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Searched defs:isCallValid (Results 1 – 25 of 59) sorted by relevance

123

/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_autogen.cpp42 bool isCallValid = (context->skipValidation() || in GL_Accum() local
66 bool isCallValid = in GL_AlphaFunc() local
90 bool isCallValid = in GL_Begin() local
121 bool isCallValid = (context->skipValidation() || in GL_Bitmap() local
147 bool isCallValid = in GL_BlendFunc() local
170 bool isCallValid = (context->skipValidation() || in GL_CallList() local
193 bool isCallValid = in GL_CallLists() local
217 bool isCallValid = in GL_Clear() local
240 bool isCallValid = in GL_ClearAccum() local
264 bool isCallValid = in GL_ClearColor() local
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Dentry_points_gl_2_autogen.cpp44 bool isCallValid = (context->skipValidation() || in GL_AttachShader() local
70 bool isCallValid = in GL_BindAttribLocation() local
96 bool isCallValid = in GL_BlendEquationSeparate() local
121 bool isCallValid = in GL_CompileShader() local
145 bool isCallValid = (context->skipValidation() || in GL_CreateProgram() local
176 bool isCallValid = in GL_CreateShader() local
206 bool isCallValid = in GL_DeleteProgram() local
230 bool isCallValid = in GL_DeleteShader() local
256 bool isCallValid = (context->skipValidation() || in GL_DetachShader() local
279 bool isCallValid = (context->skipValidation() || in GL_DisableVertexAttribArray() local
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Dentry_points_gl_3_autogen.cpp42 bool isCallValid = (context->skipValidation() || in GL_BeginConditionalRender() local
67 bool isCallValid = in GL_BeginTransformFeedback() local
94 bool isCallValid = (context->skipValidation() || in GL_BindBufferBase() local
123 bool isCallValid = in GL_BindBufferRange() local
151 bool isCallValid = in GL_BindFragDataLocation() local
177 bool isCallValid = (context->skipValidation() || in GL_BindFramebuffer() local
202 bool isCallValid = (context->skipValidation() || in GL_BindRenderbuffer() local
226 bool isCallValid = in GL_BindVertexArray() local
263 bool isCallValid = in GL_BlitFramebuffer() local
291 bool isCallValid = (context->skipValidation() || in GL_CheckFramebufferStatus() local
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_0_autogen.cpp37 bool isCallValid = (context->skipValidation() || ValidateAccum(context, op, value)); in Accum() local
56 bool isCallValid = in AlphaFunc() local
74 bool isCallValid = (context->skipValidation() || ValidateBegin(context, mode)); in Begin() local
100 bool isCallValid = in Bitmap() local
122 bool isCallValid = in BlendFunc() local
140 bool isCallValid = (context->skipValidation() || ValidateCallList(context, list)); in CallList() local
158 bool isCallValid = in CallLists() local
176 bool isCallValid = (context->skipValidation() || ValidateClear(context, mask)); in Clear() local
194 bool isCallValid = in ClearAccum() local
213 bool isCallValid = in ClearColor() local
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Dentry_points_gl_1_4_autogen.cpp38 bool isCallValid = in BlendColor() local
56 bool isCallValid = (context->skipValidation() || ValidateBlendEquation(context, mode)); in BlendEquation() local
82 bool isCallValid = in BlendFuncSeparate() local
103 bool isCallValid = in FogCoordPointer() local
121 bool isCallValid = (context->skipValidation() || ValidateFogCoordd(context, coord)); in FogCoordd() local
138 bool isCallValid = (context->skipValidation() || ValidateFogCoorddv(context, coord)); in FogCoorddv() local
155 bool isCallValid = (context->skipValidation() || ValidateFogCoordf(context, coord)); in FogCoordf() local
