Home
last modified time | relevance | path

Searched defs:inColor (Results 1 – 17 of 17) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcInternalformatTests.cpp538 void InternalformatCaseBase::convertByte(tcu::Vec4 inColor, unsigned char* dst, int components) in convertByte()
545 void InternalformatCaseBase::convertUByte(tcu::Vec4 inColor, unsigned char* dst, int components) in convertUByte()
551 void InternalformatCaseBase::convertHFloat(tcu::Vec4 inColor, unsigned char* dst, int components) in convertHFloat()
558 void InternalformatCaseBase::convertFloat(tcu::Vec4 inColor, unsigned char* dst, int components) in convertFloat()
565 void InternalformatCaseBase::convertShort(tcu::Vec4 inColor, unsigned char* dst, int components) in convertShort()
575 void InternalformatCaseBase::convertUShort(tcu::Vec4 inColor, unsigned char* dst, int components) in convertUShort()
585 void InternalformatCaseBase::convertInt(tcu::Vec4 inColor, unsigned char* dst, int components) in convertInt()
592 void InternalformatCaseBase::convertUInt(tcu::Vec4 inColor, unsigned char* dst, int components) in convertUInt()
602 void InternalformatCaseBase::convertUInt_24_8(tcu::Vec4 inColor, unsigned char* dst, int) in convertUInt_24_8()
612 void InternalformatCaseBase::convertFloat_32_Uint_24_8(tcu::Vec4 inColor, unsigned char* dst, int) in convertFloat_32_Uint_24_8()
[all …]
/third_party/flutter/skia/src/gpu/effects/
DGrShadowGeoProc.h29 const Attribute& inColor() const { return fInColor; } in inColor() function
DGrDistanceFieldGeoProc.h88 const Attribute& inColor() const { return fInColor; } in inColor() function
162 const Attribute& inColor() const { return fInColor; } in inColor() function
243 const Attribute& inColor() const { return fInColor; } in inColor() function
DGrBitmapTextGeoProc.h46 const Attribute& inColor() const { return fInColor; } in inColor() function
DGrPorterDuffXferProcessor.cpp438 const char* inColor, const char* inCoverage) { in append_color_output()
/third_party/skia/src/gpu/effects/
DGrShadowGeoProc.h33 const Attribute& inColor() const { return fInColor; } in inColor() function
DGrPorterDuffXferProcessor.cpp414 const char* inColor, const char* inCoverage) { in append_color_output()
/third_party/flutter/skia/modules/canvaskit/tests/
Dcanvas2d.spec.js82 inColor: CanvasKit.Color(102, 51, 153, 1.0), property
87 inColor: CanvasKit.Color(102, 51, 153, 1.0), property
92 inColor: CanvasKit.Color(102, 51, 153, 0.8), property
97 inColor: CanvasKit.Color(102, 51, 153, 0.8), property
/third_party/skia/modules/canvaskit/tests/
Dcanvas2d.spec.js84 inColor: CanvasKit.Color(102, 51, 153, 1.0), property
89 inColor: CanvasKit.Color(102, 51, 153, 1.0), property
94 inColor: CanvasKit.Color(102, 51, 153, 0.8), property
99 inColor: CanvasKit.Color(102, 51, 153, 0.8), property
/third_party/flutter/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.cpp166 GrShaderVar inColor(args.fInputColor, kHalf4_GrSLType); in writeProcessorFunction() local
/third_party/flutter/skia/tests/
DGrPipelineDynamicStateTest.cpp73 const Attribute& inColor() const { return kAttributes[1]; } in inColor() function in GrPipelineDynamicStateTestProcessor
DGrMeshTest.cpp312 const Attribute& inColor() const { in inColor() function in GrMeshTestProcessor
/third_party/skia/tests/
DGrPipelineDynamicStateTest.cpp79 const Attribute& inColor() const { return kAttributes[1]; } in inColor() function in __anonf4d526010111::PipelineDynamicStateTestProcessor
DGrMeshTest.cpp463 const Attribute& inColor() const { function in __anon3d0645120b11::MeshTestProcessor
/third_party/skia/src/core/
DSkRuntimeEffect.cpp689 const SkPMColor4f& inColor, in eval()
905 auto evalChild = [&](int index, SkPMColor4f inColor) { in onFilterColor4f()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp130 bool compareUintColors(const GLuint inColor, const GLuint refColor, const int epsilon) in compareUintColors()
/third_party/skia/src/sksl/codegen/
DSkSLVMCodeGenerator.cpp1062 skvm::Color inColor = {f32(argVal[0]), f32(argVal[1]), f32(argVal[2]), f32(argVal[3])}; in writeChildCall() local
2050 skvm::Color inColor = builder->uniformColor(SkColors::kWhite, &uniforms); in testingOnly_ProgramToSkVMShader() local