• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * @file
30  * Texture sampling -- SoA.
31  *
32  * @author Jose Fonseca <jfonseca@vmware.com>
33  * @author Brian Paul <brianp@vmware.com>
34  */
35 
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/compiler.h"
40 #include "util/u_debug.h"
41 #include "util/u_dump.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/format/u_format.h"
45 #include "util/u_cpu_detect.h"
46 #include "util/format_rgb9e5.h"
47 #include "lp_bld_debug.h"
48 #include "lp_bld_type.h"
49 #include "lp_bld_const.h"
50 #include "lp_bld_conv.h"
51 #include "lp_bld_arit.h"
52 #include "lp_bld_bitarit.h"
53 #include "lp_bld_logic.h"
54 #include "lp_bld_printf.h"
55 #include "lp_bld_swizzle.h"
56 #include "lp_bld_flow.h"
57 #include "lp_bld_gather.h"
58 #include "lp_bld_format.h"
59 #include "lp_bld_sample.h"
60 #include "lp_bld_sample_aos.h"
61 #include "lp_bld_struct.h"
62 #include "lp_bld_quad.h"
63 #include "lp_bld_pack.h"
64 #include "lp_bld_intr.h"
65 #include "lp_bld_misc.h"
66 
67 
68 /**
69  * Generate code to fetch a texel from a texture at int coords (x, y, z).
70  * The computation depends on whether the texture is 1D, 2D or 3D.
71  * The result, texel, will be float vectors:
72  *   texel[0] = red values
73  *   texel[1] = green values
74  *   texel[2] = blue values
75  *   texel[3] = alpha values
76  */
77 static void
lp_build_sample_texel_soa(struct lp_build_sample_context * bld,LLVMValueRef width,LLVMValueRef height,LLVMValueRef depth,LLVMValueRef x,LLVMValueRef y,LLVMValueRef z,LLVMValueRef y_stride,LLVMValueRef z_stride,LLVMValueRef data_ptr,LLVMValueRef mipoffsets,LLVMValueRef texel_out[4])78 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
79                           LLVMValueRef width,
80                           LLVMValueRef height,
81                           LLVMValueRef depth,
82                           LLVMValueRef x,
83                           LLVMValueRef y,
84                           LLVMValueRef z,
85                           LLVMValueRef y_stride,
86                           LLVMValueRef z_stride,
87                           LLVMValueRef data_ptr,
88                           LLVMValueRef mipoffsets,
89                           LLVMValueRef texel_out[4])
90 {
91    const struct lp_static_sampler_state *static_state = bld->static_sampler_state;
92    const unsigned dims = bld->dims;
93    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
94    LLVMBuilderRef builder = bld->gallivm->builder;
95    LLVMValueRef offset;
96    LLVMValueRef i, j;
97    LLVMValueRef use_border = NULL;
98 
99    /* use_border = x < 0 || x >= width || y < 0 || y >= height */
100    if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
101                                               static_state->min_img_filter,
102                                               static_state->mag_img_filter)) {
103       LLVMValueRef b1, b2;
104       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
105       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
106       use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
107    }
108 
109    if (dims >= 2 &&
110        lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
111                                               static_state->min_img_filter,
112                                               static_state->mag_img_filter)) {
113       LLVMValueRef b1, b2;
114       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
115       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
116       if (use_border) {
117          use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
118          use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
119       }
120       else {
121          use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
122       }
123    }
124 
125    if (dims == 3 &&
126        lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
127                                               static_state->min_img_filter,
128                                               static_state->mag_img_filter)) {
129       LLVMValueRef b1, b2;
130       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
131       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
132       if (use_border) {
133          use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
134          use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
135       }
136       else {
137          use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
138       }
139    }
140 
141    /* convert x,y,z coords to linear offset from start of texture, in bytes */
142    lp_build_sample_offset(&bld->int_coord_bld,
143                           bld->format_desc,
144                           x, y, z, y_stride, z_stride,
145                           &offset, &i, &j);
146    if (mipoffsets) {
147       offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
148    }
149 
150    if (use_border) {
151       /* If we can sample the border color, it means that texcoords may
152        * lie outside the bounds of the texture image.  We need to do
153        * something to prevent reading out of bounds and causing a segfault.
154        *
155        * Simply AND the texture coords with !use_border.  This will cause
156        * coords which are out of bounds to become zero.  Zero's guaranteed
157        * to be inside the texture image.
158        */
159       offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
160    }
161 
162    lp_build_fetch_rgba_soa(bld->gallivm,
163                            bld->format_desc,
164                            bld->texel_type, TRUE,
165                            data_ptr, offset,
166                            i, j,
167                            bld->cache,
168                            texel_out);
169 
170    /*
171     * Note: if we find an app which frequently samples the texture border
172     * we might want to implement a true conditional here to avoid sampling
173     * the texture whenever possible (since that's quite a bit of code).
174     * Ex:
175     *   if (use_border) {
176     *      texel = border_color;
177     *   }
178     *   else {
179     *      texel = sample_texture(coord);
180     *   }
181     * As it is now, we always sample the texture, then selectively replace
182     * the texel color results with the border color.
183     */
184 
185    if (use_border) {
186       /* select texel color or border color depending on use_border. */
187       const struct util_format_description *format_desc = bld->format_desc;
188       int chan;
189       struct lp_type border_type = bld->texel_type;
190       border_type.length = 4;
191       /*
192        * Only replace channels which are actually present. The others should
193        * get optimized away eventually by sampler_view swizzle anyway but it's
194        * easier too.
195        */
196       for (chan = 0; chan < 4; chan++) {
197          unsigned chan_s;
198          /* reverse-map channel... */
199          if (util_format_has_stencil(format_desc)) {
200             if (chan == 0)
201                chan_s = 0;
202             else
203                break;
204          }
205          else {
206             for (chan_s = 0; chan_s < 4; chan_s++) {
207                if (chan_s == format_desc->swizzle[chan]) {
208                   break;
209                }
210             }
211          }
212          if (chan_s <= 3) {
213             /* use the already clamped color */
214             LLVMValueRef idx = lp_build_const_int32(bld->gallivm, chan);
215             LLVMValueRef border_chan;
216 
217             border_chan = lp_build_extract_broadcast(bld->gallivm,
218                                                      border_type,
219                                                      bld->texel_type,
220                                                      bld->border_color_clamped,
221                                                      idx);
222             texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
223                                               border_chan, texel_out[chan]);
224          }
225       }
226    }
227 }
228 
229 
230 /**
231  * Helper to compute the mirror function for the PIPE_WRAP_MIRROR_REPEAT mode.
232  * (Note that with pot sizes could do this much more easily post-scale
233  * with some bit arithmetic.)
234  */
235 static LLVMValueRef
lp_build_coord_mirror(struct lp_build_sample_context * bld,LLVMValueRef coord,boolean posOnly)236 lp_build_coord_mirror(struct lp_build_sample_context *bld,
237                       LLVMValueRef coord, boolean posOnly)
238 {
239    struct lp_build_context *coord_bld = &bld->coord_bld;
240    LLVMValueRef fract;
241    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
242 
243    /*
244     * We can just use 2*(x - round(0.5*x)) to do all the mirroring,
245     * it all works out. (The result is in range [-1, 1.0], negative if
246     * the coord is in the "odd" section, otherwise positive.)
247     */
248 
249    coord = lp_build_mul(coord_bld, coord, half);
250    fract = lp_build_round(coord_bld, coord);
251    fract = lp_build_sub(coord_bld, coord, fract);
252    coord = lp_build_add(coord_bld, fract, fract);
253 
254    if (posOnly) {
255       /*
256        * Theoretically it's not quite 100% accurate because the spec says
257        * that ultimately a scaled coord of -x.0 should map to int coord
258        * -x + 1 with mirroring, not -x (this does not matter for bilinear
259        * filtering).
260        */
261       coord = lp_build_abs(coord_bld, coord);
262       /* kill off NaNs */
263       /* XXX: not safe without arch rounding, fract can be anything. */
264       coord = lp_build_max_ext(coord_bld, coord, coord_bld->zero,
265                                GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
266    }
267 
268    return coord;
269 }
270 
271 
272 /**
273  * Helper to compute the first coord and the weight for
274  * linear wrap repeat npot textures
275  */
276 void
lp_build_coord_repeat_npot_linear(struct lp_build_sample_context * bld,LLVMValueRef coord_f,LLVMValueRef length_i,LLVMValueRef length_f,LLVMValueRef * coord0_i,LLVMValueRef * weight_f)277 lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
278                                   LLVMValueRef coord_f,
279                                   LLVMValueRef length_i,
280                                   LLVMValueRef length_f,
281                                   LLVMValueRef *coord0_i,
282                                   LLVMValueRef *weight_f)
283 {
284    struct lp_build_context *coord_bld = &bld->coord_bld;
285    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
286    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
287    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
288                                                 int_coord_bld->one);
289    LLVMValueRef mask;
290    /* wrap with normalized floats is just fract */
291    coord_f = lp_build_fract(coord_bld, coord_f);
292    /* mul by size and subtract 0.5 */
293    coord_f = lp_build_mul(coord_bld, coord_f, length_f);
294    coord_f = lp_build_sub(coord_bld, coord_f, half);
295    /*
296     * we avoided the 0.5/length division before the repeat wrap,
297     * now need to fix up edge cases with selects
298     */
299    /*
300     * Note we do a float (unordered) compare so we can eliminate NaNs.
301     * (Otherwise would need fract_safe above).
302     */
303    mask = lp_build_compare(coord_bld->gallivm, coord_bld->type,
304                            PIPE_FUNC_LESS, coord_f, coord_bld->zero);
305 
306    /* convert to int, compute lerp weight */
307    lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
308    *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
309 }
310 
311 
312 /**
313  * Build LLVM code for texture wrap mode for linear filtering.
314  * \param x0_out  returns first integer texcoord
315  * \param x1_out  returns second integer texcoord
316  * \param weight_out  returns linear interpolation weight
317  */
318 static void
lp_build_sample_wrap_linear(struct lp_build_sample_context * bld,boolean is_gather,LLVMValueRef coord,LLVMValueRef length,LLVMValueRef length_f,LLVMValueRef offset,boolean is_pot,unsigned wrap_mode,LLVMValueRef * x0_out,LLVMValueRef * x1_out,LLVMValueRef * weight_out)319 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
320                             boolean is_gather,
321                             LLVMValueRef coord,
322                             LLVMValueRef length,
323                             LLVMValueRef length_f,
324                             LLVMValueRef offset,
325                             boolean is_pot,
326                             unsigned wrap_mode,
327                             LLVMValueRef *x0_out,
328                             LLVMValueRef *x1_out,
329                             LLVMValueRef *weight_out)
330 {
331    struct lp_build_context *coord_bld = &bld->coord_bld;
332    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
333    LLVMBuilderRef builder = bld->gallivm->builder;
334    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
335    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
336    LLVMValueRef coord0, coord1, weight;
337 
338    switch(wrap_mode) {
339    case PIPE_TEX_WRAP_REPEAT:
340       if (is_pot) {
341          /* mul by size and subtract 0.5 */
342          coord = lp_build_mul(coord_bld, coord, length_f);
343          coord = lp_build_sub(coord_bld, coord, half);
344          if (offset) {
345             offset = lp_build_int_to_float(coord_bld, offset);
346             coord = lp_build_add(coord_bld, coord, offset);
347          }
348          /* convert to int, compute lerp weight */
349          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
350          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
351          /* repeat wrap */
352          coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
353          coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
354       }
355       else {
356          LLVMValueRef mask;
357          if (offset) {
358             offset = lp_build_int_to_float(coord_bld, offset);
359             offset = lp_build_div(coord_bld, offset, length_f);
360             coord = lp_build_add(coord_bld, coord, offset);
361          }
362          lp_build_coord_repeat_npot_linear(bld, coord,
363                                            length, length_f,
364                                            &coord0, &weight);
365          mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
366                                  PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
367          coord1 = LLVMBuildAnd(builder,
368                                lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
369                                mask, "");
370       }
371       break;
372 
373    case PIPE_TEX_WRAP_CLAMP:
374       if (bld->static_sampler_state->normalized_coords) {
375          /* scale coord to length */
376          coord = lp_build_mul(coord_bld, coord, length_f);
377       }
378       if (offset) {
379          offset = lp_build_int_to_float(coord_bld, offset);
380          coord = lp_build_add(coord_bld, coord, offset);
381       }
382 
383       /*
384        * clamp to [0, length]
385        *
386        * Unlike some other wrap modes, this should be correct for gather
387        * too. GL_CLAMP explicitly does this clamp on the coord prior to
388        * actual wrapping (which is per sample).
389        */
390       coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
391 
392       coord = lp_build_sub(coord_bld, coord, half);
393 
394       /* convert to int, compute lerp weight */
395       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
396       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
397       break;
398 
399    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
400       {
401          struct lp_build_context abs_coord_bld = bld->coord_bld;
402          abs_coord_bld.type.sign = FALSE;
403 
404          if (bld->static_sampler_state->normalized_coords) {
405             /* mul by tex size */
406             coord = lp_build_mul(coord_bld, coord, length_f);
407          }
408          if (offset) {
409             offset = lp_build_int_to_float(coord_bld, offset);
410             coord = lp_build_add(coord_bld, coord, offset);
411          }
412 
413          /* clamp to length max */
414          coord = lp_build_min_ext(coord_bld, coord, length_f,
415                                   GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
416          if (!is_gather) {
417             /* subtract 0.5 */
418             coord = lp_build_sub(coord_bld, coord, half);
419             /* clamp to [0, length - 0.5] */
420             coord = lp_build_max(coord_bld, coord, coord_bld->zero);
421             /* convert to int, compute lerp weight */
422             lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
423             coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
424          } else {
425             /*
426              * The non-gather path will end up with coords 0, 1 if coord was
427              * smaller than 0.5 (with corresponding weight 0.0 so it doesn't
428              * really matter what the second coord is). But for gather, we
429              * really need to end up with coords 0, 0.
430              */
431             coord = lp_build_max(coord_bld, coord, coord_bld->zero);
432             coord0 = lp_build_sub(coord_bld, coord, half);
433             coord1 = lp_build_add(coord_bld, coord, half);
434             /* Values range ([-0.5, length_f - 0.5], [0.5, length_f + 0.5] */
435             coord0 = lp_build_itrunc(coord_bld, coord0);
436             coord1 = lp_build_itrunc(coord_bld, coord1);
437             weight = coord_bld->undef;
438          }
439          /* coord1 = min(coord1, length-1) */
440          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
441          break;
442       }
443 
444    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
445       if (bld->static_sampler_state->normalized_coords) {
446          /* scale coord to length */
447          coord = lp_build_mul(coord_bld, coord, length_f);
448       }
449       if (offset) {
450          offset = lp_build_int_to_float(coord_bld, offset);
451          coord = lp_build_add(coord_bld, coord, offset);
452       }
453       /*
454        * We don't need any clamp. Technically, for very large (pos or neg)
455        * (or infinite) values, clamp against [-length, length] would be
456        * correct, but we don't need to guarantee any specific
457        * result for such coords (the ifloor will be undefined, but for modes
458        * requiring border all resulting coords are safe).
459        */
460       coord = lp_build_sub(coord_bld, coord, half);
461       /* convert to int, compute lerp weight */
462       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
463       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
464       break;
465 
466    case PIPE_TEX_WRAP_MIRROR_REPEAT:
467       if (offset) {
468          offset = lp_build_int_to_float(coord_bld, offset);
469          offset = lp_build_div(coord_bld, offset, length_f);
470          coord = lp_build_add(coord_bld, coord, offset);
471       }
472       if (!is_gather) {
473          /* compute mirror function */
474          coord = lp_build_coord_mirror(bld, coord, TRUE);
475 
476          /* scale coord to length */
477          coord = lp_build_mul(coord_bld, coord, length_f);
478          coord = lp_build_sub(coord_bld, coord, half);
479 
480          /* convert to int, compute lerp weight */
481          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
482          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
483 
484          /* coord0 = max(coord0, 0) */
485          coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
486          /* coord1 = min(coord1, length-1) */
487          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
488       } else {
489          /*
490           * This is pretty reasonable in the end,  all what the tests care
491           * about is nasty edge cases (scaled coords x.5, so the individual
492           * coords are actually integers, which is REALLY tricky to get right
493           * due to this working differently both for negative numbers as well
494           * as for even/odd cases). But with enough magic it's not too complex
495           * after all.
496           * Maybe should try a bit arithmetic one though for POT textures...
497           */
498          LLVMValueRef isNeg;
499          /*
500           * Wrapping just once still works, even though it means we can
501           * get "wrong" sign due to performing mirror in the middle of the
502           * two coords (because this can only happen very near the odd/even
503           * edges, so both coords will actually end up as 0 or length - 1
504           * in the end).
505           * For GL4 gather with per-sample offsets we'd need to the mirroring
506           * per coord too.
507           */
508          coord = lp_build_coord_mirror(bld, coord, FALSE);
509          coord = lp_build_mul(coord_bld, coord, length_f);
510 
511          /*
512           * NaNs should be safe here, we'll do away with them with
513           * the ones' complement plus min.
514           */
515          coord0 = lp_build_sub(coord_bld, coord, half);
516          coord0 = lp_build_ifloor(coord_bld, coord0);
517          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
518          /* ones complement for neg numbers (mirror(negX) = X - 1)  */
519          isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS,
520                               coord0, int_coord_bld->zero);
521          coord0 = lp_build_xor(int_coord_bld, coord0, isNeg);
522          isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS,
523                               coord1, int_coord_bld->zero);
524          coord1 = lp_build_xor(int_coord_bld, coord1, isNeg);
525          coord0 = lp_build_min(int_coord_bld, coord0, length_minus_one);
526          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
527 
528          weight = coord_bld->undef;
529       }
530       break;
531 
532    case PIPE_TEX_WRAP_MIRROR_CLAMP:
533       if (bld->static_sampler_state->normalized_coords) {
534          /* scale coord to length */
535          coord = lp_build_mul(coord_bld, coord, length_f);
536       }
537       if (offset) {
538          offset = lp_build_int_to_float(coord_bld, offset);
539          coord = lp_build_add(coord_bld, coord, offset);
540       }
541       /*
542        * XXX: probably not correct for gather, albeit I'm not
543        * entirely sure as it's poorly specified. The wrapping looks
544        * correct according to the spec which is against gl 1.2.1,
545        * however negative values will be swapped - gl re-specified
546        * wrapping with newer versions (no more pre-clamp except with
547        * GL_CLAMP).
548        */
549       coord = lp_build_abs(coord_bld, coord);
550 
551       /* clamp to [0, length] */
552       coord = lp_build_min_ext(coord_bld, coord, length_f,
553                                GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
554 
555       coord = lp_build_sub(coord_bld, coord, half);
556 
557       /* convert to int, compute lerp weight */
558       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
559       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
560       break;
561 
562    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
563       {
564          struct lp_build_context abs_coord_bld = bld->coord_bld;
565          abs_coord_bld.type.sign = FALSE;
566 
567          if (bld->static_sampler_state->normalized_coords) {
568             /* scale coord to length */
569             coord = lp_build_mul(coord_bld, coord, length_f);
570          }
571          if (offset) {
572             offset = lp_build_int_to_float(coord_bld, offset);
573             coord = lp_build_add(coord_bld, coord, offset);
574          }
575          if (!is_gather) {
576             coord = lp_build_abs(coord_bld, coord);
577 
578             /* clamp to length max */
579             coord = lp_build_min_ext(coord_bld, coord, length_f,
580                                      GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
581             /* subtract 0.5 */
582             coord = lp_build_sub(coord_bld, coord, half);
583             /* clamp to [0, length - 0.5] */
584             coord = lp_build_max(coord_bld, coord, coord_bld->zero);
585 
586             /* convert to int, compute lerp weight */
587             lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
588             coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
589             /* coord1 = min(coord1, length-1) */
590             coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
591          } else {
592             /*
593              * The non-gather path will swap coord0/1 if coord was negative,
594              * which is ok for filtering since the filter weight matches
595              * accordingly. Also, if coord is close to zero, coord0/1 will
596              * be 0 and 1, instead of 0 and 0 (again ok due to filter
597              * weight being 0.0). Both issues need to be fixed for gather.
598              */
599             LLVMValueRef isNeg;
600 
601             /*
602              * Actually wanted to cheat here and use:
603              * coord1 = lp_build_iround(coord_bld, coord);
604              * but it's not good enough for some tests (even piglit
605              * textureGather is set up in a way so the coords area always
606              * .5, that is right at the crossover points).
607              * So do ordinary sub/floor, then do ones' complement
608              * for negative numbers.
609              * (Note can't just do sub|add/abs/itrunc per coord neither -
610              * because the spec demands that mirror(3.0) = 3 but
611              * mirror(-3.0) = 2.)
612              */
613             coord = lp_build_sub(coord_bld, coord, half);
614             coord0 = lp_build_ifloor(coord_bld, coord);
615             coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
616             isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, coord0,
617                                  int_coord_bld->zero);
618             coord0 = lp_build_xor(int_coord_bld, isNeg, coord0);
619             coord0 = lp_build_min(int_coord_bld, coord0, length_minus_one);
620 
621             isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, coord1,
622                                  int_coord_bld->zero);
623             coord1 = lp_build_xor(int_coord_bld, isNeg, coord1);
624             coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
625 
626             weight = coord_bld->undef;
627          }
628       }
629       break;
630 
631    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
632       {
633          if (bld->static_sampler_state->normalized_coords) {
634             /* scale coord to length */
635             coord = lp_build_mul(coord_bld, coord, length_f);
636          }
637          if (offset) {
638             offset = lp_build_int_to_float(coord_bld, offset);
639             coord = lp_build_add(coord_bld, coord, offset);
640          }
641          /*
642           * XXX: probably not correct for gather due to swapped
643           * order if coord is negative (same rationale as for
644           * MIRROR_CLAMP).
645           */
646          coord = lp_build_abs(coord_bld, coord);
647 
648          /*
649           * We don't need any clamp. Technically, for very large
650           * (or infinite) values, clamp against length would be
651           * correct, but we don't need to guarantee any specific
652           * result for such coords (the ifloor will be undefined, but
653           * for modes requiring border all resulting coords are safe).
654           */
655          coord = lp_build_sub(coord_bld, coord, half);
656 
657          /* convert to int, compute lerp weight */
658          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
659          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
660       }
661       break;
662 
663    default:
664       assert(0);
665       coord0 = NULL;
666       coord1 = NULL;
667       weight = NULL;
668    }
669 
670    *x0_out = coord0;
671    *x1_out = coord1;
672    *weight_out = weight;
673 }
674 
675 
676 /**
677  * Build LLVM code for texture wrap mode for nearest filtering.
678  * \param coord  the incoming texcoord (nominally in [0,1])
679  * \param length  the texture size along one dimension, as int vector
680  * \param length_f  the texture size along one dimension, as float vector
681  * \param offset  texel offset along one dimension (as int vector)
682  * \param is_pot  if TRUE, length is a power of two
683  * \param wrap_mode  one of PIPE_TEX_WRAP_x
684  */
685 static LLVMValueRef
lp_build_sample_wrap_nearest(struct lp_build_sample_context * bld,LLVMValueRef coord,LLVMValueRef length,LLVMValueRef length_f,LLVMValueRef offset,boolean is_pot,unsigned wrap_mode)686 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
687                              LLVMValueRef coord,
688                              LLVMValueRef length,
689                              LLVMValueRef length_f,
690                              LLVMValueRef offset,
691                              boolean is_pot,
692                              unsigned wrap_mode)
693 {
694    struct lp_build_context *coord_bld = &bld->coord_bld;
695    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
696    LLVMBuilderRef builder = bld->gallivm->builder;
697    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
698    LLVMValueRef icoord;
699 
700    switch(wrap_mode) {
701    case PIPE_TEX_WRAP_REPEAT:
702       if (is_pot) {
703          coord = lp_build_mul(coord_bld, coord, length_f);
704          icoord = lp_build_ifloor(coord_bld, coord);
705          if (offset) {
706             icoord = lp_build_add(int_coord_bld, icoord, offset);
707          }
708          icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
709       }
710       else {
711           if (offset) {
712              offset = lp_build_int_to_float(coord_bld, offset);
713              offset = lp_build_div(coord_bld, offset, length_f);
714              coord = lp_build_add(coord_bld, coord, offset);
715           }
716           /* take fraction, unnormalize */
717           coord = lp_build_fract_safe(coord_bld, coord);
718           coord = lp_build_mul(coord_bld, coord, length_f);
719           icoord = lp_build_itrunc(coord_bld, coord);
720       }
721       break;
722 
723    case PIPE_TEX_WRAP_CLAMP:
724    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
725       if (bld->static_sampler_state->normalized_coords) {
726          /* scale coord to length */
727          coord = lp_build_mul(coord_bld, coord, length_f);
728       }
729 
730       if (offset) {
731          offset = lp_build_int_to_float(coord_bld, offset);
732          coord = lp_build_add(coord_bld, coord, offset);
733       }
734       /* floor */
735       /* use itrunc instead since we clamp to 0 anyway */
736       icoord = lp_build_itrunc(coord_bld, coord);
737 
738       /* clamp to [0, length - 1]. */
739       icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
740                               length_minus_one);
741       break;
742 
743    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
744       if (bld->static_sampler_state->normalized_coords) {
745          /* scale coord to length */
746          coord = lp_build_mul(coord_bld, coord, length_f);
747       }
748       /* no clamp necessary, border masking will handle this */
749       icoord = lp_build_ifloor(coord_bld, coord);
750       if (offset) {
751          icoord = lp_build_add(int_coord_bld, icoord, offset);
752       }
753       break;
754 
755    case PIPE_TEX_WRAP_MIRROR_REPEAT:
756       if (offset) {
757          offset = lp_build_int_to_float(coord_bld, offset);
758          offset = lp_build_div(coord_bld, offset, length_f);
759          coord = lp_build_add(coord_bld, coord, offset);
760       }
761       /* compute mirror function */
762       coord = lp_build_coord_mirror(bld, coord, TRUE);
763 
764       /* scale coord to length */
765       assert(bld->static_sampler_state->normalized_coords);
766       coord = lp_build_mul(coord_bld, coord, length_f);
767 
768       /* itrunc == ifloor here */
769       icoord = lp_build_itrunc(coord_bld, coord);
770 
771       /* clamp to [0, length - 1] */
772       icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
773       break;
774 
775    case PIPE_TEX_WRAP_MIRROR_CLAMP:
776    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
777       if (bld->static_sampler_state->normalized_coords) {
778          /* scale coord to length */
779          coord = lp_build_mul(coord_bld, coord, length_f);
780       }
781       if (offset) {
782          offset = lp_build_int_to_float(coord_bld, offset);
783          coord = lp_build_add(coord_bld, coord, offset);
784       }
785       coord = lp_build_abs(coord_bld, coord);
786 
787       /* itrunc == ifloor here */
788       icoord = lp_build_itrunc(coord_bld, coord);
789       /*
790        * Use unsigned min due to possible undef values (NaNs, overflow)
791        */
792       {
793          struct lp_build_context abs_coord_bld = *int_coord_bld;
794          abs_coord_bld.type.sign = FALSE;
795          /* clamp to [0, length - 1] */
796          icoord = lp_build_min(&abs_coord_bld, icoord, length_minus_one);
797       }
798       break;
799 
800    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
801       if (bld->static_sampler_state->normalized_coords) {
802          /* scale coord to length */
803          coord = lp_build_mul(coord_bld, coord, length_f);
804       }
805       if (offset) {
806          offset = lp_build_int_to_float(coord_bld, offset);
807          coord = lp_build_add(coord_bld, coord, offset);
808       }
809       coord = lp_build_abs(coord_bld, coord);
810 
811       /* itrunc == ifloor here */
812       icoord = lp_build_itrunc(coord_bld, coord);
813       break;
814 
815    default:
816       assert(0);
817       icoord = NULL;
818    }
819 
820    return icoord;
821 }
822 
823 
824 /**
825  * Do shadow test/comparison.
