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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrResourceProvider_DEFINED
9 #define GrResourceProvider_DEFINED
10 
11 #include "include/gpu/GrContextOptions.h"
12 #include "include/private/SkImageInfoPriv.h"
13 #include "src/core/SkScalerContext.h"
14 #include "src/gpu/GrGpuBuffer.h"
15 #include "src/gpu/GrResourceCache.h"
16 
17 class GrBackendRenderTarget;
18 class GrBackendSemaphore;
19 class GrBackendTexture;
20 class GrGpu;
21 class GrPath;
22 class GrRenderTarget;
23 class GrResourceProviderPriv;
24 class GrSemaphore;
25 class GrSingleOwner;
26 class GrStencilAttachment;
27 class GrTexture;
28 struct GrVkDrawableInfo;
29 
30 class GrStyle;
31 class SkDescriptor;
32 class SkPath;
33 class SkTypeface;
34 
35 /**
36  * A factory for arbitrary resource types. This class is intended for use within the Gr code base.
37  *
38  * Some members force callers to make a flags (pendingIO) decision. This can be relaxed once
39  * https://bug.skia.org/4156 is fixed.
40  */
41 class GrResourceProvider {
42 public:
43     /** These flags govern which scratch resources we are allowed to return */
44     enum class Flags {
45         kNone            = 0x0,
46 
47         /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be
48          *  set when accessing resources during a GrOpList flush. This includes the execution of
49          *  GrOp objects. The reason is that these memory operations are done immediately and
50          *  will occur out of order WRT the operations being flushed.
51          *  Make this automatic: https://bug.skia.org/4156
52          */
53         kNoPendingIO     = 0x1,
54     };
55 
56     GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*);
57 
58     /**
59      * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller
60      * must be sure that if a resource of exists in the cache with the given unique key then it is
61      * of type T.
62      */
63     template <typename T = GrGpuResource>
64     typename std::enable_if<std::is_base_of<GrGpuResource, T>::value, sk_sp<T>>::type
findByUniqueKey(const GrUniqueKey & key)65     findByUniqueKey(const GrUniqueKey& key) {
66         return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release()));
67     }
68 
69     ///////////////////////////////////////////////////////////////////////////
70     // Textures
71 
72     /**
73      * Finds a texture that approximately matches the descriptor. Will be at least as large in width
74      * and height as desc specifies. If renderable is kYes then the GrTexture will also be a
75      * GrRenderTarget. The texture's format and sample count will always match the request.
76      * The contents of the texture are undefined.
77      */
78     sk_sp<GrTexture> createApproxTexture(const GrSurfaceDesc& desc,
79                                          const GrBackendFormat& format,
80                                          GrRenderable renderable,
81                                          int renderTargetSampleCnt,
82                                          GrProtected isProtected,
83                                          Flags flags);
84 
85     /** Create an exact fit texture with no initial data to upload. */
86     sk_sp<GrTexture> createTexture(const GrSurfaceDesc& desc,
87                                    const GrBackendFormat& format,
88                                    GrRenderable renderable,
89                                    int renderTargetSampleCnt,
90                                    SkBudgeted budgeted,
91                                    GrProtected isProtected,
92                                    Flags flags = Flags::kNone);
93 
94     sk_sp<GrTexture> createTexture(const GrSurfaceDesc& desc,
95                                    const GrBackendFormat& format,
96                                    GrRenderable renderable,
97                                    int renderTargetSampleCnt,
98                                    SkBudgeted budgeted,
99                                    GrProtected isProtected,
100                                    const GrMipLevel texels[],
101                                    int mipLevelCount);
102 
103     /** Create a potentially loose fit texture with the provided data */
104     sk_sp<GrTexture> createTexture(const GrSurfaceDesc& desc,
105                                    const GrBackendFormat& format,
106                                    GrRenderable renderable,
107                                    int renderTargetSampleCnt,
108                                    SkBudgeted budgeted,
109                                    SkBackingFit fit,
110                                    GrProtected isProtected,
111                                    GrColorType srcColorType,
112                                    const GrMipLevel& mipLevel,
113                                    Flags flags);
114 
115     /**
116      * Creates a compressed texture. The GrGpu must support the SkImageImage::Compression type.
