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1 /*
2  * Copyright © 2016 Intel Corporation
3  * Copyright © 2020 Valve Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "nir_control_flow.h"
26 #include "nir_builder.h"
27 
28 /**
29  * This file implements an optimization for multiview. Some GPU's have a
30  * special mode which allows the vertex shader (or last stage in the geometry
31  * pipeline) to create multiple primitives in different layers of the
32  * framebuffer at once by writing multiple copies of gl_Position. The
33  * assumption is that in most uses of multiview, the only use of gl_ViewIndex
34  * is to change the position to implement the parallax effect, and other
35  * varyings will be the same between the different views. We put the body of
36  * the original vertex shader in a loop, writing to a different copy of
37  * gl_Position each loop iteration, and then let other optimizations clean up
38  * the mess.
39  */
40 
41 static bool
shader_writes_to_memory(nir_shader * shader)42 shader_writes_to_memory(nir_shader *shader)
43 {
44    /* With multiview, we would need to ensure that memory writes happen either
45     * once or once per view. Since combination of multiview and memory writes
46     * is not expected, we'll just skip this optimization in this case.
47     */
48 
49    nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader);
50 
51    nir_foreach_block(block, entrypoint) {
52       nir_foreach_instr(instr, block) {
53          if (instr->type != nir_instr_type_intrinsic)
54             continue;
55          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
56 
57          switch (intrin->intrinsic) {
58          case nir_intrinsic_deref_atomic_add:
59          case nir_intrinsic_deref_atomic_imin:
60          case nir_intrinsic_deref_atomic_umin:
61          case nir_intrinsic_deref_atomic_imax:
62          case nir_intrinsic_deref_atomic_umax:
63          case nir_intrinsic_deref_atomic_and:
64          case nir_intrinsic_deref_atomic_or:
65          case nir_intrinsic_deref_atomic_xor:
66          case nir_intrinsic_deref_atomic_exchange:
67          case nir_intrinsic_deref_atomic_comp_swap:
68          case nir_intrinsic_store_ssbo:
69          case nir_intrinsic_ssbo_atomic_add:
70          case nir_intrinsic_ssbo_atomic_imin:
71          case nir_intrinsic_ssbo_atomic_umin:
72          case nir_intrinsic_ssbo_atomic_imax:
73          case nir_intrinsic_ssbo_atomic_umax:
74          case nir_intrinsic_ssbo_atomic_and:
75          case nir_intrinsic_ssbo_atomic_or:
76          case nir_intrinsic_ssbo_atomic_xor:
77          case nir_intrinsic_ssbo_atomic_exchange:
78          case nir_intrinsic_ssbo_atomic_comp_swap:
79          case nir_intrinsic_store_shared:
80          case nir_intrinsic_shared_atomic_add:
81          case nir_intrinsic_shared_atomic_imin:
82          case nir_intrinsic_shared_atomic_umin:
83          case nir_intrinsic_shared_atomic_imax:
84          case nir_intrinsic_shared_atomic_umax:
85          case nir_intrinsic_shared_atomic_and:
86          case nir_intrinsic_shared_atomic_or:
87          case nir_intrinsic_shared_atomic_xor:
88          case nir_intrinsic_shared_atomic_exchange:
89          case nir_intrinsic_shared_atomic_comp_swap:
90          case nir_intrinsic_image_deref_store:
91          case nir_intrinsic_image_deref_atomic_add:
92          case nir_intrinsic_image_deref_atomic_fadd:
93          case nir_intrinsic_image_deref_atomic_umin:
94          case nir_intrinsic_image_deref_atomic_umax:
95          case nir_intrinsic_image_deref_atomic_imin:
96          case nir_intrinsic_image_deref_atomic_imax:
97          case nir_intrinsic_image_deref_atomic_fmin:
98          case nir_intrinsic_image_deref_atomic_fmax:
99          case nir_intrinsic_image_deref_atomic_and:
100          case nir_intrinsic_image_deref_atomic_or:
101          case nir_intrinsic_image_deref_atomic_xor:
102          case nir_intrinsic_image_deref_atomic_exchange:
103          case nir_intrinsic_image_deref_atomic_comp_swap:
104             return true;
105 
106          default:
107             /* Keep walking. */
108             break;
109          }
110       }
111    }
112 
113    return false;
114 }
115 
116 bool
nir_shader_uses_view_index(nir_shader * shader)117 nir_shader_uses_view_index(nir_shader *shader)
118 {
119    nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader);
120 
121    nir_foreach_block(block, entrypoint) {
122       nir_foreach_instr(instr, block) {
123          if (instr->type != nir_instr_type_intrinsic)
124             continue;
125 
126          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
127          if (intrin->intrinsic == nir_intrinsic_load_view_index)
128             return true;
129       }
130    }
131 
132    return false;
133 }
134 
135 static bool
shader_only_position_uses_view_index(nir_shader * shader)136 shader_only_position_uses_view_index(nir_shader *shader)
137 {
138    nir_shader *shader_no_position = nir_shader_clone(NULL, shader);
139    nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader_no_position);
140 
141    /* Remove the store position from a cloned shader. */
142    nir_foreach_block(block, entrypoint) {
143       nir_foreach_instr_safe(instr, block) {
144          if (instr->type != nir_instr_type_intrinsic)
145             continue;
146 
147          nir_intrinsic_instr *store = nir_instr_as_intrinsic(instr);
148          if (store->intrinsic != nir_intrinsic_store_deref)
149             continue;
150 
151          nir_variable *var = nir_intrinsic_get_var(store, 0);
152          if (var->data.location != VARYING_SLOT_POS)
153             continue;
154 
155          nir_instr_remove(&store->instr);
156       }
157    }
158 
159    /* Clean up shader so unused load_view_index intrinsics are removed. */
160    bool progress;
161    do {
162       progress = false;
163       progress |= nir_opt_dead_cf(shader_no_position);
164 
165       /* Peephole select will drop if-blocks that have then and else empty,
166        * which will remove the usage of an SSA in the condition.
167        */
168       progress |= nir_opt_peephole_select(shader_no_position, 0, false, false);
169 
170       progress |= nir_opt_dce(shader_no_position);
171    } while (progress);
172 
173    bool uses_view_index = nir_shader_uses_view_index(shader_no_position);
174 
175    ralloc_free(shader_no_position);
176    return !uses_view_index;
177 }
178 
179 /* Return true if it's safe to call nir_lower_multiview() on this vertex
180  * shader. Note that this only handles driver-agnostic checks, i.e. things
181  * which would make nir_lower_multiview() incorrect. Any driver-specific
182  * checks, e.g. for sufficient varying space or performance considerations,
183  * should be handled in the driver.
184  *
185  * Note that we don't handle the more complex checks needed for lowering
186  * pipelines with geometry or tessellation shaders.
187  */
188 
189 bool
nir_can_lower_multiview(nir_shader * shader)190 nir_can_lower_multiview(nir_shader *shader)
191 {
192    bool writes_position = false;
193    nir_foreach_shader_out_variable(var, shader) {
194       if (var->data.location == VARYING_SLOT_POS) {
195          writes_position = true;
196          break;
197       }
198    }
199 
200    /* Don't bother handling this edge case. */
201    if (!writes_position)
202       return false;
203 
204    return !shader_writes_to_memory(shader) &&
205           shader_only_position_uses_view_index(shader);
206 }
207 
208 /**
209  * The lowering. Call with the last active geometry stage.
210  */
211 
212 bool
nir_lower_multiview(nir_shader * shader,uint32_t view_mask)213 nir_lower_multiview(nir_shader *shader, uint32_t view_mask)
214 {
215    assert(shader->info.stage != MESA_SHADER_FRAGMENT);
216    int view_count = util_bitcount(view_mask);
217 
218    nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader);
219 
220    /* Update position to refer to an array. */
221    nir_variable *pos_var = NULL;
222    nir_foreach_shader_out_variable(var, shader) {
223       if (var->data.location == VARYING_SLOT_POS) {
224          assert(var->type == glsl_vec4_type());
225          var->type = glsl_array_type(glsl_vec4_type(), view_count, 0);
226          var->data.per_view = true;
227          pos_var = var;
228          break;
229       }
230    }
231 
232    assert(pos_var);
233 
234    nir_cf_list body;
235    nir_cf_list_extract(&body, &entrypoint->body);
236 
237    nir_builder b;
238    nir_builder_init(&b, entrypoint);
239    b.cursor = nir_after_cf_list(&entrypoint->body);
240 
241    /* Loop Index will go from 0 to view_count. */
242    nir_variable *loop_index_var =
243       nir_local_variable_create(entrypoint, glsl_uint_type(), "loop_index");
244    nir_deref_instr *loop_index_deref = nir_build_deref_var(&b, loop_index_var);
245    nir_store_deref(&b, loop_index_deref, nir_imm_int(&b, 0), 1);
246 
247    /* Array of view index values that are active in the loop.  Note that the
248     * loop index only matches the view index if there are no gaps in the
249     * view_mask.