826  * \param p shadow ref value
827  * \param texel  the texel to compare against
828  */
829 static LLVMValueRef
lp_build_sample_comparefunc(struct lp_build_sample_context * bld,LLVMValueRef p,LLVMValueRef texel)830 lp_build_sample_comparefunc(struct lp_build_sample_context *bld,
831                             LLVMValueRef p,
832                             LLVMValueRef texel)
833 {
834    struct lp_build_context *texel_bld = &bld->texel_bld;
835    LLVMValueRef res;
836 
837    if (0) {
838       //lp_build_print_value(bld->gallivm, "shadow cmp coord", p);
839       lp_build_print_value(bld->gallivm, "shadow cmp texel", texel);
840    }
841 
842    /* result = (p FUNC texel) ? 1 : 0 */
843    /*
844     * honor d3d10 floating point rules here, which state that comparisons
845     * are ordered except NOT_EQUAL which is unordered.
846     */
847    if (bld->static_sampler_state->compare_func != PIPE_FUNC_NOTEQUAL) {
848       res = lp_build_cmp_ordered(texel_bld, bld->static_sampler_state->compare_func,
849                                  p, texel);
850    }
851    else {
852       res = lp_build_cmp(texel_bld, bld->static_sampler_state->compare_func,
853                          p, texel);
854    }
855    return res;
856 }
857 
858 
859 /**
860  * Generate code to sample a mipmap level with nearest filtering.
861  * If sampling a cube texture, r = cube face in [0,5].
862  */
863 static void
lp_build_sample_image_nearest(struct lp_build_sample_context * bld,LLVMValueRef size,LLVMValueRef row_stride_vec,LLVMValueRef img_stride_vec,LLVMValueRef data_ptr,LLVMValueRef mipoffsets,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef colors_out[4])864 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
865                               LLVMValueRef size,
866                               LLVMValueRef row_stride_vec,
867                               LLVMValueRef img_stride_vec,
868                               LLVMValueRef data_ptr,
869                               LLVMValueRef mipoffsets,
870                               const LLVMValueRef *coords,
871                               const LLVMValueRef *offsets,
872                               LLVMValueRef colors_out[4])
873 {
874    const unsigned dims = bld->dims;
875    LLVMValueRef width_vec;
876    LLVMValueRef height_vec;
877    LLVMValueRef depth_vec;
878    LLVMValueRef flt_size;
879    LLVMValueRef flt_width_vec;
880    LLVMValueRef flt_height_vec;
881    LLVMValueRef flt_depth_vec;
882    LLVMValueRef x, y = NULL, z = NULL;
883 
884    lp_build_extract_image_sizes(bld,
885                                 &bld->int_size_bld,
886                                 bld->int_coord_type,
887                                 size,
888                                 &width_vec, &height_vec, &depth_vec);
889 
890    flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
891 
892    lp_build_extract_image_sizes(bld,
893                                 &bld->float_size_bld,
894                                 bld->coord_type,
895                                 flt_size,
896                                 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
897 
898    /*
899     * Compute integer texcoords.
900     */
901    x = lp_build_sample_wrap_nearest(bld, coords[0], width_vec,
902                                     flt_width_vec, offsets[0],
903                                     bld->static_texture_state->pot_width,
904                                     bld->static_sampler_state->wrap_s);
905    lp_build_name(x, "tex.x.wrapped");
906 
907    if (dims >= 2) {
908       y = lp_build_sample_wrap_nearest(bld, coords[1], height_vec,
909                                        flt_height_vec, offsets[1],
910                                        bld->static_texture_state->pot_height,
911                                        bld->static_sampler_state->wrap_t);
912       lp_build_name(y, "tex.y.wrapped");
913 
914       if (dims == 3) {
915          z = lp_build_sample_wrap_nearest(bld, coords[2], depth_vec,
916                                           flt_depth_vec, offsets[2],
917                                           bld->static_texture_state->pot_depth,
918                                           bld->static_sampler_state->wrap_r);
919          lp_build_name(z, "tex.z.wrapped");
920       }
921    }
922    if (has_layer_coord(bld->static_texture_state->target)) {
923       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
924          /* add cube layer to face */
925          z = lp_build_add(&bld->int_coord_bld, coords[2], coords[3]);
926       }
927       else {
928          z = coords[2];
929       }
930       lp_build_name(z, "tex.z.layer");
931    }
932 
933    /*
934     * Get texture colors.
935     */
936    lp_build_sample_texel_soa(bld,
937                              width_vec, height_vec, depth_vec,
938                              x, y, z,
939                              row_stride_vec, img_stride_vec,
940                              data_ptr, mipoffsets, colors_out);
941 
942    if (bld->static_sampler_state->compare_mode != PIPE_TEX_COMPARE_NONE) {
943       LLVMValueRef cmpval;
944       cmpval = lp_build_sample_comparefunc(bld, coords[4], colors_out[0]);
945       /* this is really just a AND 1.0, cmpval but llvm is clever enough */
946       colors_out[0] = lp_build_select(&bld->texel_bld, cmpval,
947                                       bld->texel_bld.one, bld->texel_bld.zero);
948       colors_out[1] = colors_out[2] = colors_out[3] = colors_out[0];
949    }
950 
951 }
952 
953 
954 /**
955  * Like a lerp, but inputs are 0/~0 masks, so can simplify slightly.
956  */
957 static LLVMValueRef
lp_build_masklerp(struct lp_build_context * bld,LLVMValueRef weight,LLVMValueRef mask0,LLVMValueRef mask1)958 lp_build_masklerp(struct lp_build_context *bld,
959                  LLVMValueRef weight,
960                  LLVMValueRef mask0,
961                  LLVMValueRef mask1)
962 {
963    struct gallivm_state *gallivm = bld->gallivm;
964    LLVMBuilderRef builder = gallivm->builder;
965    LLVMValueRef weight2;
966 
967    weight2 = lp_build_sub(bld, bld->one, weight);
968    weight = LLVMBuildBitCast(builder, weight,
969                               lp_build_int_vec_type(gallivm, bld->type), "");
970    weight2 = LLVMBuildBitCast(builder, weight2,
971                               lp_build_int_vec_type(gallivm, bld->type), "");
972    weight = LLVMBuildAnd(builder, weight, mask1, "");
973    weight2 = LLVMBuildAnd(builder, weight2, mask0, "");
974    weight = LLVMBuildBitCast(builder, weight, bld->vec_type, "");
975    weight2 = LLVMBuildBitCast(builder, weight2, bld->vec_type, "");
976    return lp_build_add(bld, weight, weight2);
977 }
978 
979 /**
980  * Like a 2d lerp, but inputs are 0/~0 masks, so can simplify slightly.
981  */
982 static LLVMValueRef
lp_build_masklerp2d(struct lp_build_context * bld,LLVMValueRef weight0,LLVMValueRef weight1,LLVMValueRef mask00,LLVMValueRef mask01,LLVMValueRef mask10,LLVMValueRef mask11)983 lp_build_masklerp2d(struct lp_build_context *bld,
984                     LLVMValueRef weight0,
985                     LLVMValueRef weight1,
986                     LLVMValueRef mask00,
987                     LLVMValueRef mask01,
988                     LLVMValueRef mask10,
989                     LLVMValueRef mask11)
990 {
991    LLVMValueRef val0 = lp_build_masklerp(bld, weight0, mask00, mask01);
992    LLVMValueRef val1 = lp_build_masklerp(bld, weight0, mask10, mask11);
993    return lp_build_lerp(bld, weight1, val0, val1, 0);
994 }
995 
996 /*
997  * this is a bit excessive code for something OpenGL just recommends
998  * but does not require.
999  */
1000 #define ACCURATE_CUBE_CORNERS 1
1001 
1002 /**
1003  * Generate code to sample a mipmap level with linear filtering.
1004  * If sampling a cube texture, r = cube face in [0,5].
1005  * If linear_mask is present, only pixels having their mask set
1006  * will receive linear filtering, the rest will use nearest.
1007  */
1008 static void
lp_build_sample_image_linear(struct lp_build_sample_context * bld,boolean is_gather,LLVMValueRef size,LLVMValueRef linear_mask,LLVMValueRef row_stride_vec,LLVMValueRef img_stride_vec,LLVMValueRef data_ptr,LLVMValueRef mipoffsets,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef colors_out[4])1009 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
1010                              boolean is_gather,
1011                              LLVMValueRef size,
1012                              LLVMValueRef linear_mask,
1013                              LLVMValueRef row_stride_vec,
1014                              LLVMValueRef img_stride_vec,
1015                              LLVMValueRef data_ptr,
1016                              LLVMValueRef mipoffsets,
1017                              const LLVMValueRef *coords,
1018                              const LLVMValueRef *offsets,
1019                              LLVMValueRef colors_out[4])
1020 {
1021    LLVMBuilderRef builder = bld->gallivm->builder;
1022    struct lp_build_context *ivec_bld = &bld->int_coord_bld;
1023    struct lp_build_context *coord_bld = &bld->coord_bld;
1024    struct lp_build_context *texel_bld = &bld->texel_bld;
1025    const unsigned dims = bld->dims;
1026    LLVMValueRef width_vec;
1027    LLVMValueRef height_vec;
1028    LLVMValueRef depth_vec;
1029    LLVMValueRef flt_size;
1030    LLVMValueRef flt_width_vec;
1031    LLVMValueRef flt_height_vec;
1032    LLVMValueRef flt_depth_vec;
1033    LLVMValueRef fall_off[4] = { 0 }, have_corners = NULL;
1034    LLVMValueRef z1 = NULL;
1035    LLVMValueRef z00 = NULL, z01 = NULL, z10 = NULL, z11 = NULL;
1036    LLVMValueRef x00 = NULL, x01 = NULL, x10 = NULL, x11 = NULL;
1037    LLVMValueRef y00 = NULL, y01 = NULL, y10 = NULL, y11 = NULL;
1038    LLVMValueRef s_fpart, t_fpart = NULL, r_fpart = NULL;
1039    LLVMValueRef xs[4], ys[4], zs[4];
1040    LLVMValueRef neighbors[2][2][4];
1041    int chan, texel_index;
1042    boolean seamless_cube_filter, accurate_cube_corners;
1043    unsigned chan_swiz = bld->static_texture_state->swizzle_r;
1044 
1045    if (is_gather) {
1046       switch (bld->gather_comp) {
1047       case 0: chan_swiz = bld->static_texture_state->swizzle_r; break;
1048       case 1: chan_swiz = bld->static_texture_state->swizzle_g; break;
1049       case 2: chan_swiz = bld->static_texture_state->swizzle_b; break;
1050       case 3: chan_swiz = bld->static_texture_state->swizzle_a; break;
1051       default:
1052 	 break;
1053       }
1054    }
1055 
1056    seamless_cube_filter = (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
1057                            bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
1058                           bld->static_sampler_state->seamless_cube_map;
1059 
1060    /*
1061     * Disable accurate cube corners for integer textures, which should only
1062     * get here in the gather path.
1063     */
1064    accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter &&
1065      !util_format_is_pure_integer(bld->static_texture_state->format);
1066 
1067    lp_build_extract_image_sizes(bld,
1068                                 &bld->int_size_bld,
1069                                 bld->int_coord_type,
1070                                 size,
1071                                 &width_vec, &height_vec, &depth_vec);
1072 
1073    flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
1074 
1075    lp_build_extract_image_sizes(bld,
1076                                 &bld->float_size_bld,
1077                                 bld->coord_type,
1078                                 flt_size,
1079                                 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
1080 
1081    /*
1082     * Compute integer texcoords.
1083     */
1084 
1085    if (!seamless_cube_filter) {
1086       lp_build_sample_wrap_linear(bld, is_gather, coords[0], width_vec,
1087                                   flt_width_vec, offsets[0],
1088                                   bld->static_texture_state->pot_width,
1089                                   bld->static_sampler_state->wrap_s,
1090                                   &x00, &x01, &s_fpart);
1091       lp_build_name(x00, "tex.x0.wrapped");
1092       lp_build_name(x01, "tex.x1.wrapped");
1093       x10 = x00;
1094       x11 = x01;
1095 
1096       if (dims >= 2) {
1097          lp_build_sample_wrap_linear(bld, is_gather, coords[1], height_vec,
1098                                      flt_height_vec, offsets[1],
1099                                      bld->static_texture_state->pot_height,
1100                                      bld->static_sampler_state->wrap_t,
1101                                      &y00, &y10, &t_fpart);
1102          lp_build_name(y00, "tex.y0.wrapped");
1103          lp_build_name(y10, "tex.y1.wrapped");
1104          y01 = y00;
1105          y11 = y10;
1106 
1107          if (dims == 3) {
1108             lp_build_sample_wrap_linear(bld, is_gather, coords[2], depth_vec,
1109                                         flt_depth_vec, offsets[2],
1110                                         bld->static_texture_state->pot_depth,
1111                                         bld->static_sampler_state->wrap_r,
1112                                         &z00, &z1, &r_fpart);
1113             z01 = z10 = z11 = z00;
1114             lp_build_name(z00, "tex.z0.wrapped");
1115             lp_build_name(z1, "tex.z1.wrapped");
1116          }
1117       }
1118       if (has_layer_coord(bld->static_texture_state->target)) {
1119          if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1120             /* add cube layer to face */
1121             z00 = z01 = z10 = z11 = z1 =
1122                lp_build_add(&bld->int_coord_bld, coords[2], coords[3]);
1123          }
1124          else {
1125             z00 = z01 = z10 = z11 = z1 = coords[2];  /* cube face or layer */
1126          }
1127          lp_build_name(z00, "tex.z0.layer");
1128          lp_build_name(z1, "tex.z1.layer");
1129       }
1130    }
1131    else {
1132       struct lp_build_if_state edge_if;
1133       LLVMTypeRef int1t;
1134       LLVMValueRef new_faces[4], new_xcoords[4][2], new_ycoords[4][2];
1135       LLVMValueRef coord0, coord1, have_edge, have_corner;
1136       LLVMValueRef fall_off_ym_notxm, fall_off_ym_notxp, fall_off_x, fall_off_y;
1137       LLVMValueRef fall_off_yp_notxm, fall_off_yp_notxp;
1138       LLVMValueRef x0, x1, y0, y1, y0_clamped, y1_clamped;
1139       LLVMValueRef face = coords[2];
1140       LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5f);
1141       LLVMValueRef length_minus_one = lp_build_sub(ivec_bld, width_vec, ivec_bld->one);
1142       /* XXX drop height calcs. Could (should) do this without seamless filtering too */
1143       height_vec = width_vec;
1144       flt_height_vec = flt_width_vec;
1145 
1146       /* XXX the overflow logic is actually sort of duplicated with trilinear,
1147        * since an overflow in one mip should also have a corresponding overflow
1148        * in another.
1149        */
1150       /* should always have normalized coords, and offsets are undefined */
1151       assert(bld->static_sampler_state->normalized_coords);
1152       /*
1153        * The coords should all be between [0,1] however we can have NaNs,
1154        * which will wreak havoc. In particular the y1_clamped value below
1155        * can be -INT_MAX (on x86) and be propagated right through (probably
1156        * other values might be bogus in the end too).
1157        * So kill off the NaNs here.
1158        */
1159       coord0 = lp_build_max_ext(coord_bld, coords[0], coord_bld->zero,
1160                                 GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
1161       coord0 = lp_build_mul(coord_bld, coord0, flt_width_vec);
1162       /* instead of clamp, build mask if overflowed */
1163       coord0 = lp_build_sub(coord_bld, coord0, half);
1164       /* convert to int, compute lerp weight */
1165       /* not ideal with AVX (and no AVX2) */
1166       lp_build_ifloor_fract(coord_bld, coord0, &x0, &s_fpart);
1167       x1 = lp_build_add(ivec_bld, x0, ivec_bld->one);
1168       coord1 = lp_build_max_ext(coord_bld, coords[1], coord_bld->zero,
1169                                 GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
1170       coord1 = lp_build_mul(coord_bld, coord1, flt_height_vec);
1171       coord1 = lp_build_sub(coord_bld, coord1, half);
1172       lp_build_ifloor_fract(coord_bld, coord1, &y0, &t_fpart);
1173       y1 = lp_build_add(ivec_bld, y0, ivec_bld->one);
1174 
1175       fall_off[0] = lp_build_cmp(ivec_bld, PIPE_FUNC_LESS, x0, ivec_bld->zero);
1176       fall_off[1] = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, x1, length_minus_one);
1177       fall_off[2] = lp_build_cmp(ivec_bld, PIPE_FUNC_LESS, y0, ivec_bld->zero);
1178       fall_off[3] = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, y1, length_minus_one);
1179 
1180       fall_off_x = lp_build_or(ivec_bld, fall_off[0], fall_off[1]);
1181       fall_off_y = lp_build_or(ivec_bld, fall_off[2], fall_off[3]);
1182       have_edge = lp_build_or(ivec_bld, fall_off_x, fall_off_y);
1183       have_edge = lp_build_any_true_range(ivec_bld, ivec_bld->type.length, have_edge);
1184 
1185       /* needed for accurate corner filtering branch later, rely on 0 init */
1186       int1t = LLVMInt1TypeInContext(bld->gallivm->context);
1187       have_corners = lp_build_alloca(bld->gallivm, int1t, "have_corner");
1188 
1189       for (texel_index = 0; texel_index < 4; texel_index++) {
1190          xs[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "xs");
1191          ys[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "ys");
1192          zs[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "zs");
1193       }
1194 
1195       lp_build_if(&edge_if, bld->gallivm, have_edge);
1196 
1197       have_corner = lp_build_and(ivec_bld, fall_off_x, fall_off_y);
1198       have_corner = lp_build_any_true_range(ivec_bld, ivec_bld->type.length, have_corner);
1199       LLVMBuildStore(builder, have_corner, have_corners);
1200 
1201       /*
1202        * Need to feed clamped values here for cheap corner handling,
1203        * but only for y coord (as when falling off both edges we only
1204        * fall off the x one) - this should be sufficient.
1205        */
1206       y0_clamped = lp_build_max(ivec_bld, y0, ivec_bld->zero);
1207       y1_clamped = lp_build_min(ivec_bld, y1, length_minus_one);
1208 
1209       /*
1210        * Get all possible new coords.
1211        */
1212       lp_build_cube_new_coords(ivec_bld, face,
1213                                x0, x1, y0_clamped, y1_clamped,
1214                                length_minus_one,
1215                                new_faces, new_xcoords, new_ycoords);
1216 
1217       /* handle fall off x-, x+ direction */
1218       /* determine new coords, face (not both fall_off vars can be true at same time) */
1219       x00 = lp_build_select(ivec_bld, fall_off[0], new_xcoords[0][0], x0);
1220       y00 = lp_build_select(ivec_bld, fall_off[0], new_ycoords[0][0], y0_clamped);
1221       x10 = lp_build_select(ivec_bld, fall_off[0], new_xcoords[0][1], x0);
1222       y10 = lp_build_select(ivec_bld, fall_off[0], new_ycoords[0][1], y1_clamped);
1223       x01 = lp_build_select(ivec_bld, fall_off[1], new_xcoords[1][0], x1);
1224       y01 = lp_build_select(ivec_bld, fall_off[1], new_ycoords[1][0], y0_clamped);
1225       x11 = lp_build_select(ivec_bld, fall_off[1], new_xcoords[1][1], x1);
1226       y11 = lp_build_select(ivec_bld, fall_off[1], new_ycoords[1][1], y1_clamped);
1227 
1228       z00 = z10 = lp_build_select(ivec_bld, fall_off[0], new_faces[0], face);
1229       z01 = z11 = lp_build_select(ivec_bld, fall_off[1], new_faces[1], face);
1230 
1231       /* handle fall off y-, y+ direction */
1232       /*
1233        * Cheap corner logic: just hack up things so a texel doesn't fall
1234        * off both sides (which means filter weights will be wrong but we'll only
1235        * use valid texels in the filter).
1236        * This means however (y) coords must additionally be clamped (see above).
1237        * This corner handling should be fully OpenGL (but not d3d10) compliant.
1238        */
1239       fall_off_ym_notxm = lp_build_andnot(ivec_bld, fall_off[2], fall_off[0]);
1240       fall_off_ym_notxp = lp_build_andnot(ivec_bld, fall_off[2], fall_off[1]);
1241       fall_off_yp_notxm = lp_build_andnot(ivec_bld, fall_off[3], fall_off[0]);
1242       fall_off_yp_notxp = lp_build_andnot(ivec_bld, fall_off[3], fall_off[1]);
1243 
1244       x00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_xcoords[2][0], x00);
1245       y00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_ycoords[2][0], y00);
1246       x01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_xcoords[2][1], x01);
1247       y01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_ycoords[2][1], y01);
1248       x10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_xcoords[3][0], x10);
1249       y10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_ycoords[3][0], y10);
1250       x11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_xcoords[3][1], x11);
1251       y11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_ycoords[3][1], y11);
1252 
1253       z00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_faces[2], z00);
1254       z01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_faces[2], z01);
1255       z10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_faces[3], z10);
1256       z11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_faces[3], z11);
1257 
1258       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1259          /* now can add cube layer to face (per sample) */
1260          z00 = lp_build_add(ivec_bld, z00, coords[3]);
1261          z01 = lp_build_add(ivec_bld, z01, coords[3]);
1262          z10 = lp_build_add(ivec_bld, z10, coords[3]);
1263          z11 = lp_build_add(ivec_bld, z11, coords[3]);
1264       }
1265 
1266       LLVMBuildStore(builder, x00, xs[0]);
1267       LLVMBuildStore(builder, x01, xs[1]);
1268       LLVMBuildStore(builder, x10, xs[2]);
1269       LLVMBuildStore(builder, x11, xs[3]);
1270       LLVMBuildStore(builder, y00, ys[0]);
1271       LLVMBuildStore(builder, y01, ys[1]);
1272       LLVMBuildStore(builder, y10, ys[2]);
1273       LLVMBuildStore(builder, y11, ys[3]);
1274       LLVMBuildStore(builder, z00, zs[0]);
1275       LLVMBuildStore(builder, z01, zs[1]);
1276       LLVMBuildStore(builder, z10, zs[2]);
1277       LLVMBuildStore(builder, z11, zs[3]);
1278 
1279       lp_build_else(&edge_if);
1280 
1281       LLVMBuildStore(builder, x0, xs[0]);
1282       LLVMBuildStore(builder, x1, xs[1]);
1283       LLVMBuildStore(builder, x0, xs[2]);
1284       LLVMBuildStore(builder, x1, xs[3]);
1285       LLVMBuildStore(builder, y0, ys[0]);
1286       LLVMBuildStore(builder, y0, ys[1]);
1287       LLVMBuildStore(builder, y1, ys[2]);
1288       LLVMBuildStore(builder, y1, ys[3]);
1289       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1290          LLVMValueRef cube_layer = lp_build_add(ivec_bld, face, coords[3]);
1291          LLVMBuildStore(builder, cube_layer, zs[0]);
1292          LLVMBuildStore(builder, cube_layer, zs[1]);
1293          LLVMBuildStore(builder, cube_layer, zs[2]);
1294          LLVMBuildStore(builder, cube_layer, zs[3]);
1295       }
1296       else {
1297          LLVMBuildStore(builder, face, zs[0]);
1298          LLVMBuildStore(builder, face, zs[1]);
1299          LLVMBuildStore(builder, face, zs[2]);
1300          LLVMBuildStore(builder, face, zs[3]);
1301       }
1302 
1303       lp_build_endif(&edge_if);
1304 
1305       x00 = LLVMBuildLoad(builder, xs[0], "");
1306       x01 = LLVMBuildLoad(builder, xs[1], "");
1307       x10 = LLVMBuildLoad(builder, xs[2], "");
1308       x11 = LLVMBuildLoad(builder, xs[3], "");
1309       y00 = LLVMBuildLoad(builder, ys[0], "");
1310       y01 = LLVMBuildLoad(builder, ys[1], "");
1311       y10 = LLVMBuildLoad(builder, ys[2], "");
1312       y11 = LLVMBuildLoad(builder, ys[3], "");
1313       z00 = LLVMBuildLoad(builder, zs[0], "");
1314       z01 = LLVMBuildLoad(builder, zs[1], "");
1315       z10 = LLVMBuildLoad(builder, zs[2], "");
1316       z11 = LLVMBuildLoad(builder, zs[3], "");
1317    }
1318 
1319    if (linear_mask) {
1320       /*
1321        * Whack filter weights into place. Whatever texel had more weight is
1322        * the one which should have been selected by nearest filtering hence
1323        * just use 100% weight for it.
1324        */
1325       struct lp_build_context *c_bld = &bld->coord_bld;
1326       LLVMValueRef w1_mask, w1_weight;
1327       LLVMValueRef half = lp_build_const_vec(bld->gallivm, c_bld->type, 0.5f);
1328 
1329       w1_mask = lp_build_cmp(c_bld, PIPE_FUNC_GREATER, s_fpart, half);
1330       /* this select is really just a "and" */
1331       w1_weight = lp_build_select(c_bld, w1_mask, c_bld->one, c_bld->zero);
1332       s_fpart = lp_build_select(c_bld, linear_mask, s_fpart, w1_weight);
1333       if (dims >= 2) {
1334          w1_mask = lp_build_cmp(c_bld, PIPE_FUNC_GREATER, t_fpart, half);
1335          w1_weight = lp_build_select(c_bld, w1_mask, c_bld->one, c_bld->zero);
1336          t_fpart = lp_build_select(c_bld, linear_mask, t_fpart, w1_weight);
1337          if (dims == 3) {
1338             w1_mask = lp_build_cmp(c_bld, PIPE_FUNC_GREATER, r_fpart, half);
1339             w1_weight = lp_build_select(c_bld, w1_mask, c_bld->one, c_bld->zero);
1340             r_fpart = lp_build_select(c_bld, linear_mask, r_fpart, w1_weight);
1341          }
1342       }
1343    }
1344 
1345    /*
1346     * Get texture colors.
