• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**********************************************************
2  * Copyright 2008-2012 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_SHADER_H
27 #define SVGA_SHADER_H
28 
29 #include "svga3d_reg.h"
30 #include "svga_context.h"
31 #include "svga_streamout.h"
32 
33 
34 /**
35  * We use a 64-bit mask to keep track of the generic indexes.
36  * This is the maximum semantic index for a TGSI GENERIC[i] register.
37  */
38 #define MAX_GENERIC_VARYING 64
39 
40 
41 struct svga_context;
42 
43 
44 struct svga_compile_key
45 {
46    /* vertex shader only */
47    struct {
48       uint64_t fs_generic_inputs;
49       unsigned passthrough:1;
50       unsigned need_prescale:1;
51       unsigned undo_viewport:1;
52       unsigned allow_psiz:1;
53       unsigned need_vertex_id_bias:1;
54 
55       /** The following are all 32-bit bitmasks (per VS input) */
56       unsigned adjust_attrib_range;
57       unsigned attrib_is_pure_int;
58       unsigned adjust_attrib_w_1;
59       unsigned adjust_attrib_itof;
60       unsigned adjust_attrib_utof;
61       unsigned attrib_is_bgra;
62       unsigned attrib_puint_to_snorm;
63       unsigned attrib_puint_to_uscaled;
64       unsigned attrib_puint_to_sscaled;
65    } vs;
66 
67    /* geometry shader only */
68    struct {
69       uint64_t vs_generic_outputs;
70       unsigned need_prescale:1;
71       unsigned writes_psize:1;
72       unsigned wide_point:1;
73       unsigned writes_viewport_index:1;
74       unsigned num_prescale:5;
75    } gs;
76 
77    /* fragment shader only */
78    struct {
79       uint64_t vs_generic_outputs;
80       uint64_t gs_generic_outputs;
81       unsigned light_twoside:1;
82       unsigned front_ccw:1;
83       unsigned white_fragments:1;
84       unsigned alpha_to_one:1;
85       unsigned flatshade:1;
86       unsigned pstipple:1;
87       unsigned alpha_func:4;  /**< SVGA3D_CMP_x */
88       unsigned write_color0_to_n_cbufs:4;
89       unsigned aa_point:1;
90       unsigned layer_to_zero:1;
91       int aa_point_coord_index;
92       float alpha_ref;
93    } fs;
94 
95    /* tessellation control shader */
96    struct {
97       unsigned vertices_per_patch:8;
98       unsigned vertices_out:8;
99       enum pipe_prim_type prim_mode:8;
100       enum pipe_tess_spacing spacing:3;
101       unsigned vertices_order_cw:1;
102       unsigned point_mode:1;
103       unsigned passthrough:1;
104    } tcs;
105 
106    /* tessellation evaluation shader */
107    struct {
108       unsigned vertices_per_patch:8;
109       unsigned tessfactor_index:8;
110       unsigned need_prescale:1;
111       unsigned need_tessouter:1;
112       unsigned need_tessinner:1;
113    } tes;
114 
115    /* compute shader */
116    struct {
117       unsigned grid_size[3];
118    } cs;
119 
120    /* any shader type */
121    int8_t generic_remap_table[MAX_GENERIC_VARYING];
122    unsigned num_textures:8;
123    unsigned num_unnormalized_coords:8;
124    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
125    unsigned last_vertex_stage:1;
126    unsigned clamp_vertex_color:1;
127    unsigned sprite_origin_lower_left:1;
128    uint16_t sprite_coord_enable;
129    struct {
130       unsigned compare_mode:1;
131       unsigned compare_func:3;
132       unsigned unnormalized:1;
133       unsigned texel_bias:1;
134       unsigned width_height_idx:5; /**< texture unit */
135       unsigned is_array:1;
136       unsigned swizzle_r:3;
137       unsigned swizzle_g:3;
138       unsigned swizzle_b:3;
139       unsigned swizzle_a:3;
140       unsigned num_samples:5;   /**< Up to 16 samples */
141       unsigned target:4;
142       unsigned sampler_return_type:4;
143       unsigned sampler_view:1;
144    } tex[PIPE_MAX_SAMPLERS];
145    /* Note: svga_compile_keys_equal() depends on the variable-size
146     * tex[] array being at the end of this structure.
