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1 /*
2  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "ir3/ir3_nir.h"
28 
29 /* This has to reach into the fd_context a bit more than the rest of
30  * ir3, but it needs to be aligned with the compiler, so both agree
31  * on which const regs hold what.  And the logic is identical between
32  * ir3 generations, the only difference is small details in the actual
33  * CP_LOAD_STATE packets (which is handled inside the generation
34  * specific ctx->emit_const(_bo)() fxns)
35  *
36  * This file should be included in only a single .c file per gen, which
37  * defines the following functions:
38  */
39 
40 static bool is_stateobj(struct fd_ringbuffer *ring);
41 
42 static void emit_const_user(struct fd_ringbuffer *ring,
43                             const struct ir3_shader_variant *v, uint32_t regid,
44                             uint32_t size, const uint32_t *user_buffer);
45 
46 static void emit_const_bo(struct fd_ringbuffer *ring,
47                           const struct ir3_shader_variant *v, uint32_t regid,
48                           uint32_t offset, uint32_t size, struct fd_bo *bo);
49 
50 static void
emit_const_prsc(struct fd_ringbuffer * ring,const struct ir3_shader_variant * v,uint32_t regid,uint32_t offset,uint32_t size,struct pipe_resource * buffer)51 emit_const_prsc(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,
52                 uint32_t regid, uint32_t offset, uint32_t size,
53                 struct pipe_resource *buffer)
54 {
55    struct fd_resource *rsc = fd_resource(buffer);
56    emit_const_bo(ring, v, regid, offset, size, rsc->bo);
57 }
58 
59 static void emit_const_ptrs(struct fd_ringbuffer *ring,
60                             const struct ir3_shader_variant *v,
61                             uint32_t dst_offset, uint32_t num,
62                             struct fd_bo **bos, uint32_t *offsets);
63 
64 static void
emit_const_asserts(struct fd_ringbuffer * ring,const struct ir3_shader_variant * v,uint32_t regid,uint32_t sizedwords)65 emit_const_asserts(struct fd_ringbuffer *ring,
66                    const struct ir3_shader_variant *v, uint32_t regid,
67                    uint32_t sizedwords)
68 {
69    assert((regid % 4) == 0);
70    assert((sizedwords % 4) == 0);
71    assert(regid + sizedwords <= v->constlen * 4);
72 }
73 
74 static void
ring_wfi(struct fd_batch * batch,struct fd_ringbuffer * ring)75 ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring) assert_dt
76 {
77    /* when we emit const state via ring (IB2) we need a WFI, but when
78     * it is emit'd via stateobj, we don't
79     */
80    if (is_stateobj(ring))
81       return;
82 
83    fd_wfi(batch, ring);
84 }
85 
86 /**
87  * Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
88  * Returns number of packets, and total size of all the payload.
89  *
90  * The value can be a worst-case, ie. some shader variants may not read all
91  * consts, etc.
92  *
93  * Returns size in dwords.
94  */
95 static inline void
ir3_user_consts_size(struct ir3_ubo_analysis_state * state,unsigned * packets,unsigned * size)96 ir3_user_consts_size(struct ir3_ubo_analysis_state *state, unsigned *packets,
97                      unsigned *size)
98 {
99    *packets = *size = 0;
100 
101    for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
102       if (state->range[i].start < state->range[i].end) {
103          *size += state->range[i].end - state->range[i].start;
104          (*packets)++;
105       }
106    }
107 }
108 
109 /**
110  * Uploads the referenced subranges of the nir constant_data to the hardware's
111  * constant buffer.