1347     */
1348    /* get x0/x1 texels */
1349    lp_build_sample_texel_soa(bld,
1350                              width_vec, height_vec, depth_vec,
1351                              x00, y00, z00,
1352                              row_stride_vec, img_stride_vec,
1353                              data_ptr, mipoffsets, neighbors[0][0]);
1354    lp_build_sample_texel_soa(bld,
1355                              width_vec, height_vec, depth_vec,
1356                              x01, y01, z01,
1357                              row_stride_vec, img_stride_vec,
1358                              data_ptr, mipoffsets, neighbors[0][1]);
1359 
1360    if (dims == 1) {
1361       assert(!is_gather);
1362       if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) {
1363          lp_build_reduce_filter(texel_bld,
1364                                 bld->static_sampler_state->reduction_mode,
1365                                 0,
1366                                 4,
1367                                 s_fpart,
1368                                 neighbors[0][0],
1369                                 neighbors[0][1],
1370                                 colors_out);
1371       }
1372       else {
1373          LLVMValueRef cmpval0, cmpval1;
1374          cmpval0 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]);
1375          cmpval1 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]);
1376          /* simplified lerp, AND mask with weight and add */
1377          colors_out[0] = lp_build_masklerp(texel_bld, s_fpart,
1378                                            cmpval0, cmpval1);
1379          colors_out[1] = colors_out[2] = colors_out[3] = colors_out[0];
1380       }
1381    }
1382    else {
1383       /* 2D/3D texture */
1384       struct lp_build_if_state corner_if;
1385       LLVMValueRef colors0[4], colorss[4] = { 0 };
1386 
1387       /* get x0/x1 texels at y1 */
1388       lp_build_sample_texel_soa(bld,
1389                                 width_vec, height_vec, depth_vec,
1390                                 x10, y10, z10,
1391                                 row_stride_vec, img_stride_vec,
1392                                 data_ptr, mipoffsets, neighbors[1][0]);
1393       lp_build_sample_texel_soa(bld,
1394                                 width_vec, height_vec, depth_vec,
1395                                 x11, y11, z11,
1396                                 row_stride_vec, img_stride_vec,
1397                                 data_ptr, mipoffsets, neighbors[1][1]);
1398 
1399       /*
1400        * To avoid having to duplicate linear_mask / fetch code use
1401        * another branch (with corner condition though edge would work
1402        * as well) here.
1403        */
1404       if (have_corners && accurate_cube_corners &&
1405           bld->static_sampler_state->reduction_mode == PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE) {
1406          LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f;
1407          LLVMValueRef have_corner, one_third;
1408 
1409          colorss[0] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs0");
1410          colorss[1] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs1");
1411          colorss[2] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs2");
1412          colorss[3] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs3");
1413 
1414          have_corner = LLVMBuildLoad(builder, have_corners, "");
1415 
1416          lp_build_if(&corner_if, bld->gallivm, have_corner);
1417 
1418          one_third = lp_build_const_vec(bld->gallivm, coord_bld->type,
1419                                         1.0f/3.0f);
1420 
1421          /* find corner */
1422          c00 = lp_build_and(ivec_bld, fall_off[0], fall_off[2]);
1423          c00f = LLVMBuildBitCast(builder, c00, coord_bld->vec_type, "");
1424          c01 = lp_build_and(ivec_bld, fall_off[1], fall_off[2]);
1425          c01f = LLVMBuildBitCast(builder, c01, coord_bld->vec_type, "");
1426          c10 = lp_build_and(ivec_bld, fall_off[0], fall_off[3]);
1427          c10f = LLVMBuildBitCast(builder, c10, coord_bld->vec_type, "");
1428          c11 = lp_build_and(ivec_bld, fall_off[1], fall_off[3]);
1429          c11f = LLVMBuildBitCast(builder, c11, coord_bld->vec_type, "");
1430 
1431          if (!is_gather) {
1432             /*
1433              * we can't use standard 2d lerp as we need per-element weight
1434              * in case of corners, so just calculate bilinear result as
1435              * w00*s00 + w01*s01 + w10*s10 + w11*s11.
1436              * (This is actually less work than using 2d lerp, 7 vs. 9
1437              * instructions, however calculating the weights needs another 6,
1438              * so actually probably not slower than 2d lerp only for 4 channels
1439              * as weights only need to be calculated once - of course fixing
1440              * the weights has additional cost.)
1441              */
1442             LLVMValueRef w00, w01, w10, w11, wx0, wy0, c_weight, tmp;
1443             wx0 = lp_build_sub(coord_bld, coord_bld->one, s_fpart);
1444             wy0 = lp_build_sub(coord_bld, coord_bld->one, t_fpart);
1445             w00 = lp_build_mul(coord_bld, wx0, wy0);
1446             w01 = lp_build_mul(coord_bld, s_fpart, wy0);
1447             w10 = lp_build_mul(coord_bld, wx0, t_fpart);
1448             w11 = lp_build_mul(coord_bld, s_fpart, t_fpart);
1449 
1450             /* find corner weight */
1451             c_weight = lp_build_select(coord_bld, c00, w00, coord_bld->zero);
1452             c_weight = lp_build_select(coord_bld, c01, w01, c_weight);
1453             c_weight = lp_build_select(coord_bld, c10, w10, c_weight);
1454             c_weight = lp_build_select(coord_bld, c11, w11, c_weight);
1455 
1456             /*
1457              * add 1/3 of the corner weight to the weight of the 3 other
1458              * samples and null out corner weight.
1459              */
1460             c_weight = lp_build_mul(coord_bld, c_weight, one_third);
1461             w00 = lp_build_add(coord_bld, w00, c_weight);
1462             w00 = lp_build_andnot(coord_bld, w00, c00f);
1463             w01 = lp_build_add(coord_bld, w01, c_weight);
1464             w01 = lp_build_andnot(coord_bld, w01, c01f);
1465             w10 = lp_build_add(coord_bld, w10, c_weight);
1466             w10 = lp_build_andnot(coord_bld, w10, c10f);
1467             w11 = lp_build_add(coord_bld, w11, c_weight);
1468             w11 = lp_build_andnot(coord_bld, w11, c11f);
1469 
1470             if (bld->static_sampler_state->compare_mode ==
1471                 PIPE_TEX_COMPARE_NONE) {
1472                for (chan = 0; chan < 4; chan++) {
1473                   colors0[chan] = lp_build_mul(coord_bld, w00,
1474                                                neighbors[0][0][chan]);
1475                   tmp = lp_build_mul(coord_bld, w01, neighbors[0][1][chan]);
1476                   colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]);
1477                   tmp = lp_build_mul(coord_bld, w10, neighbors[1][0][chan]);
1478                   colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]);
1479                   tmp = lp_build_mul(coord_bld, w11, neighbors[1][1][chan]);
1480                   colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]);
1481                }
1482             }
1483             else {
1484                LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1485                cmpval00 = lp_build_sample_comparefunc(bld, coords[4],
1486                                                       neighbors[0][0][0]);
1487                cmpval01 = lp_build_sample_comparefunc(bld, coords[4],
1488                                                       neighbors[0][1][0]);
1489                cmpval10 = lp_build_sample_comparefunc(bld, coords[4],
1490                                                       neighbors[1][0][0]);
1491                cmpval11 = lp_build_sample_comparefunc(bld, coords[4],
1492                                                       neighbors[1][1][0]);
1493                /*
1494                 * inputs to interpolation are just masks so just add
1495                 * masked weights together
1496                 */
1497                cmpval00 = LLVMBuildBitCast(builder, cmpval00,
1498                                            coord_bld->vec_type, "");
1499                cmpval01 = LLVMBuildBitCast(builder, cmpval01,
1500                                            coord_bld->vec_type, "");
1501                cmpval10 = LLVMBuildBitCast(builder, cmpval10,
1502                                            coord_bld->vec_type, "");
1503                cmpval11 = LLVMBuildBitCast(builder, cmpval11,
1504                                            coord_bld->vec_type, "");
1505                colors0[0] = lp_build_and(coord_bld, w00, cmpval00);
1506                tmp = lp_build_and(coord_bld, w01, cmpval01);
1507                colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]);
1508                tmp = lp_build_and(coord_bld, w10, cmpval10);
1509                colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]);
1510                tmp = lp_build_and(coord_bld, w11, cmpval11);
1511                colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]);
1512                colors0[1] = colors0[2] = colors0[3] = colors0[0];
1513             }
1514          }
1515          else {
1516             /*
1517              * We don't have any weights to adjust, so instead calculate
1518              * the fourth texel as simply the average of the other 3.
1519              * (This would work for non-gather too, however we'd have
1520              * a boatload more of the select stuff due to there being
1521              * 4 times as many colors as weights.)
1522              */
1523             LLVMValueRef col00, col01, col10, col11;
1524             LLVMValueRef colc, colc0, colc1;
1525             col10 = lp_build_swizzle_soa_channel(texel_bld,
1526                                                  neighbors[1][0], chan_swiz);
1527             col11 = lp_build_swizzle_soa_channel(texel_bld,
1528                                                  neighbors[1][1], chan_swiz);
1529             col01 = lp_build_swizzle_soa_channel(texel_bld,
1530                                                  neighbors[0][1], chan_swiz);
1531             col00 = lp_build_swizzle_soa_channel(texel_bld,
1532                                                  neighbors[0][0], chan_swiz);
1533 
1534             /*
1535              * The spec says for comparison filtering, the comparison
1536              * must happen before synthesizing the new value.
1537              * This means all gathered values are always 0 or 1,
1538              * except for the non-existing texel, which can be 0,1/3,2/3,1...
1539              * Seems like we'd be allowed to just return 0 or 1 too, so we
1540              * could simplify and pass down the compare mask values to the
1541              * end (using int arithmetic/compare on the mask values to
1542              * construct the fourth texel) and only there convert to floats
1543              * but it's probably not worth it (it might be easier for the cpu
1544              * but not for the code)...
1545              */
1546             if (bld->static_sampler_state->compare_mode !=
1547                 PIPE_TEX_COMPARE_NONE) {
1548                LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1549                cmpval00 = lp_build_sample_comparefunc(bld, coords[4], col00);
1550                cmpval01 = lp_build_sample_comparefunc(bld, coords[4], col01);
1551                cmpval10 = lp_build_sample_comparefunc(bld, coords[4], col10);
1552                cmpval11 = lp_build_sample_comparefunc(bld, coords[4], col11);
1553                col00 = lp_build_select(texel_bld, cmpval00,
1554                                        texel_bld->one, texel_bld->zero);
1555                col01 = lp_build_select(texel_bld, cmpval01,
1556                                        texel_bld->one, texel_bld->zero);
1557                col10 = lp_build_select(texel_bld, cmpval10,
1558                                        texel_bld->one, texel_bld->zero);
1559                col11 = lp_build_select(texel_bld, cmpval11,
1560                                        texel_bld->one, texel_bld->zero);
1561             }
1562 
1563             /*
1564              * Null out corner color.
1565              */
1566             col00 = lp_build_andnot(coord_bld, col00, c00f);
1567             col01 = lp_build_andnot(coord_bld, col01, c01f);
1568             col10 = lp_build_andnot(coord_bld, col10, c10f);
1569             col11 = lp_build_andnot(coord_bld, col11, c11f);
1570 
1571             /*
1572              * New corner texel color is all colors added / 3.
1573              */
1574             colc0 = lp_build_add(coord_bld, col00, col01);
1575             colc1 = lp_build_add(coord_bld, col10, col11);
1576             colc = lp_build_add(coord_bld, colc0, colc1);
1577             colc = lp_build_mul(coord_bld, one_third, colc);
1578 
1579             /*
1580              * Replace the corner texel color with the new value.
1581              */
1582             col00 = lp_build_select(coord_bld, c00, colc, col00);
1583             col01 = lp_build_select(coord_bld, c01, colc, col01);
1584             col10 = lp_build_select(coord_bld, c10, colc, col10);
1585             col11 = lp_build_select(coord_bld, c11, colc, col11);
1586 
1587             colors0[0] = col10;
1588             colors0[1] = col11;
1589             colors0[2] = col01;
1590             colors0[3] = col00;
1591          }
1592 
1593          LLVMBuildStore(builder, colors0[0], colorss[0]);
1594          LLVMBuildStore(builder, colors0[1], colorss[1]);
1595          LLVMBuildStore(builder, colors0[2], colorss[2]);
1596          LLVMBuildStore(builder, colors0[3], colorss[3]);
1597 
1598          lp_build_else(&corner_if);
1599       }
1600 
1601       if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) {
1602          if (is_gather) {
1603             /*
1604              * Just assign the red channel (no component selection yet).
1605              * This is a bit hackish, we usually do the swizzle at the
1606              * end of sampling (much less values to swizzle), but this
1607              * obviously cannot work when using gather.
1608              */
1609             colors0[0] = lp_build_swizzle_soa_channel(texel_bld,
1610                                                       neighbors[1][0],
1611                                                       chan_swiz);
1612             colors0[1] = lp_build_swizzle_soa_channel(texel_bld,
1613                                                       neighbors[1][1],
1614                                                       chan_swiz);
1615             colors0[2] = lp_build_swizzle_soa_channel(texel_bld,
1616                                                       neighbors[0][1],
1617                                                       chan_swiz);
1618             colors0[3] = lp_build_swizzle_soa_channel(texel_bld,
1619                                                       neighbors[0][0],
1620                                                       chan_swiz);
1621          }
1622          else {
1623             /* Bilinear interpolate the four samples from the 2D image / 3D slice */
1624             lp_build_reduce_filter_2d(texel_bld,
1625                                       bld->static_sampler_state->reduction_mode,
1626                                       0,
1627                                       4,
1628                                       s_fpart,
1629                                       t_fpart,
1630                                       neighbors[0][0],
1631                                       neighbors[0][1],
1632                                       neighbors[1][0],
1633                                       neighbors[1][1],
1634                                       colors0);
1635          }
1636       }
1637       else {
1638          LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1639          cmpval00 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]);
1640          cmpval01 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]);
1641          cmpval10 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][0][0]);
1642          cmpval11 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][1][0]);
1643 
1644          if (is_gather) {
1645             /* more hacks for swizzling, should be X, ONE or ZERO... */
1646             colors0[0] = lp_build_select(texel_bld, cmpval10,
1647                                          texel_bld->one, texel_bld->zero);
1648             colors0[1] = lp_build_select(texel_bld, cmpval11,
1649                                          texel_bld->one, texel_bld->zero);
1650             colors0[2] = lp_build_select(texel_bld, cmpval01,
1651                                          texel_bld->one, texel_bld->zero);
1652             colors0[3] = lp_build_select(texel_bld, cmpval00,
1653                                          texel_bld->one, texel_bld->zero);
1654          }
1655          else {
1656             colors0[0] = lp_build_masklerp2d(texel_bld, s_fpart, t_fpart,
1657                                              cmpval00, cmpval01, cmpval10, cmpval11);
1658             colors0[1] = colors0[2] = colors0[3] = colors0[0];
1659          }
1660       }
1661 
1662       if (have_corners && accurate_cube_corners &&
1663           bld->static_sampler_state->reduction_mode == PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE) {
1664          LLVMBuildStore(builder, colors0[0], colorss[0]);
1665          LLVMBuildStore(builder, colors0[1], colorss[1]);
1666          LLVMBuildStore(builder, colors0[2], colorss[2]);
1667          LLVMBuildStore(builder, colors0[3], colorss[3]);
1668 
1669          lp_build_endif(&corner_if);
1670 
1671          colors0[0] = LLVMBuildLoad(builder, colorss[0], "");
1672          colors0[1] = LLVMBuildLoad(builder, colorss[1], "");
1673          colors0[2] = LLVMBuildLoad(builder, colorss[2], "");
1674          colors0[3] = LLVMBuildLoad(builder, colorss[3], "");
1675       }
1676 
1677       if (dims == 3) {
1678          LLVMValueRef neighbors1[2][2][4];
1679          LLVMValueRef colors1[4];
1680 
1681          assert(!is_gather);
1682 
1683          /* get x0/x1/y0/y1 texels at z1 */
1684          lp_build_sample_texel_soa(bld,
1685                                    width_vec, height_vec, depth_vec,
1686                                    x00, y00, z1,
1687                                    row_stride_vec, img_stride_vec,
1688                                    data_ptr, mipoffsets, neighbors1[0][0]);
1689          lp_build_sample_texel_soa(bld,
1690                                    width_vec, height_vec, depth_vec,
1691                                    x01, y01, z1,
1692                                    row_stride_vec, img_stride_vec,
1693                                    data_ptr, mipoffsets, neighbors1[0][1]);
1694          lp_build_sample_texel_soa(bld,
1695                                    width_vec, height_vec, depth_vec,
1696                                    x10, y10, z1,
1697                                    row_stride_vec, img_stride_vec,
1698                                    data_ptr, mipoffsets, neighbors1[1][0]);
1699          lp_build_sample_texel_soa(bld,
1700                                    width_vec, height_vec, depth_vec,
1701                                    x11, y11, z1,
1702                                    row_stride_vec, img_stride_vec,
1703                                    data_ptr, mipoffsets, neighbors1[1][1]);
1704 
1705          if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) {
1706             /* Bilinear interpolate the four samples from the second Z slice */
1707             lp_build_reduce_filter_2d(texel_bld,
1708                                       bld->static_sampler_state->reduction_mode,
1709                                       0,
1710                                       4,
1711                                       s_fpart,
1712                                       t_fpart,
1713                                       neighbors1[0][0],
1714                                       neighbors1[0][1],
1715                                       neighbors1[1][0],
1716                                       neighbors1[1][1],
1717                                       colors1);
1718 
1719             /* Linearly interpolate the two samples from the two 3D slices */
1720             lp_build_reduce_filter(texel_bld,
1721                                    bld->static_sampler_state->reduction_mode,
1722                                    0,
1723                                    4,
1724                                    r_fpart,
1725                                    colors0,
1726                                    colors1,
1727                                    colors_out);
1728          }
1729          else {
1730             LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1731             cmpval00 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]);
1732             cmpval01 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]);
1733             cmpval10 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][0][0]);
1734             cmpval11 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][1][0]);
1735             colors1[0] = lp_build_masklerp2d(texel_bld, s_fpart, t_fpart,
1736                                              cmpval00, cmpval01, cmpval10, cmpval11);
1737             /* Linearly interpolate the two samples from the two 3D slices */
1738             colors_out[0] = lp_build_lerp(texel_bld,
1739                                           r_fpart,
1740                                           colors0[0], colors1[0],
1741                                           0);
1742             colors_out[1] = colors_out[2] = colors_out[3] = colors_out[0];
1743          }
1744       }
1745       else {
1746          /* 2D tex */
1747          for (chan = 0; chan < 4; chan++) {
1748             colors_out[chan] = colors0[chan];
1749          }
1750       }
1751    }
1752    if (is_gather) {
1753       /*
1754        * For gather, we can't do our usual channel swizzling done later,
1755        * so do it here. It only really matters for 0/1 swizzles in case
1756        * of comparison filtering, since in this case the results would be
1757        * wrong, without comparison it should all work out alright but it
1758        * can't hurt to do that here, since it will instantly drop all
1759        * calculations above, though it's a rather stupid idea to do
1760        * gather on a channel which will always return 0 or 1 in any case...
1761        */
1762       if (chan_swiz == PIPE_SWIZZLE_1) {
1763          for (chan = 0; chan < 4; chan++) {
1764             colors_out[chan] = texel_bld->one;
1765          }
1766       } else if (chan_swiz == PIPE_SWIZZLE_0) {
1767          for (chan = 0; chan < 4; chan++) {
1768             colors_out[chan] = texel_bld->zero;
1769          }
1770       }
1771    }
1772 }
1773 
1774 
1775 /**
1776  * Sample the texture/mipmap using given image filter and mip filter.
1777  * ilevel0 and ilevel1 indicate the two mipmap levels to sample
1778  * from (vectors or scalars).
1779  * If we're using nearest miplevel sampling the '1' values will be null/unused.
1780  */
1781 static void
lp_build_sample_mipmap(struct lp_build_sample_context * bld,unsigned img_filter,unsigned mip_filter,boolean is_gather,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef lod_fpart,LLVMValueRef * colors_out)1782 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
1783                        unsigned img_filter,
1784                        unsigned mip_filter,
1785                        boolean is_gather,
1786                        const LLVMValueRef *coords,
1787                        const LLVMValueRef *offsets,
1788                        LLVMValueRef ilevel0,
1789                        LLVMValueRef ilevel1,
1790                        LLVMValueRef lod_fpart,
1791                        LLVMValueRef *colors_out)
1792 {
1793    LLVMBuilderRef builder = bld->gallivm->builder;
1794    LLVMValueRef size0 = NULL;
1795    LLVMValueRef size1 = NULL;
1796    LLVMValueRef row_stride0_vec = NULL;
1797    LLVMValueRef row_stride1_vec = NULL;
1798    LLVMValueRef img_stride0_vec = NULL;
1799    LLVMValueRef img_stride1_vec = NULL;
1800    LLVMValueRef data_ptr0 = NULL;
1801    LLVMValueRef data_ptr1 = NULL;
1802    LLVMValueRef mipoff0 = NULL;
1803    LLVMValueRef mipoff1 = NULL;
1804    LLVMValueRef colors0[4], colors1[4];
1805    unsigned chan;
1806 
1807    /* sample the first mipmap level */
1808    lp_build_mipmap_level_sizes(bld, ilevel0,
1809                                &size0,
1810                                &row_stride0_vec, &img_stride0_vec);
1811    if (bld->num_mips == 1) {
1812       data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
1813    }
1814    else {
1815       /* This path should work for num_lods 1 too but slightly less efficient */
1816       data_ptr0 = bld->base_ptr;
1817       mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
1818    }
1819    if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1820       lp_build_sample_image_nearest(bld, size0,
1821                                     row_stride0_vec, img_stride0_vec,
1822                                     data_ptr0, mipoff0, coords, offsets,
1823                                     colors0);
1824    }
1825    else {
1826       assert(img_filter == PIPE_TEX_FILTER_LINEAR);
1827       lp_build_sample_image_linear(bld, is_gather, size0, NULL,
1828                                    row_stride0_vec, img_stride0_vec,
1829                                    data_ptr0, mipoff0, coords, offsets,
1830                                    colors0);
1831    }
1832 
1833    /* Store the first level's colors in the output variables */
1834    for (chan = 0; chan < 4; chan++) {
1835        LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
1836    }
1837 
1838    if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1839       struct lp_build_if_state if_ctx;
1840       LLVMValueRef need_lerp;
1841 
1842       /* need_lerp = lod_fpart > 0 */
1843       if (bld->num_lods == 1) {
1844          need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
1845                                    lod_fpart, bld->lodf_bld.zero,
1846                                    "need_lerp");
1847       }
1848       else {
1849          /*
1850           * We'll do mip filtering if any of the quads (or individual
1851           * pixel in case of per-pixel lod) need it.
1852           * It might be better to split the vectors here and only fetch/filter
1853           * quads which need it (if there's one lod per quad).
1854           */
1855          need_lerp = lp_build_compare(bld->gallivm, bld->lodf_bld.type,
1856                                       PIPE_FUNC_GREATER,
1857                                       lod_fpart, bld->lodf_bld.zero);
1858          need_lerp = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods, need_lerp);
1859          lp_build_name(need_lerp, "need_lerp");
1860       }
1861 
1862       lp_build_if(&if_ctx, bld->gallivm, need_lerp);
1863       {
1864          /*
1865           * We unfortunately need to clamp lod_fpart here since we can get
1866           * negative values which would screw up filtering if not all
1867           * lod_fpart values have same sign.
1868           */
1869          lod_fpart = lp_build_max(&bld->lodf_bld, lod_fpart,
1870                                   bld->lodf_bld.zero);
1871          /* sample the second mipmap level */
1872          lp_build_mipmap_level_sizes(bld, ilevel1,
1873                                      &size1,
1874                                      &row_stride1_vec, &img_stride1_vec);
1875          if (bld->num_mips == 1) {
1876             data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
1877          }
1878          else {
1879             data_ptr1 = bld->base_ptr;
1880             mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
1881          }
1882          if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1883             lp_build_sample_image_nearest(bld, size1,
1884                                           row_stride1_vec, img_stride1_vec,
1885                                           data_ptr1, mipoff1, coords, offsets,
1886                                           colors1);
1887          }
1888          else {
1889             lp_build_sample_image_linear(bld, FALSE, size1, NULL,
1890                                          row_stride1_vec, img_stride1_vec,
1891                                          data_ptr1, mipoff1, coords, offsets,
1892                                          colors1);
1893          }
1894 
1895          /* interpolate samples from the two mipmap levels */
1896 
1897          if (bld->num_lods != bld->coord_type.length)
1898             lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
1899                                                               bld->lodf_bld.type,
1900                                                               bld->texel_bld.type,
1901                                                               lod_fpart);
1902 
1903          for (chan = 0; chan < 4; chan++) {
1904             colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
1905                                           colors0[chan], colors1[chan],
1906                                           0);
1907             LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
1908          }
1909       }
1910       lp_build_endif(&if_ctx);
1911    }
1912 }
1913 
1914 
1915 /**
1916  * Sample the texture/mipmap using given mip filter, and using
1917  * both nearest and linear filtering at the same time depending
1918  * on linear_mask.
1919  * lod can be per quad but linear_mask is always per pixel.
1920  * ilevel0 and ilevel1 indicate the two mipmap levels to sample
1921  * from (vectors or scalars).
1922  * If we're using nearest miplevel sampling the '1' values will be null/unused.
1923  */
1924 static void
lp_build_sample_mipmap_both(struct lp_build_sample_context * bld,LLVMValueRef linear_mask,unsigned mip_filter,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef lod_fpart,LLVMValueRef lod_positive,LLVMValueRef * colors_out)1925 lp_build_sample_mipmap_both(struct lp_build_sample_context *bld,
1926                             LLVMValueRef linear_mask,
1927                             unsigned mip_filter,
1928                             const LLVMValueRef *coords,
1929                             const LLVMValueRef *offsets,
1930                             LLVMValueRef ilevel0,
1931                             LLVMValueRef ilevel1,
1932                             LLVMValueRef lod_fpart,
1933                             LLVMValueRef lod_positive,
1934                             LLVMValueRef *colors_out)
1935 {
1936    LLVMBuilderRef builder = bld->gallivm->builder;
1937    LLVMValueRef size0 = NULL;
1938    LLVMValueRef size1 = NULL;
1939    LLVMValueRef row_stride0_vec = NULL;
1940    LLVMValueRef row_stride1_vec = NULL;
1941    LLVMValueRef img_stride0_vec = NULL;
1942    LLVMValueRef img_stride1_vec = NULL;
1943    LLVMValueRef data_ptr0 = NULL;
1944    LLVMValueRef data_ptr1 = NULL;
1945    LLVMValueRef mipoff0 = NULL;
1946    LLVMValueRef mipoff1 = NULL;
1947    LLVMValueRef colors0[4], colors1[4];
1948    unsigned chan;
1949 
1950    /* sample the first mipmap level */
1951    lp_build_mipmap_level_sizes(bld, ilevel0,
1952                                &size0,
1953                                &row_stride0_vec, &img_stride0_vec);
1954    if (bld->num_mips == 1) {
1955       data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
1956    }
1957    else {
1958       /* This path should work for num_lods 1 too but slightly less efficient */
1959       data_ptr0 = bld->base_ptr;
1960       mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
1961    }
1962 
1963    lp_build_sample_image_linear(bld, FALSE, size0, linear_mask,
1964                                 row_stride0_vec, img_stride0_vec,
1965                                 data_ptr0, mipoff0, coords, offsets,
1966                                 colors0);
1967 
1968    /* Store the first level's colors in the output variables */
1969    for (chan = 0; chan < 4; chan++) {
1970        LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
1971    }
1972 
1973    if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1974       struct lp_build_if_state if_ctx;
1975       LLVMValueRef need_lerp;
1976 
1977       /*
1978        * We'll do mip filtering if any of the quads (or individual
1979        * pixel in case of per-pixel lod) need it.
1980        * Note using lod_positive here not lod_fpart since it may be the same
1981        * condition as that used in the outer "if" in the caller hence llvm
1982        * should be able to merge the branches in this case.
