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1 // © 2016 and later: Unicode, Inc. and others.
2 // License & terms of use: http://www.unicode.org/copyright.html
3 /*
4 **********************************************************************
5 *   Copyright (C) 1999-2016, International Business Machines
6 *   Corporation and others.  All Rights Reserved.
7 **********************************************************************
8 *   Date        Name        Description
9 *   10/22/99    alan        Creation.  This is an internal header.
10 *                           It should not be exported.
11 **********************************************************************
12 */
13 
14 #ifndef UVECTOR_H
15 #define UVECTOR_H
16 
17 #include "unicode/utypes.h"
18 #include "unicode/uobject.h"
19 #include "cmemory.h"
20 #include "uarrsort.h"
21 #include "uelement.h"
22 
23 U_NAMESPACE_BEGIN
24 
25 /**
26  * Ultralightweight C++ implementation of a `void*` vector
27  * that is (mostly) compatible with java.util.Vector.
28  *
29  * This is a very simple implementation, written to satisfy an
30  * immediate porting need.  As such, it is not completely fleshed out,
31  * and it aims for simplicity and conformity.  Nonetheless, it serves
32  * its purpose (porting code from java that uses java.util.Vector)
33  * well, and it could be easily made into a more robust vector class.
34  *
35  * *Design notes*
36  *
37  * There is index bounds checking, but little is done about it.  If
38  * indices are out of bounds, either nothing happens, or zero is
39  * returned.  We *do* avoid indexing off into the weeds.
40  *
41  * Since we don't have garbage collection, UVector was given the
42  * option to *own* its contents.  To employ this, set a deleter
43  * function.  The deleter is called on a `void *` pointer when that
44  * pointer is released by the vector, either when the vector itself is
45  * destructed, or when a call to `setElementAt()` overwrites an element,
46  * or when a call to remove()` or one of its variants explicitly
47  * removes an element.  If no deleter is set, or the deleter is set to
48  * zero, then it is assumed that the caller will delete elements as
49  * needed.
50  *
51  * *Error Handling* Functions that can fail, from out of memory conditions
52  * for example, include a UErrorCode parameter. Any function called
53  * with an error code already indicating a failure will not modify the
54  * vector in any way.
55  *
56  * For vectors that have a deleter function, any failure in inserting
57  * an element into the vector will instead delete the element that
58  * could not be adopted. This simplifies object ownership
59  * management around calls to `addElement()` and `insertElementAt()`;
60  * error or no, the function always takes ownership of an incoming object
61  * from the caller.
62  *
63  * In order to implement methods such as `contains()` and `indexOf()`,
64  * UVector needs a way to compare objects for equality.  To do so, it
65  * uses a comparison function, or "comparer."  If the comparer is not
66  * set, or is set to zero, then all such methods will act as if the
67  * vector contains no element.  That is, indexOf() will always return
68  * -1, contains() will always return false, etc.
69  *
70  * <p><b>To do</b>
71  *
72  * <p>Improve the handling of index out of bounds errors.
73  *
74  * @author Alan Liu
75  */
76 class U_COMMON_API UVector : public UObject {
77     // NOTE: UVector uses the UElement (union of void* and int32_t) as
78     // its basic storage type.  It uses UElementsAreEqual as its
79     // comparison function.  It uses UObjectDeleter as its deleter
80     // function.  This allows sharing of support functions with UHashtable.
81 
82 private:
83     int32_t count = 0;
84 
85     int32_t capacity = 0;
86 
87     UElement* elements = nullptr;
88 
89     UObjectDeleter *deleter = nullptr;
90 
91     UElementsAreEqual *comparer = nullptr;
92 
93 public:
94     UVector(UErrorCode &status);
95 
96     UVector(int32_t initialCapacity, UErrorCode &status);
97 
98     UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
99 
100     UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
101 
102     virtual ~UVector();
103 
104     /**
105      * Assign this object to another (make this a copy of 'other').
106      * Use the 'assign' function to assign each element.
107      */
108     void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec);
109 
110     /**
111      * Compare this vector with another.  They will be considered
112      * equal if they are of the same size and all elements are equal,
113      * as compared using this object's comparer.
114      */
115     bool operator==(const UVector& other) const;
116 
117     /**
118      * Equivalent to !operator==()
119      */
120     inline bool operator!=(const UVector& other) const {return !operator==(other);}
121 
122     //------------------------------------------------------------
123     // java.util.Vector API
124     //------------------------------------------------------------
125 
126     /*
127      * Old version of addElement, with non-standard error handling.
