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1 /*
2  * Copyright 2003 VMware, Inc.
3  * Copyright © 2006 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file intel_debug.c
27  *
28  * Support for the INTEL_DEBUG environment variable, along with other
29  * miscellaneous debugging code.
30  */
31 
32 #include <stdio.h>
33 #include <stdlib.h>
34 #include <string.h>
35 
36 #include "dev/intel_debug.h"
37 #include "git_sha1.h"
38 #include "util/macros.h"
39 #include "util/debug.h"
40 #include "c11/threads.h"
41 
42 uint64_t intel_debug = 0;
43 
44 static const struct debug_control debug_control[] = {
45    { "tex",         DEBUG_TEXTURE},
46    { "state",       DEBUG_STATE},
47    { "blit",        DEBUG_BLIT},
48    { "mip",         DEBUG_MIPTREE},
49    { "fall",        DEBUG_PERF},
50    { "perf",        DEBUG_PERF},
51    { "perfmon",     DEBUG_PERFMON},
52    { "bat",         DEBUG_BATCH},
53    { "pix",         DEBUG_PIXEL},
54    { "buf",         DEBUG_BUFMGR},
55    { "fbo",         DEBUG_FBO},
56    { "fs",          DEBUG_WM },
57    { "gs",          DEBUG_GS},
58    { "sync",        DEBUG_SYNC},
59    { "prim",        DEBUG_PRIMS },
60    { "vert",        DEBUG_VERTS },
61    { "dri",         DEBUG_DRI },
62    { "sf",          DEBUG_SF },
63    { "submit",      DEBUG_SUBMIT },
64    { "wm",          DEBUG_WM },
65    { "urb",         DEBUG_URB },
66    { "vs",          DEBUG_VS },
67    { "clip",        DEBUG_CLIP },
68    { "shader_time", DEBUG_SHADER_TIME },
69    { "no16",        DEBUG_NO16 },
70    { "blorp",       DEBUG_BLORP },
71    { "nodualobj",   DEBUG_NO_DUAL_OBJECT_GS },
72    { "optimizer",   DEBUG_OPTIMIZER },
73    { "ann",         DEBUG_ANNOTATION },
74    { "no8",         DEBUG_NO8 },
75    { "no-oaconfig", DEBUG_NO_OACONFIG },
76    { "spill_fs",    DEBUG_SPILL_FS },
77    { "spill_vec4",  DEBUG_SPILL_VEC4 },
78    { "cs",          DEBUG_CS },
79    { "hex",         DEBUG_HEX },
80    { "nocompact",   DEBUG_NO_COMPACTION },
81    { "hs",          DEBUG_TCS },
82    { "tcs",         DEBUG_TCS },
83    { "ds",          DEBUG_TES },
84    { "tes",         DEBUG_TES },
85    { "l3",          DEBUG_L3 },
86    { "do32",        DEBUG_DO32 },
87    { "norbc",       DEBUG_NO_RBC },
88    { "nohiz",       DEBUG_NO_HIZ },
89    { "color",       DEBUG_COLOR },
90    { "reemit",      DEBUG_REEMIT },
91    { "soft64",      DEBUG_SOFT64 },
92    { "tcs8",        DEBUG_TCS_EIGHT_PATCH },
93    { "bt",          DEBUG_BT },
94    { "pc",          DEBUG_PIPE_CONTROL },
95    { "nofc",        DEBUG_NO_FAST_CLEAR },
96    { "no32",        DEBUG_NO32 },
97    { "shaders",     DEBUG_WM | DEBUG_VS | DEBUG_TCS |
98                     DEBUG_TES | DEBUG_GS | DEBUG_CS |
99                     DEBUG_RT },
100    { "rt",          DEBUG_RT },
101    { NULL,    0 }
102 };
103 
104 uint64_t
intel_debug_flag_for_shader_stage(gl_shader_stage stage)105 intel_debug_flag_for_shader_stage(gl_shader_stage stage)
106 {
107    uint64_t flags[] = {
108       [MESA_SHADER_VERTEX] = DEBUG_VS,
109       [MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
110       [MESA_SHADER_TESS_EVAL] = DEBUG_TES,
111       [MESA_SHADER_GEOMETRY] = DEBUG_GS,
112       [MESA_SHADER_FRAGMENT] = DEBUG_WM,
113       [MESA_SHADER_COMPUTE] = DEBUG_CS,
114 
115       [MESA_SHADER_RAYGEN]       = DEBUG_RT,
116       [MESA_SHADER_ANY_HIT]      = DEBUG_RT,
117       [MESA_SHADER_CLOSEST_HIT]  = DEBUG_RT,
118       [MESA_SHADER_MISS]         = DEBUG_RT,
119       [MESA_SHADER_INTERSECTION] = DEBUG_RT,
120       [MESA_SHADER_CALLABLE]     = DEBUG_RT,
121    };
122    return flags[stage];
123 }
124 
125 static void
brw_process_intel_debug_variable_once(void)126 brw_process_intel_debug_variable_once(void)
127 {
128    intel_debug = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