1983        */
1984       need_lerp = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods, lod_positive);
1985       lp_build_name(need_lerp, "need_lerp");
1986 
1987       lp_build_if(&if_ctx, bld->gallivm, need_lerp);
1988       {
1989          /*
1990           * We unfortunately need to clamp lod_fpart here since we can get
1991           * negative values which would screw up filtering if not all
1992           * lod_fpart values have same sign.
1993           */
1994          lod_fpart = lp_build_max(&bld->lodf_bld, lod_fpart,
1995                                   bld->lodf_bld.zero);
1996          /* sample the second mipmap level */
1997          lp_build_mipmap_level_sizes(bld, ilevel1,
1998                                      &size1,
1999                                      &row_stride1_vec, &img_stride1_vec);
2000          if (bld->num_mips == 1) {
2001             data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
2002          }
2003          else {
2004             data_ptr1 = bld->base_ptr;
2005             mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
2006          }
2007 
2008          lp_build_sample_image_linear(bld, FALSE, size1, linear_mask,
2009                                       row_stride1_vec, img_stride1_vec,
2010                                       data_ptr1, mipoff1, coords, offsets,
2011                                       colors1);
2012 
2013          /* interpolate samples from the two mipmap levels */
2014 
2015          if (bld->num_lods != bld->coord_type.length)
2016             lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
2017                                                               bld->lodf_bld.type,
2018                                                               bld->texel_bld.type,
2019                                                               lod_fpart);
2020 
2021          for (chan = 0; chan < 4; chan++) {
2022             colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
2023                                           colors0[chan], colors1[chan],
2024                                           0);
2025             LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
2026          }
2027       }
2028       lp_build_endif(&if_ctx);
2029    }
2030 }
2031 
2032 
2033 /**
2034  * Build (per-coord) layer value.
2035  * Either clamp layer to valid values or fill in optional out_of_bounds
2036  * value and just return value unclamped.
2037  */
2038 static LLVMValueRef
lp_build_layer_coord(struct lp_build_sample_context * bld,unsigned texture_unit,boolean is_cube_array,LLVMValueRef layer,LLVMValueRef * out_of_bounds)2039 lp_build_layer_coord(struct lp_build_sample_context *bld,
2040                      unsigned texture_unit,
2041                      boolean is_cube_array,
2042                      LLVMValueRef layer,
2043                      LLVMValueRef *out_of_bounds)
2044 {
2045    LLVMValueRef num_layers;
2046    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
2047 
2048    num_layers = bld->dynamic_state->depth(bld->dynamic_state, bld->gallivm,
2049                                           bld->context_ptr, texture_unit, NULL);
2050 
2051    if (out_of_bounds) {
2052       LLVMValueRef out1, out;
2053       assert(!is_cube_array);
2054       num_layers = lp_build_broadcast_scalar(int_coord_bld, num_layers);
2055       out = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, layer, int_coord_bld->zero);
2056       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, layer, num_layers);
2057       *out_of_bounds = lp_build_or(int_coord_bld, out, out1);
2058       return layer;
2059    }
2060    else {
2061       LLVMValueRef maxlayer;
2062       LLVMValueRef s = is_cube_array ? lp_build_const_int32(bld->gallivm, 6) :
2063                                        bld->int_bld.one;
2064       maxlayer = lp_build_sub(&bld->int_bld, num_layers, s);
2065       maxlayer = lp_build_broadcast_scalar(int_coord_bld, maxlayer);
2066       return lp_build_clamp(int_coord_bld, layer, int_coord_bld->zero, maxlayer);
2067    }
2068 }
2069 
2070 #define WEIGHT_LUT_SIZE 1024
2071 
2072 static void
lp_build_sample_aniso(struct lp_build_sample_context * bld,unsigned img_filter,unsigned mip_filter,boolean is_gather,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef lod_fpart,LLVMValueRef * colors_out)2073 lp_build_sample_aniso(struct lp_build_sample_context *bld,
2074                       unsigned img_filter,
2075                       unsigned mip_filter,
2076                       boolean is_gather,
2077                       const LLVMValueRef *coords,
2078                       const LLVMValueRef *offsets,
2079                       LLVMValueRef ilevel0,
2080                       LLVMValueRef ilevel1,
2081                       LLVMValueRef lod_fpart,
2082                       LLVMValueRef *colors_out)
2083 {
2084    struct gallivm_state *gallivm = bld->gallivm;
2085    LLVMBuilderRef builder = gallivm->builder;
2086    struct lp_build_context *coord_bld = &bld->coord_bld;
2087    struct lp_build_context *float_size_bld = &bld->float_size_in_bld;
2088    LLVMValueRef ddx_ddy = lp_build_packed_ddx_ddy_twocoord(&bld->coord_bld, coords[0], coords[1]);
2089    LLVMValueRef float_size;
2090    LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
2091    LLVMValueRef index0 = LLVMConstInt(i32t, 0, 0);
2092    LLVMValueRef index1 = LLVMConstInt(i32t, 1, 0);
2093    unsigned length = bld->coord_bld.type.length;
2094    unsigned num_quads = length / 4;
2095    unsigned i;
2096    LLVMValueRef filter_table = bld->aniso_filter_table;
2097    LLVMValueRef size0, row_stride0_vec, img_stride0_vec;
2098    LLVMValueRef data_ptr0, mipoff0 = NULL;
2099 
2100    lp_build_mipmap_level_sizes(bld, ilevel0,
2101                                &size0,
2102                                &row_stride0_vec, &img_stride0_vec);
2103    if (bld->num_mips == 1) {
2104       data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
2105    }
2106    else {
2107       /* This path should work for num_lods 1 too but slightly less efficient */
2108       data_ptr0 = bld->base_ptr;
2109       mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
2110    }
2111 
2112    float_size = lp_build_int_to_float(&bld->float_size_in_bld, bld->int_size);
2113 
2114    LLVMValueRef float_size_lvl = lp_build_int_to_float(&bld->float_size_bld, size0);
2115    /* extract width and height into vectors for use later */
2116    static const unsigned char swizzle15[] = { /* no-op swizzle */
2117       1, 1, 1, 1, 5, 5, 5, 5
2118    };
2119    static const unsigned char swizzle04[] = { /* no-op swizzle */
2120       0, 0, 0, 0, 4, 4, 4, 4
2121    };
2122    LLVMValueRef width_dim, height_dim;
2123 
2124    width_dim = lp_build_swizzle_aos_n(gallivm, float_size_lvl, swizzle04, bld->float_size_bld.type.length, bld->coord_bld.type.length);
2125    height_dim = lp_build_swizzle_aos_n(gallivm, float_size_lvl, swizzle15, bld->float_size_bld.type.length, bld->coord_bld.type.length);
2126 
2127 
2128    /* shuffle width/height for ddx/ddy calculations. */
2129    LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
2130 
2131    for (i = 0; i < num_quads; i++) {
2132       shuffles[i*4+0] = shuffles[i*4+1] = index0;
2133       shuffles[i*4+2] = shuffles[i*4+3] = index1;
2134    }
2135 
2136    LLVMValueRef floatdim = LLVMBuildShuffleVector(builder, float_size, float_size,
2137                                                   LLVMConstVector(shuffles, length), "");
2138 
2139    ddx_ddy = lp_build_mul(coord_bld, ddx_ddy, floatdim);
2140 
2141    LLVMValueRef scaling = lp_build_shl(&bld->leveli_bld, bld->leveli_bld.one, ilevel0);
2142    scaling = lp_build_int_to_float(&bld->levelf_bld, scaling);
2143    scaling = lp_build_rcp(&bld->levelf_bld, scaling);
2144 
2145    if (bld->num_lods != length) {
2146       if (bld->levelf_bld.type.length == 1)
2147          scaling = lp_build_broadcast_scalar(coord_bld,
2148                                              scaling);
2149       else
2150          scaling = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
2151                                                          bld->levelf_bld.type,
2152                                                          coord_bld->type,
2153                                                          scaling);
2154    }
2155 
2156    ddx_ddy = lp_build_mul(coord_bld, ddx_ddy, scaling);
2157 
2158    static const unsigned char swizzle01[] = { /* no-op swizzle */
2159       0, 1, 0, 1,
2160    };
2161    static const unsigned char swizzle23[] = {
2162       2, 3, 2, 3,
2163    };
2164 
2165    LLVMValueRef ddx_ddys, ddx_ddyt;
2166    ddx_ddys = lp_build_swizzle_aos(coord_bld, ddx_ddy, swizzle01);
2167    ddx_ddyt = lp_build_swizzle_aos(coord_bld, ddx_ddy, swizzle23);
2168 
2169    /* compute ellipse coefficients */
2170    /* * A*x*x + B*x*y + C*y*y = F.*/
2171    /* float A = vx*vx+vy*vy+1; */
2172    LLVMValueRef A = lp_build_mul(coord_bld, ddx_ddyt, ddx_ddyt);
2173 
2174    LLVMValueRef Ay = lp_build_swizzle_aos(coord_bld, A, swizzle15);
2175    A = lp_build_add(coord_bld, A, Ay);
2176    A = lp_build_add(coord_bld, A, coord_bld->one);
2177    A = lp_build_swizzle_aos(coord_bld, A, swizzle04);
2178 
2179    /* float B = -2*(ux*vx+uy*vy); */
2180    LLVMValueRef B = lp_build_mul(coord_bld, ddx_ddys, ddx_ddyt);
2181    LLVMValueRef By = lp_build_swizzle_aos(coord_bld, B, swizzle15);
2182    B = lp_build_add(coord_bld, B, By);
2183    B = lp_build_mul_imm(coord_bld, B, -2);
2184    B = lp_build_swizzle_aos(coord_bld, B, swizzle04);
2185 
2186    /* float C = ux*ux+uy*uy+1; */
2187    LLVMValueRef C = lp_build_mul(coord_bld, ddx_ddys, ddx_ddys);
2188    LLVMValueRef Cy = lp_build_swizzle_aos(coord_bld, C, swizzle15);
2189    C = lp_build_add(coord_bld, C, Cy);
2190    C = lp_build_add(coord_bld, C, coord_bld->one);
2191    C = lp_build_swizzle_aos(coord_bld, C, swizzle04);
2192 
2193    /* float F = A*C-B*B/4.0f; */
2194    LLVMValueRef F = lp_build_mul(coord_bld, B, B);
2195    F = lp_build_div(coord_bld, F, lp_build_const_vec(gallivm, coord_bld->type, 4.0));
2196    LLVMValueRef F_p2 = lp_build_mul(coord_bld, A, C);
2197    F = lp_build_sub(coord_bld, F_p2, F);
2198 
2199    /* compute ellipse bounding box in texture space */
2200    /* const float d = -B*B+4.0f*C*A; */
2201    LLVMValueRef d = lp_build_sub(coord_bld, coord_bld->zero, lp_build_mul(coord_bld, B, B));
2202    LLVMValueRef d_p2 = lp_build_mul(coord_bld, A, C);
2203    d_p2 = lp_build_mul_imm(coord_bld, d_p2, 4);
2204    d = lp_build_add(coord_bld, d, d_p2);
2205 
2206    /* const float box_u = 2.0f / d * sqrtf(d*C*F); */
2207    /* box_u -> half of bbox with   */
2208    LLVMValueRef temp;
2209    temp = lp_build_mul(coord_bld, d, C);
2210    temp = lp_build_mul(coord_bld, temp, F);
2211    temp = lp_build_sqrt(coord_bld, temp);
2212 
2213    LLVMValueRef box_u = lp_build_div(coord_bld, lp_build_const_vec(gallivm, coord_bld->type, 2.0), d);
2214    box_u = lp_build_mul(coord_bld, box_u, temp);
2215 
2216    /* const float box_v = 2.0f / d * sqrtf(A*d*F); */
2217    /* box_v -> half of bbox height */
2218    temp = lp_build_mul(coord_bld, A, d);
2219    temp = lp_build_mul(coord_bld, temp, F);
2220    temp = lp_build_sqrt(coord_bld, temp);
2221 
2222    LLVMValueRef box_v = lp_build_div(coord_bld, lp_build_const_vec(gallivm, coord_bld->type, 2.0), d);
2223    box_v = lp_build_mul(coord_bld, box_v, temp);
2224 
2225    /* Scale ellipse formula to directly index the Filter Lookup Table.
2226     * i.e. scale so that F = WEIGHT_LUT_SIZE-1
2227     */
2228    LLVMValueRef formScale = lp_build_div(coord_bld, lp_build_const_vec(gallivm, coord_bld->type, WEIGHT_LUT_SIZE - 1), F);
2229 
2230    A = lp_build_mul(coord_bld, A, formScale);
2231    B = lp_build_mul(coord_bld, B, formScale);
2232    C = lp_build_mul(coord_bld, C, formScale);
2233    /* F *= formScale; */ /* no need to scale F as we don't use it below here */
2234 
2235    LLVMValueRef ddq = lp_build_mul_imm(coord_bld, A, 2);
2236 
2237    /* Heckbert MS thesis, p. 59; scan over the bounding box of the ellipse
2238     * and incrementally update the value of Ax^2+Bxy*Cy^2; when this
2239     * value, q, is less than F, we're inside the ellipse
2240     */
2241 
2242    LLVMValueRef float_size0 = lp_build_int_to_float(float_size_bld, bld->int_size);
2243    LLVMValueRef width0 = lp_build_extract_broadcast(gallivm,
2244                                                     float_size_bld->type,
2245                                                     coord_bld->type,
2246                                                     float_size0, index0);
2247    LLVMValueRef height0 = lp_build_extract_broadcast(gallivm,
2248                                                      float_size_bld->type,
2249                                                      coord_bld->type,
2250                                                      float_size0, index1);
2251 
2252    /* texture->width0 * scaling */
2253    width0 = lp_build_mul(coord_bld, width0, scaling);
2254    /* texture->height0 * scaling */
2255    height0 = lp_build_mul(coord_bld, height0, scaling);
2256 
2257    /* tex_u = -0.5f * s[j] * texture->width0 * scaling */
2258    LLVMValueRef tex_u = lp_build_mul(coord_bld, coords[0], width0);
2259    tex_u = lp_build_add(coord_bld, tex_u, lp_build_const_vec(gallivm, coord_bld->type, -0.5f));
2260 
2261    /* tex_v = -0.5f * t[j] * texture->height0 * scaling */
2262    LLVMValueRef tex_v = lp_build_mul(coord_bld, coords[1], height0);
2263    tex_v = lp_build_add(coord_bld, tex_v, lp_build_const_vec(gallivm, coord_bld->type, -0.5f));
2264 
2265    /* const int u0 = (int) floorf(tex_u - box_u); */
2266    LLVMValueRef u0 = lp_build_itrunc(coord_bld, lp_build_floor(coord_bld, lp_build_sub(coord_bld, tex_u, box_u)));
2267    /* const int u1 = (int) ceilf(tex_u + box_u); */
2268    LLVMValueRef u1 = lp_build_itrunc(coord_bld, lp_build_ceil(coord_bld, lp_build_add(coord_bld, tex_u, box_u)));
2269 
2270    /* const int v0 = (int) floorf(tex_v - box_v); */
2271    LLVMValueRef v0 = lp_build_itrunc(coord_bld, lp_build_floor(coord_bld, lp_build_sub(coord_bld, tex_v, box_v)));
2272    /* const int v1 = (int) ceilf(tex_v + box_v); */
2273    LLVMValueRef v1 = lp_build_itrunc(coord_bld, lp_build_ceil(coord_bld, lp_build_add(coord_bld, tex_v, box_v)));
2274 
2275    /* const float U = u0 - tex_u; */
2276    LLVMValueRef U = lp_build_sub(coord_bld, lp_build_int_to_float(coord_bld, u0), tex_u);
2277 
2278    /* A * (2 * U + 1) */
2279    LLVMValueRef dq_base = lp_build_mul_imm(coord_bld, U, 2);
2280    dq_base = lp_build_add(coord_bld, dq_base, coord_bld->one);
2281    dq_base = lp_build_mul(coord_bld, dq_base, A);
2282 
2283    /* A * U * U */
2284    LLVMValueRef q_base = lp_build_mul(coord_bld, U, U);
2285    q_base = lp_build_mul(coord_bld, q_base, A);
2286 
2287    LLVMValueRef colors0[4];
2288    LLVMValueRef den_store = lp_build_alloca(gallivm, bld->texel_bld.vec_type, "den");
2289 
2290    unsigned chan;
2291    for (chan = 0; chan < 4; chan++)
2292       colors0[chan] = lp_build_alloca(gallivm, bld->texel_bld.vec_type, "colors");
2293 
2294    LLVMValueRef q_store, dq_store;
2295    q_store = lp_build_alloca(gallivm, bld->coord_bld.vec_type, "q");
2296    dq_store = lp_build_alloca(gallivm, bld->coord_bld.vec_type, "dq");
2297 
2298    LLVMValueRef v_limiter = lp_build_alloca(gallivm, bld->int_coord_bld.vec_type, "v_limiter");
2299    LLVMValueRef u_limiter = lp_build_alloca(gallivm, bld->int_coord_bld.vec_type, "u_limiter");
2300 
2301    LLVMBuildStore(builder, v0, v_limiter);
2302 
2303    /* create an LLVM loop block for the V iterator */
2304    LLVMBasicBlockRef v_loop_block = lp_build_insert_new_block(gallivm, "vloop");
2305 
2306    LLVMBuildBr(builder, v_loop_block);
2307    LLVMPositionBuilderAtEnd(builder, v_loop_block);
2308 
2309    LLVMValueRef v_val = LLVMBuildLoad(builder, v_limiter, "");
2310    LLVMValueRef v_mask = LLVMBuildICmp(builder,
2311                                        LLVMIntSLE,
2312                                        v_val,
2313                                        v1, "");
2314 
2315    /* loop over V values. */
2316    {
2317       /*  const float V = v - tex_v; */
2318       LLVMValueRef V = lp_build_sub(coord_bld, lp_build_int_to_float(coord_bld, v_val), tex_v);
2319 
2320       /* float dq = dq_base + B * V; */
2321       LLVMValueRef dq = lp_build_mul(coord_bld, V, B);
2322       dq = lp_build_add(coord_bld, dq, dq_base);
2323 
2324       /* float q = (C * V + B * U) * V + q_base */
2325       LLVMValueRef q = lp_build_mul(coord_bld, C, V);
2326       q = lp_build_add(coord_bld, q, lp_build_mul(coord_bld, B, U));
2327       q = lp_build_mul(coord_bld, q, V);
2328       q = lp_build_add(coord_bld, q, q_base);
2329 
2330       LLVMBuildStore(builder, q, q_store);
2331       LLVMBuildStore(builder, dq, dq_store);
2332 
2333       LLVMBuildStore(builder, u0, u_limiter);
2334 
2335       /* create an LLVM loop block for the V iterator */
2336       LLVMBasicBlockRef u_loop_block = lp_build_insert_new_block(gallivm, "uloop");
2337 
2338       LLVMBuildBr(builder, u_loop_block);
2339       LLVMPositionBuilderAtEnd(builder, u_loop_block);
2340 
2341       LLVMValueRef u_val = LLVMBuildLoad(builder, u_limiter, "");
2342       LLVMValueRef u_mask = LLVMBuildICmp(builder,
2343                                           LLVMIntSLE,
2344                                           u_val,
2345                                           u1, "");
2346 
2347       /* loop over U values */
2348       {
2349          /* q = (int)q */
2350          q = lp_build_itrunc(coord_bld, LLVMBuildLoad(builder, q_store, ""));
2351 
2352          /*
2353           * avoid OOB access to filter table, generate a mask for q > 1024,
2354           * then truncate it.
2355           */
2356          LLVMValueRef q_mask = LLVMBuildICmp(builder,
2357                                              LLVMIntSLE,
2358                                              q,
2359                                              lp_build_const_int_vec(gallivm, bld->int_coord_bld.type, 0x3ff), "");
2360          q_mask = LLVMBuildSExt(builder, q_mask, bld->int_coord_bld.vec_type, "");
2361 
2362          q = lp_build_max(&bld->int_coord_bld, q, bld->int_coord_bld.zero);
2363          q = lp_build_and(&bld->int_coord_bld, q, lp_build_const_int_vec(gallivm, bld->int_coord_bld.type, 0x3ff));
2364 
2365          /* update the offsets to deal with float size. */
2366          q = lp_build_mul_imm(&bld->int_coord_bld, q, 4);
2367          filter_table = LLVMBuildBitCast(gallivm->builder, filter_table, LLVMPointerType(LLVMInt8TypeInContext(gallivm->context), 0), "");
2368 
2369          /* Lookup weights in filter table */
2370          LLVMValueRef weights = lp_build_gather(gallivm, coord_bld->type.length,
2371                                                 coord_bld->type.width,
2372                                                 lp_elem_type(coord_bld->type),
2373                                                 TRUE, filter_table, q, TRUE);
2374 
2375          /*
2376           * Mask off the weights here which should ensure no-op for loops
2377           * where some of the u/v values are not being calculated.
2378           */
2379          weights = LLVMBuildBitCast(builder, weights, bld->int_coord_bld.vec_type, "");
2380          weights = lp_build_and(&bld->int_coord_bld, weights, LLVMBuildSExt(builder, u_mask, bld->int_coord_bld.vec_type, ""));
2381          weights = lp_build_and(&bld->int_coord_bld, weights, LLVMBuildSExt(builder, v_mask, bld->int_coord_bld.vec_type, ""));
2382          weights = lp_build_and(&bld->int_coord_bld, weights, q_mask);
2383          weights = LLVMBuildBitCast(builder, weights, bld->coord_bld.vec_type, "");
2384 
2385          /* if the weights are all 0 avoid doing the sampling at all. */
2386          struct lp_build_if_state noloadw0;
2387 
2388          LLVMValueRef wnz = LLVMBuildFCmp(gallivm->builder, LLVMRealUNE,
2389                                           weights, bld->coord_bld.zero, "");
2390          wnz = LLVMBuildSExt(builder, wnz, bld->int_coord_bld.vec_type, "");
2391          wnz = lp_build_any_true_range(&bld->coord_bld, bld->coord_bld.type.length, wnz);
2392          lp_build_if(&noloadw0, gallivm, wnz);
2393          LLVMValueRef new_coords[3];
2394          new_coords[0] = lp_build_div(coord_bld, lp_build_int_to_float(coord_bld, u_val), width_dim);
2395          new_coords[1] = lp_build_div(coord_bld, lp_build_int_to_float(coord_bld, v_val), height_dim);
2396          new_coords[2] = coords[2];
2397 
2398          /* lookup q in filter table */
2399          LLVMValueRef temp_colors[4];
2400          lp_build_sample_image_nearest(bld, size0,
2401                                        row_stride0_vec, img_stride0_vec,
2402                                        data_ptr0, mipoff0, new_coords, offsets,
2403                                        temp_colors);
2404 
2405          for (chan = 0; chan < 4; chan++) {
2406             LLVMValueRef tcolor = LLVMBuildLoad(builder, colors0[chan], "");
2407 
2408             tcolor = lp_build_add(&bld->texel_bld, tcolor, lp_build_mul(&bld->texel_bld, temp_colors[chan], weights));
2409             LLVMBuildStore(builder, tcolor, colors0[chan]);
2410          }
2411 
2412          /* multiple colors by weight and add in. */
2413          /* den += weight; */
2414          LLVMValueRef den = LLVMBuildLoad(builder, den_store, "");
2415          den = lp_build_add(&bld->texel_bld, den, weights);
2416          LLVMBuildStore(builder, den, den_store);
2417 
2418          lp_build_endif(&noloadw0);
2419          /* q += dq; */
2420          /* dq += ddq; */
2421          q = LLVMBuildLoad(builder, q_store, "");
2422          dq = LLVMBuildLoad(builder, dq_store, "");
2423          q = lp_build_add(coord_bld, q, dq);
2424          dq = lp_build_add(coord_bld, dq, ddq);
2425          LLVMBuildStore(builder, q, q_store);
2426          LLVMBuildStore(builder, dq, dq_store);
2427       }
2428       /* u += 1 */
2429       u_val = LLVMBuildLoad(builder, u_limiter, "");
2430       u_val = lp_build_add(&bld->int_coord_bld, u_val, bld->int_coord_bld.one);
2431       LLVMBuildStore(builder, u_val, u_limiter);
2432 
2433       u_mask = LLVMBuildICmp(builder,
2434                              LLVMIntSLE,
2435                              u_val,
2436                              u1, "");
2437       LLVMValueRef u_end_cond = LLVMBuildSExt(builder, u_mask, bld->int_coord_bld.vec_type, "");
2438       u_end_cond = lp_build_any_true_range(&bld->coord_bld, bld->coord_bld.type.length, u_end_cond);
2439 
2440       LLVMBasicBlockRef u_end_loop = lp_build_insert_new_block(gallivm, "u_end_loop");
2441 
2442       LLVMBuildCondBr(builder, u_end_cond,
2443                       u_loop_block, u_end_loop);
2444 
2445       LLVMPositionBuilderAtEnd(builder, u_end_loop);
2446 
2447    }
2448 
2449    /* v += 1 */
2450    v_val = LLVMBuildLoad(builder, v_limiter, "");
2451    v_val = lp_build_add(&bld->int_coord_bld, v_val, bld->int_coord_bld.one);
2452    LLVMBuildStore(builder, v_val, v_limiter);
2453 
2454    v_mask = LLVMBuildICmp(builder,
2455                           LLVMIntSLE,
2456                           v_val,
2457                           v1, "");
2458    LLVMValueRef v_end_cond = LLVMBuildSExt(builder, v_mask, bld->int_coord_bld.vec_type, "");
2459    v_end_cond = lp_build_any_true_range(&bld->coord_bld, bld->coord_bld.type.length, v_end_cond);
2460 
2461    LLVMBasicBlockRef v_end_loop = lp_build_insert_new_block(gallivm, "v_end_loop");
2462 
2463    LLVMBuildCondBr(builder, v_end_cond,
2464                    v_loop_block, v_end_loop);
2465 
2466    LLVMPositionBuilderAtEnd(builder, v_end_loop);
2467 
2468    LLVMValueRef den = LLVMBuildLoad(builder, den_store, "");
2469 
2470    for (chan = 0; chan < 4; chan++)
2471       colors0[chan] = lp_build_div(&bld->texel_bld, LLVMBuildLoad(builder, colors0[chan], ""), den);
2472    LLVMValueRef den0 = lp_build_cmp(&bld->coord_bld, PIPE_FUNC_EQUAL, den, bld->coord_bld.zero);
2473 
2474    LLVMValueRef den0_any = lp_build_any_true_range(&bld->coord_bld, bld->coord_bld.type.length, den0);
2475 
2476    struct lp_build_if_state den0_fallback;
2477    lp_build_if(&den0_fallback, gallivm, den0_any);
2478 
2479    LLVMValueRef colors_den0[4];
2480    lp_build_sample_image_linear(bld, false, size0, NULL,
2481                                  row_stride0_vec, img_stride0_vec,
2482                                  data_ptr0, mipoff0, coords, offsets,
2483                                  colors_den0);
2484    for (chan = 0; chan < 4; chan++) {
2485       LLVMValueRef chan_val = lp_build_select(&bld->texel_bld, den0, colors_den0[chan], colors0[chan]);
2486       LLVMBuildStore(builder, chan_val, colors_out[chan]);
2487    }
2488    lp_build_else(&den0_fallback);
2489    for (chan = 0; chan < 4; chan++)
2490       LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
2491    lp_build_endif(&den0_fallback);
2492 }
2493 
2494 /**
2495  * Calculate cube face, lod, mip levels.
