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1 /*
2  * Copyright 2008 Ben Skeggs
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include <stdint.h>
24 
25 #include "pipe/p_defines.h"
26 
27 #include "util/u_inlines.h"
28 #include "util/u_pack_color.h"
29 #include "util/format/u_format.h"
30 #include "util/u_surface.h"
31 
32 #include "tgsi/tgsi_ureg.h"
33 
34 #include "os/os_thread.h"
35 
36 #include "nvc0/nvc0_context.h"
37 #include "nvc0/nvc0_resource.h"
38 
39 #include "nv50/g80_defs.xml.h"
40 #include "nv50/g80_texture.xml.h"
41 
42 /* these are used in nv50_blit.h */
43 #define NV50_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL
44 #define NV50_ENG2D_NOCONVERT_FORMATS 0x009cc02000000000ULL
45 #define NV50_ENG2D_LUMINANCE_FORMATS 0x001cc02000000000ULL
46 #define NV50_ENG2D_INTENSITY_FORMATS 0x0080000000000000ULL
47 #define NV50_ENG2D_OPERATION_FORMATS 0x060001c000638000ULL
48 
49 #define NOUVEAU_DRIVER 0xc0
50 #include "nv50/nv50_blit.h"
51 
52 static inline uint8_t
nvc0_2d_format(enum pipe_format format,bool dst,bool dst_src_equal)53 nvc0_2d_format(enum pipe_format format, bool dst, bool dst_src_equal)
54 {
55    uint8_t id = nvc0_format_table[format].rt;
56 
57    /* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */
58    if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal)
59       return G80_SURFACE_FORMAT_A8_UNORM;
60 
61    /* Hardware values for color formats range from 0xc0 to 0xff,
62     * but the 2D engine doesn't support all of them.
63     */
64    if (nv50_2d_format_supported(format))
65       return id;
66    assert(dst_src_equal);
67 
68    switch (util_format_get_blocksize(format)) {
69    case 1:
70       return G80_SURFACE_FORMAT_R8_UNORM;
71    case 2:
72       return G80_SURFACE_FORMAT_RG8_UNORM;
73    case 4:
74       return G80_SURFACE_FORMAT_BGRA8_UNORM;
75    case 8:
76       return G80_SURFACE_FORMAT_RGBA16_UNORM;
77    case 16:
78       return G80_SURFACE_FORMAT_RGBA32_FLOAT;
79    default:
80       assert(0);
81       return 0;
82    }
83 }
84 
85 static int
nvc0_2d_texture_set(struct nouveau_pushbuf * push,bool dst,struct nv50_miptree * mt,unsigned level,unsigned layer,enum pipe_format pformat,bool dst_src_pformat_equal)86 nvc0_2d_texture_set(struct nouveau_pushbuf *push, bool dst,
87                     struct nv50_miptree *mt, unsigned level, unsigned layer,
88                     enum pipe_format pformat, bool dst_src_pformat_equal)
89 {
90    struct nouveau_bo *bo = mt->base.bo;
91    uint32_t width, height, depth;
92    uint32_t format;
93    uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
94    uint32_t offset = mt->level[level].offset;
95 
96    format = nvc0_2d_format(pformat, dst, dst_src_pformat_equal);
97    if (!format) {
98       NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
99                   util_format_name(pformat));
100       return 1;
101    }
102 
103    width = u_minify(mt->base.base.width0, level) << mt->ms_x;
104    height = u_minify(mt->base.base.height0, level) << mt->ms_y;
105    depth = u_minify(mt->base.base.depth0, level);
106 
107    /* layer has to be < depth, and depth > tile depth / 2 */
108 
109    if (!mt->layout_3d) {
110       offset += mt->layer_stride * layer;
111       layer = 0;
112       depth = 1;
113    } else
114    if (!dst) {
115       offset += nvc0_mt_zslice_offset(mt, level, layer);
116       layer = 0;
117    }
118 
119    if (!nouveau_bo_memtype(bo)) {
120       BEGIN_NVC0(push, SUBC_2D(mthd), 2);
121       PUSH_DATA (push, format);
122       PUSH_DATA (push, 1);
123       BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5);
124       PUSH_DATA (push, mt->level[level].pitch);
125       PUSH_DATA (push, width);
126       PUSH_DATA (push, height);
127       PUSH_DATAh(push, bo->offset + offset);
128       PUSH_DATA (push, bo->offset + offset);
129    } else {
130       BEGIN_NVC0(push, SUBC_2D(mthd), 5);
131       PUSH_DATA (push, format);
132       PUSH_DATA (push, 0);
133       PUSH_DATA (push, mt->level[level].tile_mode);
134       PUSH_DATA (push, depth);
135       PUSH_DATA (push, layer);
136       BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4);
137       PUSH_DATA (push, width);
