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1 /*
2  * Copyright 2021 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef tessellate_AffineMatrix_DEFINED
9 #define tessellate_AffineMatrix_DEFINED
10 
11 #include "include/core/SkMatrix.h"
12 #include "src/gpu/tessellate/Tessellation.h"
13 
14 namespace skgpu {
15 
16 // Applies an affine 2d transformation to points. Uses SIMD, but takes care to map points
17 // identically, regardless of which method is called.
18 //
19 // This class stores redundant data, so it is best used only as a stack-allocated object at the
20 // point of use.
21 class AffineMatrix {
22 public:
23     AffineMatrix() = default;
AffineMatrix(const SkMatrix & m)24     AffineMatrix(const SkMatrix& m) { *this = m; }
25 
26     AffineMatrix& operator=(const SkMatrix& m) {
27         SkASSERT(!m.hasPerspective());
28         // Duplicate the matrix in float4.lo and float4.hi so we can map two points at once.
29         fScale = float2(m.getScaleX(), m.getScaleY()).xyxy();
30         fSkew = float2(m.getSkewX(), m.getSkewY()).xyxy();
31         fTrans = float2(m.getTranslateX(), m.getTranslateY()).xyxy();
32         return *this;
33     }
34 
map2Points(float4 p0p1)35     SK_ALWAYS_INLINE float4 map2Points(float4 p0p1) const {
36         return fScale * p0p1 + (fSkew * p0p1.yxwz() + fTrans);
37     }
38 
map2Points(const SkPoint pts[2])39     SK_ALWAYS_INLINE float4 map2Points(const SkPoint pts[2]) const {
40         return this->map2Points(float4::Load(pts));
41     }
42 
map2Points(SkPoint p0,SkPoint p1)43     SK_ALWAYS_INLINE float4 map2Points(SkPoint p0, SkPoint p1) const {
44         return this->map2Points(float4(skvx::bit_pun<float2>(p0), skvx::bit_pun<float2>(p1)));
45     }
46 
mapPoint(float2 p)47     SK_ALWAYS_INLINE float2 mapPoint(float2 p) const {
48         return fScale.lo * p + (fSkew.lo * p.yx() + fTrans.lo);
49     }
50 
map1Point(const SkPoint pt[1])51     SK_ALWAYS_INLINE float2 map1Point(const SkPoint pt[1]) const {
52         return this->mapPoint(float2::Load(pt));
53     }
54 
mapPoint(SkPoint p)55     SK_ALWAYS_INLINE SkPoint mapPoint(SkPoint p) const {
56         return skvx::bit_pun<SkPoint>(this->mapPoint(skvx::bit_pun<float2>(p)));
57     }
58 
59 private:
60     float4 fScale;
61     float4 fSkew;
62     float4 fTrans;
63 };
64 
65 }  // namespace skgpu
66 
67 #endif  // tessellate_AffineMatrix_DEFINED
68