2496  */
2497 static void
lp_build_sample_common(struct lp_build_sample_context * bld,boolean is_lodq,unsigned texture_index,unsigned sampler_index,LLVMValueRef * coords,const struct lp_derivatives * derivs,LLVMValueRef lod_bias,LLVMValueRef explicit_lod,LLVMValueRef * lod_pos_or_zero,LLVMValueRef * lod,LLVMValueRef * lod_fpart,LLVMValueRef * ilevel0,LLVMValueRef * ilevel1)2498 lp_build_sample_common(struct lp_build_sample_context *bld,
2499                        boolean is_lodq,
2500                        unsigned texture_index,
2501                        unsigned sampler_index,
2502                        LLVMValueRef *coords,
2503                        const struct lp_derivatives *derivs, /* optional */
2504                        LLVMValueRef lod_bias, /* optional */
2505                        LLVMValueRef explicit_lod, /* optional */
2506                        LLVMValueRef *lod_pos_or_zero,
2507                        LLVMValueRef *lod,
2508                        LLVMValueRef *lod_fpart,
2509                        LLVMValueRef *ilevel0,
2510                        LLVMValueRef *ilevel1)
2511 {
2512    const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
2513    const unsigned min_filter = bld->static_sampler_state->min_img_filter;
2514    const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
2515    const unsigned target = bld->static_texture_state->target;
2516    const bool aniso = bld->static_sampler_state->aniso;
2517    LLVMValueRef first_level, cube_rho = NULL;
2518    LLVMValueRef lod_ipart = NULL;
2519    struct lp_derivatives cube_derivs;
2520 
2521    /*
2522    printf("%s mip %d  min %d  mag %d\n", __FUNCTION__,
2523           mip_filter, min_filter, mag_filter);
2524    */
2525 
2526    /*
2527     * Choose cube face, recompute texcoords for the chosen face and
2528     * compute rho here too (as it requires transform of derivatives).
2529     */
2530    if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY) {
2531       boolean need_derivs;
2532       need_derivs = ((min_filter != mag_filter ||
2533                       mip_filter != PIPE_TEX_MIPFILTER_NONE) &&
2534                       !bld->static_sampler_state->min_max_lod_equal &&
2535                       !explicit_lod);
2536       lp_build_cube_lookup(bld, coords, derivs, &cube_rho, &cube_derivs, need_derivs);
2537       derivs = &cube_derivs;
2538       if (target == PIPE_TEXTURE_CUBE_ARRAY && !is_lodq) {
2539          /* calculate cube layer coord now */
2540          LLVMValueRef layer = lp_build_iround(&bld->coord_bld, coords[3]);
2541          LLVMValueRef six = lp_build_const_int_vec(bld->gallivm, bld->int_coord_type, 6);
2542          layer = lp_build_mul(&bld->int_coord_bld, layer, six);
2543          coords[3] = lp_build_layer_coord(bld, texture_index, TRUE, layer, NULL);
2544          /* because of seamless filtering can't add it to face (coords[2]) here. */
2545       }
2546    }
2547    else if ((target == PIPE_TEXTURE_1D_ARRAY ||
2548              target == PIPE_TEXTURE_2D_ARRAY) && !is_lodq) {
2549       coords[2] = lp_build_iround(&bld->coord_bld, coords[2]);
2550       coords[2] = lp_build_layer_coord(bld, texture_index, FALSE, coords[2], NULL);
2551    }
2552 
2553    if (bld->static_sampler_state->compare_mode != PIPE_TEX_COMPARE_NONE) {
2554       /*
2555        * Clamp p coords to [0,1] for fixed function depth texture format here.
2556        * Technically this is not entirely correct for unorm depth as the ref value
2557        * should be converted to the depth format (quantization!) and comparison
2558        * then done in texture format. This would actually help performance (since
2559        * only need to do it once and could save the per-sample conversion of texels
2560        * to floats instead), but it would need more messy code (would need to push
2561        * at least some bits down to actual fetch so conversion could be skipped,
2562        * and would have ugly interaction with border color, would need to convert
2563        * border color to that format too or do some other tricks to make it work).
2564        */
2565       const struct util_format_description *format_desc = bld->format_desc;
2566       unsigned chan_type;
2567       /* not entirely sure we couldn't end up with non-valid swizzle here */
2568       chan_type = format_desc->swizzle[0] <= PIPE_SWIZZLE_W ?
2569                      format_desc->channel[format_desc->swizzle[0]].type :
2570                      UTIL_FORMAT_TYPE_FLOAT;
2571       if (chan_type != UTIL_FORMAT_TYPE_FLOAT) {
2572          coords[4] = lp_build_clamp(&bld->coord_bld, coords[4],
2573                                     bld->coord_bld.zero, bld->coord_bld.one);
2574       }
2575    }
2576 
2577    /*
2578     * Compute the level of detail (float).
2579     */
2580    if (min_filter != mag_filter ||
2581        mip_filter != PIPE_TEX_MIPFILTER_NONE || is_lodq) {
2582       LLVMValueRef max_aniso = NULL;
2583 
2584       if (aniso)
2585          max_aniso = bld->dynamic_state->max_aniso(bld->dynamic_state,
2586                                                    bld->gallivm,
2587                                                    bld->context_ptr,
2588                                                    sampler_index);
2589 
2590       /* Need to compute lod either to choose mipmap levels or to
2591        * distinguish between minification/magnification with one mipmap level.
2592        */
2593       lp_build_lod_selector(bld, is_lodq, texture_index, sampler_index,
2594                             coords[0], coords[1], coords[2], cube_rho,
2595                             derivs, lod_bias, explicit_lod,
2596                             mip_filter, max_aniso, lod,
2597                             &lod_ipart, lod_fpart, lod_pos_or_zero);
2598       if (is_lodq) {
2599          LLVMValueRef last_level;
2600          last_level = bld->dynamic_state->last_level(bld->dynamic_state,
2601                                                      bld->gallivm,
2602                                                      bld->context_ptr,
2603                                                      texture_index, NULL);
2604          first_level = bld->dynamic_state->first_level(bld->dynamic_state,
2605                                                        bld->gallivm,
2606                                                        bld->context_ptr,
2607                                                        texture_index, NULL);
2608          last_level = lp_build_sub(&bld->int_bld, last_level, first_level);
2609          last_level = lp_build_int_to_float(&bld->float_bld, last_level);
2610          last_level = lp_build_broadcast_scalar(&bld->lodf_bld, last_level);
2611 
2612          switch (mip_filter) {
2613          case PIPE_TEX_MIPFILTER_NONE:
2614             *lod_fpart = bld->lodf_bld.zero;
2615             break;
2616          case PIPE_TEX_MIPFILTER_NEAREST:
2617              *lod_fpart = lp_build_round(&bld->lodf_bld, *lod_fpart);
2618              FALLTHROUGH;
2619          case PIPE_TEX_MIPFILTER_LINEAR:
2620             *lod_fpart = lp_build_clamp(&bld->lodf_bld, *lod_fpart,
2621                                         bld->lodf_bld.zero, last_level);
2622             break;
2623          }
2624          return;
2625       }
2626 
2627    } else {
2628       lod_ipart = bld->lodi_bld.zero;
2629       *lod_pos_or_zero = bld->lodi_bld.zero;
2630    }
2631 
2632    if ((bld->num_lods != bld->num_mips || bld->num_lods == 1) &&
2633        bld->lodi_bld.type.length != 1) {
2634       /* only makes sense if there's just a single mip level */
2635       assert(bld->num_mips == 1);
2636       lod_ipart = lp_build_extract_range(bld->gallivm, lod_ipart, 0, 1);
2637    }
2638 
2639    /*
2640     * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
2641     */
2642 
2643    if (aniso) {
2644       lp_build_nearest_mip_level(bld, texture_index, lod_ipart, ilevel0, NULL);
2645       return;
2646    }
2647 
2648    switch (mip_filter) {
2649    default:
2650       debug_assert(0 && "bad mip_filter value in lp_build_sample_soa()");
2651 #if defined(NDEBUG) || defined(DEBUG)
2652       FALLTHROUGH;
2653 #endif
2654    case PIPE_TEX_MIPFILTER_NONE:
2655       /* always use mip level 0 */
2656       first_level = bld->dynamic_state->first_level(bld->dynamic_state,
2657                                                     bld->gallivm, bld->context_ptr,
2658                                                     texture_index, NULL);
2659       first_level = lp_build_broadcast_scalar(&bld->leveli_bld, first_level);
2660       *ilevel0 = first_level;
2661       break;
2662    case PIPE_TEX_MIPFILTER_NEAREST:
2663       assert(lod_ipart);
2664       lp_build_nearest_mip_level(bld, texture_index, lod_ipart, ilevel0, NULL);
2665       break;
2666    case PIPE_TEX_MIPFILTER_LINEAR:
2667       assert(lod_ipart);
2668       assert(*lod_fpart);
2669       lp_build_linear_mip_levels(bld, texture_index,
2670                                  lod_ipart, lod_fpart,
2671                                  ilevel0, ilevel1);
2672       break;
2673    }
2674 }
2675 
2676 static void
lp_build_clamp_border_color(struct lp_build_sample_context * bld,unsigned sampler_unit)2677 lp_build_clamp_border_color(struct lp_build_sample_context *bld,
2678                             unsigned sampler_unit)
2679 {
2680    struct gallivm_state *gallivm = bld->gallivm;
2681    LLVMBuilderRef builder = gallivm->builder;
2682    LLVMValueRef border_color_ptr =
2683       bld->dynamic_state->border_color(bld->dynamic_state, gallivm,
2684                                        bld->context_ptr, sampler_unit);
2685    LLVMValueRef border_color;
2686    const struct util_format_description *format_desc = bld->format_desc;
2687    struct lp_type vec4_type = bld->texel_type;
2688    struct lp_build_context vec4_bld;
2689    LLVMValueRef min_clamp = NULL;
2690    LLVMValueRef max_clamp = NULL;
2691 
2692    /*
2693     * For normalized format need to clamp border color (technically
2694     * probably should also quantize the data). Really sucks doing this
2695     * here but can't avoid at least for now since this is part of
2696     * sampler state and texture format is part of sampler_view state.
2697     * GL expects also expects clamping for uint/sint formats too so
2698     * do that as well (d3d10 can't end up here with uint/sint since it
2699     * only supports them with ld).
2700     */
2701    vec4_type.length = 4;
2702    lp_build_context_init(&vec4_bld, gallivm, vec4_type);
2703 
2704    /*
2705     * Vectorized clamping of border color. Loading is a bit of a hack since
2706     * we just cast the pointer to float array to pointer to vec4
2707     * (int or float).
2708     */
2709    border_color_ptr = lp_build_array_get_ptr(gallivm, border_color_ptr,
2710                                              lp_build_const_int32(gallivm, 0));
2711    border_color_ptr = LLVMBuildBitCast(builder, border_color_ptr,
2712                                        LLVMPointerType(vec4_bld.vec_type, 0), "");
2713    border_color = LLVMBuildLoad(builder, border_color_ptr, "");
2714    /* we don't have aligned type in the dynamic state unfortunately */
2715    LLVMSetAlignment(border_color, 4);
2716 
2717    /*
2718     * Instead of having some incredibly complex logic which will try to figure out
2719     * clamping necessary for each channel, simply use the first channel, and treat
2720     * mixed signed/unsigned normalized formats specially.
2721     * (Mixed non-normalized, which wouldn't work at all here, do not exist for a
2722     * good reason.)
2723     */
2724    if (format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
2725       int chan;
2726       /* d/s needs special handling because both present means just sampling depth */
2727       if (util_format_is_depth_and_stencil(format_desc->format)) {
2728          chan = format_desc->swizzle[0];
2729       }
2730       else {
2731          chan = util_format_get_first_non_void_channel(format_desc->format);
2732       }
2733       if (chan >= 0 && chan <= PIPE_SWIZZLE_W) {
2734          unsigned chan_type = format_desc->channel[chan].type;
2735          unsigned chan_norm = format_desc->channel[chan].normalized;
2736          unsigned chan_pure = format_desc->channel[chan].pure_integer;
2737          if (chan_type == UTIL_FORMAT_TYPE_SIGNED) {
2738             if (chan_norm) {
2739                min_clamp = lp_build_const_vec(gallivm, vec4_type, -1.0F);
2740                max_clamp = vec4_bld.one;
2741             }
2742             else if (chan_pure) {
2743                /*
2744                 * Border color was stored as int, hence need min/max clamp
2745                 * only if chan has less than 32 bits..
2746                 */
2747                unsigned chan_size = format_desc->channel[chan].size;
2748                if (chan_size < 32) {
2749                   min_clamp = lp_build_const_int_vec(gallivm, vec4_type,
2750                                                      0 - (1 << (chan_size - 1)));
2751                   max_clamp = lp_build_const_int_vec(gallivm, vec4_type,
2752                                                      (1 << (chan_size - 1)) - 1);
2753                }
2754             }
2755             /* TODO: no idea about non-pure, non-normalized! */
2756          }
2757          else if (chan_type == UTIL_FORMAT_TYPE_UNSIGNED) {
2758             if (chan_norm) {
2759                min_clamp = vec4_bld.zero;
2760                max_clamp = vec4_bld.one;
2761             }
2762             /*
2763              * Need a ugly hack here, because we don't have Z32_FLOAT_X8X24
2764              * we use Z32_FLOAT_S8X24 to imply sampling depth component
2765              * and ignoring stencil, which will blow up here if we try to
2766              * do a uint clamp in a float texel build...
2767              * And even if we had that format, mesa st also thinks using z24s8
2768              * means depth sampling ignoring stencil.
2769              */
2770             else if (chan_pure) {
2771                /*
2772                 * Border color was stored as uint, hence never need min
2773                 * clamp, and only need max clamp if chan has less than 32 bits.
2774                 */
2775                unsigned chan_size = format_desc->channel[chan].size;
2776                if (chan_size < 32) {
2777                   max_clamp = lp_build_const_int_vec(gallivm, vec4_type,
2778                                                      (1 << chan_size) - 1);
2779                }
2780                /* TODO: no idea about non-pure, non-normalized! */
2781             }
2782          }
2783          else if (chan_type == UTIL_FORMAT_TYPE_FIXED) {
2784             /* TODO: I have no idea what clamp this would need if any! */
2785          }
2786       }
2787       /* mixed plain formats (or different pure size) */
2788       switch (format_desc->format) {
2789       case PIPE_FORMAT_B10G10R10A2_UINT:
2790       case PIPE_FORMAT_R10G10B10A2_UINT:
2791       {
2792          unsigned max10 = (1 << 10) - 1;
2793          max_clamp = lp_build_const_aos(gallivm, vec4_type, max10, max10,
2794                                         max10, (1 << 2) - 1, NULL);
2795       }
2796          break;
2797       case PIPE_FORMAT_R10SG10SB10SA2U_NORM:
2798          min_clamp = lp_build_const_aos(gallivm, vec4_type, -1.0F, -1.0F,
2799                                         -1.0F, 0.0F, NULL);
2800          max_clamp = vec4_bld.one;
2801          break;
2802       case PIPE_FORMAT_R8SG8SB8UX8U_NORM:
2803       case PIPE_FORMAT_R5SG5SB6U_NORM:
2804          min_clamp = lp_build_const_aos(gallivm, vec4_type, -1.0F, -1.0F,
2805                                         0.0F, 0.0F, NULL);
2806          max_clamp = vec4_bld.one;
2807          break;
2808       default:
2809          break;
2810       }
2811    }
2812    else {
2813       /* cannot figure this out from format description */
2814       if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
2815          /* s3tc formats are always unorm */
2816          min_clamp = vec4_bld.zero;
2817          max_clamp = vec4_bld.one;
2818       }
2819       else if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
2820                format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
2821                format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
2822          switch (format_desc->format) {
2823          case PIPE_FORMAT_RGTC1_UNORM:
2824          case PIPE_FORMAT_RGTC2_UNORM:
2825          case PIPE_FORMAT_LATC1_UNORM:
2826          case PIPE_FORMAT_LATC2_UNORM:
2827          case PIPE_FORMAT_ETC1_RGB8:
2828          case PIPE_FORMAT_BPTC_RGBA_UNORM:
2829          case PIPE_FORMAT_BPTC_SRGBA:
2830             min_clamp = vec4_bld.zero;
2831             max_clamp = vec4_bld.one;
2832             break;
2833          case PIPE_FORMAT_RGTC1_SNORM:
2834          case PIPE_FORMAT_RGTC2_SNORM:
2835          case PIPE_FORMAT_LATC1_SNORM:
2836          case PIPE_FORMAT_LATC2_SNORM:
2837             min_clamp = lp_build_const_vec(gallivm, vec4_type, -1.0F);
2838             max_clamp = vec4_bld.one;
2839             break;
2840          case PIPE_FORMAT_BPTC_RGB_FLOAT:
2841             /* not sure if we should clamp to max half float? */
2842             break;
2843          case PIPE_FORMAT_BPTC_RGB_UFLOAT:
2844             min_clamp = vec4_bld.zero;
2845             break;
2846          default:
2847             assert(0);
2848             break;
2849          }
2850       }
2851       /*
2852        * all others from subsampled/other group, though we don't care
2853        * about yuv (and should not have any from zs here)
2854        */
2855       else if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_YUV){
2856          switch (format_desc->format) {
2857          case PIPE_FORMAT_R8G8_B8G8_UNORM:
2858          case PIPE_FORMAT_G8R8_G8B8_UNORM:
2859          case PIPE_FORMAT_G8R8_B8R8_UNORM:
2860          case PIPE_FORMAT_R8G8_R8B8_UNORM:
2861          case PIPE_FORMAT_R1_UNORM: /* doesn't make sense but ah well */
2862             min_clamp = vec4_bld.zero;
2863             max_clamp = vec4_bld.one;
2864             break;
2865          case PIPE_FORMAT_R8G8Bx_SNORM:
2866             min_clamp = lp_build_const_vec(gallivm, vec4_type, -1.0F);
2867             max_clamp = vec4_bld.one;
2868             break;
2869             /*
2870              * Note smallfloat formats usually don't need clamping
2871              * (they still have infinite range) however this is not
2872              * true for r11g11b10 and r9g9b9e5, which can't represent
2873              * negative numbers (and additionally r9g9b9e5 can't represent
2874              * very large numbers). d3d10 seems happy without clamping in
2875              * this case, but gl spec is pretty clear: "for floating
2876              * point and integer formats, border values are clamped to
2877              * the representable range of the format" so do that here.
2878              */
2879          case PIPE_FORMAT_R11G11B10_FLOAT:
2880             min_clamp = vec4_bld.zero;
2881             break;
2882          case PIPE_FORMAT_R9G9B9E5_FLOAT:
2883             min_clamp = vec4_bld.zero;
2884             max_clamp = lp_build_const_vec(gallivm, vec4_type, MAX_RGB9E5);
2885             break;
2886          default:
2887             assert(0);
2888             break;
2889          }
2890       }
2891    }
2892 
2893    if (min_clamp) {
2894       border_color = lp_build_max(&vec4_bld, border_color, min_clamp);
2895    }
2896    if (max_clamp) {
2897       border_color = lp_build_min(&vec4_bld, border_color, max_clamp);
2898    }
2899 
2900    bld->border_color_clamped = border_color;
2901 }
2902 
2903 
2904 /**
2905  * General texture sampling codegen.
2906  * This function handles texture sampling for all texture targets (1D,
2907  * 2D, 3D, cube) and all filtering modes.
2908  */
2909 static void
lp_build_sample_general(struct lp_build_sample_context * bld,unsigned sampler_unit,boolean is_gather,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef lod_positive,LLVMValueRef lod_fpart,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef * colors_out)2910 lp_build_sample_general(struct lp_build_sample_context *bld,
2911                         unsigned sampler_unit,
2912                         boolean is_gather,
2913                         const LLVMValueRef *coords,
2914                         const LLVMValueRef *offsets,
2915                         LLVMValueRef lod_positive,
2916                         LLVMValueRef lod_fpart,
2917                         LLVMValueRef ilevel0,
2918                         LLVMValueRef ilevel1,
2919                         LLVMValueRef *colors_out)
2920 {
2921    LLVMBuilderRef builder = bld->gallivm->builder;
2922    const struct lp_static_sampler_state *sampler_state = bld->static_sampler_state;
2923    const unsigned mip_filter = sampler_state->min_mip_filter;
2924    const unsigned min_filter = sampler_state->min_img_filter;
2925    const unsigned mag_filter = sampler_state->mag_img_filter;
2926    LLVMValueRef texels[4];
2927    unsigned chan;
2928 
2929    /* if we need border color, (potentially) clamp it now */
2930    if (lp_sampler_wrap_mode_uses_border_color(sampler_state->wrap_s,
2931                                               min_filter,
2932                                               mag_filter) ||
2933        (bld->dims > 1 &&
2934            lp_sampler_wrap_mode_uses_border_color(sampler_state->wrap_t,
2935                                                   min_filter,
2936                                                   mag_filter)) ||
2937        (bld->dims > 2 &&
2938            lp_sampler_wrap_mode_uses_border_color(sampler_state->wrap_r,
2939                                                   min_filter,
2940                                                   mag_filter))) {
2941       lp_build_clamp_border_color(bld, sampler_unit);
2942    }
2943 
2944 
2945    /*
2946     * Get/interpolate texture colors.
2947     */
2948 
2949    for (chan = 0; chan < 4; ++chan) {
2950      texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
2951      lp_build_name(texels[chan], "sampler%u_texel_%c_var", sampler_unit, "xyzw"[chan]);
2952    }
2953 
2954    if (sampler_state->aniso) {
2955       lp_build_sample_aniso(bld, PIPE_TEX_FILTER_NEAREST, mip_filter,
2956                             false, coords, offsets, ilevel0,
2957                             ilevel1, lod_fpart, texels);
2958    } else if (min_filter == mag_filter) {
2959       /* no need to distinguish between minification and magnification */
2960       lp_build_sample_mipmap(bld, min_filter, mip_filter,
2961                              is_gather,
2962                              coords, offsets,
2963                              ilevel0, ilevel1, lod_fpart,
2964                              texels);
2965    }
2966    else {
2967       /*
2968        * Could also get rid of the if-logic and always use mipmap_both, both
2969        * for the single lod and multi-lod case if nothing really uses this.
2970        */
2971       if (bld->num_lods == 1) {
2972          /* Emit conditional to choose min image filter or mag image filter
2973           * depending on the lod being > 0 or <= 0, respectively.
2974           */
2975          struct lp_build_if_state if_ctx;
2976 
2977          lod_positive = LLVMBuildTrunc(builder, lod_positive,
2978                                        LLVMInt1TypeInContext(bld->gallivm->context),
2979                                        "lod_pos");
2980 
2981          lp_build_if(&if_ctx, bld->gallivm, lod_positive);
2982          {
2983             /* Use the minification filter */
2984             lp_build_sample_mipmap(bld, min_filter, mip_filter, FALSE,
2985                                    coords, offsets,
2986                                    ilevel0, ilevel1, lod_fpart,
2987                                    texels);
2988          }
2989          lp_build_else(&if_ctx);
2990          {
2991             /* Use the magnification filter */
2992             lp_build_sample_mipmap(bld, mag_filter, PIPE_TEX_MIPFILTER_NONE,
2993                                    FALSE,
2994                                    coords, offsets,
2995                                    ilevel0, NULL, NULL,
2996                                    texels);
2997          }
2998          lp_build_endif(&if_ctx);
2999       }
3000       else {
3001          LLVMValueRef need_linear, linear_mask;
3002          unsigned mip_filter_for_nearest;
3003          struct lp_build_if_state if_ctx;
3004 
3005          if (min_filter == PIPE_TEX_FILTER_LINEAR) {
3006             linear_mask = lod_positive;
3007             mip_filter_for_nearest = PIPE_TEX_MIPFILTER_NONE;
3008          }
3009          else {
3010             linear_mask = lp_build_not(&bld->lodi_bld, lod_positive);
3011             mip_filter_for_nearest = mip_filter;
3012          }
3013          need_linear = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods,
3014                                                linear_mask);
3015          lp_build_name(need_linear, "need_linear");
3016 
3017          if (bld->num_lods != bld->coord_type.length) {
3018             linear_mask = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
3019                                                                 bld->lodi_type,
3020                                                                 bld->int_coord_type,
3021                                                                 linear_mask);
3022          }
3023 
3024          lp_build_if(&if_ctx, bld->gallivm, need_linear);
3025          {
3026             /*
3027              * Do sampling with both filters simultaneously. This means using
3028              * a linear filter and doing some tricks (with weights) for the pixels
3029              * which need nearest filter.
3030              * Note that it's probably rare some pixels need nearest and some
3031              * linear filter but the fixups required for the nearest pixels
3032              * aren't all that complicated so just always run a combined path
3033              * if at least some pixels require linear.
3034              */
3035             lp_build_sample_mipmap_both(bld, linear_mask, mip_filter,
3036                                         coords, offsets,
3037                                         ilevel0, ilevel1,
3038                                         lod_fpart, lod_positive,
3039                                         texels);
3040          }
3041          lp_build_else(&if_ctx);
3042          {
3043             /*
3044              * All pixels require just nearest filtering, which is way
3045              * cheaper than linear, hence do a separate path for that.
3046              */
3047             lp_build_sample_mipmap(bld, PIPE_TEX_FILTER_NEAREST,
3048                                    mip_filter_for_nearest, FALSE,
3049                                    coords, offsets,
3050                                    ilevel0, ilevel1, lod_fpart,
3051                                    texels);
3052          }
3053          lp_build_endif(&if_ctx);
3054       }
3055    }
3056 
3057    for (chan = 0; chan < 4; ++chan) {
3058      colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
3059      lp_build_name(colors_out[chan], "sampler%u_texel_%c", sampler_unit, "xyzw"[chan]);
3060    }
3061 }
3062 
3063 
3064 /**
3065  * Texel fetch function.
3066  * In contrast to general sampling there is no filtering, no coord minification,
3067  * lod (if any) is always explicit uint, coords are uints (in terms of texel units)
3068  * directly to be applied to the selected mip level (after adding texel offsets).
3069  * This function handles texel fetch for all targets where texel fetch is supported
3070  * (no cube maps, but 1d, 2d, 3d are supported, arrays and buffers should be too).