172 bool isCallValid = (context->skipValidation() || ValidateFogCoordfv(context, coord)); in FogCoordfv() local
196 bool isCallValid = (context->skipValidation() || in MultiDrawArrays() local
224 bool isCallValid = in MultiDrawElements() local
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Dentry_points_gl_2_0_autogen.cpp37 bool isCallValid = in AttachShader() local
56 bool isCallValid = (context->skipValidation() || in BindAttribLocation() local
76 bool isCallValid = (context->skipValidation() || in BlendEquationSeparate() local
94 bool isCallValid = (context->skipValidation() || ValidateCompileShader(context, shader)); in CompileShader() local
112 bool isCallValid = (context->skipValidation() || ValidateCreateProgram(context)); in CreateProgram() local
140 bool isCallValid = (context->skipValidation() || ValidateCreateShader(context, typePacked)); in CreateShader() local
166 bool isCallValid = (context->skipValidation() || ValidateDeleteProgram(context, program)); in DeleteProgram() local
183 bool isCallValid = (context->skipValidation() || ValidateDeleteShader(context, shader)); in DeleteShader() local
200 bool isCallValid = in DetachShader() local
218 bool isCallValid = in DisableVertexAttribArray() local
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Dentry_points_gl_3_3_autogen.cpp43 bool isCallValid = in BindFragDataLocationIndexed() local
63 bool isCallValid = in BindSampler() local
82 bool isCallValid = (context->skipValidation() || ValidateColorP3ui(context, type, color)); in ColorP3ui() local
100 bool isCallValid = (context->skipValidation() || ValidateColorP3uiv(context, type, color)); in ColorP3uiv() local
118 bool isCallValid = (context->skipValidation() || ValidateColorP4ui(context, type, color)); in ColorP4ui() local
136 bool isCallValid = (context->skipValidation() || ValidateColorP4uiv(context, type, color)); in ColorP4uiv() local
154 bool isCallValid = in DeleteSamplers() local
172 bool isCallValid = in GenSamplers() local
192 bool isCallValid = in GetFragDataIndex() local
220 bool isCallValid = in GetQueryObjecti64v() local
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Dentry_points_gl_1_3_autogen.cpp37 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in ActiveTexture() local
54 bool isCallValid = in ClientActiveTexture() local
83 bool isCallValid = (context->skipValidation() || in CompressedTexImage1D() local
118 bool isCallValid = in CompressedTexImage2D() local
155 bool isCallValid = in CompressedTexImage3D() local
187 bool isCallValid = (context->skipValidation() || in CompressedTexSubImage1D() local
222 bool isCallValid = in CompressedTexSubImage2D() local
261 bool isCallValid = (context->skipValidation() || in CompressedTexSubImage3D() local
284 bool isCallValid = (context->skipValidation() || in GetCompressedTexImage() local
302 bool isCallValid = (context->skipValidation() || ValidateLoadTransposeMatrixd(context, m)); in LoadTransposeMatrixd() local
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Dentry_points_gl_4_0_autogen.cpp38 bool isCallValid = in BeginQueryIndexed() local
57 bool isCallValid = in BindTransformFeedback() local
77 bool isCallValid = (context->skipValidation() || in BlendEquationSeparatei() local
96 bool isCallValid = in BlendEquationi() local
121 bool isCallValid = in BlendFuncSeparatei() local
143 bool isCallValid = in BlendFunci() local
161 bool isCallValid = in DeleteTransformFeedbacks() local
181 bool isCallValid = (context->skipValidation() || in DrawArraysIndirect() local
203 bool isCallValid = in DrawElementsIndirect() local
223 bool isCallValid = in DrawTransformFeedback() local
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Dentry_points_gl_3_0_autogen.cpp37 bool isCallValid = in BeginConditionalRender() local