112  */
113 static inline void
ir3_emit_constant_data(struct fd_screen * screen,const struct ir3_shader_variant * v,struct fd_ringbuffer * ring)114 ir3_emit_constant_data(struct fd_screen *screen,
115                        const struct ir3_shader_variant *v,
116                        struct fd_ringbuffer *ring)
117 {
118    const struct ir3_const_state *const_state = ir3_const_state(v);
119    const struct ir3_ubo_analysis_state *state = &const_state->ubo_state;
120 
121    for (unsigned i = 0; i < state->num_enabled; i++) {
122       unsigned ubo = state->range[i].ubo.block;
123       if (ubo != const_state->constant_data_ubo)
124          continue;
125 
126       uint32_t size = state->range[i].end - state->range[i].start;
127 
128       /* Pre-a6xx, we might have ranges enabled in the shader that aren't
129        * used in the binning variant.
130        */
131       if (16 * v->constlen <= state->range[i].offset)
132          continue;
133 
134       /* and even if the start of the const buffer is before
135        * first_immediate, the end may not be:
136        */
137       size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
138 
139       if (size == 0)
140          continue;
141 
142       emit_const_bo(ring, v, state->range[i].offset / 4,
143                     v->info.constant_data_offset + state->range[i].start,
144                     size / 4, v->bo);
145    }
146 }
147 
148 /**
149  * Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access
150  * outside of these ranges will be done using full UBO accesses in the
151  * shader).
152  */
153 static inline void
ir3_emit_user_consts(struct fd_screen * screen,const struct ir3_shader_variant * v,struct fd_ringbuffer * ring,struct fd_constbuf_stateobj * constbuf)154 ir3_emit_user_consts(struct fd_screen *screen,
155                      const struct ir3_shader_variant *v,
156                      struct fd_ringbuffer *ring,
157                      struct fd_constbuf_stateobj *constbuf)
158 {
159    const struct ir3_const_state *const_state = ir3_const_state(v);
160    const struct ir3_ubo_analysis_state *state = &const_state->ubo_state;
161 
162    for (unsigned i = 0; i < state->num_enabled; i++) {
163       assert(!state->range[i].ubo.bindless);
164       unsigned ubo = state->range[i].ubo.block;
165       if (!(constbuf->enabled_mask & (1 << ubo)) ||
166           ubo == const_state->constant_data_ubo) {
167          continue;
168       }
169       struct pipe_constant_buffer *cb = &constbuf->cb[ubo];
170 
171       uint32_t size = state->range[i].end - state->range[i].start;
172       uint32_t offset = cb->buffer_offset + state->range[i].start;
173 
174       /* Pre-a6xx, we might have ranges enabled in the shader that aren't
175        * used in the binning variant.
176        */
177       if (16 * v->constlen <= state->range[i].offset)
178          continue;
179 
180       /* and even if the start of the const buffer is before
181        * first_immediate, the end may not be:
182        */
183       size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
184 
185       if (size == 0)
186          continue;
187 
188       /* things should be aligned to vec4: */
189       debug_assert((state->range[i].offset % 16) == 0);
190       debug_assert((size % 16) == 0);
191       debug_assert((offset % 16) == 0);
192 
193       if (cb->user_buffer) {
194          emit_const_user(ring, v, state->range[i].offset / 4, size / 4,
195                          cb->user_buffer + state->range[i].start);
196       } else {
197          emit_const_prsc(ring, v, state->range[i].offset / 4, offset, size / 4,
198                          cb->buffer);
199       }
200    }
201 }
202 
203 static inline void
ir3_emit_ubos(struct fd_context * ctx,const struct ir3_shader_variant * v,struct fd_ringbuffer * ring,struct fd_constbuf_stateobj * constbuf)204 ir3_emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
205               struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
206 {
207    const struct ir3_const_state *const_state = ir3_const_state(v);
208    uint32_t offset = const_state->offsets.ubo;
209 
210    /* a6xx+ uses UBO state and ldc instead of pointers emitted in
211     * const state and ldg:
212     */
213    if (ctx->screen->gen >= 6)
214       return;
215 
216    if (v->constlen > offset) {
217       uint32_t params = const_state->num_ubos;
218       uint32_t offsets[params];
219       struct fd_bo *bos[params];
220 
221       for (uint32_t i = 0; i < params; i++) {
222          if (i == const_state->constant_data_ubo) {
223             bos[i] = v->bo;
224             offsets[i] = v->info.constant_data_offset;
225             continue;
226          }
227 
228          struct pipe_constant_buffer *cb = &constbuf->cb[i];
229 
230          /* If we have user pointers (constbuf 0, aka GL uniforms), upload
231           * them to a buffer now, and save it in the constbuf so that we
232           * don't have to reupload until they get changed.