3071  */
3072 static void
lp_build_fetch_texel(struct lp_build_sample_context * bld,unsigned texture_unit,LLVMValueRef ms_index,const LLVMValueRef * coords,LLVMValueRef explicit_lod,const LLVMValueRef * offsets,LLVMValueRef * colors_out)3073 lp_build_fetch_texel(struct lp_build_sample_context *bld,
3074                      unsigned texture_unit,
3075                      LLVMValueRef ms_index,
3076                      const LLVMValueRef *coords,
3077                      LLVMValueRef explicit_lod,
3078                      const LLVMValueRef *offsets,
3079                      LLVMValueRef *colors_out)
3080 {
3081    struct lp_build_context *perquadi_bld = &bld->lodi_bld;
3082    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
3083    unsigned dims = bld->dims, chan;
3084    unsigned target = bld->static_texture_state->target;
3085    boolean out_of_bound_ret_zero = TRUE;
3086    LLVMValueRef size, ilevel;
3087    LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
3088    LLVMValueRef x = coords[0], y = coords[1], z = coords[2];
3089    LLVMValueRef width, height, depth, i, j;
3090    LLVMValueRef offset, out_of_bounds, out1;
3091 
3092    out_of_bounds = int_coord_bld->zero;
3093 
3094    if (explicit_lod && bld->static_texture_state->target != PIPE_BUFFER) {
3095       if (bld->num_mips != int_coord_bld->type.length) {
3096          ilevel = lp_build_pack_aos_scalars(bld->gallivm, int_coord_bld->type,
3097                                             perquadi_bld->type, explicit_lod, 0);
3098       }
3099       else {
3100          ilevel = explicit_lod;
3101       }
3102       lp_build_nearest_mip_level(bld, texture_unit, ilevel, &ilevel,
3103                                  out_of_bound_ret_zero ? &out_of_bounds : NULL);
3104    }
3105    else {
3106       assert(bld->num_mips == 1);
3107       if (bld->static_texture_state->target != PIPE_BUFFER) {
3108          ilevel = bld->dynamic_state->first_level(bld->dynamic_state, bld->gallivm,
3109                                                   bld->context_ptr, texture_unit, NULL);
3110       }
3111       else {
3112          ilevel = lp_build_const_int32(bld->gallivm, 0);
3113       }
3114    }
3115    lp_build_mipmap_level_sizes(bld, ilevel,
3116                                &size,
3117                                &row_stride_vec, &img_stride_vec);
3118    lp_build_extract_image_sizes(bld, &bld->int_size_bld, int_coord_bld->type,
3119                                 size, &width, &height, &depth);
3120 
3121    if (target == PIPE_TEXTURE_1D_ARRAY ||
3122        target == PIPE_TEXTURE_2D_ARRAY) {
3123       if (out_of_bound_ret_zero) {
3124          z = lp_build_layer_coord(bld, texture_unit, FALSE, z, &out1);
3125          out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3126       }
3127       else {
3128          z = lp_build_layer_coord(bld, texture_unit, FALSE, z, NULL);
3129       }
3130    }
3131 
3132    /* This is a lot like border sampling */
3133    if (offsets[0]) {
3134       /*
3135        * coords are really unsigned, offsets are signed, but I don't think
3136        * exceeding 31 bits is possible
3137        */
3138       x = lp_build_add(int_coord_bld, x, offsets[0]);
3139    }
3140    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
3141    out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3142    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
3143    out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3144 
3145    if (dims >= 2) {
3146       if (offsets[1]) {
3147          y = lp_build_add(int_coord_bld, y, offsets[1]);
3148       }
3149       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
3150       out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3151       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
3152       out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3153 
3154       if (dims >= 3) {
3155          if (offsets[2]) {
3156             z = lp_build_add(int_coord_bld, z, offsets[2]);
3157          }
3158          out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
3159          out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3160          out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
3161          out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3162       }
3163    }
3164 
3165    lp_build_sample_offset(int_coord_bld,
3166                           bld->format_desc,
3167                           x, y, z, row_stride_vec, img_stride_vec,
3168                           &offset, &i, &j);
3169 
3170    if (bld->static_texture_state->target != PIPE_BUFFER) {
3171       offset = lp_build_add(int_coord_bld, offset,
3172                             lp_build_get_mip_offsets(bld, ilevel));
3173    }
3174 
3175    if (bld->fetch_ms) {
3176       LLVMValueRef num_samples;
3177       num_samples = bld->dynamic_state->num_samples(bld->dynamic_state, bld->gallivm,
3178                                                     bld->context_ptr, texture_unit, NULL);
3179       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, ms_index, int_coord_bld->zero);
3180       out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3181       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, ms_index, lp_build_broadcast_scalar(int_coord_bld, num_samples));
3182       out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3183       offset = lp_build_add(int_coord_bld, offset,
3184                             lp_build_mul(int_coord_bld, bld->sample_stride, ms_index));
3185    }
3186 
3187    offset = lp_build_andnot(int_coord_bld, offset, out_of_bounds);
3188 
3189    lp_build_fetch_rgba_soa(bld->gallivm,
3190                            bld->format_desc,
3191                            bld->texel_type, TRUE,
3192                            bld->base_ptr, offset,
3193                            i, j,
3194                            bld->cache,
3195                            colors_out);
3196 
3197    if (out_of_bound_ret_zero) {
3198       /*
3199        * Only needed for ARB_robust_buffer_access_behavior and d3d10.
3200        * Could use min/max above instead of out-of-bounds comparisons
3201        * if we don't care about the result returned for out-of-bounds.
3202        */
3203       for (chan = 0; chan < 4; chan++) {
3204          colors_out[chan] = lp_build_select(&bld->texel_bld, out_of_bounds,
3205                                             bld->texel_bld.zero, colors_out[chan]);
3206       }
3207    }
3208 }
3209 
3210 
3211 /**
3212  * Just set texels to white instead of actually sampling the texture.
3213  * For debugging.
3214  */
3215 void
lp_build_sample_nop(struct gallivm_state * gallivm,struct lp_type type,const LLVMValueRef * coords,LLVMValueRef texel_out[4])3216 lp_build_sample_nop(struct gallivm_state *gallivm,
3217                     struct lp_type type,
3218                     const LLVMValueRef *coords,
3219                     LLVMValueRef texel_out[4])
3220 {
3221    LLVMValueRef one = lp_build_one(gallivm, type);
3222    unsigned chan;
3223 
3224    for (chan = 0; chan < 4; chan++) {
3225       texel_out[chan] = one;
3226    }
3227 }
3228 
3229 static struct lp_type
lp_build_texel_type(struct lp_type texel_type,const struct util_format_description * format_desc)3230 lp_build_texel_type(struct lp_type texel_type,
3231                     const struct util_format_description *format_desc)
3232 {
3233    /* always using the first channel hopefully should be safe,
3234     * if not things WILL break in other places anyway.
3235     */
3236    if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
3237        format_desc->channel[0].pure_integer) {
3238       if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
3239          texel_type = lp_type_int_vec(texel_type.width, texel_type.width * texel_type.length);
3240       } else if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
3241          texel_type = lp_type_uint_vec(texel_type.width, texel_type.width * texel_type.length);
3242       }
3243    }
3244    else if (util_format_has_stencil(format_desc) &&
3245        !util_format_has_depth(format_desc)) {
3246       /* for stencil only formats, sample stencil (uint) */
3247       texel_type = lp_type_uint_vec(texel_type.width, texel_type.width * texel_type.length);
3248    }
3249    return texel_type;
3250 }
3251 
3252 
3253 /**
3254  * Build the actual texture sampling code.
3255  * 'texel' will return a vector of four LLVMValueRefs corresponding to
3256  * R, G, B, A.
3257  * \param type  vector float type to use for coords, etc.
3258  * \param sample_key
3259  * \param derivs  partial derivatives of (s,t,r,q) with respect to x and y
3260  */
3261 static void
lp_build_sample_soa_code(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,struct lp_type type,unsigned sample_key,unsigned texture_index,unsigned sampler_index,LLVMValueRef context_ptr,LLVMValueRef thread_data_ptr,const LLVMValueRef * coords,const LLVMValueRef * offsets,const struct lp_derivatives * derivs,LLVMValueRef lod,LLVMValueRef ms_index,LLVMValueRef aniso_filter_table,LLVMValueRef texel_out[4])3262 lp_build_sample_soa_code(struct gallivm_state *gallivm,
3263                          const struct lp_static_texture_state *static_texture_state,
3264                          const struct lp_static_sampler_state *static_sampler_state,
3265                          struct lp_sampler_dynamic_state *dynamic_state,
3266                          struct lp_type type,
3267                          unsigned sample_key,
3268                          unsigned texture_index,
3269                          unsigned sampler_index,
3270                          LLVMValueRef context_ptr,
3271                          LLVMValueRef thread_data_ptr,
3272                          const LLVMValueRef *coords,
3273                          const LLVMValueRef *offsets,
3274                          const struct lp_derivatives *derivs, /* optional */
3275                          LLVMValueRef lod, /* optional */
3276                          LLVMValueRef ms_index, /* optional */
3277                          LLVMValueRef aniso_filter_table,
3278                          LLVMValueRef texel_out[4])
3279 {
3280    unsigned target = static_texture_state->target;
3281    unsigned dims = texture_dims(target);
3282    unsigned num_quads = type.length / 4;
3283    unsigned mip_filter, min_img_filter, mag_img_filter, i;
3284    struct lp_build_sample_context bld;
3285    struct lp_static_sampler_state derived_sampler_state = *static_sampler_state;
3286    LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
3287    LLVMBuilderRef builder = gallivm->builder;
3288    LLVMValueRef tex_width, newcoords[5];
3289    enum lp_sampler_lod_property lod_property;
3290    enum lp_sampler_lod_control lod_control;
3291    enum lp_sampler_op_type op_type;
3292    LLVMValueRef lod_bias = NULL;
3293    LLVMValueRef explicit_lod = NULL;
3294    boolean op_is_tex, op_is_lodq, op_is_gather, fetch_ms;
3295 
3296    if (0) {
3297       enum pipe_format fmt = static_texture_state->format;
3298       debug_printf("Sample from %s\n", util_format_name(fmt));
3299    }
3300 
3301    lod_property = (sample_key & LP_SAMPLER_LOD_PROPERTY_MASK) >>
3302                      LP_SAMPLER_LOD_PROPERTY_SHIFT;
3303    lod_control = (sample_key & LP_SAMPLER_LOD_CONTROL_MASK) >>
3304                     LP_SAMPLER_LOD_CONTROL_SHIFT;
3305    op_type = (sample_key & LP_SAMPLER_OP_TYPE_MASK) >>
3306                  LP_SAMPLER_OP_TYPE_SHIFT;
3307    fetch_ms = !!(sample_key & LP_SAMPLER_FETCH_MS);
3308 
3309    op_is_tex = op_type == LP_SAMPLER_OP_TEXTURE;
3310    op_is_lodq = op_type == LP_SAMPLER_OP_LODQ;
3311    op_is_gather = op_type == LP_SAMPLER_OP_GATHER;
3312 
3313    if (lod_control == LP_SAMPLER_LOD_BIAS) {
3314       lod_bias = lod;
3315       assert(lod);
3316       assert(derivs == NULL);
3317    }
3318    else if (lod_control == LP_SAMPLER_LOD_EXPLICIT) {
3319       explicit_lod = lod;
3320       assert(lod);
3321       assert(derivs == NULL);
3322    }
3323    else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
3324       assert(derivs);
3325       assert(lod == NULL);
3326    }
3327    else {
3328       assert(derivs == NULL);
3329       assert(lod == NULL);
3330    }
3331 
3332    if (static_texture_state->format == PIPE_FORMAT_NONE) {
3333       /*
3334        * If there's nothing bound, format is NONE, and we must return
3335        * all zero as mandated by d3d10 in this case.
3336        */
3337       unsigned chan;
3338       LLVMValueRef zero = lp_build_zero(gallivm, type);
3339       for (chan = 0; chan < 4; chan++) {
3340          texel_out[chan] = zero;
3341       }
3342       return;
3343    }
3344 
3345    assert(type.floating);
3346 
3347    /* Setup our build context */
3348    memset(&bld, 0, sizeof bld);
3349    bld.gallivm = gallivm;
3350    bld.context_ptr = context_ptr;
3351    bld.aniso_filter_table = aniso_filter_table;
3352    bld.static_sampler_state = &derived_sampler_state;
3353    bld.static_texture_state = static_texture_state;
3354    bld.dynamic_state = dynamic_state;
3355    bld.format_desc = util_format_description(static_texture_state->format);
3356    bld.dims = dims;
3357 
3358    if (gallivm_perf & GALLIVM_PERF_NO_QUAD_LOD || op_is_lodq) {
3359       bld.no_quad_lod = TRUE;
3360    }
3361    if (!(gallivm_perf & GALLIVM_PERF_RHO_APPROX) || op_is_lodq) {
3362       bld.no_rho_approx = TRUE;
3363    }
3364    if (!(gallivm_perf & GALLIVM_PERF_BRILINEAR) || op_is_lodq || lod_bias || explicit_lod) {
3365       bld.no_brilinear = TRUE;
3366    }
3367 
3368    bld.vector_width = lp_type_width(type);
3369 
3370    bld.float_type = lp_type_float(32);
3371    bld.int_type = lp_type_int(32);
3372    bld.coord_type = type;
3373    bld.int_coord_type = lp_int_type(type);
3374    bld.float_size_in_type = lp_type_float(32);
3375    bld.float_size_in_type.length = dims > 1 ? 4 : 1;
3376    bld.int_size_in_type = lp_int_type(bld.float_size_in_type);
3377 
3378    bld.texel_type = lp_build_texel_type(type, bld.format_desc);
3379 
3380    if (!static_texture_state->level_zero_only ||
3381        !static_sampler_state->max_lod_pos || op_is_lodq) {
3382       derived_sampler_state.min_mip_filter = static_sampler_state->min_mip_filter;
3383    } else {
3384       derived_sampler_state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
3385    }
3386    if (op_is_gather) {
3387       /*
3388        * gather4 is exactly like GL_LINEAR filtering but in the end skipping
3389        * the actual filtering. Using mostly the same paths, so cube face
3390        * selection, coord wrapping etc. all naturally uses the same code.
3391        */
3392       derived_sampler_state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
3393       derived_sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
3394       derived_sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
3395    }
3396    mip_filter = derived_sampler_state.min_mip_filter;
3397 
3398    if (0) {
3399       debug_printf("  .min_mip_filter = %u\n", derived_sampler_state.min_mip_filter);
3400    }
3401 
3402    if (static_texture_state->target == PIPE_TEXTURE_CUBE ||
3403        static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY)
3404    {
3405       /*
3406        * Seamless filtering ignores wrap modes.
3407        * Setting to CLAMP_TO_EDGE is correct for nearest filtering, for
3408        * bilinear it's not correct but way better than using for instance repeat.
3409        * Note we even set this for non-seamless. Technically GL allows any wrap
3410        * mode, which made sense when supporting true borders (can get seamless
3411        * effect with border and CLAMP_TO_BORDER), but gallium doesn't support
3412        * borders and d3d9 requires wrap modes to be ignored and it's a pain to fix
3413        * up the sampler state (as it makes it texture dependent).
3414        */
3415       derived_sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
3416       derived_sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
3417    }
3418    /*
3419     * We could force CLAMP to CLAMP_TO_EDGE here if min/mag filter is nearest,
3420     * so AoS path could be used. Not sure it's worth the trouble...
3421     */
3422 
3423    min_img_filter = derived_sampler_state.min_img_filter;
3424    mag_img_filter = derived_sampler_state.mag_img_filter;
3425 
3426 
3427    /*
3428     * This is all a bit complicated different paths are chosen for performance
3429     * reasons.
3430     * Essentially, there can be 1 lod per element, 1 lod per quad or 1 lod for
3431     * everything (the last two options are equivalent for 4-wide case).
3432     * If there's per-quad lod but we split to 4-wide so we can use AoS, per-quad
3433     * lod is calculated then the lod value extracted afterwards so making this
3434     * case basically the same as far as lod handling is concerned for the
3435     * further sample/filter code as the 1 lod for everything case.
3436     * Different lod handling mostly shows up when building mipmap sizes
3437     * (lp_build_mipmap_level_sizes() and friends) and also in filtering
3438     * (getting the fractional part of the lod to the right texels).
3439     */
3440 
3441    /*
3442     * There are other situations where at least the multiple int lods could be
3443     * avoided like min and max lod being equal.
3444     */
3445    bld.num_mips = bld.num_lods = 1;
3446 
3447    if (bld.no_quad_lod && bld.no_rho_approx &&
3448        ((mip_filter != PIPE_TEX_MIPFILTER_NONE && op_is_tex &&
3449          (static_texture_state->target == PIPE_TEXTURE_CUBE ||
3450           static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY)) ||
3451         op_is_lodq)) {
3452       /*
3453        * special case for using per-pixel lod even for implicit lod,
3454        * which is generally never required (ok by APIs) except to please
3455        * some (somewhat broken imho) tests (because per-pixel face selection
3456        * can cause derivatives to be different for pixels outside the primitive
3457        * due to the major axis division even if pre-project derivatives are
3458        * looking normal).
3459        * For lodq, we do it to simply avoid scalar pack / unpack (albeit for
3460        * cube maps we do indeed get per-pixel lod values).
3461        */
3462       bld.num_mips = type.length;
3463       bld.num_lods = type.length;
3464    }
3465    else if (lod_property == LP_SAMPLER_LOD_PER_ELEMENT ||
3466        (explicit_lod || lod_bias || derivs)) {
3467       if ((!op_is_tex && target != PIPE_BUFFER) ||
3468           (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3469          bld.num_mips = type.length;
3470          bld.num_lods = type.length;
3471       }
3472       else if (op_is_tex && min_img_filter != mag_img_filter) {
3473          bld.num_mips = 1;
3474          bld.num_lods = type.length;
3475       }
3476    }
3477    /* TODO: for true scalar_lod should only use 1 lod value */
3478    else if ((!op_is_tex && explicit_lod && target != PIPE_BUFFER) ||
3479             (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3480       bld.num_mips = num_quads;
3481       bld.num_lods = num_quads;
3482    }
3483    else if (op_is_tex && min_img_filter != mag_img_filter) {
3484       bld.num_mips = 1;
3485       bld.num_lods = num_quads;
3486    }
3487 
3488    bld.fetch_ms = fetch_ms;
3489    if (op_is_gather)
3490       bld.gather_comp = (sample_key & LP_SAMPLER_GATHER_COMP_MASK) >> LP_SAMPLER_GATHER_COMP_SHIFT;
3491    bld.lodf_type = type;
3492    /* we want native vector size to be able to use our intrinsics */
3493    if (bld.num_lods != type.length) {
3494       /* TODO: this currently always has to be per-quad or per-element */
3495       bld.lodf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
3496    }
3497    bld.lodi_type = lp_int_type(bld.lodf_type);
3498    bld.levelf_type = bld.lodf_type;
3499    if (bld.num_mips == 1) {
3500       bld.levelf_type.length = 1;
3501    }
3502    bld.leveli_type = lp_int_type(bld.levelf_type);
3503    bld.float_size_type = bld.float_size_in_type;
3504    /* Note: size vectors may not be native. They contain minified w/h/d/_ values,
3505     * with per-element lod that is w0/h0/d0/_/w1/h1/d1_/... so up to 8x4f32 */
3506    if (bld.num_mips > 1) {
3507       bld.float_size_type.length = bld.num_mips == type.length ?
3508                                       bld.num_mips * bld.float_size_in_type.length :
3509                                       type.length;
3510    }
3511    bld.int_size_type = lp_int_type(bld.float_size_type);
3512 
3513    lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
3514    lp_build_context_init(&bld.float_vec_bld, gallivm, type);
3515    lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
3516    lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
3517    lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
3518    lp_build_context_init(&bld.int_size_in_bld, gallivm, bld.int_size_in_type);
3519    lp_build_context_init(&bld.float_size_in_bld, gallivm, bld.float_size_in_type);
3520    lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
3521    lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
3522    lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
3523    lp_build_context_init(&bld.levelf_bld, gallivm, bld.levelf_type);
3524    lp_build_context_init(&bld.leveli_bld, gallivm, bld.leveli_type);
3525    lp_build_context_init(&bld.lodf_bld, gallivm, bld.lodf_type);
3526    lp_build_context_init(&bld.lodi_bld, gallivm, bld.lodi_type);
3527 
3528    /* Get the dynamic state */
3529    tex_width = dynamic_state->width(dynamic_state, gallivm,
3530                                     context_ptr, texture_index, NULL);
3531    bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm,
3532                                                     context_ptr, texture_index, NULL);
3533    bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm,
3534                                                     context_ptr, texture_index, NULL);
3535    bld.base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm,
3536                                           context_ptr, texture_index, NULL);
3537    bld.mip_offsets = dynamic_state->mip_offsets(dynamic_state, gallivm,
3538                                                 context_ptr, texture_index, NULL);
3539 
3540    if (fetch_ms)
3541       bld.sample_stride = lp_build_broadcast_scalar(&bld.int_coord_bld, dynamic_state->sample_stride(dynamic_state, gallivm,
3542                                                                                                      context_ptr, texture_index, NULL));
3543    /* Note that mip_offsets is an array[level] of offsets to texture images */
3544 
3545    if (dynamic_state->cache_ptr && thread_data_ptr) {
3546       bld.cache = dynamic_state->cache_ptr(dynamic_state, gallivm,
3547                                            thread_data_ptr, texture_index);
3548    }
3549 
3550    /* width, height, depth as single int vector */
3551    if (dims <= 1) {
3552       bld.int_size = tex_width;
3553    }
3554    else {
3555       bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
3556                                             tex_width,
3557                                             LLVMConstInt(i32t, 0, 0), "");
3558       if (dims >= 2) {
3559          LLVMValueRef tex_height =
3560             dynamic_state->height(dynamic_state, gallivm,
3561                                   context_ptr, texture_index, NULL);
3562          bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
3563                                                tex_height,
3564                                                LLVMConstInt(i32t, 1, 0), "");
3565          if (dims >= 3) {
3566             LLVMValueRef tex_depth =
3567                dynamic_state->depth(dynamic_state, gallivm, context_ptr,
3568                                     texture_index, NULL);
3569             bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
3570                                                   tex_depth,
3571                                                   LLVMConstInt(i32t, 2, 0), "");
3572          }
3573       }
3574    }
3575 
3576    for (i = 0; i < 5; i++) {
3577       newcoords[i] = coords[i];
3578    }
3579 
3580    if (util_format_is_pure_integer(static_texture_state->format) &&
3581        !util_format_has_depth(bld.format_desc) && op_is_tex &&
3582        (static_sampler_state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR ||
3583         static_sampler_state->min_img_filter == PIPE_TEX_FILTER_LINEAR ||
3584         static_sampler_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)) {
3585       /*
3586        * Bail if impossible filtering is specified (the awkard additional
3587        * depth check is because it is legal in gallium to have things like S8Z24
3588        * here which would say it's pure int despite such formats should sample
3589        * the depth component).
3590        * In GL such filters make the texture incomplete, this makes it robust
3591        * against gallium frontends which set this up regardless (we'd crash in the
3592        * lerp later otherwise).
3593        * At least in some apis it may be legal to use such filters with lod
3594        * queries and/or gather (at least for gather d3d10 says only the wrap
3595        * bits are really used hence filter bits are likely simply ignored).
3596        * For fetch, we don't get valid samplers either way here.
3597        */
3598       unsigned chan;
3599       LLVMValueRef zero = lp_build_zero(gallivm, type);
3600       for (chan = 0; chan < 4; chan++) {
3601          texel_out[chan] = zero;
3602       }
3603       return;
3604    }
3605 
3606    if (0) {
3607       /* For debug: no-op texture sampling */
3608       lp_build_sample_nop(gallivm,
3609                           bld.texel_type,
3610                           newcoords,
3611                           texel_out);
3612    }
3613 
3614    else if (op_type == LP_SAMPLER_OP_FETCH) {
3615       lp_build_fetch_texel(&bld, texture_index, ms_index, newcoords,
3616                            lod, offsets,
3617                            texel_out);
3618    }
3619 
3620    else {
3621       LLVMValueRef lod_fpart = NULL, lod_positive = NULL;
3622       LLVMValueRef ilevel0 = NULL, ilevel1 = NULL, lod = NULL;
3623       boolean use_aos;
3624 
3625       use_aos = util_format_fits_8unorm(bld.format_desc) &&
3626                 op_is_tex &&
3627                 /* not sure this is strictly needed or simply impossible */
3628                 derived_sampler_state.compare_mode == PIPE_TEX_COMPARE_NONE &&
3629                 derived_sampler_state.aniso == 0 &&
3630                 lp_is_simple_wrap_mode(derived_sampler_state.wrap_s);
3631 
3632       use_aos &= bld.num_lods <= num_quads ||
3633                  derived_sampler_state.min_img_filter ==
3634                     derived_sampler_state.mag_img_filter;
3635 
3636       if(gallivm_perf & GALLIVM_PERF_NO_AOS_SAMPLING) {
3637          use_aos = 0;
3638       }
3639 
3640       if (dims > 1) {
3641          use_aos &= lp_is_simple_wrap_mode(derived_sampler_state.wrap_t);
3642          if (dims > 2) {
3643             use_aos &= lp_is_simple_wrap_mode(derived_sampler_state.wrap_r);
3644          }
3645       }
3646       if ((static_texture_state->target == PIPE_TEXTURE_CUBE ||
3647            static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
3648           derived_sampler_state.seamless_cube_map &&
3649           (derived_sampler_state.min_img_filter == PIPE_TEX_FILTER_LINEAR ||
3650            derived_sampler_state.mag_img_filter == PIPE_TEX_FILTER_LINEAR)) {
3651          /* theoretically possible with AoS filtering but not implemented (complex!) */
3652          use_aos = 0;
3653       }
3654 
3655       if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
3656           !use_aos && util_format_fits_8unorm(bld.format_desc)) {
3657          debug_printf("%s: using floating point linear filtering for %s\n",
3658                       __FUNCTION__, bld.format_desc->short_name);
3659          debug_printf("  min_img %d  mag_img %d  mip %d  target %d  seamless %d"
3660                       "  wraps %d  wrapt %d  wrapr %d\n",
3661                       derived_sampler_state.min_img_filter,
3662                       derived_sampler_state.mag_img_filter,
3663                       derived_sampler_state.min_mip_filter,
3664                       static_texture_state->target,
3665                       derived_sampler_state.seamless_cube_map,
3666                       derived_sampler_state.wrap_s,
3667                       derived_sampler_state.wrap_t,
3668                       derived_sampler_state.wrap_r);
3669       }
3670 
3671       lp_build_sample_common(&bld, op_is_lodq, texture_index, sampler_index,
3672                              newcoords,
3673                              derivs, lod_bias, explicit_lod,
3674                              &lod_positive, &lod, &lod_fpart,
3675                              &ilevel0, &ilevel1);
3676 
3677       if (op_is_lodq) {
3678          texel_out[0] = lod_fpart;
3679          texel_out[1] = lod;
3680          texel_out[2] = texel_out[3] = bld.coord_bld.zero;
3681          return;
3682       }
3683 
3684       if (use_aos && static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
3685          /* The aos path doesn't do seamless filtering so simply add cube layer
3686           * to face now.