138       PUSH_DATA (push, height);
139       PUSH_DATAh(push, bo->offset + offset);
140       PUSH_DATA (push, bo->offset + offset);
141    }
142 
143    if (dst) {
144       IMMED_NVC0(push, SUBC_2D(NVC0_2D_SET_DST_COLOR_RENDER_TO_ZETA_SURFACE),
145                  util_format_is_depth_or_stencil(pformat));
146    }
147 
148 #if 0
149    if (dst) {
150       BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4);
151       PUSH_DATA (push, 0);
152       PUSH_DATA (push, 0);
153       PUSH_DATA (push, width);
154       PUSH_DATA (push, height);
155    }
156 #endif
157    return 0;
158 }
159 
160 static int
nvc0_2d_texture_do_copy(struct nouveau_pushbuf * push,struct nv50_miptree * dst,unsigned dst_level,unsigned dx,unsigned dy,unsigned dz,struct nv50_miptree * src,unsigned src_level,unsigned sx,unsigned sy,unsigned sz,unsigned w,unsigned h)161 nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push,
162                         struct nv50_miptree *dst, unsigned dst_level,
163                         unsigned dx, unsigned dy, unsigned dz,
164                         struct nv50_miptree *src, unsigned src_level,
165                         unsigned sx, unsigned sy, unsigned sz,
166                         unsigned w, unsigned h)
167 {
168    const enum pipe_format dfmt = dst->base.base.format;
169    const enum pipe_format sfmt = src->base.base.format;
170    int ret;
171    bool eqfmt = dfmt == sfmt;
172 
173    if (!PUSH_SPACE(push, 2 * 16 + 32))
174       return PIPE_ERROR;
175 
176    ret = nvc0_2d_texture_set(push, true, dst, dst_level, dz, dfmt, eqfmt);
177    if (ret)
178       return ret;
179 
180    ret = nvc0_2d_texture_set(push, false, src, src_level, sz, sfmt, eqfmt);
181    if (ret)
182       return ret;
183 
184    IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00);
185    BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
186    PUSH_DATA (push, dx << dst->ms_x);
187    PUSH_DATA (push, dy << dst->ms_y);
188    PUSH_DATA (push, w << dst->ms_x);
189    PUSH_DATA (push, h << dst->ms_y);
190    BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
191    PUSH_DATA (push, 0);
192    PUSH_DATA (push, 1);
193    PUSH_DATA (push, 0);
194    PUSH_DATA (push, 1);
195    BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
196    PUSH_DATA (push, 0);
197    PUSH_DATA (push, sx << src->ms_x);
198    PUSH_DATA (push, 0);
199    PUSH_DATA (push, sy << src->ms_y);
200 
201    return 0;
202 }
203 
204 static void
nvc0_resource_copy_region(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)205 nvc0_resource_copy_region(struct pipe_context *pipe,
206                           struct pipe_resource *dst, unsigned dst_level,
207                           unsigned dstx, unsigned dsty, unsigned dstz,
208                           struct pipe_resource *src, unsigned src_level,
209                           const struct pipe_box *src_box)
210 {
211    struct nvc0_context *nvc0 = nvc0_context(pipe);
212    int ret;
213    bool m2mf;
214    unsigned dst_layer = dstz, src_layer = src_box->z;
215 
216    if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
217       nouveau_copy_buffer(&nvc0->base,
218                           nv04_resource(dst), dstx,
219                           nv04_resource(src), src_box->x, src_box->width);
220       NOUVEAU_DRV_STAT(&nvc0->screen->base, buf_copy_bytes, src_box->width);
221       return;
222    }
223    NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_copy_count, 1);
224 
225    /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
226    assert((src->nr_samples | 1) == (dst->nr_samples | 1));
227 
228    m2mf = (src->format == dst->format) ||
229       (util_format_get_blocksizebits(src->format) ==
230        util_format_get_blocksizebits(dst->format));
231 
232    nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
233 
234    if (m2mf) {
235       struct nv50_miptree *src_mt = nv50_miptree(src);
236       struct nv50_miptree *dst_mt = nv50_miptree(dst);
237       struct nv50_m2mf_rect drect, srect;
238       unsigned i;
239       unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
240          << src_mt->ms_x;
241       unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
