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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * Binner data structures and bin-related functions.
31  * Note: the "setup" code is concerned with building scenes while
32  * The "rast" code is concerned with consuming/executing scenes.
33  */
34 
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37 
38 #include "os/os_thread.h"
39 #include "lp_rast.h"
40 #include "lp_debug.h"
41 
42 struct lp_scene_queue;
43 struct lp_rast_state;
44 
45 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
46  * Will need a 64-bit version for larger framebuffers.
47  */
48 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
49 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
50 
51 
52 /* Commands per command block (ideally so sizeof(cmd_block) is a power of
53  * two in size.)
54  */
55 #define CMD_BLOCK_MAX 29
56 
57 /* Bytes per data block.  This effectively limits the maximum constant buffer
58  * size.
59  */
60 #define DATA_BLOCK_SIZE (64 * 1024)
61 
62 /* Scene temporary storage is clamped to this size:
63  */
64 #define LP_SCENE_MAX_SIZE (36*1024*1024)
65 
66 /* The maximum amount of texture storage referenced by a scene is
67  * clamped to this size:
68  */
69 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
70 
71 
72 /* switch to a non-pointer value for this:
73  */
74 typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *,
75                                   const union lp_rast_cmd_arg );
76 
77 
78 struct cmd_block {
79    uint8_t cmd[CMD_BLOCK_MAX];
80    union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
81    unsigned count;
82    struct cmd_block *next;
83 };
84 
85 
86 struct data_block {
87    ubyte data[DATA_BLOCK_SIZE];
88    unsigned used;
89    struct data_block *next;
90 };
91 
92 
93 
94 /**
95  * For each screen tile we have one of these bins.
96  */
97 struct cmd_bin {
98    const struct lp_rast_state *last_state;       /* most recent state set in bin */
99    struct cmd_block *head;
100    struct cmd_block *tail;
101 };
102 
103 
104 /**
105  * This stores bulk data which is used for all memory allocations
106  * within a scene.
107  *
108  * Examples include triangle data and state data.  The commands in
109  * the per-tile bins will point to chunks of data in this structure.
110  *
111  * Include the first block of data statically to ensure we can always
112  * initiate a scene without relying on malloc succeeding.
113  */
114 struct data_block_list {
115    struct data_block first;
116    struct data_block *head;
117 };
118 
119 struct resource_ref;
120 
121 struct shader_ref;
122 
123 struct lp_scene_surface {
124    uint8_t *map;
125    unsigned stride;
126    unsigned layer_stride;
127    unsigned format_bytes;
128    unsigned sample_stride;
129    unsigned nr_samples;
130 };
131 
132 /**
133  * All bins and bin data are contained here.
134  * Per-bin data goes into the 'tile' bins.
135  * Shared data goes into the 'data' buffer.
136  *
137  * When there are multiple threads, will want to double-buffer between
138  * scenes:
139  */
140 struct lp_scene {
141    struct pipe_context *pipe;
142    struct lp_fence *fence;
143 
144    /* The queries still active at end of scene */
145    struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
146    unsigned num_active_queries;
147    /* If queries were either active or there were begin/end query commands */
148    boolean had_queries;
149 
150    /* Framebuffer mappings - valid only between begin_rasterization()
151     * and end_rasterization().
152     */
153    struct lp_scene_surface zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
154 
155    /* The amount of layers in the fb (minimum of all attachments) */
156    unsigned fb_max_layer;
157 
158    /* fixed point sample positions. */
159    int32_t fixed_sample_pos[LP_MAX_SAMPLES][2];
160 
161    /* max samples for bound framebuffer */
162    unsigned fb_max_samples;
163 
164    /** the framebuffer to render the scene into */
165    struct pipe_framebuffer_state fb;
166 
167    /** list of resources referenced by the scene commands */
168    struct resource_ref *resources;
169 
170    /** list of frag shaders referenced by the scene commands */
171    struct shader_ref *frag_shaders;
172 
173    /** Total memory used by the scene (in bytes).  This sums all the
174     * data blocks and counts all bins, state, resource references and
175     * other random allocations within the scene.