233           */
234          if (cb->user_buffer) {
235             struct pipe_context *pctx = &ctx->base;
236             u_upload_data(pctx->stream_uploader, 0, cb->buffer_size, 64,
237                           cb->user_buffer, &cb->buffer_offset, &cb->buffer);
238             cb->user_buffer = NULL;
239          }
240 
241          if ((constbuf->enabled_mask & (1 << i)) && cb->buffer) {
242             offsets[i] = cb->buffer_offset;
243             bos[i] = fd_resource(cb->buffer)->bo;
244          } else {
245             offsets[i] = 0;
246             bos[i] = NULL;
247          }
248       }
249 
250       assert(offset * 4 + params <= v->constlen * 4);
251 
252       emit_const_ptrs(ring, v, offset * 4, params, bos, offsets);
253    }
254 }
255 
256 static inline void
ir3_emit_image_dims(struct fd_screen * screen,const struct ir3_shader_variant * v,struct fd_ringbuffer * ring,struct fd_shaderimg_stateobj * si)257 ir3_emit_image_dims(struct fd_screen *screen,
258                     const struct ir3_shader_variant *v,
259                     struct fd_ringbuffer *ring,
260                     struct fd_shaderimg_stateobj *si)
261 {
262    const struct ir3_const_state *const_state = ir3_const_state(v);
263    uint32_t offset = const_state->offsets.image_dims;
264    if (v->constlen > offset) {
265       uint32_t dims[align(const_state->image_dims.count, 4)];
266       unsigned mask = const_state->image_dims.mask;
267 
268       while (mask) {
269          struct pipe_image_view *img;
270          struct fd_resource *rsc;
271          unsigned index = u_bit_scan(&mask);
272          unsigned off = const_state->image_dims.off[index];
273 
274          img = &si->si[index];
275          rsc = fd_resource(img->resource);
276 
277          dims[off + 0] = util_format_get_blocksize(img->format);
278          if (img->resource->target != PIPE_BUFFER) {
279             struct fdl_slice *slice = fd_resource_slice(rsc, img->u.tex.level);
280             /* note for 2d/cube/etc images, even if re-interpreted
281              * as a different color format, the pixel size should
282              * be the same, so use original dimensions for y and z
283              * stride:
284              */
285             dims[off + 1] = fd_resource_pitch(rsc, img->u.tex.level);
286             /* see corresponding logic in fd_resource_offset(): */
287             if (rsc->layout.layer_first) {
288                dims[off + 2] = rsc->layout.layer_size;
289             } else {
290                dims[off + 2] = slice->size0;
291             }
292          } else {
293             /* For buffer-backed images, the log2 of the format's
294              * bytes-per-pixel is placed on the 2nd slot. This is useful
295              * when emitting image_size instructions, for which we need
296              * to divide by bpp for image buffers. Since the bpp
297              * can only be power-of-two, the division is implemented
298              * as a SHR, and for that it is handy to have the log2 of
299              * bpp as a constant. (log2 = first-set-bit - 1)
300              */
301             dims[off + 1] = ffs(dims[off + 0]) - 1;
302          }
303       }
304       uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
305 
306       emit_const_user(ring, v, offset * 4, size, dims);
307    }
308 }
309 
310 static inline void
ir3_emit_immediates(struct fd_screen * screen,const struct ir3_shader_variant * v,struct fd_ringbuffer * ring)311 ir3_emit_immediates(struct fd_screen *screen,
312                     const struct ir3_shader_variant *v,
313                     struct fd_ringbuffer *ring)
314 {
315    const struct ir3_const_state *const_state = ir3_const_state(v);
316    uint32_t base = const_state->offsets.immediate;
317    int size = DIV_ROUND_UP(const_state->immediates_count, 4);
318 
319    /* truncate size to avoid writing constants that shader
320     * does not use:
321     */
322    size = MIN2(size + base, v->constlen) - base;
323 
324    /* convert out of vec4: */
325    base *= 4;
326    size *= 4;
327 
328    if (size > 0)
329       emit_const_user(ring, v, base, size, const_state->immediates);
330 
331    /* NIR constant data has the same lifetime as immediates, so upload it
332     * now, too.