242          << src_mt->ms_y;
243 
244       nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
245       nv50_m2mf_rect_setup(&srect, src, src_level,
246                            src_box->x, src_box->y, src_box->z);
247 
248       for (i = 0; i < src_box->depth; ++i) {
249          nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny);
250 
251          if (dst_mt->layout_3d)
252             drect.z++;
253          else
254             drect.base += dst_mt->layer_stride;
255 
256          if (src_mt->layout_3d)
257             srect.z++;
258          else
259             srect.base += src_mt->layer_stride;
260       }
261       return;
262    }
263 
264    assert(nv50_2d_dst_format_faithful(dst->format));
265    assert(nv50_2d_src_format_faithful(src->format));
266 
267    BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD);
268    BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR);
269    nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
270    nouveau_pushbuf_validate(nvc0->base.pushbuf);
271 
272    for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
273       ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf,
274                                     nv50_miptree(dst), dst_level,
275                                     dstx, dsty, dst_layer,
276                                     nv50_miptree(src), src_level,
277                                     src_box->x, src_box->y, src_layer,
278                                     src_box->width, src_box->height);
279       if (ret)
280          break;
281    }
282    nouveau_bufctx_reset(nvc0->bufctx, 0);
283 }
284 
285 static void
nvc0_clear_render_target(struct pipe_context * pipe,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)286 nvc0_clear_render_target(struct pipe_context *pipe,
287                          struct pipe_surface *dst,
288                          const union pipe_color_union *color,
289                          unsigned dstx, unsigned dsty,
290                          unsigned width, unsigned height,
291                          bool render_condition_enabled)
292 {
293    struct nvc0_context *nvc0 = nvc0_context(pipe);
294    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
295    struct nv50_surface *sf = nv50_surface(dst);
296    struct nv04_resource *res = nv04_resource(sf->base.texture);
297    unsigned z;
298 
299    assert(dst->texture->target != PIPE_BUFFER);
300 
301    if (!PUSH_SPACE(push, 32 + sf->depth))
302       return;
303 
304    PUSH_REFN (push, res->bo, res->domain | NOUVEAU_BO_WR);
305 
306    BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
307    PUSH_DATAf(push, color->f[0]);
308    PUSH_DATAf(push, color->f[1]);
309    PUSH_DATAf(push, color->f[2]);
310    PUSH_DATAf(push, color->f[3]);
311 
312    BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
313    PUSH_DATA (push, ( width << 16) | dstx);
314    PUSH_DATA (push, (height << 16) | dsty);
315 
316    BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
317    PUSH_DATA (push, 1);
318    BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
319    PUSH_DATAh(push, res->address + sf->offset);
320    PUSH_DATA (push, res->address + sf->offset);
321    if (likely(nouveau_bo_memtype(res->bo))) {
322       struct nv50_miptree *mt = nv50_miptree(dst->texture);
323 
324       PUSH_DATA(push, sf->width);
325       PUSH_DATA(push, sf->height);
326       PUSH_DATA(push, nvc0_format_table[dst->format].rt);
327       PUSH_DATA(push, (mt->layout_3d << 16) |
328                mt->level[sf->base.u.tex.level].tile_mode);
329       PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
330       PUSH_DATA(push, mt->layer_stride >> 2);
331       PUSH_DATA(push, dst->u.tex.first_layer);
332       IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
333    } else {
334       if (res->base.target == PIPE_BUFFER) {
335          PUSH_DATA(push, 262144);
336          PUSH_DATA(push, 1);
337       } else {
338          PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch);
339          PUSH_DATA(push, sf->height);
340       }
341       PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
342       PUSH_DATA(push, 1 << 12);
343       PUSH_DATA(push, 1);