56 bool isCallValid = (context->skipValidation() || in BeginTransformFeedback() local
77 bool isCallValid = (context->skipValidation() || in BindBufferBase() local
102 bool isCallValid = in BindBufferRange() local
123 bool isCallValid = (context->skipValidation() || in BindFragDataLocation() local
142 bool isCallValid = in BindFramebuffer() local
162 bool isCallValid = (context->skipValidation() || in BindRenderbuffer() local
180 bool isCallValid = (context->skipValidation() || ValidateBindVertexArray(context, array)); in BindVertexArray() local
212 bool isCallValid = (context->skipValidation() || in BlitFramebuffer() local
234 bool isCallValid = in CheckFramebufferStatus() local
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Dentry_points_gl_4_1_autogen.cpp37 bool isCallValid = in ActiveShaderProgram() local
55 bool isCallValid = in BindProgramPipeline() local
73 bool isCallValid = (context->skipValidation() || ValidateClearDepthf(context, d)); in ClearDepthf() local
93 bool isCallValid = (context->skipValidation() || in CreateShaderProgramv() local
121 bool isCallValid = in DeleteProgramPipelines() local
140 bool isCallValid = in DepthRangeArrayv() local
158 bool isCallValid = in DepthRangeIndexed() local
176 bool isCallValid = (context->skipValidation() || ValidateDepthRangef(context, n, f)); in DepthRangef() local
193 bool isCallValid = in GenProgramPipelines() local
212 bool isCallValid = in GetDoublei_v() local
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp31 bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); in ActiveTexture() local
48 bool isCallValid = in AttachShader() local
67 bool isCallValid = (context->skipValidation() || in BindAttribLocation() local
88 bool isCallValid = in BindBuffer() local
107 bool isCallValid = in BindFramebuffer() local
127 bool isCallValid = (context->skipValidation() || in BindRenderbuffer() local
148 bool isCallValid = (context->skipValidation() || in BindTexture() local
167 bool isCallValid = in BlendColor() local
185 bool isCallValid = (context->skipValidation() || ValidateBlendEquation(context, mode)); in BlendEquation() local
204 bool isCallValid = (context->skipValidation() || in BlendEquationSeparate() local
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Dentry_points_gles_1_0_autogen.cpp33 bool isCallValid = in AlphaFunc() local
53 bool isCallValid = in AlphaFuncx() local
72 bool isCallValid = in ClearColorx() local
90 bool isCallValid = (context->skipValidation() || ValidateClearDepthx(context, depth)); in ClearDepthx() local
107 bool isCallValid = in ClientActiveTexture() local
126 bool isCallValid = (context->skipValidation() || ValidateClipPlanef(context, p, eqn)); in ClipPlanef() local
144 bool isCallValid = in ClipPlanex() local
163 bool isCallValid = in Color4f() local
182 bool isCallValid = in Color4ub() local
201 bool isCallValid = in Color4x() local
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Dentry_points_gles_3_0_autogen.cpp33 bool isCallValid = in BeginQuery() local
52 bool isCallValid = (context->skipValidation() || in BeginTransformFeedback() local
73 bool isCallValid = (context->skipValidation() || in BindBufferBase() local
98 bool isCallValid = in BindBufferRange() local
118 bool isCallValid = in BindSampler() local
137 bool isCallValid = in BindTransformFeedback() local
155 bool isCallValid = (context->skipValidation() || ValidateBindVertexArray(context, array)); in BindVertexArray() local
187 bool isCallValid = (context->skipValidation() || in BlitFramebuffer() local
209 bool isCallValid = (context->skipValidation() || in ClearBufferfi() local
228 bool isCallValid = (context->skipValidation() || in ClearBufferfv() local