128      * Will be removed once all uses have been switched to the new addElement().
129      */
130     void addElementX(void* obj, UErrorCode &status);
131 
132     /**
133      * Add an element at the end of the vector.
134      * For use only with vectors that do not adopt their elements, which is to say,
135      * have not set an element deleter function. See `adoptElement()`.
136      */
137     void addElement(void *obj, UErrorCode &status);
138 
139     /**
140      * Add an element at the end of the vector.
141      * For use only with vectors that adopt their elements, which is to say,
142      * have set an element deleter function. See `addElement()`.
143      *
144      * If the element cannot be successfully added, it will be deleted. This is
145      * normal ICU _adopt_ behavior - one way or another ownership of the incoming
146      * object is transferred from the caller.
147      *
148      * `addElement()` and `adoptElement()` are separate functions to make it easier
149      * to see what the function is doing at call sites. Having a single combined function,
150      * as in earlier versions of UVector, had proved to be error-prone.
151      */
152     void adoptElement(void *obj, UErrorCode &status);
153 
154     void addElement(int32_t elem, UErrorCode &status);
155 
156     void setElementAt(void* obj, int32_t index);
157 
158     void setElementAt(int32_t elem, int32_t index);
159 
160     void insertElementAt(void* obj, int32_t index, UErrorCode &status);
161 
162     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
163 
164     void* elementAt(int32_t index) const;
165 
166     int32_t elementAti(int32_t index) const;
167 
168     UBool equals(const UVector &other) const;
169 
firstElement(void)170     inline void* firstElement(void) const {return elementAt(0);}
171 
lastElement(void)172     inline void* lastElement(void) const {return elementAt(count-1);}
173 
lastElementi(void)174     inline int32_t lastElementi(void) const {return elementAti(count-1);}
175 
176     int32_t indexOf(void* obj, int32_t startIndex = 0) const;
177 
178     int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
179 
contains(void * obj)180     inline UBool contains(void* obj) const {return indexOf(obj) >= 0;}
181 
contains(int32_t obj)182     inline UBool contains(int32_t obj) const {return indexOf(obj) >= 0;}
183 
184     UBool containsAll(const UVector& other) const;
185 
186     UBool removeAll(const UVector& other);
187 
188     UBool retainAll(const UVector& other);
189 
190     void removeElementAt(int32_t index);
191 
192     UBool removeElement(void* obj);
193 
194     void removeAllElements();
195 
size(void)196     inline int32_t size(void) const {return count;}
197 
isEmpty(void)198     inline UBool isEmpty(void) const {return count == 0;}
199 
200     /*
201      * Old version of ensureCapacity, with non-standard error handling.
202      * Will be removed once all uses have been switched to the new ensureCapacity().
203      */
204     UBool ensureCapacityX(int32_t minimumCapacity, UErrorCode &status);
205 
206     UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
207 
208     /**
209      * Change the size of this vector as follows: If newSize is
210      * smaller, then truncate the array, possibly deleting held
211      * elements for i >= newSize.  If newSize is larger, grow the
212      * array, filling in new slots with NULL.
213      */
214     void setSize(int32_t newSize, UErrorCode &status);
215 
216     /**
217      * Fill in the given array with all elements of this vector.
218      */
219     void** toArray(void** result) const;
220 
221     //------------------------------------------------------------
222     // New API
223     //------------------------------------------------------------
224 
225     UObjectDeleter *setDeleter(UObjectDeleter *d);
hasDeleter()226     bool hasDeleter() {return deleter != nullptr;}
227 
228     UElementsAreEqual *setComparer(UElementsAreEqual *c);
229 
230     inline void* operator[](int32_t index) const {return elementAt(index);}
231 
232     /**
233      * Removes the element at the given index from this vector and
234      * transfer ownership of it to the caller.  After this call, the
235      * caller owns the result and must delete it and the vector entry
236      * at 'index' is removed, shifting all subsequent entries back by
237      * one index and shortening the size of the vector by one.  If the
238      * index is out of range or if there is no item at the given index
239      * then 0 is returned and the vector is unchanged.
240      */
241     void* orphanElementAt(int32_t index);
242 
243     /**
244      * Returns true if this vector contains none of the elements
245      * of the given vector.