344       PUSH_DATA(push, 0);
345       PUSH_DATA(push, 0);
346 
347       IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
348       IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
349 
350       /* tiled textures don't have to be fenced, they're not mapped directly */
351       nvc0_resource_fence(res, NOUVEAU_BO_WR);
352    }
353 
354    if (!render_condition_enabled)
355       IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
356 
357    BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
358    for (z = 0; z < sf->depth; ++z) {
359       PUSH_DATA (push, 0x3c |
360                  (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
361    }
362 
363    if (!render_condition_enabled)
364       IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
365 
366    nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
367 }
368 
369 static void
nvc0_clear_buffer_push_nvc0(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size,const void * data,int data_size)370 nvc0_clear_buffer_push_nvc0(struct pipe_context *pipe,
371                             struct pipe_resource *res,
372                             unsigned offset, unsigned size,
373                             const void *data, int data_size)
374 {
375    struct nvc0_context *nvc0 = nvc0_context(pipe);
376    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
377    struct nv04_resource *buf = nv04_resource(res);
378    unsigned i;
379 
380    nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
381    nouveau_pushbuf_bufctx(push, nvc0->bufctx);
382    nouveau_pushbuf_validate(push);
383 
384    unsigned count = (size + 3) / 4;
385    unsigned data_words = data_size / 4;
386 
387    while (count) {
388       unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
389       unsigned nr = nr_data * data_words;
390 
391       if (!PUSH_SPACE(push, nr + 9))
392          break;
393 
394       BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2);
395       PUSH_DATAh(push, buf->address + offset);
396       PUSH_DATA (push, buf->address + offset);
397       BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2);
398       PUSH_DATA (push, MIN2(size, nr * 4));
399       PUSH_DATA (push, 1);
400       BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1);
401       PUSH_DATA (push, 0x100111);
402 
403       /* must not be interrupted (trap on QUERY fence, 0x50 works however) */
404       BEGIN_NIC0(push, NVC0_M2MF(DATA), nr);
405       for (i = 0; i < nr_data; i++)
406          PUSH_DATAp(push, data, data_words);
407 
408       count -= nr;
409       offset += nr * 4;
410       size -= nr * 4;
411    }
412 
413    nvc0_resource_validate(buf, NOUVEAU_BO_WR);
414 
415    nouveau_bufctx_reset(nvc0->bufctx, 0);
416 }
417 
418 static void
nvc0_clear_buffer_push_nve4(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size,const void * data,int data_size)419 nvc0_clear_buffer_push_nve4(struct pipe_context *pipe,
420                             struct pipe_resource *res,
421                             unsigned offset, unsigned size,
422                             const void *data, int data_size)
423 {
424    struct nvc0_context *nvc0 = nvc0_context(pipe);
425    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
426    struct nv04_resource *buf = nv04_resource(res);
427    unsigned i;
428 
429    nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
430    nouveau_pushbuf_bufctx(push, nvc0->bufctx);
431    nouveau_pushbuf_validate(push);
432 
433    unsigned count = (size + 3) / 4;
434    unsigned data_words = data_size / 4;
435 
436    while (count) {
437       unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
438       unsigned nr = nr_data * data_words;
439 
440       if (!PUSH_SPACE(push, nr + 10))
441          break;
442 
443       BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH), 2);
444       PUSH_DATAh(push, buf->address + offset);
445       PUSH_DATA (push, buf->address + offset);
446       BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN), 2);
447       PUSH_DATA (push, MIN2(size, nr * 4));
448       PUSH_DATA (push, 1);
449       /* must not be interrupted (trap on QUERY fence, 0x50 works however) */
450       BEGIN_1IC0(push, NVE4_P2MF(UPLOAD_EXEC), nr + 1);
