Searched defs:glthread (Results 1 – 9 of 9) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | glthread_varray.c | 74 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao() local 96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray() local 112 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays() local 146 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays() local 179 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart() local 299 set_attrib_binding(struct glthread_state *glthread, struct glthread_vao *vao, in set_attrib_binding() 345 attrib_pointer(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_pointer() 373 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribPointer() local 386 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribPointer() local 398 attrib_format(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_format() [all …]
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D | glthread.c | 94 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_init() local 162 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_destroy() local 209 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_flush_batch() local 269 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_finish() local 322 _mesa_error_glthread_safe(struct gl_context *ctx, GLenum error, bool glthread, in _mesa_error_glthread_safe()
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D | glthread_marshal.h | 59 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command() local 93 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices() local 104 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices() local 114 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indirect() local 125 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect() local
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D | glthread_bufferobj.c | 70 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload() local 176 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindBuffer() local 205 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteBuffers() local
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D | glthread_shaderobj.c | 123 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_ProgramChanged() local
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D | shaderobj.c | 461 bool glthread, const char *caller) in _mesa_lookup_shader_program_err_glthread()
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D | shader_query.cpp | 987 GLchar *name, bool glthread, in _mesa_get_program_resource_name() 1211 GLint *val, bool glthread, const char *caller) in get_buffer_property() 1369 const GLenum prop, GLint *val, bool glthread, in _mesa_program_resource_prop()
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D | uniform_query.cpp | 55 GLenum *type, GLcharARB *nameOut, bool glthread) in _mesa_GetActiveUniform_impl()
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D | uniforms.c | 1001 bool glthread) in _mesa_GetUniformLocation_impl()
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