117      * This does not currently support MIP maps. It will not be renderable.
118      */
119     sk_sp<GrTexture> createCompressedTexture(int width, int height, const GrBackendFormat&,
120                                              SkImage::CompressionType, SkBudgeted, SkData* data);
121 
122     ///////////////////////////////////////////////////////////////////////////
123     // Wrapped Backend Surfaces
124 
125     /**
126      * Wraps an existing texture with a GrTexture object.
127      *
128      * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the
129      * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels).
130      *
131      * OpenGL: if the object is a texture Gr may change its GL texture params
132      *         when it is drawn.
133      *
134      * @return GrTexture object or NULL on failure.
135      */
136     sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, GrColorType, GrWrapOwnership,
137                                         GrWrapCacheable, GrIOType);
138 
139     /**
140      * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API
141      * uses separate MSAA render buffers then a MSAA render buffer is created that resolves
142      * to the texture.
143      */
144     sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex,
145                                                   int sampleCnt,
146                                                   GrColorType,
147                                                   GrWrapOwnership,
148                                                   GrWrapCacheable);
149 
150     /**
151      * Wraps an existing render target with a GrRenderTarget object. It is
152      * similar to wrapBackendTexture but can be used to draw into surfaces
153      * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
154      * the client will resolve to a texture). Currently wrapped render targets
155      * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics.
156      *
157      * @return GrRenderTarget object or NULL on failure.
158      */
159     sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&,
160                                                   GrColorType colorType);
161 
162     sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&,
163                                                               const GrVkDrawableInfo&);
164 
165     static const uint32_t kMinScratchTextureSize;
166 
167     /**
168      * Either finds and refs, or creates a static buffer with the given parameters and contents.
169      *
170      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
171      * @param size            minimum size of buffer to return.
172      * @param data            optional data with which to initialize the buffer.
173      * @param key             Key to be assigned to the buffer.
174      *
175      * @return The buffer if successful, otherwise nullptr.
176      */
177     sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size,
178                                                     const void* data, const GrUniqueKey& key);
179 
180     /**
181      * Either finds and refs, or creates an index buffer with a repeating pattern for drawing
182      * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on
183      * the returned GrBuffer.
184      *
185      * @param pattern     the pattern of indices to repeat
186      * @param patternSize size in bytes of the pattern
187      * @param reps        number of times to repeat the pattern
188      * @param vertCount   number of vertices the pattern references
189      * @param key         Key to be assigned to the index buffer.
190      *
191      * @return The index buffer if successful, otherwise nullptr.
192      */
findOrCreatePatternedIndexBuffer(const uint16_t * pattern,int patternSize,int reps,int vertCount,const GrUniqueKey & key)193     sk_sp<const GrGpuBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern,
194                                                               int patternSize,
195                                                               int reps,
196                                                               int vertCount,
197                                                               const GrUniqueKey& key) {
198         if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) {
199             return buffer;
200         }
201         return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key);
202     }
203 
204     /**
205      * Returns an index buffer that can be used to render quads.
206      * Six indices per quad: 0, 1, 2, 2, 1, 3, etc.
207      * The max number of quads is the buffer's index capacity divided by 6.
208      * Draw with GrPrimitiveType::kTriangles
209      * @ return the quad index buffer
210      */
refQuadIndexBuffer()211     sk_sp<const GrGpuBuffer> refQuadIndexBuffer() {
212         if (!fQuadIndexBuffer) {
213             fQuadIndexBuffer = this->createQuadIndexBuffer();
214         }
215         return fQuadIndexBuffer;
216     }
217 
218     static int QuadCountOfQuadBuffer();
219 
220     /**
221      * Factories for GrPath objects. It's an error to call these if path rendering
222      * is not supported.
223      */
224     sk_sp<GrPath> createPath(const SkPath&, const GrStyle&);
225 
226     /**
227      * Returns a buffer.
228      *
229      * @param size            minimum size of buffer to return.
230      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
231      * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed.