451       PUSH_DATA (push, 0x1001);
452       for (i = 0; i < nr_data; i++)
453          PUSH_DATAp(push, data, data_words);
454 
455       count -= nr;
456       offset += nr * 4;
457       size -= nr * 4;
458    }
459 
460    nvc0_resource_validate(buf, NOUVEAU_BO_WR);
461 
462    nouveau_bufctx_reset(nvc0->bufctx, 0);
463 }
464 
465 static void
nvc0_clear_buffer_push(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size,const void * data,int data_size)466 nvc0_clear_buffer_push(struct pipe_context *pipe,
467                        struct pipe_resource *res,
468                        unsigned offset, unsigned size,
469                        const void *data, int data_size)
470 {
471    struct nvc0_context *nvc0 = nvc0_context(pipe);
472    unsigned tmp;
473 
474    if (data_size == 1) {
475       tmp = *(unsigned char *)data;
476       tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp;
477       data = &tmp;
478       data_size = 4;
479    } else if (data_size == 2) {
480       tmp = *(unsigned short *)data;
481       tmp = (tmp << 16) | tmp;
482       data = &tmp;
483       data_size = 4;
484    }
485 
486    if (nvc0->screen->base.class_3d < NVE4_3D_CLASS)
487       nvc0_clear_buffer_push_nvc0(pipe, res, offset, size, data, data_size);
488    else
489       nvc0_clear_buffer_push_nve4(pipe, res, offset, size, data, data_size);
490 }
491 
492 static void
nvc0_clear_buffer(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size,const void * data,int data_size)493 nvc0_clear_buffer(struct pipe_context *pipe,
494                   struct pipe_resource *res,
495                   unsigned offset, unsigned size,
496                   const void *data, int data_size)
497 {
498    struct nvc0_context *nvc0 = nvc0_context(pipe);
499    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
500    struct nv04_resource *buf = nv04_resource(res);
501    union pipe_color_union color;
502    enum pipe_format dst_fmt;
503    unsigned width, height, elements;
504 
505    assert(res->target == PIPE_BUFFER);
506    assert(nouveau_bo_memtype(buf->bo) == 0);
507 
508    switch (data_size) {
509    case 16:
510       dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
511       memcpy(&color.ui, data, 16);
512       break;
513    case 12:
514       /* RGB32 is not a valid RT format. This will be handled by the pushbuf
515        * uploader.
516        */
517       dst_fmt = PIPE_FORMAT_NONE; /* Init dst_fmt to silence gcc warning */
518       break;
519    case 8:
520       dst_fmt = PIPE_FORMAT_R32G32_UINT;
521       memcpy(&color.ui, data, 8);
522       memset(&color.ui[2], 0, 8);
523       break;
524    case 4:
525       dst_fmt = PIPE_FORMAT_R32_UINT;
526       memcpy(&color.ui, data, 4);
527       memset(&color.ui[1], 0, 12);
528       break;
529    case 2:
530       dst_fmt = PIPE_FORMAT_R16_UINT;
531       color.ui[0] = util_cpu_to_le32(
532             util_le16_to_cpu(*(unsigned short *)data));
533       memset(&color.ui[1], 0, 12);
534       break;
535    case 1:
536       dst_fmt = PIPE_FORMAT_R8_UINT;
537       color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
538       memset(&color.ui[1], 0, 12);
539       break;
540    default:
541       assert(!"Unsupported element size");
542       return;
543    }
544 
545    util_range_add(&buf->base, &buf->valid_buffer_range, offset, offset + size);
546 
547    assert(size % data_size == 0);
548 
549    if (data_size == 12) {
550       nvc0_clear_buffer_push(pipe, res, offset, size, data, data_size);
551       return;
552    }
553 
554    if (offset & 0xff) {
555       unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset);
556       assert(fixup_size % data_size == 0);
557       nvc0_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size);
558       offset += fixup_size;
559       size -= fixup_size;
560       if (!size)
561          return;
562    }
563 
564    elements = size / data_size;
565    height = (elements + 16383) / 16384;
566    width = elements / height;
567    if (height > 1)
568       width &= ~0xff;
569    assert(width > 0);
570 
571    if (!PUSH_SPACE(push, 40))
572       return;
573 
574    PUSH_REFN (push, buf->bo, buf->domain | NOUVEAU_BO_WR);