147     */
148 };
149 
150 /* A key for a variant of token string of a shader */
151 struct svga_token_key {
152    struct {
153       unsigned sprite_coord_enable:24;
154       unsigned sprite_origin_upper_left:1;
155       unsigned point_pos_stream_out:1;
156       unsigned writes_psize:1;
157       unsigned aa_point:1;
158    } gs;
159    struct {
160       unsigned write_position:1;
161    } vs;
162    unsigned dynamic_indexing:1;
163 };
164 
165 /**
166  * A single TGSI shader may be compiled into different variants of
167  * SVGA3D shaders depending on the compile key.  Each user shader
168  * will have a linked list of these variants.
169  */
170 struct svga_shader_variant
171 {
172    const struct svga_shader *shader;
173 
174    /** Parameters used to generate this variant */
175    struct svga_compile_key key;
176 
177    /* svga shader type */
178    SVGA3dShaderType type;
179 
180    /* Compiled shader tokens:
181     */
182    const unsigned *tokens;
183    unsigned nr_tokens;
184 
185    /* shader signature */
186    unsigned signatureLen;
187    SVGA3dDXShaderSignatureHeader *signature;
188 
189    /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
190     * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
191     */
192    unsigned id;
193 
194    /** Start of extra constants (number of float[4] constants) */
195    unsigned extra_const_start;
196 
197    /* GB object buffer containing the bytecode */
198    struct svga_winsys_gb_shader *gb_shader;
199 
200    /** Next variant */
201    struct svga_shader_variant *next;
202 };
203 
204 
205 /**
206  * Shader variant for fragment shader
207  */
208 struct svga_fs_variant
209 {
210    struct svga_shader_variant base;
211 
212    boolean uses_flat_interp;   /** TRUE if flat interpolation qualifier is
213                                 *  applied to any of the varyings.
214                                 */
215 
216    /** Is the color output just a constant value? (fragment shader only) */
217    boolean constant_color_output;
218 
219    /** Bitmask indicating which texture units are doing the shadow
220     * comparison test in the shader rather than the sampler state.
221     */
222    unsigned fs_shadow_compare_units;
223 
224    /** For FS-based polygon stipple */
225    unsigned pstipple_sampler_unit;
226 };
227 
228 
229 /**
230  * Shader variant for geometry shader
231  */
232 struct svga_gs_variant
233 {
234    struct svga_shader_variant base;
235 };
236 
237 
238 /**
239  * Shader variant for vertex shader
240  */
241 struct svga_vs_variant
242 {
243    struct svga_shader_variant base;
244 };
245 
246 
247 /**
248  * Shader variant for tessellation evaluation shader
249  */
250 struct svga_tes_variant
251 {
252    struct svga_shader_variant base;
253 
254    enum pipe_prim_type prim_mode:8;
255    enum pipe_tess_spacing spacing:3;
256    unsigned vertices_order_cw:1;
257    unsigned point_mode:1;
258 };
259 
260 
261 /**
262  * Shader variant for tessellation control shader
263  */
264 struct svga_tcs_variant
265 {
266    struct svga_shader_variant base;
267 };
268 
269 
270 /**
271  * Shader variant for compute shader
272  */
273 struct svga_cs_variant
274 {
275    struct svga_shader_variant base;
276 };
277 
278 
279 struct svga_shader
280 {
281    const struct tgsi_token *tokens;
282    struct svga_token_key token_key;     /* token key for the token string */
283    struct tgsi_shader_info info;
284 
285    /* List of shaders with tokens derived from the same token string */
286    struct svga_shader *next;
287    struct svga_shader *parent;   /* shader with the original token string */
288 
289    struct svga_stream_output *stream_output;
290 
291    /** Head of linked list of compiled variants */
292    struct svga_shader_variant *variants;
293 
294    unsigned id;  /**< for debugging only */
295 };
296 