333     */
334    ir3_emit_constant_data(screen, v, ring);
335 }
336 
337 static inline void
ir3_emit_link_map(struct fd_screen * screen,const struct ir3_shader_variant * producer,const struct ir3_shader_variant * v,struct fd_ringbuffer * ring)338 ir3_emit_link_map(struct fd_screen *screen,
339                   const struct ir3_shader_variant *producer,
340                   const struct ir3_shader_variant *v,
341                   struct fd_ringbuffer *ring)
342 {
343    const struct ir3_const_state *const_state = ir3_const_state(v);
344    uint32_t base = const_state->offsets.primitive_map;
345    int size = DIV_ROUND_UP(v->input_size, 4);
346 
347    /* truncate size to avoid writing constants that shader
348     * does not use:
349     */
350    size = MIN2(size + base, v->constlen) - base;
351 
352    /* convert out of vec4: */
353    base *= 4;
354    size *= 4;
355 
356    if (size > 0)
357       emit_const_user(ring, v, base, size, producer->output_loc);
358 }
359 
360 /* emit stream-out buffers: */
361 static inline void
emit_tfbos(struct fd_context * ctx,const struct ir3_shader_variant * v,struct fd_ringbuffer * ring)362 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
363            struct fd_ringbuffer *ring)
364 {
365    /* streamout addresses after driver-params: */
366    const struct ir3_const_state *const_state = ir3_const_state(v);
367    uint32_t offset = const_state->offsets.tfbo;
368    if (v->constlen > offset) {
369       struct fd_streamout_stateobj *so = &ctx->streamout;
370       struct ir3_stream_output_info *info = &v->shader->stream_output;
371       uint32_t params = 4;
372       uint32_t offsets[params];
373       struct fd_bo *bos[params];
374 
375       for (uint32_t i = 0; i < params; i++) {
376          struct pipe_stream_output_target *target = so->targets[i];
377 
378          if (target) {
379             offsets[i] =
380                (so->offsets[i] * info->stride[i] * 4) + target->buffer_offset;
381             bos[i] = fd_resource(target->buffer)->bo;
382          } else {
383             offsets[i] = 0;
384             bos[i] = NULL;
385          }
386       }
387 
388       assert(offset * 4 + params <= v->constlen * 4);
389 
390       emit_const_ptrs(ring, v, offset * 4, params, bos, offsets);
391    }
392 }
393 
394 static inline void
emit_common_consts(const struct ir3_shader_variant * v,struct fd_ringbuffer * ring,struct fd_context * ctx,enum pipe_shader_type t)395 emit_common_consts(const struct ir3_shader_variant *v,
396                    struct fd_ringbuffer *ring, struct fd_context *ctx,
397                    enum pipe_shader_type t) assert_dt
398 {
399    enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
400 
401    /* When we use CP_SET_DRAW_STATE objects to emit constant state,
402     * if we emit any of it we need to emit all.  This is because
403     * we are using the same state-group-id each time for uniform
404     * state, and if previous update is never evaluated (due to no
405     * visible primitives in the current tile) then the new stateobj
406     * completely replaces the old one.
407     *
408     * Possibly if we split up different parts of the const state to
409     * different state-objects we could avoid this.