575 
576    BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
577    PUSH_DATA (push, color.ui[0]);
578    PUSH_DATA (push, color.ui[1]);
579    PUSH_DATA (push, color.ui[2]);
580    PUSH_DATA (push, color.ui[3]);
581    BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
582    PUSH_DATA (push, width << 16);
583    PUSH_DATA (push, height << 16);
584 
585    IMMED_NVC0(push, NVC0_3D(RT_CONTROL), 1);
586 
587    BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
588    PUSH_DATAh(push, buf->address + offset);
589    PUSH_DATA (push, buf->address + offset);
590    PUSH_DATA (push, align(width * data_size, 0x100));
591    PUSH_DATA (push, height);
592    PUSH_DATA (push, nvc0_format_table[dst_fmt].rt);
593    PUSH_DATA (push, NVC0_3D_RT_TILE_MODE_LINEAR);
594    PUSH_DATA (push, 1);
595    PUSH_DATA (push, 0);
596    PUSH_DATA (push, 0);
597 
598    IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
599    IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
600 
601    IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
602 
603    IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
604 
605    IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
606 
607    nvc0_resource_validate(buf, NOUVEAU_BO_WR);
608 
609    if (width * height != elements) {
610       offset += width * height * data_size;
611       width = elements - width * height;
612       nvc0_clear_buffer_push(pipe, res, offset, width * data_size,
613                              data, data_size);
614    }
615 
616    nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
617 }
618 
619 static void
nvc0_clear_depth_stencil(struct pipe_context * pipe,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)620 nvc0_clear_depth_stencil(struct pipe_context *pipe,
621                          struct pipe_surface *dst,
622                          unsigned clear_flags,
623                          double depth,
624                          unsigned stencil,
625                          unsigned dstx, unsigned dsty,
626                          unsigned width, unsigned height,
627                          bool render_condition_enabled)
628 {
629    struct nvc0_context *nvc0 = nvc0_context(pipe);
630    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
631    struct nv50_miptree *mt = nv50_miptree(dst->texture);
632    struct nv50_surface *sf = nv50_surface(dst);
633    uint32_t mode = 0;
634    int unk = mt->base.base.target == PIPE_TEXTURE_2D;
635    unsigned z;
636 
637    assert(dst->texture->target != PIPE_BUFFER);
638 
639    if (!PUSH_SPACE(push, 32 + sf->depth))
640       return;
641 
642    PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR);
643 
644    if (clear_flags & PIPE_CLEAR_DEPTH) {
645       BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
646       PUSH_DATAf(push, depth);
647       mode |= NVC0_3D_CLEAR_BUFFERS_Z;
648    }
649 
650    if (clear_flags & PIPE_CLEAR_STENCIL) {
651       BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
652       PUSH_DATA (push, stencil & 0xff);
653       mode |= NVC0_3D_CLEAR_BUFFERS_S;
654    }
655 
656    BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
657    PUSH_DATA (push, ( width << 16) | dstx);
658    PUSH_DATA (push, (height << 16) | dsty);
659 
660    BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
661    PUSH_DATAh(push, mt->base.address + sf->offset);
662    PUSH_DATA (push, mt->base.address + sf->offset);
663    PUSH_DATA (push, nvc0_format_table[dst->format].rt);
664    PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
665    PUSH_DATA (push, mt->layer_stride >> 2);
666    BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
667    PUSH_DATA (push, 1);
668    BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
669    PUSH_DATA (push, sf->width);
670    PUSH_DATA (push, sf->height);
671    PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
672    BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
673    PUSH_DATA (push, dst->u.tex.first_layer);
674    IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
675 
676    if (!render_condition_enabled)
677       IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
678 
