;
709       struct iris_depth_stencil_alpha_state *cso_zsa;
710       struct iris_vertex_element_state *cso_vertex_elements;
711       struct pipe_blend_color blend_color;
712       struct pipe_poly_stipple poly_stipple;
713       struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
714       struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
715       struct pipe_stencil_ref stencil_ref;
716       struct pipe_framebuffer_state framebuffer;
717       struct pipe_clip_state clip_planes;
718 
719       float default_outer_level[4];
720       float default_inner_level[2];
721 
722       /** Bitfield of which vertex buffers are bound (non-null). */
723       uint64_t bound_vertex_buffers;
724 
725       uint8_t patch_vertices;
726       bool primitive_restart;
727       unsigned cut_index;
728       enum pipe_prim_type prim_mode:8;
729       bool prim_is_points_or_lines;
730       uint8_t vertices_per_patch;
731 
732       bool window_space_position;
733 
734       /** The last compute group size */
735       uint32_t last_block[3];
736 
737       /** The last compute grid size */
738       uint32_t last_grid[3];
739       /** Reference to the BO containing the compute grid size */
740       struct iris_state_ref grid_size;
741       /** Reference to the SURFACE_STATE for the compute grid resource */
742       struct iris_state_ref grid_surf_state;
743 
744       /**
745        * Array of aux usages for drawing, altered to account for any
746        * self-dependencies from resources bound for sampling and rendering.
747        */
748       enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
749 
750       /** Aux usage of the fb's depth buffer (which may or may not exist). */
751       enum isl_aux_usage hiz_usage;
752 
753       enum intel_urb_deref_block_size urb_deref_block_size;
754 
755       /** Are depth writes enabled?  (Depth buffer may or may not exist.) */
756       bool depth_writes_enabled;
757 
758       /** Are stencil writes enabled?  (Stencil buffer may or may not exist.) */
759       bool stencil_writes_enabled;
760 
761       /** GenX-specific current state */
762       struct iris_genx_state *genx;
763 
764       struct iris_shader_state shaders[MESA_SHADER_STAGES];
765 
766       /** Do vertex shader uses shader draw parameters ? */
767       bool vs_uses_draw_params;
768       bool vs_uses_derived_draw_params;
769       bool vs_needs_sgvs_element;
770 
771       /** Do vertex shader uses edge flag ? */
772       bool vs_needs_edge_flag;
773 
774       /** Do any samplers need border color?  One bit per shader stage. */
775       uint8_t need_border_colors;
776 
777       /** Global resource bindings */
778       struct pipe_resource *global_bindings[IRIS_MAX_GLOBAL_BINDINGS];
779 
780       struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
781       bool streamout_active;
782 
783       bool statistics_counters_enabled;
784 
785       /** Current conditional rendering mode */
786       enum iris_predicate_state predicate;
787 
788       /**
789        * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
790        * render context that needs to be uploaded to the compute context.
791        */
792       struct iris_bo *compute_predicate;
793 
794       /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
795       bool prims_generated_query_active;
796 
797       /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
798       uint32_t *streamout;
799 
800       /** The SURFACE_STATE for a 1x1x1 null surface. */
801       struct iris_state_ref unbound_tex;
802 
803       /** The SURFACE_STATE for a framebuffer-sized null surface. */
804       struct iris_state_ref null_fb;
805 
806       struct u_upload_mgr *surface_uploader;
807       struct u_upload_mgr *bindless_uploader;
808       struct u_upload_mgr *dynamic_uploader;
809 
810       struct iris_binder binder;
811 
812       struct iris_border_color_pool border_color_pool;
813 
814       /** The high 16-bits of the last VBO/index buffer addresses */
815       uint16_t last_vbo_high_bits[33];
816       uint16_t last_index_bo_high_bits;
817 
818       /**
819        * Resources containing streamed state which our render context
820        * currently points to.  Used to re-add these to the validation
821        * list when we start a new batch and haven't resubmitted commands.