176     */
177    unsigned scene_size;
178 
179    /** Sum of sizes of all resources referenced by the scene.  Sums
180     * all the textures read by the scene:
181     */
182    unsigned resource_reference_size;
183 
184    boolean alloc_failed;
185    boolean permit_linear_rasterizer;
186 
187    /**
188     * Number of active tiles in each dimension.
189     * This basically the framebuffer size divided by tile size
190     */
191    unsigned tiles_x, tiles_y;
192 
193    int curr_x, curr_y;  /**< for iterating over bins */
194    mtx_t mutex;
195 
196    struct cmd_bin tile[TILES_X][TILES_Y];
197    struct data_block_list data;
198 };
199 
200 
201 
202 struct lp_scene *lp_scene_create(struct pipe_context *pipe);
203 
204 void lp_scene_destroy(struct lp_scene *scene);
205 
206 boolean lp_scene_is_empty(struct lp_scene *scene );
207 boolean lp_scene_is_oom(struct lp_scene *scene );
208 
209 
210 struct data_block *lp_scene_new_data_block( struct lp_scene *scene );
211 
212 struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene,
213                                           struct cmd_bin *bin );
214 
215 boolean lp_scene_add_resource_reference(struct lp_scene *scene,
216                                         struct pipe_resource *resource,
217                                         boolean initializing_scene);
218 
219 boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
220                                         const struct pipe_resource *resource );
221 
222 boolean lp_scene_add_frag_shader_reference(struct lp_scene *scene,
223                                            struct lp_fragment_shader_variant *variant);
224 
225 
226 
227 /**
228  * Allocate space for a command/data in the bin's data buffer.
229  * Grow the block list if needed.
230  */
231 static inline void *
lp_scene_alloc(struct lp_scene * scene,unsigned size)232 lp_scene_alloc( struct lp_scene *scene, unsigned size)
233 {
234    struct data_block_list *list = &scene->data;
235    struct data_block *block = list->head;
236 
237    assert(size <= DATA_BLOCK_SIZE);
238    assert(block != NULL);
239 
240    if (LP_DEBUG & DEBUG_MEM)
241       debug_printf("alloc %u block %u/%u tot %u/%u\n",
242 		   size, block->used, (unsigned)DATA_BLOCK_SIZE,
243 		   scene->scene_size, LP_SCENE_MAX_SIZE);
244 
245    if (block->used + size > DATA_BLOCK_SIZE) {
246       block = lp_scene_new_data_block( scene );
247       if (!block) {
248          /* out of memory */
249          return NULL;
250       }
251    }
252 
253    {
254       ubyte *data = block->data + block->used;
255       block->used += size;
256       return data;
257    }
258 }
259 
260 
261 /**
262  * As above, but with specific alignment.
263  */
264 static inline void *
lp_scene_alloc_aligned(struct lp_scene * scene,unsigned size,unsigned alignment)265 lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
266 			unsigned alignment )
267 {
268    struct data_block_list *list = &scene->data;
269    struct data_block *block = list->head;
270 
271    assert(block != NULL);
272 
273    if (LP_DEBUG & DEBUG_MEM)
274       debug_printf("alloc %u block %u/%u tot %u/%u\n",
275 		   size + alignment - 1,
276 		   block->used, (unsigned)DATA_BLOCK_SIZE,
277 		   scene->scene_size, LP_SCENE_MAX_SIZE);
278 
279    if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
280       block = lp_scene_new_data_block( scene );
281       if (!block)
282          return NULL;
283    }
284 
285    {
286       ubyte *data = block->data + block->used;
287       unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
288       block->used += offset + size;
289       return data + offset;
290    }
291 }
292 
293 
294 /** Return pointer to a particular tile's bin. */
295 static inline struct cmd_bin *
lp_scene_get_bin(struct lp_scene * scene,unsigned x,unsigned y)296 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
297 {
298    return &scene->tile[x][y];
299 }
300 
301 
302 /** Remove all commands from a bin */
303 void
304 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
305 
306 
307 /* Add a command to bin[x][y].