679    BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
680    for (z = 0; z < sf->depth; ++z) {
681       PUSH_DATA (push, mode |
682                  (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
683    }
684 
685    if (!render_condition_enabled)
686       IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
687 
688    nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
689 }
690 
691 void
nvc0_clear(struct pipe_context * pipe,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)692 nvc0_clear(struct pipe_context *pipe, unsigned buffers,
693            const struct pipe_scissor_state *scissor_state,
694            const union pipe_color_union *color,
695            double depth, unsigned stencil)
696 {
697    struct nvc0_context *nvc0 = nvc0_context(pipe);
698    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
699    struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
700    unsigned i, j, k;
701    uint32_t mode = 0;
702 
703    /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
704    if (!nvc0_state_validate_3d(nvc0, NVC0_NEW_3D_FRAMEBUFFER))
705       return;
706 
707    if (scissor_state) {
708       uint32_t minx = scissor_state->minx;
709       uint32_t maxx = MIN2(fb->width, scissor_state->maxx);
710       uint32_t miny = scissor_state->miny;
711       uint32_t maxy = MIN2(fb->height, scissor_state->maxy);
712       if (maxx <= minx || maxy <= miny)
713          return;
714 
715       BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
716       PUSH_DATA (push, minx | (maxx - minx) << 16);
717       PUSH_DATA (push, miny | (maxy - miny) << 16);
718    }
719 
720    if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
721       BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
722       PUSH_DATAf(push, color->f[0]);
723       PUSH_DATAf(push, color->f[1]);
724       PUSH_DATAf(push, color->f[2]);
725       PUSH_DATAf(push, color->f[3]);
726       if (buffers & PIPE_CLEAR_COLOR0)
727          mode =
728             NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
729             NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
730    }
731 
732    if (buffers & PIPE_CLEAR_DEPTH) {
733       BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
734       PUSH_DATA (push, fui(depth));
735       mode |= NVC0_3D_CLEAR_BUFFERS_Z;
736    }
737 
738    if (buffers & PIPE_CLEAR_STENCIL) {
739       BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
740       PUSH_DATA (push, stencil & 0xff);
741       mode |= NVC0_3D_CLEAR_BUFFERS_S;
742    }
743 
744    if (mode) {
745       int zs_layers = 0, color0_layers = 0;
746       if (fb->cbufs[0] && (mode & 0x3c))
747          color0_layers = fb->cbufs[0]->u.tex.last_layer -
748             fb->cbufs[0]->u.tex.first_layer + 1;
749       if (fb->zsbuf && (mode & ~0x3c))
750          zs_layers = fb->zsbuf->u.tex.last_layer -
751             fb->zsbuf->u.tex.first_layer + 1;
752 
753       for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
754          BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
755          PUSH_DATA(push, mode | (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
756       }
757       for (k = j; k < zs_layers; k++) {
758          BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
759          PUSH_DATA(push, (mode & ~0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
760       }
761       for (k = j; k < color0_layers; k++) {
762          BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
763          PUSH_DATA(push, (mode & 0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
764       }
765    }
766 
767    for (i = 1; i < fb->nr_cbufs; i++) {
768       struct pipe_surface *sf = fb->cbufs[i];
769       if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
770          continue;
771       for (j = 0; j <= sf->u.tex.last_layer - sf->u.tex.first_layer; j++) {
772          BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
773          PUSH_DATA (push, (i << 6) | 0x3c |
774                     (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
775       }
776    }
777 
778    /* restore screen scissor */
779    if (scissor_state) {
780       BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