822        */
823       struct {
824          struct pipe_resource *cc_vp;
825          struct pipe_resource *sf_cl_vp;
826          struct pipe_resource *color_calc;
827          struct pipe_resource *scissor;
828          struct pipe_resource *blend;
829          struct pipe_resource *index_buffer;
830          struct pipe_resource *cs_thread_ids;
831          struct pipe_resource *cs_desc;
832       } last_res;
833 
834       /** Records the size of variable-length state for INTEL_DEBUG=bat */
835       struct hash_table_u64 *sizes;
836 
837       /** Last rendering scale argument provided to genX(emit_hashing_mode). */
838       unsigned current_hash_scale;
839    } state;
840 };
841 
842 #define perf_debug(dbg, ...) do {                      \
843    if (INTEL_DEBUG(DEBUG_PERF))                        \
844       dbg_printf(__VA_ARGS__);                         \
845    if (unlikely(dbg))                                  \
846       pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
847 } while(0)
848 
849 struct pipe_context *
850 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
851 void iris_destroy_context(struct pipe_context *ctx);
852 
853 void iris_lost_context_state(struct iris_batch *batch);
854 
855 void iris_mark_dirty_dmabuf(struct iris_context *ice,
856                             struct pipe_resource *res);
857 void iris_flush_dirty_dmabufs(struct iris_context *ice);
858 
859 void iris_init_blit_functions(struct pipe_context *ctx);
860 void iris_init_clear_functions(struct pipe_context *ctx);
861 void iris_init_program_functions(struct pipe_context *ctx);
862 void iris_init_screen_program_functions(struct pipe_screen *pscreen);
863 void iris_init_resource_functions(struct pipe_context *ctx);
864 void iris_init_perfquery_functions(struct pipe_context *ctx);
865 void iris_update_compiled_shaders(struct iris_context *ice);
866 void iris_update_compiled_compute_shader(struct iris_context *ice);
867 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
868                                     unsigned threads,
869                                     uint32_t *dst);
870 
871 
872 /* iris_blit.c */
873 void iris_blorp_surf_for_resource(struct isl_device *isl_dev,
874                                   struct blorp_surf *surf,
875                                   struct pipe_resource *p_res,
876                                   enum isl_aux_usage aux_usage,
877                                   unsigned level,
878                                   bool is_render_target);
879 void iris_copy_region(struct blorp_context *blorp,
880                       struct iris_batch *batch,
881                       struct pipe_resource *dst,
882                       unsigned dst_level,
883                       unsigned dstx, unsigned dsty, unsigned dstz,
884                       struct pipe_resource *src,
885                       unsigned src_level,
886                       const struct pipe_box *src_box);
887 
888 /* iris_draw.c */
889 
890 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info,
891                    unsigned drawid_offset,
892                    const struct pipe_draw_indirect_info *indirect,
893                    const struct pipe_draw_start_count_bias *draws,
894                    unsigned num_draws);
895 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
896 
897 /* iris_pipe_control.c */
898 
899 void iris_emit_pipe_control_flush(struct iris_batch *batch,
900                                   const char *reason, uint32_t flags);
901 void iris_emit_pipe_control_write(struct iris_batch *batch,
902                                   const char *reason, uint32_t flags,
903                                   struct iris_bo *bo, uint32_t offset,
904                                   uint64_t imm);
905 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
906                                 const char *reason, uint32_t flags);
907 void iris_emit_buffer_barrier_for(struct iris_batch *batch,
908                                   struct iris_bo *bo,
909                                   enum iris_domain access);
910 void iris_flush_all_caches(struct iris_batch *batch);
911 
912 #define iris_handle_always_flush_cache(batch) \
913    if (unlikely(batch->screen->driconf.always_flush_cache)) \
914       iris_flush_all_caches(batch);
915 
916 void iris_init_flush_functions(struct pipe_context *ctx);
917 
918 /* iris_border_color.c */
919 