297 
298 struct svga_fragment_shader
299 {
300    struct svga_shader base;
301 
302    struct draw_fragment_shader *draw_shader;
303 
304    /** Mask of which generic varying variables are read by this shader */
305    uint64_t generic_inputs;
306 
307    /** Table mapping original TGSI generic indexes to low integers */
308    int8_t generic_remap_table[MAX_GENERIC_VARYING];
309 };
310 
311 
312 struct svga_vertex_shader
313 {
314    struct svga_shader base;
315 
316    struct draw_vertex_shader *draw_shader;
317 
318    /** Mask of which generic varying variables are written by this shader */
319    uint64_t generic_outputs;
320 
321    /** Generated geometry shader that goes with this vertex shader */
322    struct svga_geometry_shader *gs;
323 };
324 
325 
326 struct svga_geometry_shader
327 {
328    struct svga_shader base;
329 
330    struct draw_geometry_shader *draw_shader;
331 
332    /** Table mapping original TGSI generic indexes to low integers */
333    int8_t generic_remap_table[MAX_GENERIC_VARYING];
334    uint64_t generic_outputs;
335 
336    unsigned aa_point_coord_index; /* generic index for aa point coord */
337 
338    unsigned wide_point:1;      /* set if the shader emulates wide point */
339 };
340 
341 
342 struct svga_tcs_shader
343 {
344    struct svga_shader base;
345 
346    /** Mask of which generic varying variables are written by this shader */
347    uint64_t generic_outputs;
348 };
349 
350 
351 struct svga_tes_shader
352 {
353    struct svga_shader base;
354 
355    /** Mask of which generic varying variables are written by this shader */
356    uint64_t generic_inputs;
357 };
358 
359 
360 struct svga_compute_shader
361 {
362    struct svga_shader base;
363 };
364 
365 
366 static inline boolean
svga_compile_keys_equal(const struct svga_compile_key * a,const struct svga_compile_key * b)367 svga_compile_keys_equal(const struct svga_compile_key *a,
368                         const struct svga_compile_key *b)
369 {
370    unsigned key_size =
371       (const char *) &a->tex[a->num_textures] - (const char *) a;
372 
373    return memcmp(a, b, key_size) == 0;
374 }
375 
376 
377 uint64_t
378 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
379 
380 uint64_t
381 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
382 
383 void
384 svga_remap_generics(uint64_t generics_mask,
385                     int8_t remap_table[MAX_GENERIC_VARYING]);
386 
387 int
388 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
389                          int generic_index);
390 
391 void
392 svga_init_shader_key_common(const struct svga_context *svga,
393                             enum pipe_shader_type shader_type,
394                             const struct svga_shader *shader,
395                             struct svga_compile_key *key);
396 
397 struct svga_shader_variant *
398 svga_search_shader_key(const struct svga_shader *shader,
399                        const struct svga_compile_key *key);
400 
401 struct svga_shader *
402 svga_search_shader_token_key(struct svga_shader *shader,
403                              const struct svga_token_key *key);
404 
405 enum pipe_error
406 svga_define_shader(struct svga_context *svga,
407                    struct svga_shader_variant *variant);
408 
409 enum pipe_error
410 svga_set_shader(struct svga_context *svga,
411                 SVGA3dShaderType type,
412                 struct svga_shader_variant *variant);
413 
414 struct svga_shader_variant *
415 svga_new_shader_variant(struct svga_context *svga, enum pipe_shader_type type);
416 
417 void
418 svga_destroy_shader_variant(struct svga_context *svga,
419                             struct svga_shader_variant *variant);
420 
421 enum pipe_error
422 svga_rebind_shaders(struct svga_context *svga);
423 
424 /**
425  * Check if a shader's bytecode exceeds the device limits.
