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1 #ifndef _GLSRANDOMSHADERPROGRAM_HPP
2 #define _GLSRANDOMSHADERPROGRAM_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL (ES) Module
5  * -----------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief sglr-rsg adaptation.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "sglrContext.hpp"
28 #include "rsgExecutionContext.hpp"
29 
30 namespace rsg
31 {
32 class Shader;
33 class ShaderInput;
34 }
35 
36 namespace deqp
37 {
38 namespace gls
39 {
40 
41 class RandomShaderProgram : public sglr::ShaderProgram
42 {
43 public:
44 										RandomShaderProgram			(const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
45 
46 private:
47 	virtual void						shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
48 	virtual void						shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
49 
50 	void								refreshUniforms				(void) const;
51 
52 	const rsg::Shader&					m_vertexShader;
53 	const rsg::Shader&					m_fragmentShader;
54 	const int							m_numUnifiedUniforms;
55 	const rsg::ShaderInput* const*		m_unifiedUniforms;
56 
57 	const rsg::Variable*				m_positionVar;
58 	std::vector<const rsg::Variable*>	m_vertexOutputs;			//!< Other vertex outputs in the order they are passed to fragment shader.
59 	const rsg::Variable*				m_fragColorVar;
60 
61 	rsg::Sampler2DMap					m_sampler2DMap;
62 	rsg::SamplerCubeMap					m_samplerCubeMap;
63 	mutable rsg::ExecutionContext		m_execCtx;
64 };
65 
66 } // gls
67 } // deqp
68 
69 #endif // _GLSRANDOMSHADERPROGRAM_HPP
70