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Searched defs:isDepth (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/src/sksl/ir/
DSkSLType.cpp251 TextureType(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, in TextureType()
264 bool isDepth() const override { in isDepth() function in SkSL::TextureType
306 bool isDepth() const override { in isDepth() function in SkSL::SamplerType
463 std::unique_ptr<Type> Type::MakeTextureType(const char* name, SpvDim_ dimensions, bool isDepth, in MakeTextureType()
DSkSLType.h410 virtual bool isDepth() const { in isDepth() function
/third_party/flutter/skia/src/sksl/ir/
DSkSLType.h198 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type()
385 bool isDepth() const { in isDepth() function
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
DVkFormat.cpp295 bool Format::isDepth() const in isDepth() function in vk::Format
DlibVulkan.cpp201 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp791 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D
1276 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap
1828 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
DDevice.cpp557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.cpp858 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D
1641 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube
2372 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D
3035 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.cpp931 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D
1728 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube
2463 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D
3129 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local
1514 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DBuildSPIRV.cpp942 bool isDepth = false; in getImageTypeParameters() local
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceContext.cpp3335 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local
3352 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
/third_party/mesa3d/src/amd/addrlib/inc/
Daddrinterface.h688 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member
776 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSurface.cpp2564 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface