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1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 
26 /**
27  * \file nir_sweep.c
28  *
29  * The nir_sweep() pass performs a mark and sweep pass over a nir_shader's associated
30  * memory - anything still connected to the program will be kept, and any dead memory
31  * we dropped on the floor will be freed.
32  *
33  * The expectation is that drivers should call this when finished compiling the shader
34  * (after any optimization, lowering, and so on).  However, it's also fine to call it
35  * earlier, and even many times, trading CPU cycles for memory savings.
36  */
37 
38 #define steal_list(mem_ctx, type, list) \
39    foreach_list_typed(type, obj, node, list) { ralloc_steal(mem_ctx, obj); }
40 
41 static void sweep_cf_node(nir_shader *nir, nir_cf_node *cf_node);
42 
43 static void
sweep_block(nir_shader * nir,nir_block * block)44 sweep_block(nir_shader *nir, nir_block *block)
45 {
46    ralloc_steal(nir, block);
47 
48    /* sweep_impl will mark all metadata invalid.  We can safely release all of
49     * this here.
50     */
51    ralloc_free(block->live_in);
52    block->live_in = NULL;
53 
54    ralloc_free(block->live_out);
55    block->live_out = NULL;
56 
57    nir_foreach_instr(instr, block) {
58       list_del(&instr->gc_node);
59       list_add(&instr->gc_node, &nir->gc_list);
60    }
61 }
62 
63 static void
sweep_if(nir_shader * nir,nir_if * iff)64 sweep_if(nir_shader *nir, nir_if *iff)
65 {
66    ralloc_steal(nir, iff);
67 
68    foreach_list_typed(nir_cf_node, cf_node, node, &iff->then_list) {
69       sweep_cf_node(nir, cf_node);
70    }
71 
72    foreach_list_typed(nir_cf_node, cf_node, node, &iff->else_list) {
73       sweep_cf_node(nir, cf_node);
74    }
75 }
76 
77 static void
sweep_loop(nir_shader * nir,nir_loop * loop)78 sweep_loop(nir_shader *nir, nir_loop *loop)
79 {
80    ralloc_steal(nir, loop);
81 
82    foreach_list_typed(nir_cf_node, cf_node, node, &loop->body) {
83       sweep_cf_node(nir, cf_node);
84    }
85 }
86 
87 static void
sweep_cf_node(nir_shader * nir,nir_cf_node * cf_node)88 sweep_cf_node(nir_shader *nir, nir_cf_node *cf_node)
89 {
90    switch (cf_node->type) {
91    case nir_cf_node_block:
92       sweep_block(nir, nir_cf_node_as_block(cf_node));
93       break;
94    case nir_cf_node_if:
95       sweep_if(nir, nir_cf_node_as_if(cf_node));
96       break;
97    case nir_cf_node_loop:
98       sweep_loop(nir, nir_cf_node_as_loop(cf_node));
99       break;
100    default:
101       unreachable("Invalid CF node type");
102    }
103 }
104 
105 static void
sweep_impl(nir_shader * nir,nir_function_impl * impl)106 sweep_impl(nir_shader *nir, nir_function_impl *impl)
107 {
108    ralloc_steal(nir, impl);
109 
110    steal_list(nir, nir_variable, &impl->locals);
111    steal_list(nir, nir_register, &impl->registers);
112 
113    foreach_list_typed(nir_cf_node, cf_node, node, &impl->body) {
114       sweep_cf_node(nir, cf_node);
115    }
116 
117    sweep_block(nir, impl->end_block);
118 
119    /* Wipe out all the metadata, if any. */
120    nir_metadata_preserve(impl, nir_metadata_none);
121 }
122 
123 static void
sweep_function(nir_shader * nir,nir_function * f)124 sweep_function(nir_shader *nir, nir_function *f)
125 {
126    ralloc_steal(nir, f);
127    ralloc_steal(nir, f->params);
128 
129    if (f->impl)
130       sweep_impl(nir, f->impl);
131 }
132 
133 void
nir_sweep(nir_shader * nir)134 nir_sweep(nir_shader *nir)
135 {
136    void *rubbish = ralloc_context(NULL);
137 
138    struct list_head instr_gc_list;
139    list_inithead(&instr_gc_list);
140 
141    list_replace(&nir->gc_list, &instr_gc_list);
142    list_inithead(&nir->gc_list);
143 
144    /* First, move ownership of all the memory to a temporary context; assume dead. */
145    ralloc_adopt(rubbish, nir);
146 
147    ralloc_steal(nir, (char *)nir->info.name);
148    if (nir->info.label)
149       ralloc_steal(nir, (char *)nir->info.label);
150 
151    /* Variables and registers are not dead.  Steal them back. */
152    steal_list(nir, nir_variable, &nir->variables);
153 
154    /* Recurse into functions, stealing their contents back. */
155    foreach_list_typed(nir_function, func, node, &nir->functions) {
156       sweep_function(nir, func);
157    }
158 
159    /* Sweep instrs not found while walking the shader. */
160    list_for_each_entry_safe(nir_instr, instr, &instr_gc_list, gc_node) {
161       nir_instr_free(instr);
162    }
163    assert(list_is_empty(&instr_gc_list));
164 
165    ralloc_steal(nir, nir->constant_data);
166 
167    /* Free everything we didn't steal back. */
168    ralloc_free(rubbish);
169 }
170