/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderImageSizeTests.cpp | 628 const char* const glsl_vs = vs.c_str(); in Run() local 634 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 648 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 659 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 677 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 921 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
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D | gl4cShaderStorageBufferObjectTests.cpp | 655 const char* const glsl_vs = in Run() local 1079 const char* const glsl_vs[kCount] = { in Run() local 1180 const char* const glsl_vs[kCount] = { in Run() local 1280 const char* glsl_vs = GetInput(in_data); in Run() local 2224 const char* const glsl_vs = in Run() local 2511 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL in Run() local 2681 const char* const glsl_vs = in Run() local 2881 const char* const glsl_vs = in Run() local 3088 const char* glsl_vs = GetInput(in_data); in Run() local 3808 const char* glsl_vs = GetInput(in_data, expected_data); in Run() local [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 505 const char* const glsl_vs = in Run() local 904 const char* const glsl_vs[kCount] = { in Run() local 1122 const char* const glsl_vs[kCount] = { in Run() local 1216 const char* glsl_vs = GetInput(in_data); in Run() local 2170 const char* const glsl_vs = NL in Run() local 2440 const char* const glsl_vs = NL in Run() local 2635 const char* const glsl_vs = in Run() local 2843 const char* glsl_vs = GetInput(in_data); in Run() local 3601 const char* glsl_vs = GetInput(in_data, expected_data); in Run() local 3984 const char* glsl_vs = GetInput(in_data); in Run() local [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 1277 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 1889 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint v… in Run() local 2037 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint v… in Run() local 3097 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 3200 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 3264 …const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 3356 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 3443 …const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 3529 …const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local 4171 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 3904 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local 3913 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local 3921 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local 4401 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Atomic() local 4407 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Atomic() local 4412 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Atomic() local 4903 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL "void m… in Run() local 5434 const char* const glsl_vs = in Run() local 5519 const char* const glsl_vs = in Run() local 5682 const char* const glsl_vs = in Run() local [all …]
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D | gl4cVertexAttribBindingTests.cpp | 309 const char* const glsl_vs = in Run() local 403 …const char* const glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 vs_in_attrib[16];… in Run() local 1533 const char* const glsl_vs = in Run() local 1923 const char* const glsl_vs = in Run() local 2980 const char* const glsl_vs = in Run() local 3449 const char* const glsl_vs = in Run() local 3628 const char* const glsl_vs = in Run() local
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 3668 const char* glsl_vs = in Run() local 4133 const char* const glsl_vs = in Run() local 4228 const char* const glsl_vs = in Run() local 4317 const char* const glsl_vs = NL in Run() local 4406 const char* const glsl_vs = in Setup() local 4543 const char* const glsl_vs = in Setup() local 4716 const char* const glsl_vs = in Setup() local 4906 const char* const glsl_vs = in Run() local 5077 const char* glsl_vs = in Run() local
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D | gl4cComputeShaderTests.cpp | 1285 const char* const glsl_vs = in Run() local 3110 const char* const glsl_vs = in Run() local 3967 const char* const glsl_vs = in Run() local 4101 const char* const glsl_vs = in Run() local 4542 const char* const glsl_vs = in Run() local 4710 const char* const glsl_vs = in Run() local 5826 const char* const glsl_vs = NL in Run() local 6009 const char* const glsl_vs = in Run() local 6287 const char* const glsl_vs = in Run() local
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cShaderStorageBufferObjectTests.cpp | 502 const char* const glsl_vs = in Run() local 905 const char* const glsl_vs[kCount] = { in Run() local 1122 const char* const glsl_vs[kCount] = { in Run() local 1216 const char* glsl_vs = GetInput(in_data); in Run() local 2170 const char* const glsl_vs = NL in Run() local 2441 const char* const glsl_vs = NL in Run() local 2643 const char* const glsl_vs = in Run() local 2856 const char* glsl_vs = GetInput(in_data); in Run() local 3611 const char* glsl_vs = GetInput(in_data, expected_data); in Run() local 3993 const char* glsl_vs = GetInput(in_data); in Run() local [all …]
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D | es31cShaderImageSizeTests.cpp | 465 const char* const glsl_vs = vs.c_str(); in Run() local 494 const char* const glsl_vs = in Run() local
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D | es31cVertexAttribBindingTests.cpp | 339 const char* const glsl_vs = in Run() local 451 const char* const glsl_vs = in Run() local 1510 const char* const glsl_vs = in Run() local 2438 const char* const glsl_vs = in Run() local 2705 …const char* const glsl_vs = "#version 310 es" NL "in ivec4 vs_in_data;" NL "flat out ivec4 data;" … in Run() local 2905 const char* const glsl_vs = in Run() local
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D | es31cShaderImageLoadStoreTests.cpp | 3619 const char* glsl_vs = in Run() local 4083 const char* const glsl_vs = in Run() local 4196 const char* const glsl_vs = in Run() local 4285 const char* const glsl_vs = NL in Run() local 4374 const char* const glsl_vs = in Setup() local 4513 const char* const glsl_vs = in Setup() local 4684 const char* const glsl_vs = in Setup() local 4873 const char* const glsl_vs = in Run() local 5043 const char* glsl_vs = in Run() local
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D | es31cComputeShaderTests.cpp | 1251 const char* const glsl_vs = in Run() local 2749 const char* const glsl_vs = in Run() local 3629 const char* const glsl_vs = in Run() local 3762 const char* const glsl_vs = in Run() local 4235 const char* const glsl_vs = in Run() local 4414 const char* const glsl_vs = in Run() local 5069 …const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() … in Run() local 5354 …const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() … in Run() local 5553 …const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() … in Run() local
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D | es31cShaderAtomicCountersTests.cpp | 3433 …const char* glsl_vs = "#version 310 es" NL "layout(location = 0) in vec4 i_vertex;" NL "void main(… in Run() local 3684 const char* const glsl_vs = "#version 310 es" NL "void main() {" NL "#ifdef GL_ES" NL in Run() local
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