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
Dcapture_gles_1_0_params.cpp17 bool isCallValid, in CaptureClipPlanef_eqn()
26 bool isCallValid, in CaptureClipPlanex_equation()
35 bool isCallValid, in CaptureColorPointer_pointer()
46 bool isCallValid, in CaptureFogfv_params()
55 bool isCallValid, in CaptureFogxv_param()
64 bool isCallValid, in CaptureGetClipPlanef_equation()
73 bool isCallValid, in CaptureGetClipPlanex_equation()
82 bool isCallValid, in CaptureGetFixedv_params()
91 bool isCallValid, in CaptureGetLightfv_params()
101 bool isCallValid, in CaptureGetLightxv_params()
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Dcapture_gles_1_0_autogen.cpp24 bool isCallValid, in CaptureAlphaFunc()
37 bool isCallValid, in CaptureAlphaFuncx()
50 bool isCallValid, in CaptureClearColorx()
66 CallCapture CaptureClearDepthx(const Context *context, bool isCallValid, GLfixed depth) in CaptureClearDepthx()
75 CallCapture CaptureClientActiveTexture(const Context *context, bool isCallValid, GLenum texture) in CaptureClientActiveTexture()
85 bool isCallValid, in CaptureClipPlanef()
102 bool isCallValid, in CaptureClipPlanex()
119 bool isCallValid, in CaptureColor4f()
136 bool isCallValid, in CaptureColor4ub()
153 bool isCallValid, in CaptureColor4x()
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Dcapture_gles_2_0_autogen.cpp23 CallCapture CaptureActiveTexture(const Context *context, bool isCallValid, GLenum texture) in CaptureActiveTexture()
33 bool isCallValid, in CaptureAttachShader()
46 bool isCallValid, in CaptureBindAttribLocation()
65 bool isCallValid, in CaptureBindBuffer()
78 bool isCallValid, in CaptureBindFramebuffer()
91 bool isCallValid, in CaptureBindRenderbuffer()
104 bool isCallValid, in CaptureBindTexture()
117 bool isCallValid, in CaptureBlendColor()
133 CallCapture CaptureBlendEquation(const Context *context, bool isCallValid, GLenum mode) in CaptureBlendEquation()
143 bool isCallValid, in CaptureBlendEquationSeparate()
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Dcapture_gles_3_1_autogen.cpp24 bool isCallValid, in CaptureActiveShaderProgram()
37 bool isCallValid, in CaptureBindImageTexture()
59 CallCapture CaptureBindProgramPipeline(const Context *context, bool isCallValid, GLuint pipeline) in CaptureBindProgramPipeline()
69 bool isCallValid, in CaptureBindVertexBuffer()
86 bool isCallValid, in CaptureCreateShaderProgramv()
111 bool isCallValid, in CaptureDeleteProgramPipelines()
128 bool isCallValid, in CaptureDispatchCompute()
143 bool isCallValid, in CaptureDispatchComputeIndirect()
154 bool isCallValid, in CaptureDrawArraysIndirect()
171 bool isCallValid, in CaptureDrawElementsIndirect()
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Dcapture_gles_3_0_params.cpp16 bool isCallValid, in CaptureClearBufferfv_value()
26 bool isCallValid, in CaptureClearBufferiv_value()
36 bool isCallValid, in CaptureClearBufferuiv_value()
46 bool isCallValid, in CaptureCompressedTexImage3D_data()
62 bool isCallValid, in CaptureCompressedTexSubImage3D_data()
80 bool isCallValid, in CaptureDeleteQueries_ids()
89 bool isCallValid, in CaptureDeleteSamplers_samplers()
98 bool isCallValid, in CaptureDeleteTransformFeedbacks_ids()
107 bool isCallValid, in CaptureDeleteVertexArrays_arrays()
116 bool isCallValid, in CaptureDrawBuffers_bufs()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dcapture_gles_1_0_params.cpp18 bool isCallValid, in CaptureClipPlanef_eqn()
27 bool isCallValid, in CaptureClipPlanex_equation()
36 bool isCallValid, in CaptureColorPointer_pointer()
47 bool isCallValid, in CaptureFogfv_params()
57 bool isCallValid, in CaptureFogxv_param()
66 bool isCallValid, in CaptureGetClipPlanef_equation()