308  */
309 static inline boolean
lp_scene_bin_command(struct lp_scene * scene,unsigned x,unsigned y,unsigned cmd,union lp_rast_cmd_arg arg)310 lp_scene_bin_command( struct lp_scene *scene,
311                       unsigned x, unsigned y,
312                       unsigned cmd,
313                       union lp_rast_cmd_arg arg )
314 {
315    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
316    struct cmd_block *tail = bin->tail;
317 
318    assert(x < scene->tiles_x);
319    assert(y < scene->tiles_y);
320    assert(cmd < LP_RAST_OP_MAX);
321 
322    if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
323       tail = lp_scene_new_cmd_block( scene, bin );
324       if (!tail) {
325          return FALSE;
326       }
327       assert(tail->count == 0);
328    }
329 
330    {
331       unsigned i = tail->count;
332       tail->cmd[i] = cmd & LP_RAST_OP_MASK;
333       tail->arg[i] = arg;
334       tail->count++;
335    }
336 
337    return TRUE;
338 }
339 
340 
341 static inline boolean
lp_scene_bin_cmd_with_state(struct lp_scene * scene,unsigned x,unsigned y,const struct lp_rast_state * state,unsigned cmd,union lp_rast_cmd_arg arg)342 lp_scene_bin_cmd_with_state( struct lp_scene *scene,
343                              unsigned x, unsigned y,
344                              const struct lp_rast_state *state,
345                              unsigned cmd,
346                              union lp_rast_cmd_arg arg )
347 {
348    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
349 
350    if (state != bin->last_state) {
351       bin->last_state = state;
352       if (!lp_scene_bin_command(scene, x, y,
353                                 LP_RAST_OP_SET_STATE,
354                                 lp_rast_arg_state(state)))
355          return FALSE;
356    }
357 
358    if (!lp_scene_bin_command( scene, x, y, cmd, arg ))
359       return FALSE;
360 
361    return TRUE;
362 }
363 
364 
365 /* Add a command to all active bins.
366  */
367 static inline boolean
lp_scene_bin_everywhere(struct lp_scene * scene,unsigned cmd,const union lp_rast_cmd_arg arg)368 lp_scene_bin_everywhere( struct lp_scene *scene,
369 			 unsigned cmd,
370 			 const union lp_rast_cmd_arg arg )
371 {
372    unsigned i, j;
373    for (i = 0; i < scene->tiles_x; i++) {
374       for (j = 0; j < scene->tiles_y; j++) {
375          if (!lp_scene_bin_command( scene, i, j, cmd, arg ))
376             return FALSE;
377       }
378    }
379 
380    return TRUE;
381 }
382 
383 
384 static inline unsigned
lp_scene_get_num_bins(const struct lp_scene * scene)385 lp_scene_get_num_bins( const struct lp_scene *scene )
386 {
387    return scene->tiles_x * scene->tiles_y;
388 }
389 
390 
391 void
392 lp_scene_bin_iter_begin( struct lp_scene *scene );
393 
394 struct cmd_bin *
395 lp_scene_bin_iter_next( struct lp_scene *scene, int *x, int *y );
396 
397 
398 
399 /* Begin/end binning of a scene
400  */
401 void
402 lp_scene_begin_binning(struct lp_scene *scene,
403                        struct pipe_framebuffer_state *fb);
404 
405 void
406 lp_scene_end_binning(struct lp_scene *scene);
407 
408 
409 /* Begin/end rasterization of a scene
410  */
411 void
412 lp_scene_begin_rasterization(struct lp_scene *scene);
413 
414 void
415 lp_scene_end_rasterization(struct lp_scene *scene);
416 
417 
418 
419 
420 
421 #endif /* LP_BIN_H */
422