250     */
251    nir_variable *view_index_var = nir_local_variable_create(
252       entrypoint, glsl_array_type(glsl_uint_type(), view_count, 0), "view_index");
253    nir_deref_instr *view_index_deref = nir_build_deref_var(&b, view_index_var);
254    {
255       int array_position = 0;
256       uint32_t view_mask_temp = view_mask;
257       while (view_mask_temp) {
258          uint32_t view_index = u_bit_scan(&view_mask_temp);
259          nir_store_deref(&b, nir_build_deref_array_imm(&b, view_index_deref, array_position),
260                          nir_imm_int(&b, view_index), 1);
261          array_position++;
262       }
263    }
264 
265    /* Create the equivalent of
266     *
267     *    while (true):
268     *       if (loop_index >= view_count):
269     *          break
270     *
271     *       view_index = active_indices[loop_index]
272     *       pos_deref = &pos[loop_index]
273     *
274     *       # Placeholder for the body to be reinserted.
275     *
276     *       loop_index += 1
277     *
278     * Later both `view_index` and `pos_deref` will be used to rewrite the
279     * original shader body.
280     */
281 
282    nir_loop* loop = nir_push_loop(&b);
283 
284    nir_ssa_def *loop_index = nir_load_deref(&b, loop_index_deref);
285    nir_ssa_def *cmp = nir_ige(&b, loop_index, nir_imm_int(&b, view_count));
286    nir_if *loop_check = nir_push_if(&b, cmp);
287    nir_jump(&b, nir_jump_break);
288    nir_pop_if(&b, loop_check);
289 
290    nir_ssa_def *view_index =
291       nir_load_deref(&b, nir_build_deref_array(&b, view_index_deref, loop_index));
292    nir_deref_instr *pos_deref =
293       nir_build_deref_array(&b, nir_build_deref_var(&b, pos_var), loop_index);
294 
295    nir_store_deref(&b, loop_index_deref, nir_iadd_imm(&b, loop_index, 1), 1);
296    nir_pop_loop(&b, loop);
297 
298    /* Reinsert the body. */
299    b.cursor = nir_after_instr(&pos_deref->instr);
300    nir_cf_reinsert(&body, b.cursor);
301 
302    nir_foreach_block(block, entrypoint) {
303       nir_foreach_instr_safe(instr, block) {
304          if (instr->type != nir_instr_type_intrinsic)
305             continue;
306 
307          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
308 
309          switch (intrin->intrinsic) {
310          case nir_intrinsic_load_view_index: {
311             assert(intrin->dest.is_ssa);
312             nir_ssa_def_rewrite_uses(&intrin->dest.ssa, view_index);
313             break;
314          }
315 
316          case nir_intrinsic_store_deref: {
317             nir_variable *var = nir_intrinsic_get_var(intrin, 0);
318             if (var == pos_var) {
319                nir_deref_instr *old_deref = nir_src_as_deref(intrin->src[0]);
320 
321                nir_instr_rewrite_src(instr, &intrin->src[0],
322                                      nir_src_for_ssa(&pos_deref->dest.ssa));
323 
324                /* Remove old deref since it has the wrong type. */
325                nir_deref_instr_remove_if_unused(old_deref);
326             }
327             break;
328          }
329 
330          case nir_intrinsic_load_deref:
331             if (nir_intrinsic_get_var(intrin, 0) == pos_var) {
332                unreachable("Should have lowered I/O to temporaries "
333                            "so no load_deref on position output is expected.");
334             }
335             break;
336 
337          case nir_intrinsic_copy_deref:
338             unreachable("Should have lowered copy_derefs at this point");
339             break;
340 
341          default:
342             /* Do nothing. */
343             break;
344          }
345       }
346    }
347 
348    nir_metadata_preserve(entrypoint, nir_metadata_none);
349    return true;
350 }
351 
352