246      * @param other vector to be checked for containment
247      * @return true if the test condition is met
248      */
249     UBool containsNone(const UVector& other) const;
250 
251     /**
252      * Insert the given object into this vector at its sorted position
253      * as defined by 'compare'.  The current elements are assumed to
254      * be sorted already.
255      */
256     void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec);
257 
258     /**
259      * Insert the given integer into this vector at its sorted position
260      * as defined by 'compare'.  The current elements are assumed to
261      * be sorted already.
262      */
263     void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec);
264 
265     /**
266      * Sort the contents of the vector, assuming that the contents of the
267      * vector are of type int32_t.
268      */
269     void sorti(UErrorCode &ec);
270 
271     /**
272       * Sort the contents of this vector, using a caller-supplied function
273       * to do the comparisons.  (It's confusing that
274       *  UVector's UElementComparator function is different from the
275       *  UComparator function type defined in uarrsort.h)
276       */
277     void sort(UElementComparator *compare, UErrorCode &ec);
278 
279     /**
280      * Stable sort the contents of this vector using a caller-supplied function
281      * of type UComparator to do the comparison.  Provides more flexibility
282      * than UVector::sort() because an additional user parameter can be passed to
283      * the comparison function.
284      */
285     void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
286 
287     /**
288      * ICU "poor man's RTTI", returns a UClassID for this class.
289      */
290     static UClassID U_EXPORT2 getStaticClassID();
291 
292     /**
293      * ICU "poor man's RTTI", returns a UClassID for the actual class.
294      */
295     virtual UClassID getDynamicClassID() const override;
296 
297 private:
298     int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const;
299 
300     void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec);
301 
302 public:
303     // Disallow
304     UVector(const UVector&) = delete;
305 
306     // Disallow
307     UVector& operator=(const UVector&) = delete;
308 
309 };
310 
311 
312 /**
313  * Ultralightweight C++ implementation of a `void*` stack
314  * that is (mostly) compatible with java.util.Stack.  As in java, this
315  * is merely a paper thin layer around UVector.  See the UVector
316  * documentation for further information.
317  *
318  * *Design notes*
319  *
320  * The element at index `n-1` is (of course) the top of the
321  * stack.
322  *
323  * The poorly named `empty()` method doesn't empty the
324  * stack; it determines if the stack is empty.
325  *
326  * @author Alan Liu
327  */
328 class U_COMMON_API UStack : public UVector {
329 public:
330     UStack(UErrorCode &status);
331 
332     UStack(int32_t initialCapacity, UErrorCode &status);
333 
334     UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
335 
336     UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
337 
338     virtual ~UStack();
339 
340     // It's okay not to have a virtual destructor (in UVector)
341     // because UStack has no special cleanup to do.
342 
empty(void)343     inline UBool empty(void) const {return isEmpty();}
344 
peek(void)345     inline void* peek(void) const {return lastElement();}
346 
peeki(void)347     inline int32_t peeki(void) const {return lastElementi();}
348 
349     /**
350      * Pop and return an element from the stack.
351      * For stacks with a deleter function, the caller takes ownership
352      * of the popped element.
353      */
354     void* pop(void);
355 
356     int32_t popi(void);
357 
push(void * obj,UErrorCode & status)358     inline void* push(void* obj, UErrorCode &status) {
359         if (hasDeleter()) {
360             adoptElement(obj, status);
361             return (U_SUCCESS(status)) ? obj : nullptr;
362         } else {
363             addElement(obj, status);
364             return obj;
365         }
366     }
367 
push(int32_t i,UErrorCode & status)368     inline int32_t push(int32_t i, UErrorCode &status) {
369         addElement(i, status);
370         return i;
371     }
372 
373     /*
374     If the object o occurs as an item in this stack,
375     this method returns the 1-based distance from the top of the stack.
376     */
377     int32_t search(void* obj) const;
378 
379     /**
380      * ICU "poor man's RTTI", returns a UClassID for this class.
381      */
382     static UClassID U_EXPORT2 getStaticClassID();
383 
384     /**
385      * ICU "poor man's RTTI", returns a UClassID for the actual class.
386      */
387     virtual UClassID getDynamicClassID() const override;
388 
389     // Disallow
390     UStack(const UStack&) = delete;
391 
392     // Disallow
393     UStack& operator=(const UStack&) = delete;
394 };
395 
396 U_NAMESPACE_END
397 
398 #endif
399