129 }
130 
131 void
brw_process_intel_debug_variable(void)132 brw_process_intel_debug_variable(void)
133 {
134    static once_flag process_intel_debug_variable_flag = ONCE_FLAG_INIT;
135 
136    call_once(&process_intel_debug_variable_flag,
137              brw_process_intel_debug_variable_once);
138 }
139 
140 static uint64_t debug_identifier[4] = {
141    0xffeeddccbbaa9988,
142    0x7766554433221100,
143    0xffeeddccbbaa9988,
144    0x7766554433221100,
145 };
146 
147 void *
intel_debug_identifier(void)148 intel_debug_identifier(void)
149 {
150    return debug_identifier;
151 }
152 
153 uint32_t
intel_debug_identifier_size(void)154 intel_debug_identifier_size(void)
155 {
156    return sizeof(debug_identifier);
157 }
158 
159 uint32_t
intel_debug_write_identifiers(void * _output,uint32_t output_size,const char * driver_name)160 intel_debug_write_identifiers(void *_output,
161                               uint32_t output_size,
162                               const char *driver_name)
163 {
164    void *output = _output, *output_end = _output + output_size;
165 
166    assert(output_size > intel_debug_identifier_size());
167 
168    memcpy(output, intel_debug_identifier(), intel_debug_identifier_size());
169    output += intel_debug_identifier_size();
170 
171    for (uint32_t id = INTEL_DEBUG_BLOCK_TYPE_DRIVER; id < INTEL_DEBUG_BLOCK_TYPE_MAX; id++) {
172       switch (id) {
173       case INTEL_DEBUG_BLOCK_TYPE_DRIVER: {
174          struct intel_debug_block_driver driver_desc = {
175             .base = {
176                .type = id,
177             },
178          };
179          int len = snprintf(output + sizeof(driver_desc),
180                             output_end - (output + sizeof(driver_desc)),
181                             "%s " PACKAGE_VERSION " build " MESA_GIT_SHA1,
182                             driver_name);
183          driver_desc.base.length = sizeof(driver_desc) + len + 1;
184          memcpy(output, &driver_desc, sizeof(driver_desc));
185          output += driver_desc.base.length;
186          break;
187       }
188 
189       case INTEL_DEBUG_BLOCK_TYPE_FRAME: {
190          struct intel_debug_block_frame frame_desc = {
191             .base = {
192                .type = INTEL_DEBUG_BLOCK_TYPE_FRAME,
193                .length = sizeof(frame_desc),
194             },
195          };
196          memcpy(output, &frame_desc, sizeof(frame_desc));
197          output += sizeof(frame_desc);
198          break;
199       }
200 
201       default:
202          unreachable("Missing identifier write");
203       }
204 
205       assert(output < output_end);
206    }
207 
208    struct intel_debug_block_base end = {
209       .type = INTEL_DEBUG_BLOCK_TYPE_END,
210       .length = sizeof(end),
211    };
212    memcpy(output, &end, sizeof(end));
213    output += sizeof(end);
214 
215    assert(output < output_end);
216 
217    /* Return the how many bytes where written, so that the rest of the buffer
218     * can be used for other things.
219     */
220    return output - _output;
221 }
222 
223 void *
intel_debug_get_identifier_block(void * _buffer,uint32_t buffer_size,enum intel_debug_block_type type)224 intel_debug_get_identifier_block(void *_buffer,
225                                  uint32_t buffer_size,
226                                  enum intel_debug_block_type type)
227 {
228    void *buffer = _buffer + intel_debug_identifier_size(),
229       *end_buffer = _buffer + buffer_size;
230 
231    while (buffer < end_buffer) {
232       struct intel_debug_block_base *item = buffer;
233 
234       if (item->type == type)
235          return item;
236       if (item->type == INTEL_DEBUG_BLOCK_TYPE_END)
237          return NULL;
238 
239       buffer += item->length;
240    }
241 
242    return NULL;
243 }
244