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Searched defs:glsl_fs (Results 1 – 14 of 14) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cShaderStorageBufferObjectTests.cpp505 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
936 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1154 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1217 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
2201 const char* const glsl_fs = NL in Run() local
2450 const char* const glsl_fs = in Run() local
2653 const char* const glsl_fs = in Run() local
2857 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
3612 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
3994 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
[all …]
Des31cShaderImageSizeTests.cpp463 const char* const glsl_fs = NL "void main() {" NL " discard;" NL "}"; in Run() local
498 const char* const glsl_fs = fs.c_str(); in Run() local
Des31cVertexAttribBindingTests.cpp343 const char* const glsl_fs = in Run() local
466 …const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "in vec4 attrib[15]… in Run() local
1527 …const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "flat in ivec4 attr… in Run() local
2445 const char* const glsl_fs = in Run() local
2707 const char* const glsl_fs = in Run() local
2915 …const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "out vec4 fs_out_co… in Run() local
Des31cComputeShaderTests.cpp1255 const char* glsl_fs = in Run() local
2755 …const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 o_color;" NL "void main() {"… in Run() local
3633 const char* const glsl_fs = in Run() local
3768 const char* const glsl_fs = in Run() local
4238 …const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 g_color;" NL "void main() {"… in Run() local
4421 const char* const glsl_fs = in Run() local
5071 const char* const glsl_fs = in Run() local
5356 const char* const glsl_fs = in Run() local
5555 const char* const glsl_fs = in Run() local
Des31cShaderImageLoadStoreTests.cpp3626 const char* glsl_fs = in Run() local
4200 const char* const glsl_fs = in Run() local
4293 const char* const glsl_fs = in Run() local
4515 const char* const glsl_fs = in Setup() local
4875 const char* const glsl_fs = in Run() local
5045 …const char* glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL in Run() local
Des31cShaderAtomicCountersTests.cpp3686 const char* const glsl_fs = in Run() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp508 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
935 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1153 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1217 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
2201 const char* const glsl_fs = NL in Run() local
2448 const char* const glsl_fs = in Run() local
2643 const char* const glsl_fs = in Run() local
2844 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
3602 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
3985 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
[all …]
Dgl4cShaderStorageBufferObjectTests.cpp659 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1110 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1216 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
2276 const char* const glsl_fs = in Run() local
2567 const char* const glsl_fs = in Run() local
2696 const char* const glsl_fs = NL in Run() local
2890 const char* const glsl_fs = in Run() local
5315 const char* const glsl_fs = in Run() local
5584 const char* const glsl_fs = in Run() local
5967 const char* const glsl_fs = in Run() local
[all …]
Dgl4cShaderImageSizeTests.cpp680 const char* const glsl_fs = fs.c_str(); in Run() local
924 const char* const glsl_fs = in Run() local
Dgl4cComputeShaderTests.cpp1291 const char* glsl_fs = in Run() local
3117 const char* const glsl_fs = in Run() local
3972 const char* const glsl_fs = in Run() local
4108 const char* const glsl_fs = in Run() local
4546 const char* const glsl_fs = in Run() local
4718 const char* const glsl_fs = in Run() local
5830 const char* const glsl_fs = in Run() local
6012 const char* const glsl_fs = in Run() local
6290 const char* const glsl_fs = in Run() local
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp3675 const char* glsl_fs = in Run() local
4232 const char* const glsl_fs = in Run() local
4325 const char* const glsl_fs = in Run() local
4545 const char* const glsl_fs = in Setup() local
4908 const char* const glsl_fs = in Run() local
5079 …const char* glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL in Run() local
Dgl4cShaderAtomicCountersTests.cpp1279 const char* glsl_fs = in Run() local
3099 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
3202 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
4261 const char* const glsl_fs = in Run() local
Dgl4cShaderImageLoadStoreTests.cpp4910 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out vec4 o_color;" NL in Run() local
5708 const char* const glsl_fs = in Run() local
5819 const char* const glsl_fs = in Run() local
5909 const char* const glsl_fs = in Run() local
6134 const char* const glsl_fs = in Run() local
6218 const char* const glsl_fs = in Setup() local
6457 const char* const glsl_fs = in Setup() local
6641 const char* const glsl_fs = in Setup() local
10612 …const char* glsl_fs = "#version 420 core" NL "writeonly uniform image2D g_image;" NL "void main() … in Run() local
Dgl4cVertexAttribBindingTests.cpp314 …const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec3 color;" NL "} fs_in… in Run() local
2988 const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec2 color_rg;" NL in Run() local