232      * @param flags           see Flags enum.
233      * @param data            optional data with which to initialize the buffer.
234      *
235      * @return the buffer if successful, otherwise nullptr.
236      */
237     sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern,
238                                     const void* data = nullptr);
239 
240     /**
241      * If passed in render target already has a stencil buffer with at least "numSamples" samples,
242      * return true. Otherwise attempt to attach one and return true on success.
243      */
244     bool attachStencilAttachment(GrRenderTarget* rt, int numStencilSamples);
245 
246      /**
247       * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided
248       * texture has a format that cannot be textured from by Skia, but we want to raster to it.
249       *
250       * The texture is wrapped as borrowed. The texture object will not be freed once the
251       * render target is destroyed.
252       *
253       * @return GrRenderTarget object or NULL on failure.
254       */
255      sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&,
256                                                             int sampleCnt,
257                                                             GrColorType);
258 
259     /**
260      * Assigns a unique key to a resource. If the key is associated with another resource that
261      * association is removed and replaced by this resource.
262      */
263     void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
264 
265     sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true);
266 
267     enum class SemaphoreWrapType {
268         kWillSignal,
269         kWillWait,
270     };
271 
272     sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&,
273                                             SemaphoreWrapType wrapType,
274                                             GrWrapOwnership = kBorrow_GrWrapOwnership);
275 
abandon()276     void abandon() {
277         fCache = nullptr;
278         fGpu = nullptr;
279     }
280 
contextUniqueID()281     uint32_t contextUniqueID() const { return fCache->contextUniqueID(); }
caps()282     const GrCaps* caps() const { return fCaps.get(); }
overBudget()283     bool overBudget() const { return fCache->overBudget(); }
284 
285     static uint32_t MakeApprox(uint32_t value);
286 
287     inline GrResourceProviderPriv priv();
288     inline const GrResourceProviderPriv priv() const;
289 
290 private:
291     sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&);
292 
293     // Attempts to find a resource in the cache that exactly matches the GrSurfaceDesc. Failing that
294     // it returns null. If non-null, the resulting texture is always budgeted.
295     sk_sp<GrTexture> refScratchTexture(const GrSurfaceDesc& desc,
296                                        const GrBackendFormat& format,
297                                        GrRenderable renderable,
298                                        int renderTargetSampleCnt,
299                                        GrProtected isProtected,
300                                        Flags flags);
301 
302     /*
303      * Try to find an existing scratch texture that exactly matches 'desc'. If successful
304      * update the budgeting accordingly.
305      */
306     sk_sp<GrTexture> getExactScratch(const GrSurfaceDesc& desc,
307                                      const GrBackendFormat& format,
308                                      GrRenderable renderable,
309                                      int renderTargetSampleCnt,
310                                      SkBudgeted budgeted,
311                                      GrProtected isProtected,
312                                      Flags flags);
313 
cache()314     GrResourceCache* cache() { return fCache; }
cache()315     const GrResourceCache* cache() const { return fCache; }
316 
317     friend class GrResourceProviderPriv;
318 
319     // Method made available via GrResourceProviderPriv
gpu()320     GrGpu* gpu() { return fGpu; }
gpu()321     const GrGpu* gpu() const { return fGpu; }
322 
isAbandoned()323     bool isAbandoned() const {
324         SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
325         return !SkToBool(fCache);
326     }
327 
328     sk_sp<const GrGpuBuffer> createPatternedIndexBuffer(const uint16_t* pattern,
329                                                         int patternSize,
330                                                         int reps,
331                                                         int vertCount,
332                                                         const GrUniqueKey* key);
333 
334     sk_sp<const GrGpuBuffer> createQuadIndexBuffer();
335 
336     GrResourceCache* fCache;
337     GrGpu* fGpu;
338     sk_sp<const GrCaps> fCaps;
339     sk_sp<const GrGpuBuffer> fQuadIndexBuffer;
340 
341     // In debug builds we guard against improper thread handling
342     SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
343 };
344 
345 GR_MAKE_BITFIELD_CLASS_OPS(GrResourceProvider::Flags);
346 
347 #endif
348