3687           */
3688          newcoords[2] = lp_build_add(&bld.int_coord_bld, newcoords[2], newcoords[3]);
3689       }
3690 
3691       /*
3692        * we only try 8-wide sampling with soa or if we have AVX2
3693        * as it appears to be a loss with just AVX)
3694        */
3695       if (num_quads == 1 || !use_aos ||
3696           (util_get_cpu_caps()->has_avx2 &&
3697            (bld.num_lods == 1 ||
3698             derived_sampler_state.min_img_filter == derived_sampler_state.mag_img_filter))) {
3699          if (use_aos) {
3700             /* do sampling/filtering with fixed pt arithmetic */
3701             lp_build_sample_aos(&bld, sampler_index,
3702                                 newcoords[0], newcoords[1],
3703                                 newcoords[2],
3704                                 offsets, lod_positive, lod_fpart,
3705                                 ilevel0, ilevel1,
3706                                 texel_out);
3707          }
3708 
3709          else {
3710             lp_build_sample_general(&bld, sampler_index,
3711                                     op_type == LP_SAMPLER_OP_GATHER,
3712                                     newcoords, offsets,
3713                                     lod_positive, lod_fpart,
3714                                     ilevel0, ilevel1,
3715                                     texel_out);
3716          }
3717       }
3718       else {
3719          unsigned j;
3720          struct lp_build_sample_context bld4;
3721          struct lp_type type4 = type;
3722          unsigned i;
3723          LLVMValueRef texelout4[4];
3724          LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
3725 
3726          type4.length = 4;
3727 
3728          /* Setup our build context */
3729          memset(&bld4, 0, sizeof bld4);
3730          bld4.no_quad_lod = bld.no_quad_lod;
3731          bld4.no_rho_approx = bld.no_rho_approx;
3732          bld4.no_brilinear = bld.no_brilinear;
3733          bld4.gallivm = bld.gallivm;
3734          bld4.context_ptr = bld.context_ptr;
3735          bld4.aniso_filter_table = aniso_filter_table;
3736          bld4.static_texture_state = bld.static_texture_state;
3737          bld4.static_sampler_state = bld.static_sampler_state;
3738          bld4.dynamic_state = bld.dynamic_state;
3739          bld4.format_desc = bld.format_desc;
3740          bld4.dims = bld.dims;
3741          bld4.row_stride_array = bld.row_stride_array;
3742          bld4.img_stride_array = bld.img_stride_array;
3743          bld4.base_ptr = bld.base_ptr;
3744          bld4.mip_offsets = bld.mip_offsets;
3745          bld4.int_size = bld.int_size;
3746          bld4.cache = bld.cache;
3747 
3748          bld4.vector_width = lp_type_width(type4);
3749 
3750          bld4.float_type = lp_type_float(32);
3751          bld4.int_type = lp_type_int(32);
3752          bld4.coord_type = type4;
3753          bld4.int_coord_type = lp_int_type(type4);
3754          bld4.float_size_in_type = lp_type_float(32);
3755          bld4.float_size_in_type.length = dims > 1 ? 4 : 1;
3756          bld4.int_size_in_type = lp_int_type(bld4.float_size_in_type);
3757          bld4.texel_type = bld.texel_type;
3758          bld4.texel_type.length = 4;
3759 
3760          bld4.num_mips = bld4.num_lods = 1;
3761          if (bld4.no_quad_lod && bld4.no_rho_approx &&
3762              (static_texture_state->target == PIPE_TEXTURE_CUBE ||
3763               static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
3764              (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3765             bld4.num_mips = type4.length;
3766             bld4.num_lods = type4.length;
3767          }
3768          if (lod_property == LP_SAMPLER_LOD_PER_ELEMENT &&
3769              (explicit_lod || lod_bias || derivs)) {
3770             if ((!op_is_tex && target != PIPE_BUFFER) ||
3771                 (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3772                bld4.num_mips = type4.length;
3773                bld4.num_lods = type4.length;
3774             }
3775             else if (op_is_tex && min_img_filter != mag_img_filter) {
3776                bld4.num_mips = 1;
3777                bld4.num_lods = type4.length;
3778             }
3779          }
3780 
3781          /* we want native vector size to be able to use our intrinsics */
3782          bld4.lodf_type = type4;
3783          if (bld4.num_lods != type4.length) {
3784             bld4.lodf_type.length = 1;
3785          }
3786          bld4.lodi_type = lp_int_type(bld4.lodf_type);
3787          bld4.levelf_type = type4;
3788          if (bld4.num_mips != type4.length) {
3789             bld4.levelf_type.length = 1;
3790          }
3791          bld4.leveli_type = lp_int_type(bld4.levelf_type);
3792          bld4.float_size_type = bld4.float_size_in_type;
3793          if (bld4.num_mips > 1) {
3794             bld4.float_size_type.length = bld4.num_mips == type4.length ?
3795                                             bld4.num_mips * bld4.float_size_in_type.length :
3796                                             type4.length;
3797          }
3798          bld4.int_size_type = lp_int_type(bld4.float_size_type);
3799 
3800          lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
3801          lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
3802          lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
3803          lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
3804          lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
3805          lp_build_context_init(&bld4.int_size_in_bld, gallivm, bld4.int_size_in_type);
3806          lp_build_context_init(&bld4.float_size_in_bld, gallivm, bld4.float_size_in_type);
3807          lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
3808          lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
3809          lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
3810          lp_build_context_init(&bld4.levelf_bld, gallivm, bld4.levelf_type);
3811          lp_build_context_init(&bld4.leveli_bld, gallivm, bld4.leveli_type);
3812          lp_build_context_init(&bld4.lodf_bld, gallivm, bld4.lodf_type);
3813          lp_build_context_init(&bld4.lodi_bld, gallivm, bld4.lodi_type);
3814 
3815          for (i = 0; i < num_quads; i++) {
3816             LLVMValueRef s4, t4, r4;
3817             LLVMValueRef lod_positive4, lod_fpart4 = NULL;
3818             LLVMValueRef ilevel04, ilevel14 = NULL;
3819             LLVMValueRef offsets4[4] = { NULL };
3820             unsigned num_lods = bld4.num_lods;
3821 
3822             s4 = lp_build_extract_range(gallivm, newcoords[0], 4*i, 4);
3823             t4 = lp_build_extract_range(gallivm, newcoords[1], 4*i, 4);
3824             r4 = lp_build_extract_range(gallivm, newcoords[2], 4*i, 4);
3825 
3826             if (offsets[0]) {
3827                offsets4[0] = lp_build_extract_range(gallivm, offsets[0], 4*i, 4);
3828                if (dims > 1) {
3829                   offsets4[1] = lp_build_extract_range(gallivm, offsets[1], 4*i, 4);
3830                   if (dims > 2) {
3831                      offsets4[2] = lp_build_extract_range(gallivm, offsets[2], 4*i, 4);
3832                   }
3833                }
3834             }
3835             lod_positive4 = lp_build_extract_range(gallivm, lod_positive, num_lods * i, num_lods);
3836             ilevel04 = bld.num_mips == 1 ? ilevel0 :
3837                           lp_build_extract_range(gallivm, ilevel0, num_lods * i, num_lods);
3838             if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
3839                ilevel14 = lp_build_extract_range(gallivm, ilevel1, num_lods * i, num_lods);
3840                lod_fpart4 = lp_build_extract_range(gallivm, lod_fpart, num_lods * i, num_lods);
3841             }
3842 
3843             if (use_aos) {
3844                /* do sampling/filtering with fixed pt arithmetic */
3845                lp_build_sample_aos(&bld4, sampler_index,
3846                                    s4, t4, r4, offsets4,
3847                                    lod_positive4, lod_fpart4,
3848                                    ilevel04, ilevel14,
3849                                    texelout4);
3850             }
3851 
3852             else {
3853                /* this path is currently unreachable and hence might break easily... */
3854                LLVMValueRef newcoords4[5];
3855                newcoords4[0] = s4;
3856                newcoords4[1] = t4;
3857                newcoords4[2] = r4;
3858                newcoords4[3] = lp_build_extract_range(gallivm, newcoords[3], 4*i, 4);
3859                newcoords4[4] = lp_build_extract_range(gallivm, newcoords[4], 4*i, 4);
3860 
3861                lp_build_sample_general(&bld4, sampler_index,
3862                                        op_type == LP_SAMPLER_OP_GATHER,
3863                                        newcoords4, offsets4,
3864                                        lod_positive4, lod_fpart4,
3865                                        ilevel04, ilevel14,
3866                                        texelout4);
3867             }
3868             for (j = 0; j < 4; j++) {
3869                texelouttmp[j][i] = texelout4[j];
3870             }
3871          }
3872 
3873          for (j = 0; j < 4; j++) {
3874             texel_out[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
3875          }
3876       }
3877    }
3878 
3879    if (target != PIPE_BUFFER && op_type != LP_SAMPLER_OP_GATHER) {
3880       apply_sampler_swizzle(&bld, texel_out);
3881    }
3882 
3883    /*
3884     * texel type can be a (32bit) int/uint (for pure int formats only),
3885     * however we are expected to always return floats (storage is untyped).
3886     */
3887    if (!bld.texel_type.floating) {
3888       unsigned chan;
3889       for (chan = 0; chan < 4; chan++) {
3890          texel_out[chan] = LLVMBuildBitCast(builder, texel_out[chan],
3891                                             lp_build_vec_type(gallivm, type), "");
3892       }
3893    }
3894 }
3895 
3896 
3897 #define USE_TEX_FUNC_CALL 1
3898 
3899 #define LP_MAX_TEX_FUNC_ARGS 32
3900 
3901 static inline void
get_target_info(enum pipe_texture_target target,unsigned * num_coords,unsigned * num_derivs,unsigned * num_offsets,unsigned * layer)3902 get_target_info(enum pipe_texture_target target,
3903                 unsigned *num_coords, unsigned *num_derivs,
3904                 unsigned *num_offsets, unsigned *layer)
3905 {
3906    unsigned dims = texture_dims(target);
3907    *num_coords = dims;
3908    *num_offsets = dims;
3909    *num_derivs = (target == PIPE_TEXTURE_CUBE ||
3910                   target == PIPE_TEXTURE_CUBE_ARRAY) ? 3 : dims;
3911    *layer = has_layer_coord(target) ? 2: 0;
3912    if (target == PIPE_TEXTURE_CUBE_ARRAY) {
3913       /*
3914        * dims doesn't include r coord for cubes - this is handled
3915        * by layer instead, but need to fix up for cube arrays...
3916        */
3917       *layer = 3;
3918       *num_coords = 3;
3919    }
3920 }
3921 
3922 
3923 /**
3924  * Generate the function body for a texture sampling function.
3925  */
3926 static void
lp_build_sample_gen_func(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,struct lp_type type,unsigned texture_index,unsigned sampler_index,LLVMValueRef function,unsigned num_args,unsigned sample_key,bool has_aniso_filter_table)3927 lp_build_sample_gen_func(struct gallivm_state *gallivm,
3928                          const struct lp_static_texture_state *static_texture_state,
3929                          const struct lp_static_sampler_state *static_sampler_state,
3930                          struct lp_sampler_dynamic_state *dynamic_state,
3931                          struct lp_type type,
3932                          unsigned texture_index,
3933                          unsigned sampler_index,
3934                          LLVMValueRef function,
3935                          unsigned num_args,
3936                          unsigned sample_key,
3937                          bool has_aniso_filter_table)
3938 {
3939    LLVMBuilderRef old_builder;
3940    LLVMBasicBlockRef block;
3941    LLVMValueRef coords[5];
3942    LLVMValueRef offsets[3] = { NULL };
3943    LLVMValueRef lod = NULL;
3944    LLVMValueRef ms_index = NULL;
3945    LLVMValueRef context_ptr;
3946    LLVMValueRef thread_data_ptr = NULL;
3947    LLVMValueRef aniso_filter_table = NULL;
3948    LLVMValueRef texel_out[4];
3949    struct lp_derivatives derivs;
3950    struct lp_derivatives *deriv_ptr = NULL;
3951    unsigned num_param = 0;
3952    unsigned i, num_coords, num_derivs, num_offsets, layer;
3953    enum lp_sampler_lod_control lod_control;
3954    enum lp_sampler_op_type op_type;
3955    boolean need_cache = FALSE;
3956 
3957    lod_control = (sample_key & LP_SAMPLER_LOD_CONTROL_MASK) >>
3958                     LP_SAMPLER_LOD_CONTROL_SHIFT;
3959 
3960    op_type = (sample_key & LP_SAMPLER_OP_TYPE_MASK) >>
3961                     LP_SAMPLER_OP_TYPE_SHIFT;
3962 
3963    get_target_info(static_texture_state->target,
3964                    &num_coords, &num_derivs, &num_offsets, &layer);
3965 
3966    /* lod query doesn't take a layer */
3967    if (layer && op_type == LP_SAMPLER_OP_LODQ)
3968       layer = 0;
3969 
3970    if (dynamic_state->cache_ptr) {
3971       const struct util_format_description *format_desc;
3972       format_desc = util_format_description(static_texture_state->format);
3973       if (format_desc && format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
3974          need_cache = TRUE;
3975       }
3976    }
3977 
3978    /* "unpack" arguments */
3979    context_ptr = LLVMGetParam(function, num_param++);
3980    if (has_aniso_filter_table)
3981       aniso_filter_table = LLVMGetParam(function, num_param++);
3982    if (need_cache) {
3983       thread_data_ptr = LLVMGetParam(function, num_param++);
3984    }
3985    for (i = 0; i < num_coords; i++) {
3986       coords[i] = LLVMGetParam(function, num_param++);
3987    }
3988    for (i = num_coords; i < 5; i++) {
3989       /* This is rather unfortunate... */
3990       coords[i] = lp_build_undef(gallivm, type);
3991    }
3992    if (layer) {
3993       coords[layer] = LLVMGetParam(function, num_param++);
3994    }
3995    if (sample_key & LP_SAMPLER_SHADOW) {
3996       coords[4] = LLVMGetParam(function, num_param++);
3997    }
3998    if (sample_key & LP_SAMPLER_FETCH_MS) {
3999       ms_index = LLVMGetParam(function, num_param++);
4000    }
4001    if (sample_key & LP_SAMPLER_OFFSETS) {
4002       for (i = 0; i < num_offsets; i++) {
4003          offsets[i] = LLVMGetParam(function, num_param++);
4004       }
4005    }
4006    if (lod_control == LP_SAMPLER_LOD_BIAS ||
4007        lod_control == LP_SAMPLER_LOD_EXPLICIT) {
4008       lod = LLVMGetParam(function, num_param++);
4009    }
4010    else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
4011       for (i = 0; i < num_derivs; i++) {
4012          derivs.ddx[i] = LLVMGetParam(function, num_param++);
4013          derivs.ddy[i] = LLVMGetParam(function, num_param++);
4014       }
4015       deriv_ptr = &derivs;
4016    }
4017 
4018    assert(num_args == num_param);
4019 
4020    /*
4021     * Function body
4022     */
4023 
4024    old_builder = gallivm->builder;
4025    block = LLVMAppendBasicBlockInContext(gallivm->context, function, "entry");
4026    gallivm->builder = LLVMCreateBuilderInContext(gallivm->context);
4027    LLVMPositionBuilderAtEnd(gallivm->builder, block);
4028 
4029    lp_build_sample_soa_code(gallivm,
4030                             static_texture_state,
4031                             static_sampler_state,
4032                             dynamic_state,
4033                             type,
4034                             sample_key,
4035                             texture_index,
4036                             sampler_index,
4037                             context_ptr,
4038                             thread_data_ptr,
4039                             coords,
4040                             offsets,
4041                             deriv_ptr,
4042                             lod,
4043                             ms_index,
4044                             aniso_filter_table,
4045                             texel_out);
4046 
4047    LLVMBuildAggregateRet(gallivm->builder, texel_out, 4);
4048 
4049    LLVMDisposeBuilder(gallivm->builder);
4050    gallivm->builder = old_builder;
4051 
4052    gallivm_verify_function(gallivm, function);
4053 }
4054 
4055 
4056 /**
4057  * Call the matching function for texture sampling.
4058  * If there's no match, generate a new one.
4059  */
4060 static void
lp_build_sample_soa_func(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,const struct lp_sampler_params * params,int texture_index,int sampler_index,LLVMValueRef * tex_ret)4061 lp_build_sample_soa_func(struct gallivm_state *gallivm,
4062                          const struct lp_static_texture_state *static_texture_state,
4063                          const struct lp_static_sampler_state *static_sampler_state,
4064                          struct lp_sampler_dynamic_state *dynamic_state,
4065                          const struct lp_sampler_params *params,
4066                          int texture_index, int sampler_index,
4067                          LLVMValueRef *tex_ret)
4068 {
4069    LLVMBuilderRef builder = gallivm->builder;
4070    LLVMModuleRef module = LLVMGetGlobalParent(LLVMGetBasicBlockParent(
4071                              LLVMGetInsertBlock(builder)));
4072    LLVMValueRef function, inst;
4073    LLVMValueRef args[LP_MAX_TEX_FUNC_ARGS];
4074    LLVMBasicBlockRef bb;
4075    unsigned num_args = 0;
4076    char func_name[64];
4077    unsigned i, num_coords, num_derivs, num_offsets, layer;
4078    unsigned sample_key = params->sample_key;
4079    const LLVMValueRef *coords = params->coords;
4080    const LLVMValueRef *offsets = params->offsets;
4081    const struct lp_derivatives *derivs = params->derivs;
4082    enum lp_sampler_lod_control lod_control;
4083    enum lp_sampler_op_type op_type;
4084    boolean need_cache = FALSE;
4085 
4086    lod_control = (sample_key & LP_SAMPLER_LOD_CONTROL_MASK) >>
4087                     LP_SAMPLER_LOD_CONTROL_SHIFT;
4088 
4089    op_type = (sample_key & LP_SAMPLER_OP_TYPE_MASK) >>
4090                     LP_SAMPLER_OP_TYPE_SHIFT;
4091 
4092    get_target_info(static_texture_state->target,
4093                    &num_coords, &num_derivs, &num_offsets, &layer);
4094 
4095    /* lod query doesn't take a layer */
4096    if (layer && op_type == LP_SAMPLER_OP_LODQ)
4097       layer = 0;
4098 
4099    if (dynamic_state->cache_ptr) {
4100       const struct util_format_description *format_desc;
4101       format_desc = util_format_description(static_texture_state->format);
4102       if (format_desc && format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
4103          need_cache = TRUE;
4104       }
4105    }
4106    /*
4107     * texture function matches are found by name.
4108     * Thus the name has to include both the texture and sampler unit
4109     * (which covers all static state) plus the actual texture function
4110     * (including things like offsets, shadow coord, lod control).
4111     * Additionally lod_property has to be included too.
4112     */
4113 
4114    snprintf(func_name, sizeof(func_name), "texfunc_res_%d_sam_%d_%x",
4115             texture_index, sampler_index, sample_key);
4116 
4117    function = LLVMGetNamedFunction(module, func_name);
4118 
4119    if(!function) {
4120       LLVMTypeRef arg_types[LP_MAX_TEX_FUNC_ARGS];
4121       LLVMTypeRef ret_type;
4122       LLVMTypeRef function_type;
4123       LLVMTypeRef val_type[4];
4124       unsigned num_param = 0;
4125 
4126       /*
4127        * Generate the function prototype.
4128        */
4129 
4130       arg_types[num_param++] = LLVMTypeOf(params->context_ptr);
4131       if (params->aniso_filter_table)
4132          arg_types[num_param++] = LLVMTypeOf(params->aniso_filter_table);
4133       if (need_cache) {
4134          arg_types[num_param++] = LLVMTypeOf(params->thread_data_ptr);
4135       }
4136       for (i = 0; i < num_coords; i++) {
4137          arg_types[num_param++] = LLVMTypeOf(coords[0]);
4138          assert(LLVMTypeOf(coords[0]) == LLVMTypeOf(coords[i]));
4139       }
4140       if (layer) {
4141          arg_types[num_param++] = LLVMTypeOf(coords[layer]);
4142          assert(LLVMTypeOf(coords[0]) == LLVMTypeOf(coords[layer]));
4143       }
4144       if (sample_key & LP_SAMPLER_SHADOW) {
4145          arg_types[num_param++] = LLVMTypeOf(coords[0]);
4146       }
4147       if (sample_key & LP_SAMPLER_FETCH_MS) {
4148          arg_types[num_param++] = LLVMTypeOf(params->ms_index);
4149       }
4150       if (sample_key & LP_SAMPLER_OFFSETS) {
4151          for (i = 0; i < num_offsets; i++) {
4152             arg_types[num_param++] = LLVMTypeOf(offsets[0]);
4153             assert(LLVMTypeOf(offsets[0]) == LLVMTypeOf(offsets[i]));
4154          }
4155       }
4156       if (lod_control == LP_SAMPLER_LOD_BIAS ||
4157           lod_control == LP_SAMPLER_LOD_EXPLICIT) {
4158          arg_types[num_param++] = LLVMTypeOf(params->lod);
4159       }
4160       else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
4161          for (i = 0; i < num_derivs; i++) {
4162             arg_types[num_param++] = LLVMTypeOf(derivs->ddx[i]);
4163             arg_types[num_param++] = LLVMTypeOf(derivs->ddy[i]);
4164             assert(LLVMTypeOf(derivs->ddx[0]) == LLVMTypeOf(derivs->ddx[i]));
4165             assert(LLVMTypeOf(derivs->ddy[0]) == LLVMTypeOf(derivs->ddy[i]));
4166          }
4167       }
4168 
4169       val_type[0] = val_type[1] = val_type[2] = val_type[3] =
4170          lp_build_vec_type(gallivm, params->type);
4171       ret_type = LLVMStructTypeInContext(gallivm->context, val_type, 4, 0);
4172       function_type = LLVMFunctionType(ret_type, arg_types, num_param, 0);
4173       function = LLVMAddFunction(module, func_name, function_type);
4174 
4175       for (i = 0; i < num_param; ++i) {
4176          if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind) {
4177 
4178             lp_add_function_attr(function, i + 1, LP_FUNC_ATTR_NOALIAS);
4179          }
4180       }
4181 
4182       LLVMSetFunctionCallConv(function, LLVMFastCallConv);
4183       LLVMSetLinkage(function, LLVMInternalLinkage);
4184 
4185       lp_build_sample_gen_func(gallivm,
4186                                static_texture_state,
4187                                static_sampler_state,
4188                                dynamic_state,
4189                                params->type,
4190                                texture_index,
4191                                sampler_index,
4192                                function,
4193                                num_param,
4194                                sample_key,
4195                                params->aniso_filter_table ? true : false);
4196    }
4197 
4198    num_args = 0;
4199    args[num_args++] = params->context_ptr;
4200    if (params->aniso_filter_table)
4201       args[num_args++] = params->aniso_filter_table;
4202    if (need_cache) {
4203       args[num_args++] = params->thread_data_ptr;
4204    }
4205    for (i = 0; i < num_coords; i++) {
4206       args[num_args++] = coords[i];
4207    }
4208    if (layer) {
4209       args[num_args++] = coords[layer];
4210    }
4211    if (sample_key & LP_SAMPLER_SHADOW) {
4212       args[num_args++] = coords[4];
4213    }
4214    if (sample_key & LP_SAMPLER_FETCH_MS) {
4215       args[num_args++] = params->ms_index;
4216    }
4217    if (sample_key & LP_SAMPLER_OFFSETS) {
4218       for (i = 0; i < num_offsets; i++) {
4219          args[num_args++] = offsets[i];
4220       }
4221    }
4222    if (lod_control == LP_SAMPLER_LOD_BIAS ||
4223        lod_control == LP_SAMPLER_LOD_EXPLICIT) {
4224       args[num_args++] = params->lod;
4225    }
4226    else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
4227       for (i = 0; i < num_derivs; i++) {
4228          args[num_args++] = derivs->ddx[i];
4229          args[num_args++] = derivs->ddy[i];
4230       }
4231    }
4232 
4233    assert(num_args <= LP_MAX_TEX_FUNC_ARGS);
4234 
4235    *tex_ret = LLVMBuildCall(builder, function, args, num_args, "");
4236    bb = LLVMGetInsertBlock(builder);
4237    inst = LLVMGetLastInstruction(bb);
4238    LLVMSetInstructionCallConv(inst, LLVMFastCallConv);
4239 
4240 }
4241 
4242 
4243 /**
4244  * Build texture sampling code.
4245  * Either via a function call or inline it directly.
4246  */
4247 void
lp_build_sample_soa(const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,struct gallivm_state * gallivm,const struct lp_sampler_params * params)4248 lp_build_sample_soa(const struct lp_static_texture_state *static_texture_state,
4249                     const struct lp_static_sampler_state *static_sampler_state,
4250                     struct lp_sampler_dynamic_state *dynamic_state,
4251                     struct gallivm_state *gallivm,
4252                     const struct lp_sampler_params *params)
4253 {
4254    boolean use_tex_func = FALSE;
4255 
4256    /*
4257     * Do not use a function call if the sampling is "simple enough".
4258     * We define this by
4259     * a) format
4260     * b) no mips (either one level only or no mip filter)
4261     * No mips will definitely make the code smaller, though
4262     * the format requirement is a bit iffy - there's some (SoA) formats
4263     * which definitely generate less code. This does happen to catch
4264     * some important cases though which are hurt quite a bit by using
4265     * a call (though not really because of the call overhead but because
4266     * they are reusing the same texture unit with some of the same
4267     * parameters).
4268     * Ideally we'd let llvm recognize this stuff by doing IPO passes.
4269     */
4270 
4271    if (USE_TEX_FUNC_CALL) {
4272       const struct util_format_description *format_desc;
4273       boolean simple_format;
4274       boolean simple_tex;
4275       enum lp_sampler_op_type op_type;
4276       format_desc = util_format_description(static_texture_state->format);
4277       simple_format = !format_desc ||
4278                          (util_format_is_rgba8_variant(format_desc) &&
4279                           format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB);
4280 
4281       op_type = (params->sample_key & LP_SAMPLER_OP_TYPE_MASK) >>
4282                     LP_SAMPLER_OP_TYPE_SHIFT;
4283       simple_tex =
4284          op_type != LP_SAMPLER_OP_TEXTURE ||
4285            ((static_sampler_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE ||
4286              static_texture_state->level_zero_only == TRUE) &&
4287             static_sampler_state->min_img_filter == static_sampler_state->mag_img_filter);
4288 
4289       use_tex_func = format_desc && !(simple_format && simple_tex);
4290    }
4291 
4292    if (use_tex_func) {
4293       LLVMValueRef tex_ret;
4294       lp_build_sample_soa_func(gallivm,
4295                                static_texture_state,
4296                                static_sampler_state,
4297                                dynamic_state,
4298                                params, params->texture_index, params->sampler_index, &tex_ret);
4299 
4300       for (unsigned i = 0; i < 4; i++) {
4301          params->texel[i] = LLVMBuildExtractValue(gallivm->builder, tex_ret, i, "");
4302       }
4303    }
4304    else {
4305       lp_build_sample_soa_code(gallivm,
4306                                static_texture_state,
4307                                static_sampler_state,
4308                                dynamic_state,
4309                                params->type,
4310                                params->sample_key,
4311                                params->texture_index,
4312                                params->sampler_index,
4313                                params->context_ptr,
4314                                params->thread_data_ptr,
4315                                params->coords,
4316                                params->offsets,
4317                                params->derivs,
4318                                params->lod,
4319                                params->ms_index,
4320                                params->aniso_filter_table,
4321                                params->texel);
4322    }
4323 }
4324 
4325 
4326 void
lp_build_size_query_soa(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_state,struct lp_sampler_dynamic_state * dynamic_state,const struct lp_sampler_size_query_params * params)4327 lp_build_size_query_soa(struct gallivm_state *gallivm,
4328                         const struct lp_static_texture_state *static_state,
4329                         struct lp_sampler_dynamic_state *dynamic_state,
4330                         const struct lp_sampler_size_query_params *params)
4331 {
4332    LLVMValueRef lod, level = 0, size;
4333    LLVMValueRef first_level = NULL;
4334    int dims, i;
4335    boolean has_array;
4336    unsigned num_lods = 1;
4337    struct lp_build_context bld_int_vec4;
4338    LLVMValueRef context_ptr = params->context_ptr;
4339    unsigned texture_unit = params->texture_unit;
4340    unsigned target = params->target;
4341    LLVMValueRef texture_unit_offset = params->texture_unit_offset;
4342 
4343    if (static_state->format == PIPE_FORMAT_NONE) {
4344       /*
4345        * If there's nothing bound, format is NONE, and we must return
4346        * all zero as mandated by d3d10 in this case.