920 void iris_init_border_color_pool(struct iris_context *ice);
921 void iris_destroy_border_color_pool(struct iris_context *ice);
922 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
923 uint32_t iris_upload_border_color(struct iris_context *ice,
924                                   union pipe_color_union *color);
925 
926 /* iris_program.c */
927 void iris_upload_ubo_ssbo_surf_state(struct iris_context *ice,
928                                      struct pipe_shader_buffer *buf,
929                                      struct iris_state_ref *surf_state,
930                                      isl_surf_usage_flags_t usage);
931 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
932                                                gl_shader_stage stage);
933 struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
934                                        unsigned per_thread_scratch,
935                                        gl_shader_stage stage);
936 const struct iris_state_ref *iris_get_scratch_surf(struct iris_context *ice,
937                                                    unsigned per_thread_scratch);
938 uint32_t iris_group_index_to_bti(const struct iris_binding_table *bt,
939                                  enum iris_surface_group group,
940                                  uint32_t index);
941 uint32_t iris_bti_to_group_index(const struct iris_binding_table *bt,
942                                  enum iris_surface_group group,
943                                  uint32_t bti);
944 
945 /* iris_disk_cache.c */
946 
947 void iris_disk_cache_store(struct disk_cache *cache,
948                            const struct iris_uncompiled_shader *ish,
949                            const struct iris_compiled_shader *shader,
950                            const void *prog_key,
951                            uint32_t prog_key_size);
952 bool
953 iris_disk_cache_retrieve(struct iris_screen *screen,
954                          struct u_upload_mgr *uploader,
955                          struct iris_uncompiled_shader *ish,
956                          struct iris_compiled_shader *shader,
957                          const void *prog_key,
958                          uint32_t prog_key_size);
959 
960 /* iris_program_cache.c */
961 
962 void iris_init_program_cache(struct iris_context *ice);
963 void iris_destroy_program_cache(struct iris_context *ice);
964 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
965                                                      enum iris_program_cache_id,
966                                                      uint32_t key_size,
967                                                      const void *key);
968 
969 struct iris_compiled_shader *iris_create_shader_variant(const struct iris_screen *,
970                                                         void *mem_ctx,
971                                                         enum iris_program_cache_id cache_id,
972                                                         uint32_t key_size,
973                                                         const void *key);
974 
975 void iris_finalize_program(struct iris_compiled_shader *shader,
976                            struct brw_stage_prog_data *prog_data,
977                            uint32_t *streamout,
978                            enum brw_param_builtin *system_values,
979                            unsigned num_system_values,
980                            unsigned kernel_input_size,
981                            unsigned num_cbufs,
982                            const struct iris_binding_table *bt);
983 
984 void iris_upload_shader(struct iris_screen *screen,
985                         struct iris_uncompiled_shader *,
986                         struct iris_compiled_shader *,
987                         struct hash_table *driver_ht,
988                         struct u_upload_mgr *uploader,
989                         enum iris_program_cache_id,
990                         uint32_t key_size,
991                         const void *key,
992                         const void *assembly);
993 void iris_delete_shader_variant(struct iris_compiled_shader *shader);
994 
995 void iris_destroy_shader_state(struct pipe_context *ctx, void *state);
996 
997 static inline void
iris_uncompiled_shader_reference(struct pipe_context * ctx,struct iris_uncompiled_shader ** dst,struct iris_uncompiled_shader * src)998 iris_uncompiled_shader_reference(struct pipe_context *ctx,