75 bool isCallValid, in CaptureGetClipPlanex_equation()
84 bool isCallValid, in CaptureGetFixedv_params()
93 bool isCallValid, in CaptureGetLightfv_params()
104 bool isCallValid, in CaptureGetLightxv_params()
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Dcapture_gles_1_0_autogen.cpp24 bool isCallValid, in CaptureAlphaFunc()
37 bool isCallValid, in CaptureAlphaFuncx()
50 bool isCallValid, in CaptureClearColorx()
66 CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth) in CaptureClearDepthx()
75 CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureClientActiveTexture()
84 CallCapture CaptureClipPlanef(const State &glState, bool isCallValid, GLenum p, const GLfloat *eqn) in CaptureClipPlanef()
109 bool isCallValid, in CaptureClipPlanex()
136 bool isCallValid, in CaptureColor4f()
153 bool isCallValid, in CaptureColor4ub()
170 bool isCallValid, in CaptureColor4x()
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Dcapture_gles_2_0_autogen.cpp23 CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureActiveTexture()
33 bool isCallValid, in CaptureAttachShader()
46 bool isCallValid, in CaptureBindAttribLocation()
76 bool isCallValid, in CaptureBindBuffer()
89 bool isCallValid, in CaptureBindFramebuffer()
102 bool isCallValid, in CaptureBindRenderbuffer()
115 bool isCallValid, in CaptureBindTexture()
128 bool isCallValid, in CaptureBlendColor()
144 CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode) in CaptureBlendEquation()
154 bool isCallValid, in CaptureBlendEquationSeparate()
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Dcapture_gles_2_0_params.cpp22 bool isCallValid, in CaptureBindAttribLocation_name()
32 bool isCallValid, in CaptureBufferData_data()
46 bool isCallValid, in CaptureBufferSubData_data()
57 bool isCallValid, in CaptureCompressedTexImage2D_data()
82 bool isCallValid, in CaptureCompressedTexSubImage2D_data()
99 bool isCallValid, in CaptureDeleteBuffers_buffersPacked()
108 bool isCallValid, in CaptureDeleteFramebuffers_framebuffersPacked()
117 bool isCallValid, in CaptureDeleteRenderbuffers_renderbuffersPacked()
126 bool isCallValid, in CaptureDeleteTextures_texturesPacked()
135 bool isCallValid, in CaptureDrawElements_indices()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_1_0_autogen.cpp35 bool isCallValid = in GL_AlphaFunc() local
60 bool isCallValid = in GL_AlphaFuncx() local
85 bool isCallValid = (context->skipValidation() || in GL_ClearColorx() local
108 bool isCallValid = (context->skipValidation() || in GL_ClearDepthx() local
131 bool isCallValid = (context->skipValidation() || in GL_ClientActiveTexture() local
155 bool isCallValid = (context->skipValidation() || in GL_ClipPlanef() local
178 bool isCallValid = in GL_ClipPlanex() local
202 bool isCallValid = in GL_Color4f() local
226 bool isCallValid = in GL_Color4ub() local
250 bool isCallValid = in GL_Color4x() local
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Dentry_points_gles_2_0_autogen.cpp34 bool isCallValid = in GL_ActiveTexture() local
60 bool isCallValid = (context->skipValidation() || in GL_AttachShader() local
86 bool isCallValid = in GL_BindAttribLocation() local
113 bool isCallValid = (context->skipValidation() || in GL_BindBuffer() local
138 bool isCallValid = (context->skipValidation() || in GL_BindFramebuffer() local
163 bool isCallValid = (context->skipValidation() || in GL_BindRenderbuffer() local
189 bool isCallValid = (context->skipValidation() || in GL_BindTexture() local
213 bool isCallValid = in GL_BlendColor() local
237 bool isCallValid = in GL_BlendEquation() local
262 bool isCallValid = in GL_BlendEquationSeparate() local
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