4347        */
4348       unsigned chan;
4349       LLVMValueRef zero = lp_build_const_vec(gallivm, params->int_type, 0.0F);
4350       for (chan = 0; chan < 4; chan++) {
4351          params->sizes_out[chan] = zero;
4352       }
4353       return;
4354    }
4355 
4356    /*
4357     * Do some sanity verification about bound texture and shader dcl target.
4358     * Not entirely sure what's possible but assume array/non-array
4359     * always compatible (probably not ok for OpenGL but d3d10 has no
4360     * distinction of arrays at the resource level).
4361     * Everything else looks bogus (though not entirely sure about rect/2d).
4362     * Currently disabled because it causes assertion failures if there's
4363     * nothing bound (or rather a dummy texture, not that this case would
4364     * return the right values).
4365     */
4366    if (0 && static_state->target != target) {
4367       if (static_state->target == PIPE_TEXTURE_1D)
4368          assert(target == PIPE_TEXTURE_1D_ARRAY);
4369       else if (static_state->target == PIPE_TEXTURE_1D_ARRAY)
4370          assert(target == PIPE_TEXTURE_1D);
4371       else if (static_state->target == PIPE_TEXTURE_2D)
4372          assert(target == PIPE_TEXTURE_2D_ARRAY);
4373       else if (static_state->target == PIPE_TEXTURE_2D_ARRAY)
4374          assert(target == PIPE_TEXTURE_2D);
4375       else if (static_state->target == PIPE_TEXTURE_CUBE)
4376          assert(target == PIPE_TEXTURE_CUBE_ARRAY);
4377       else if (static_state->target == PIPE_TEXTURE_CUBE_ARRAY)
4378          assert(target == PIPE_TEXTURE_CUBE);
4379       else
4380          assert(0);
4381    }
4382 
4383    dims = texture_dims(target);
4384 
4385    has_array = has_layer_coord(target);
4386 
4387    assert(!params->int_type.floating);
4388 
4389    lp_build_context_init(&bld_int_vec4, gallivm, lp_type_int_vec(32, 128));
4390 
4391    if (params->samples_only) {
4392       params->sizes_out[0] = lp_build_broadcast(gallivm, lp_build_vec_type(gallivm, params->int_type),
4393                                                 dynamic_state->num_samples(dynamic_state, gallivm,
4394                                                                            context_ptr, texture_unit,
4395                                                                            texture_unit_offset));
4396       return;
4397    }
4398    if (params->explicit_lod) {
4399       /* FIXME: this needs to honor per-element lod */
4400       lod = LLVMBuildExtractElement(gallivm->builder, params->explicit_lod,
4401                                     lp_build_const_int32(gallivm, 0), "");
4402       first_level = dynamic_state->first_level(dynamic_state, gallivm,
4403                                                context_ptr, texture_unit, texture_unit_offset);
4404       level = LLVMBuildAdd(gallivm->builder, lod, first_level, "level");
4405       lod = lp_build_broadcast_scalar(&bld_int_vec4, level);
4406    } else {
4407       lod = bld_int_vec4.zero;
4408    }
4409 
4410    size = bld_int_vec4.undef;
4411 
4412    size = LLVMBuildInsertElement(gallivm->builder, size,
4413                                  dynamic_state->width(dynamic_state, gallivm,
4414                                                       context_ptr, texture_unit, texture_unit_offset),
4415                                  lp_build_const_int32(gallivm, 0), "");
4416 
4417    if (dims >= 2) {
4418       size = LLVMBuildInsertElement(gallivm->builder, size,
4419                                     dynamic_state->height(dynamic_state, gallivm,
4420                                                           context_ptr, texture_unit, texture_unit_offset),
4421                                     lp_build_const_int32(gallivm, 1), "");
4422    }
4423 
4424    if (dims >= 3) {
4425       size = LLVMBuildInsertElement(gallivm->builder, size,
4426                                     dynamic_state->depth(dynamic_state, gallivm,
4427                                                          context_ptr, texture_unit, texture_unit_offset),
4428                                     lp_build_const_int32(gallivm, 2), "");
4429    }
4430 
4431    size = lp_build_minify(&bld_int_vec4, size, lod, TRUE);
4432 
4433    if (has_array) {
4434       LLVMValueRef layers = dynamic_state->depth(dynamic_state, gallivm,
4435                                                  context_ptr, texture_unit, texture_unit_offset);
4436       if (target == PIPE_TEXTURE_CUBE_ARRAY) {
4437          /*
4438           * It looks like GL wants number of cubes, d3d10.1 has it undefined?
4439           * Could avoid this by passing in number of cubes instead of total
4440           * number of layers (might make things easier elsewhere too).
4441           */
4442          LLVMValueRef six = lp_build_const_int32(gallivm, 6);
4443          layers = LLVMBuildSDiv(gallivm->builder, layers, six, "");
4444       }
4445       size = LLVMBuildInsertElement(gallivm->builder, size, layers,
4446                                     lp_build_const_int32(gallivm, dims), "");
4447    }
4448 
4449    /*
4450     * d3d10 requires zero for x/y/z values (but not w, i.e. mip levels)
4451     * if level is out of bounds (note this can't cover unbound texture
4452     * here, which also requires returning zero).
4453     */
4454    if (params->explicit_lod && params->is_sviewinfo) {
4455       LLVMValueRef last_level, out, out1;
4456       struct lp_build_context leveli_bld;
4457 
4458       /* everything is scalar for now */
4459       lp_build_context_init(&leveli_bld, gallivm, lp_type_int_vec(32, 32));
4460       last_level = dynamic_state->last_level(dynamic_state, gallivm,
4461                                              context_ptr, texture_unit, texture_unit_offset);
4462 
4463       out = lp_build_cmp(&leveli_bld, PIPE_FUNC_LESS, level, first_level);
4464       out1 = lp_build_cmp(&leveli_bld, PIPE_FUNC_GREATER, level, last_level);
4465       out = lp_build_or(&leveli_bld, out, out1);
4466       if (num_lods == 1) {
4467          out = lp_build_broadcast_scalar(&bld_int_vec4, out);
4468       }
4469       else {
4470          /* TODO */
4471          assert(0);
4472       }
4473       size = lp_build_andnot(&bld_int_vec4, size, out);
4474    }
4475    for (i = 0; i < dims + (has_array ? 1 : 0); i++) {
4476       params->sizes_out[i] = lp_build_extract_broadcast(gallivm, bld_int_vec4.type, params->int_type,
4477                                                 size,
4478                                                 lp_build_const_int32(gallivm, i));
4479    }
4480    if (params->is_sviewinfo) {
4481       for (; i < 4; i++) {
4482          params->sizes_out[i] = lp_build_const_vec(gallivm, params->int_type, 0.0);
4483       }
4484    }
4485 
4486    /*
4487     * if there's no explicit_lod (buffers, rects) queries requiring nr of
4488     * mips would be illegal.
4489     */
4490    if (params->is_sviewinfo && params->explicit_lod) {
4491       struct lp_build_context bld_int_scalar;
4492       LLVMValueRef num_levels;
4493       lp_build_context_init(&bld_int_scalar, gallivm, lp_type_int(32));
4494 
4495       if (static_state->level_zero_only) {
4496          num_levels = bld_int_scalar.one;
4497       }
4498       else {
4499          LLVMValueRef last_level;
4500 
4501          last_level = dynamic_state->last_level(dynamic_state, gallivm,
4502                                                 context_ptr, texture_unit, texture_unit_offset);
4503          num_levels = lp_build_sub(&bld_int_scalar, last_level, first_level);
4504          num_levels = lp_build_add(&bld_int_scalar, num_levels, bld_int_scalar.one);
4505       }
4506       params->sizes_out[3] = lp_build_broadcast(gallivm, lp_build_vec_type(gallivm, params->int_type),
4507                                         num_levels);
4508    }
4509 }
4510 
4511 static void
lp_build_do_atomic_soa(struct gallivm_state * gallivm,const struct util_format_description * format_desc,struct lp_type type,LLVMValueRef exec_mask,LLVMValueRef base_ptr,LLVMValueRef offset,LLVMValueRef out_of_bounds,unsigned img_op,LLVMAtomicRMWBinOp op,const LLVMValueRef rgba_in[4],const LLVMValueRef rgba2_in[4],LLVMValueRef atomic_result[4])4512 lp_build_do_atomic_soa(struct gallivm_state *gallivm,
4513                        const struct util_format_description *format_desc,
4514                        struct lp_type type,
4515                        LLVMValueRef exec_mask,
4516                        LLVMValueRef base_ptr,
4517                        LLVMValueRef offset,
4518                        LLVMValueRef out_of_bounds,
4519                        unsigned img_op,
4520                        LLVMAtomicRMWBinOp op,
4521                        const LLVMValueRef rgba_in[4],
4522                        const LLVMValueRef rgba2_in[4],
4523                        LLVMValueRef atomic_result[4])
4524 {
4525    enum pipe_format format = format_desc->format;
4526 
4527    if (format != PIPE_FORMAT_R32_UINT && format != PIPE_FORMAT_R32_SINT && format != PIPE_FORMAT_R32_FLOAT) {
4528       atomic_result[0] = lp_build_zero(gallivm, type);
4529       return;
4530    }
4531 
4532    LLVMValueRef atom_res = lp_build_alloca(gallivm,
4533                                            LLVMVectorType(LLVMInt32TypeInContext(gallivm->context), type.length), "");
4534 
4535    offset = LLVMBuildGEP(gallivm->builder, base_ptr, &offset, 1, "");
4536    struct lp_build_loop_state loop_state;
4537    lp_build_loop_begin(&loop_state, gallivm, lp_build_const_int32(gallivm, 0));
4538    struct lp_build_if_state ifthen;
4539    LLVMValueRef cond;
4540    LLVMValueRef packed = rgba_in[0], packed2 = rgba2_in[0];
4541 
4542    LLVMValueRef should_store_mask = LLVMBuildAnd(gallivm->builder, exec_mask, LLVMBuildNot(gallivm->builder, out_of_bounds, ""), "store_mask");
4543    assert(exec_mask);
4544 
4545    cond = LLVMBuildICmp(gallivm->builder, LLVMIntNE, should_store_mask, lp_build_const_int_vec(gallivm, type, 0), "");
4546    cond = LLVMBuildExtractElement(gallivm->builder, cond, loop_state.counter, "");
4547    lp_build_if(&ifthen, gallivm, cond);
4548 
4549    LLVMValueRef data = LLVMBuildExtractElement(gallivm->builder, packed, loop_state.counter, "");
4550    LLVMValueRef cast_base_ptr = LLVMBuildExtractElement(gallivm->builder, offset, loop_state.counter, "");
4551    cast_base_ptr = LLVMBuildBitCast(gallivm->builder, cast_base_ptr, LLVMPointerType(LLVMInt32TypeInContext(gallivm->context), 0), "");
4552    data = LLVMBuildBitCast(gallivm->builder, data, LLVMInt32TypeInContext(gallivm->context), "");
4553 
4554    if (img_op == LP_IMG_ATOMIC_CAS) {
4555       LLVMValueRef cas_src_ptr = LLVMBuildExtractElement(gallivm->builder, packed2, loop_state.counter, "");
4556       LLVMValueRef cas_src = LLVMBuildBitCast(gallivm->builder, cas_src_ptr, LLVMInt32TypeInContext(gallivm->context), "");
4557       data = LLVMBuildAtomicCmpXchg(gallivm->builder, cast_base_ptr, data,
4558                                     cas_src,
4559                                     LLVMAtomicOrderingSequentiallyConsistent,
4560                                     LLVMAtomicOrderingSequentiallyConsistent,
4561                                     false);
4562       data = LLVMBuildExtractValue(gallivm->builder, data, 0, "");
4563    } else {
4564       data = LLVMBuildAtomicRMW(gallivm->builder, op,
4565                                 cast_base_ptr, data,
4566                                 LLVMAtomicOrderingSequentiallyConsistent,
4567                                 false);
4568    }
4569 
4570    LLVMValueRef temp_res = LLVMBuildLoad(gallivm->builder, atom_res, "");
4571    temp_res = LLVMBuildInsertElement(gallivm->builder, temp_res, data, loop_state.counter, "");
4572    LLVMBuildStore(gallivm->builder, temp_res, atom_res);
4573 
4574    lp_build_endif(&ifthen);
4575    lp_build_loop_end_cond(&loop_state, lp_build_const_int32(gallivm, type.length),
4576                           NULL, LLVMIntUGE);
4577    atomic_result[0] = LLVMBuildLoad(gallivm->builder, atom_res, "");
4578 }
4579 
4580 static void
lp_build_img_op_no_format(struct gallivm_state * gallivm,const struct lp_img_params * params,LLVMValueRef outdata[4])4581 lp_build_img_op_no_format(struct gallivm_state *gallivm,
4582                           const struct lp_img_params *params,
4583                           LLVMValueRef outdata[4])
4584 {
4585    /*
4586     * If there's nothing bound, format is NONE, and we must return
4587     * all zero as mandated by d3d10 in this case.
4588        */
4589    if (params->img_op != LP_IMG_STORE) {
4590       LLVMValueRef zero = lp_build_zero(gallivm, params->type);
4591       for (unsigned chan = 0; chan < (params->img_op == LP_IMG_LOAD ? 4 : 1); chan++) {
4592          outdata[chan] = zero;
4593       }
4594    }
4595 }
4596 
4597 void
lp_build_img_op_soa(const struct lp_static_texture_state * static_texture_state,struct lp_sampler_dynamic_state * dynamic_state,struct gallivm_state * gallivm,const struct lp_img_params * params,LLVMValueRef outdata[4])4598 lp_build_img_op_soa(const struct lp_static_texture_state *static_texture_state,
4599                     struct lp_sampler_dynamic_state *dynamic_state,
4600                     struct gallivm_state *gallivm,
4601                     const struct lp_img_params *params,
4602                     LLVMValueRef outdata[4])
4603 {
4604    unsigned target = params->target;
4605    unsigned dims = texture_dims(target);
4606    /** regular scalar int type */
4607    struct lp_type int_coord_type;
4608    struct lp_build_context int_coord_bld;
4609    const struct util_format_description *format_desc = util_format_description(static_texture_state->format);
4610    LLVMValueRef x = params->coords[0], y = params->coords[1], z = params->coords[2];
4611    LLVMValueRef ms_index = params->ms_index;
4612    LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
4613    int_coord_type = lp_uint_type(params->type);
4614    lp_build_context_init(&int_coord_bld, gallivm, int_coord_type);
4615 
4616    if (static_texture_state->format == PIPE_FORMAT_NONE) {
4617       lp_build_img_op_no_format(gallivm, params, outdata);
4618       return;
4619    }
4620    LLVMValueRef offset, i, j;
4621 
4622    LLVMValueRef row_stride = dynamic_state->row_stride(dynamic_state, gallivm,
4623                                                        params->context_ptr, params->image_index, NULL);
4624    LLVMValueRef img_stride = dynamic_state->img_stride(dynamic_state, gallivm,
4625                                                        params->context_ptr, params->image_index, NULL);
4626    LLVMValueRef base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm,
4627                                                    params->context_ptr, params->image_index, NULL);
4628    LLVMValueRef width = dynamic_state->width(dynamic_state, gallivm,
4629                                                 params->context_ptr, params->image_index, NULL);
4630    LLVMValueRef height = dynamic_state->height(dynamic_state, gallivm,
4631                                                params->context_ptr, params->image_index, NULL);
4632    LLVMValueRef depth = dynamic_state->depth(dynamic_state, gallivm,
4633                                               params->context_ptr, params->image_index, NULL);
4634    LLVMValueRef num_samples = NULL, sample_stride = NULL;
4635    if (ms_index) {
4636       num_samples = dynamic_state->num_samples(dynamic_state, gallivm,
4637                                                params->context_ptr, params->image_index, NULL);
4638       sample_stride = dynamic_state->sample_stride(dynamic_state, gallivm,
4639                                                    params->context_ptr, params->image_index, NULL);
4640    }
4641 
4642    boolean layer_coord = has_layer_coord(target);
4643 
4644    width = lp_build_broadcast_scalar(&int_coord_bld, width);
4645    if (dims >= 2) {
4646       height = lp_build_broadcast_scalar(&int_coord_bld, height);
4647       row_stride_vec = lp_build_broadcast_scalar(&int_coord_bld, row_stride);
4648    }
4649    if (dims >= 3 || layer_coord) {
4650       depth = lp_build_broadcast_scalar(&int_coord_bld, depth);
4651       img_stride_vec = lp_build_broadcast_scalar(&int_coord_bld, img_stride);
4652    }
4653 
4654    LLVMValueRef out_of_bounds = int_coord_bld.zero;
4655    LLVMValueRef out1;
4656    out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
4657    out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4658 
4659    if (dims >= 2) {
4660       out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
4661       out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4662    }
4663    if (dims >= 3) {
4664       out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
4665       out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4666    }
4667    lp_build_sample_offset(&int_coord_bld,
4668                           format_desc,
4669                           x, y, z, row_stride_vec, img_stride_vec,
4670                           &offset, &i, &j);
4671 
4672    if (ms_index) {
4673       out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, ms_index, lp_build_broadcast_scalar(&int_coord_bld, num_samples));
4674       out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4675 
4676       offset = lp_build_add(&int_coord_bld, offset,
4677                             lp_build_mul(&int_coord_bld, lp_build_broadcast_scalar(&int_coord_bld, sample_stride),
4678                                          ms_index));
4679    }
4680    if (params->img_op == LP_IMG_LOAD) {
4681       struct lp_type texel_type = lp_build_texel_type(params->type, format_desc);
4682 
4683       offset = lp_build_andnot(&int_coord_bld, offset, out_of_bounds);
4684       struct lp_build_context texel_bld;
4685       lp_build_context_init(&texel_bld, gallivm, texel_type);
4686       lp_build_fetch_rgba_soa(gallivm,
4687                               format_desc,
4688                               texel_type, TRUE,
4689                               base_ptr, offset,
4690                               i, j,
4691                               NULL,
4692                               outdata);
4693 
4694       for (unsigned chan = 0; chan < 3; chan++) {
4695          outdata[chan] = lp_build_select(&texel_bld, out_of_bounds,
4696                                          texel_bld.zero, outdata[chan]);
4697       }
4698       if (format_desc->swizzle[3] == PIPE_SWIZZLE_1)
4699          outdata[3] = lp_build_select(&texel_bld, out_of_bounds,
4700                                       texel_bld.one, outdata[3]);
4701       else
4702          outdata[3] = lp_build_select(&texel_bld, out_of_bounds,
4703                                       texel_bld.zero, outdata[3]);
4704    } else if (params->img_op == LP_IMG_STORE) {
4705       lp_build_store_rgba_soa(gallivm, format_desc, params->type, params->exec_mask, base_ptr, offset, out_of_bounds,
4706                               params->indata);
4707    } else {
4708       lp_build_do_atomic_soa(gallivm, format_desc, params->type, params->exec_mask, base_ptr, offset, out_of_bounds,
4709                              params->img_op, params->op, params->indata, params->indata2, outdata);
4710    }
4711 }
4712 
4713 /*
4714  * These functions are for indirect texture access suppoort.
4715  *
4716  * Indirect textures are implemented using a switch statement, that
4717  * takes the texture index and jumps to the sampler functions for
4718  * that texture unit.
4719  */
4720 
4721 /*
4722  * Initialise an indexed sampler switch block.
4723  *
4724  * This sets up the switch_info state and adds the LLVM flow control pieces.
4725  */
4726 void
lp_build_sample_array_init_soa(struct lp_build_sample_array_switch * switch_info,struct gallivm_state * gallivm,const struct lp_sampler_params * params,LLVMValueRef idx,unsigned base,unsigned range)4727 lp_build_sample_array_init_soa(struct lp_build_sample_array_switch *switch_info,
4728                            struct gallivm_state *gallivm,
4729                            const struct lp_sampler_params *params,
4730                            LLVMValueRef idx,
4731                            unsigned base, unsigned range)
4732 {
4733    switch_info->gallivm = gallivm;
4734    switch_info->params = *params;
4735    switch_info->base = base;
4736    switch_info->range = range;
4737 
4738    /* for generating the switch functions we don't want the texture index offset */
4739    switch_info->params.texture_index_offset = 0;
4740 
4741    LLVMBasicBlockRef initial_block = LLVMGetInsertBlock(gallivm->builder);
4742    switch_info->merge_ref = lp_build_insert_new_block(gallivm, "texmerge");
4743 
4744    switch_info->switch_ref = LLVMBuildSwitch(gallivm->builder, idx,
4745                                              switch_info->merge_ref, range - base);
4746 
4747    LLVMTypeRef val_type[4];
4748    val_type[0] = val_type[1] = val_type[2] = val_type[3] =
4749       lp_build_vec_type(gallivm, params->type);
4750    LLVMTypeRef ret_type = LLVMStructTypeInContext(gallivm->context, val_type, 4, 0);
4751 
4752    LLVMValueRef undef_val = LLVMGetUndef(ret_type);
4753 
4754    LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4755 
4756    switch_info->phi = LLVMBuildPhi(gallivm->builder, ret_type, "");
4757    LLVMAddIncoming(switch_info->phi, &undef_val, &initial_block, 1);
4758 }
4759 
4760 /*
4761  * Add an individual entry to the indirect texture switch.
4762  *
4763  * This builds the sample function and links a case for it into the switch statement.
4764  */
4765 void
lp_build_sample_array_case_soa(struct lp_build_sample_array_switch * switch_info,int idx,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_texture_state)4766 lp_build_sample_array_case_soa(struct lp_build_sample_array_switch *switch_info,
4767                            int idx,
4768                            const struct lp_static_texture_state *static_texture_state,
4769                            const struct lp_static_sampler_state *static_sampler_state,
4770                            struct lp_sampler_dynamic_state *dynamic_texture_state)
4771 {
4772    struct gallivm_state *gallivm = switch_info->gallivm;
4773    LLVMBasicBlockRef this_block = lp_build_insert_new_block(gallivm, "texblock");
4774    LLVMValueRef tex_ret;
4775 
4776    LLVMAddCase(switch_info->switch_ref, LLVMConstInt(LLVMInt32TypeInContext(gallivm->context), idx, 0), this_block);
4777    LLVMPositionBuilderAtEnd(gallivm->builder, this_block);
4778 
4779    lp_build_sample_soa_func(gallivm, static_texture_state,
4780                             static_sampler_state, dynamic_texture_state, &switch_info->params, idx, idx,
4781                             &tex_ret);
4782 
4783    LLVMAddIncoming(switch_info->phi, &tex_ret, &this_block, 1);
4784    LLVMBuildBr(gallivm->builder, switch_info->merge_ref);
4785 }
4786 
4787 /*
4788  * Finish a switch statement.
4789  *
4790  * This handles extract the results from the switch.
4791  */
lp_build_sample_array_fini_soa(struct lp_build_sample_array_switch * switch_info)4792 void lp_build_sample_array_fini_soa(struct lp_build_sample_array_switch *switch_info)
4793 {
4794    struct gallivm_state *gallivm = switch_info->gallivm;
4795 
4796    LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4797    for (unsigned i = 0; i < 4; i++)
4798       switch_info->params.texel[i] = LLVMBuildExtractValue(gallivm->builder, switch_info->phi, i, "");
4799 }
4800 
4801 void
lp_build_image_op_switch_soa(struct lp_build_img_op_array_switch * switch_info,struct gallivm_state * gallivm,const struct lp_img_params * params,LLVMValueRef idx,unsigned base,unsigned range)4802 lp_build_image_op_switch_soa(struct lp_build_img_op_array_switch *switch_info,
4803                              struct gallivm_state *gallivm,
4804                              const struct lp_img_params *params,
4805                              LLVMValueRef idx,
4806                              unsigned base, unsigned range)
4807 {
4808    switch_info->gallivm = gallivm;
4809    switch_info->params = *params;
4810    switch_info->base = base;
4811    switch_info->range = range;
4812 
4813    /* for generating the switch functions we don't want the texture index offset */
4814    switch_info->params.image_index_offset = 0;
4815 
4816    LLVMBasicBlockRef initial_block = LLVMGetInsertBlock(gallivm->builder);
4817    switch_info->merge_ref = lp_build_insert_new_block(gallivm, "imgmerge");
4818 
4819    switch_info->switch_ref = LLVMBuildSwitch(gallivm->builder, idx,
4820                                              switch_info->merge_ref, range - base);
4821 
4822    if (params->img_op != LP_IMG_STORE) {
4823       LLVMTypeRef ret_type = lp_build_vec_type(gallivm, params->type);
4824       LLVMValueRef undef_val = LLVMGetUndef(ret_type);
4825 
4826       LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4827 
4828       for (unsigned i = 0; i < ((params->img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4829          switch_info->phi[i] = LLVMBuildPhi(gallivm->builder, ret_type, "");
4830          LLVMAddIncoming(switch_info->phi[i], &undef_val, &initial_block, 1);
4831       }
4832    }
4833 }
4834 
4835 void
lp_build_image_op_array_case(struct lp_build_img_op_array_switch * switch_info,int idx,const struct lp_static_texture_state * static_texture_state,struct lp_sampler_dynamic_state * dynamic_state)4836 lp_build_image_op_array_case(struct lp_build_img_op_array_switch *switch_info,
4837                             int idx,
4838                             const struct lp_static_texture_state *static_texture_state,
4839                             struct lp_sampler_dynamic_state *dynamic_state)
4840 {
4841    struct gallivm_state *gallivm = switch_info->gallivm;
4842    LLVMBasicBlockRef this_block = lp_build_insert_new_block(gallivm, "img");
4843    LLVMValueRef tex_ret[4];
4844 
4845    LLVMAddCase(switch_info->switch_ref, lp_build_const_int32(gallivm, idx), this_block);
4846    LLVMPositionBuilderAtEnd(gallivm->builder, this_block);
4847 
4848    switch_info->params.image_index = idx;
4849 
4850    lp_build_img_op_soa(static_texture_state, dynamic_state, switch_info->gallivm, &switch_info->params, tex_ret);
4851    if (switch_info->params.img_op != LP_IMG_STORE) {
4852       for (unsigned i = 0; i < ((switch_info->params.img_op == LP_IMG_LOAD) ? 4 : 1); i++)
4853          tex_ret[i] = LLVMBuildBitCast(gallivm->builder, tex_ret[i], lp_build_vec_type(gallivm, switch_info->params.type), "");
4854 
4855       this_block = LLVMGetInsertBlock(gallivm->builder);
4856       for (unsigned i = 0; i < ((switch_info->params.img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4857          LLVMAddIncoming(switch_info->phi[i], &tex_ret[i], &this_block, 1);
4858       }
4859    }
4860    LLVMBuildBr(gallivm->builder, switch_info->merge_ref);
4861 }
4862 
lp_build_image_op_array_fini_soa(struct lp_build_img_op_array_switch * switch_info)4863 void lp_build_image_op_array_fini_soa(struct lp_build_img_op_array_switch *switch_info)
4864 {
4865    struct gallivm_state *gallivm = switch_info->gallivm;
4866 
4867    LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4868 
4869    if (switch_info->params.img_op != LP_IMG_STORE) {
4870       for (unsigned i = 0; i < ((switch_info->params.img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4871          switch_info->params.outdata[i] = switch_info->phi[i];
4872       }
4873    }
4874 }
4875