410     */
411    if (dirty && is_stateobj(ring))
412       dirty = ~0;
413 
414    if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
415       struct fd_constbuf_stateobj *constbuf;
416       bool shader_dirty;
417 
418       constbuf = &ctx->constbuf[t];
419       shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
420 
421       ring_wfi(ctx->batch, ring);
422 
423       ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
424       ir3_emit_ubos(ctx, v, ring, constbuf);
425       if (shader_dirty)
426          ir3_emit_immediates(ctx->screen, v, ring);
427    }
428 
429    if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
430       struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
431       ring_wfi(ctx->batch, ring);
432       ir3_emit_image_dims(ctx->screen, v, ring, si);
433    }
434 }
435 
436 static inline void
ir3_emit_vs_driver_params(const struct ir3_shader_variant * v,struct fd_ringbuffer * ring,struct fd_context * ctx,const struct pipe_draw_info * info,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draw)437 ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
438                           struct fd_ringbuffer *ring, struct fd_context *ctx,
439                           const struct pipe_draw_info *info,
440                           const struct pipe_draw_indirect_info *indirect,
441                           const struct pipe_draw_start_count_bias *draw) assert_dt
442 {
443    assert(v->need_driver_params);
444 
445    const struct ir3_const_state *const_state = ir3_const_state(v);
446    uint32_t offset = const_state->offsets.driver_param;
447    uint32_t vertex_params[IR3_DP_VS_COUNT] = {
448       [IR3_DP_DRAWID] = 0, /* filled by hw (CP_DRAW_INDIRECT_MULTI) */
449       [IR3_DP_VTXID_BASE] = info->index_size ? draw->index_bias : draw->start,
450       [IR3_DP_INSTID_BASE] = info->start_instance,
451       [IR3_DP_VTXCNT_MAX] = ctx->streamout.max_tf_vtx,
452    };
453    if (v->key.ucp_enables) {
454       struct pipe_clip_state *ucp = &ctx->ucp;
455       unsigned pos = IR3_DP_UCP0_X;
456       for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
457          for (unsigned j = 0; j < 4; j++) {
458             vertex_params[pos] = fui(ucp->ucp[i][j]);
459             pos++;
460          }
461       }
462    }
463 
464    /* Only emit as many params as needed, i.e. up to the highest enabled UCP
465     * plane. However a binning pass may drop even some of these, so limit to
466     * program max.
467     */
468    const uint32_t vertex_params_size =
469       MIN2(const_state->num_driver_params, (v->constlen - offset) * 4);
470    assert(vertex_params_size <= IR3_DP_VS_COUNT);
471 
472    bool needs_vtxid_base =
473       ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) !=
474       regid(63, 0);
475 
476    /* for indirect draw, we need to copy VTXID_BASE from
477     * indirect-draw parameters buffer.. which is annoying
478     * and means we can't easily emit these consts in cmd
479     * stream so need to copy them to bo.