426  */
427 static inline boolean
svga_shader_too_large(const struct svga_context * svga,const struct svga_shader_variant * variant)428 svga_shader_too_large(const struct svga_context *svga,
429                       const struct svga_shader_variant *variant)
430 {
431    if (svga_have_gb_objects(svga)) {
432       return FALSE;
433    }
434 
435    if (variant->nr_tokens * sizeof(variant->tokens[0])
436        + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader)
437        < SVGA_CB_MAX_COMMAND_SIZE) {
438       return FALSE;
439    }
440 
441    return TRUE;
442 }
443 
444 
445 /**
446  * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
447  */
448 static inline SVGA3dShaderType
svga_shader_type(enum pipe_shader_type shader)449 svga_shader_type(enum pipe_shader_type shader)
450 {
451    switch (shader) {
452    case PIPE_SHADER_VERTEX:
453       return SVGA3D_SHADERTYPE_VS;
454    case PIPE_SHADER_GEOMETRY:
455       return SVGA3D_SHADERTYPE_GS;
456    case PIPE_SHADER_FRAGMENT:
457       return SVGA3D_SHADERTYPE_PS;
458    case PIPE_SHADER_TESS_CTRL:
459       return SVGA3D_SHADERTYPE_HS;
460    case PIPE_SHADER_TESS_EVAL:
461       return SVGA3D_SHADERTYPE_DS;
462    case PIPE_SHADER_COMPUTE:
463       return SVGA3D_SHADERTYPE_CS;
464    default:
465       assert(!"Invalid shader type");
466       return SVGA3D_SHADERTYPE_VS;
467    }
468 }
469 
470 
471 /** Does the current VS have stream output? */
472 static inline boolean
svga_have_vs_streamout(const struct svga_context * svga)473 svga_have_vs_streamout(const struct svga_context *svga)
474 {
475    return svga->curr.vs != NULL && svga->curr.vs->base.stream_output != NULL;
476 }
477 
478 
479 /** Does the current GS have stream output? */
480 static inline boolean
svga_have_gs_streamout(const struct svga_context * svga)481 svga_have_gs_streamout(const struct svga_context *svga)
482 {
483    return svga->curr.gs != NULL && svga->curr.gs->base.stream_output != NULL;
484 }
485 
486 
487 static inline struct svga_fs_variant *
svga_fs_variant(struct svga_shader_variant * variant)488 svga_fs_variant(struct svga_shader_variant *variant)
489 {
490    assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS);
491    return (struct svga_fs_variant *)variant;
492 }
493 
494 
495 static inline struct svga_tes_variant *
svga_tes_variant(struct svga_shader_variant * variant)496 svga_tes_variant(struct svga_shader_variant *variant)
497 {
498    assert(!variant || variant->type == SVGA3D_SHADERTYPE_DS);
499    return (struct svga_tes_variant *)variant;
500 }
501 
502 
503 static inline struct svga_cs_variant *
svga_cs_variant(struct svga_shader_variant * variant)504 svga_cs_variant(struct svga_shader_variant *variant)
505 {
506    assert(!variant || variant->type == SVGA3D_SHADERTYPE_CS);
507    return (struct svga_cs_variant *)variant;
508 }
509 
510 
511 /* Returns TRUE if we are currently using flat shading.
512  */
513 static inline boolean
svga_is_using_flat_shading(const struct svga_context * svga)514 svga_is_using_flat_shading(const struct svga_context *svga)
515 {
516    return
517       svga->state.hw_draw.fs ?
518          svga_fs_variant(svga->state.hw_draw.fs)->uses_flat_interp : FALSE;
519 }
520 
521 
522 #endif /* SVGA_SHADER_H */
523