999                                  struct iris_uncompiled_shader **dst,
1000                                  struct iris_uncompiled_shader *src)
1001 {
1002    if (*dst == src)
1003       return;
1004 
1005    struct iris_uncompiled_shader *old_dst = *dst;
1006 
1007    if (pipe_reference(old_dst != NULL ? &old_dst->ref : NULL,
1008                       src != NULL ? &src->ref : NULL)) {
1009       iris_destroy_shader_state(ctx, *dst);
1010    }
1011 
1012    *dst = src;
1013 }
1014 
1015 static inline void
iris_shader_variant_reference(struct iris_compiled_shader ** dst,struct iris_compiled_shader * src)1016 iris_shader_variant_reference(struct iris_compiled_shader **dst,
1017                               struct iris_compiled_shader *src)
1018 {
1019    struct iris_compiled_shader *old_dst = *dst;
1020 
1021    if (pipe_reference(old_dst ? &old_dst->ref: NULL, src ? &src->ref : NULL))
1022       iris_delete_shader_variant(old_dst);
1023 
1024    *dst = src;
1025 }
1026 
1027 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
1028                               const void *key,
1029                               uint32_t key_size,
1030                               uint32_t *kernel_out,
1031                               void *prog_data_out);
1032 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
1033                               const void *key, uint32_t key_size,
1034                               const void *kernel, uint32_t kernel_size,
1035                               const struct brw_stage_prog_data *prog_data,
1036                               uint32_t prog_data_size,
1037                               uint32_t *kernel_out,
1038                               void *prog_data_out);
1039 
1040 /* iris_resolve.c */
1041 
1042 void iris_predraw_resolve_inputs(struct iris_context *ice,
1043                                  struct iris_batch *batch,
1044                                  bool *draw_aux_buffer_disabled,
1045                                  gl_shader_stage stage,
1046                                  bool consider_framebuffer);
1047 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
1048                                       struct iris_batch *batch,
1049                                       bool *draw_aux_buffer_disabled);
1050 void iris_predraw_flush_buffers(struct iris_context *ice,
1051                                 struct iris_batch *batch,
1052                                 gl_shader_stage stage);
1053 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
1054                                            struct iris_batch *batch);
1055 void iris_cache_flush_for_render(struct iris_batch *batch,
1056                                  struct iris_bo *bo,
1057                                  enum isl_aux_usage aux_usage);
1058 int iris_get_driver_query_info(struct pipe_screen *pscreen, unsigned index,
1059                                struct pipe_driver_query_info *info);
1060 int iris_get_driver_query_group_info(struct pipe_screen *pscreen,
1061                                      unsigned index,
1062                                      struct pipe_driver_query_group_info *info);
1063 
1064 /* iris_state.c */
1065 void gfx9_toggle_preemption(struct iris_context *ice,
1066                             struct iris_batch *batch,
1067                             const struct pipe_draw_info *draw);
1068 
1069 
1070 
1071 #ifdef genX
1072 #  include "iris_genx_protos.h"
1073 #else
1074 #  define genX(x) gfx4_##x
1075 #  include "iris_genx_protos.h"
1076 #  undef genX
1077 #  define genX(x) gfx5_##x
1078 #  include "iris_genx_protos.h"
1079 #  undef genX
1080 #  define genX(x) gfx6_##x
1081 #  include "iris_genx_protos.h"
1082 #  undef genX
1083 #  define genX(x) gfx7_##x
1084 #  include "iris_genx_protos.h"
1085 #  undef genX
1086 #  define genX(x) gfx75_##x
1087 #  include "iris_genx_protos.h"
1088 #  undef genX
1089 #  define genX(x) gfx8_##x
1090 #  include "iris_genx_protos.h"
1091 #  undef genX
1092 #  define genX(x) gfx9_##x
1093 #  include "iris_genx_protos.h"
1094 #  undef genX
1095 #  define genX(x) gfx11_##x
1096 #  include "iris_genx_protos.h"
1097 #  undef genX
1098 #  define genX(x) gfx12_##x
1099 #  include "iris_genx_protos.h"
1100 #  undef genX
1101 #  define genX(x) gfx125_##x
1102 #  include "iris_genx_protos.h"
1103 #  undef genX
1104 #endif
1105 
1106 #endif
1107