480     */
481    if (indirect && needs_vtxid_base) {
482       uint32_t vertex_params_area = align(vertex_params_size, 16);
483       struct pipe_resource *vertex_params_rsc =
484          pipe_buffer_create(&ctx->screen->base, PIPE_BIND_CONSTANT_BUFFER,
485                             PIPE_USAGE_STREAM, vertex_params_area * 4);
486       unsigned src_off = indirect->offset;
487       ;
488       void *ptr;
489 
490       ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
491       memcpy(ptr, vertex_params, vertex_params_size * 4);
492 
493       if (info->index_size) {
494          /* indexed draw, index_bias is 4th field: */
495          src_off += 3 * 4;
496       } else {
497          /* non-indexed draw, start is 3rd field: */
498          src_off += 2 * 4;
499       }
500 
501       /* copy index_bias or start from draw params: */
502       ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0, indirect->buffer,
503                               src_off, 1);
504 
505       emit_const_prsc(ring, v, offset * 4, 0, vertex_params_area,
506                       vertex_params_rsc);
507 
508       pipe_resource_reference(&vertex_params_rsc, NULL);
509    } else {
510       emit_const_user(ring, v, offset * 4, vertex_params_size, vertex_params);
511    }
512 
513    /* if needed, emit stream-out buffer addresses: */
514    if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
515       emit_tfbos(ctx, v, ring);
516    }
517 }
518 
519 static inline void
ir3_emit_vs_consts(const struct ir3_shader_variant * v,struct fd_ringbuffer * ring,struct fd_context * ctx,const struct pipe_draw_info * info,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draw)520 ir3_emit_vs_consts(const struct ir3_shader_variant *v,
521                    struct fd_ringbuffer *ring, struct fd_context *ctx,
522                    const struct pipe_draw_info *info,
523                    const struct pipe_draw_indirect_info *indirect,
524                    const struct pipe_draw_start_count_bias *draw) assert_dt
525 {
526    debug_assert(v->type == MESA_SHADER_VERTEX);
527 
528    emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
529 
530    /* emit driver params every time: */
531    if (info && v->need_driver_params) {
532       ring_wfi(ctx->batch, ring);
533       ir3_emit_vs_driver_params(v, ring, ctx, info, indirect, draw);
534    }
535 }
536 
537 static inline void
ir3_emit_fs_consts(const struct ir3_shader_variant * v,struct fd_ringbuffer * ring,struct fd_context * ctx)538 ir3_emit_fs_consts(const struct ir3_shader_variant *v,
539                    struct fd_ringbuffer *ring, struct fd_context *ctx) assert_dt
540 {
541    debug_assert(v->type == MESA_SHADER_FRAGMENT);
542 
543    emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
544 }
545 
546 /* emit compute-shader consts: */
547 static inline void
ir3_emit_cs_consts(const struct ir3_shader_variant * v,struct fd_ringbuffer * ring,struct fd_context * ctx,const struct pipe_grid_info * info)548 ir3_emit_cs_consts(const struct ir3_shader_variant *v,
549                    struct fd_ringbuffer *ring, struct fd_context *ctx,
550                    const struct pipe_grid_info *info) assert_dt
551 {
552    debug_assert(gl_shader_stage_is_compute(v->type));
553 
554    emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
555 
556    /* emit compute-shader driver-params: */
557    const struct ir3_const_state *const_state = ir3_const_state(v);
558    uint32_t offset = const_state->offsets.driver_param;
559    if (v->constlen > offset) {
560       ring_wfi(ctx->batch, ring);
561 
562       if (info->indirect) {
563          struct pipe_resource *indirect = NULL;
564          unsigned indirect_offset;
565 
566          /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
567           * to be aligned more strongly than 4 bytes.  So in this case
568           * we need a temporary buffer to copy NumWorkGroups.xyz to.
569           *
570           * TODO if previous compute job is writing to info->indirect,
571           * we might need a WFI.. but since we currently flush for each
572           * compute job, we are probably ok for now.
573           */
574          if (info->indirect_offset & 0xf) {
575             indirect = pipe_buffer_create(&ctx->screen->base,
576                                           PIPE_BIND_COMMAND_ARGS_BUFFER,
577                                           PIPE_USAGE_STREAM, 0x1000);
578             indirect_offset = 0;
579 
580             ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
581                                     info->indirect_offset, 3);
582          } else {
583             pipe_resource_reference(&indirect, info->indirect);
584             indirect_offset = info->indirect_offset;
585          }
586 
587          emit_const_prsc(ring, v, offset * 4, indirect_offset, 16, indirect);
588 
589          pipe_resource_reference(&indirect, NULL);
590       } else {
591          uint32_t compute_params[IR3_DP_CS_COUNT] = {
592             [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
593             [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
594             [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
595             [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
596             [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
597             [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
598          };
599          uint32_t size =
600             MIN2(const_state->num_driver_params, v->constlen * 4 - offset * 4);
601 
602          emit_const_user(ring, v, offset * 4, size, compute_params);
603       }
604    }
605 }
606