781       PUSH_DATA (push, fb->width << 16);
782       PUSH_DATA (push, fb->height << 16);
783    }
784 }
785 
786 static void
gm200_evaluate_depth_buffer(struct pipe_context * pipe)787 gm200_evaluate_depth_buffer(struct pipe_context *pipe)
788 {
789    struct nvc0_context *nvc0 = nvc0_context(pipe);
790    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
791 
792    nvc0_state_validate_3d(nvc0, NVC0_NEW_3D_FRAMEBUFFER);
793    IMMED_NVC0(push, SUBC_3D(0x11fc), 1);
794 }
795 
796 
797 /* =============================== BLIT CODE ===================================
798  */
799 
800 struct nvc0_blitter
801 {
802    struct nvc0_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES];
803    struct nvc0_program *vp;
804 
805    struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
806 
807    mtx_t mutex;
808 
809    struct nvc0_screen *screen;
810 };
811 
812 struct nvc0_blitctx
813 {
814    struct nvc0_context *nvc0;
815    struct nvc0_program *fp;
816    struct nvc0_program *vp;
817    uint8_t mode;
818    uint16_t color_mask;
819    uint8_t filter;
820    uint8_t render_condition_enable;
821    enum pipe_texture_target target;
822    struct {
823       struct pipe_framebuffer_state fb;
824       struct nvc0_window_rect_stateobj window_rect;
825       struct nvc0_rasterizer_stateobj *rast;
826       struct nvc0_program *vp;
827       struct nvc0_program *tcp;
828       struct nvc0_program *tep;
829       struct nvc0_program *gp;
830       struct nvc0_program *fp;
831       unsigned num_textures[5];
832       unsigned num_samplers[5];
833       struct pipe_sampler_view *texture[2];
834       struct nv50_tsc_entry *sampler[2];
835       unsigned min_samples;
836       uint32_t dirty_3d;
837    } saved;
838    struct nvc0_rasterizer_stateobj rast;
839 };
840 
841 static void *
nvc0_blitter_make_vp(struct pipe_context * pipe)842 nvc0_blitter_make_vp(struct pipe_context *pipe)
843 {
844    struct ureg_program *ureg;
845    struct ureg_src ipos, itex;
846    struct ureg_dst opos, otex;
847 
848    ureg = ureg_create(PIPE_SHADER_VERTEX);
849    if (!ureg)
850       return NULL;
851 
852    opos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
853    ipos = ureg_DECL_vs_input(ureg, 0);
854    otex = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0);
855    itex = ureg_DECL_vs_input(ureg, 1);
856 
857    ureg_MOV(ureg, ureg_writemask(opos, TGSI_WRITEMASK_XY ), ipos);
858    ureg_MOV(ureg, ureg_writemask(otex, TGSI_WRITEMASK_XYZ), itex);
859    ureg_END(ureg);
860 
861    return ureg_create_shader_and_destroy(ureg, pipe);
862 }
863 
864 static void
nvc0_blitter_make_sampler(struct nvc0_blitter * blit)865 nvc0_blitter_make_sampler(struct nvc0_blitter *blit)
866 {
867    /* clamp to edge, min/max lod = 0, nearest filtering */
868 
869    blit->sampler[0].id = -1;
870 
871    blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION |
872       (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) |
873       (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) |
874       (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT);
875    blit->sampler[0].tsc[1] =
876       G80_TSC_1_MAG_FILTER_NEAREST |
877       G80_TSC_1_MIN_FILTER_NEAREST |
878       G80_TSC_1_MIP_FILTER_NONE;
879 
880    /* clamp to edge, min/max lod = 0, bilinear filtering */
881 
882    blit->sampler[1].id = -1;
883 
884    blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
885    blit->sampler[1].tsc[1] =
886       G80_TSC_1_MAG_FILTER_LINEAR |
887       G80_TSC_1_MIN_FILTER_LINEAR |
888       G80_TSC_1_MIP_FILTER_NONE;
889 }
890 
891 static void
nvc0_blit_select_vp(struct nvc0_blitctx * ctx)892 nvc0_blit_select_vp(struct nvc0_blitctx *ctx)
893 {
894    struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter;
895 
896    if (!blitter->vp) {
897       mtx_lock(&blitter->mutex);
898       if (!blitter->vp)
899          blitter->vp = nvc0_blitter_make_vp(&ctx->nvc0->base.pipe);
900       mtx_unlock(&blitter->mutex);
901    }
902    ctx->vp = blitter->vp;
903 }
904 
905 static void
nvc0_blit_select_fp(struct nvc0_blitctx * ctx,const struct pipe_blit_info * info)906 nvc0_blit_select_fp(struct nvc0_blitctx *ctx, const struct pipe_blit_info *info)
907 {
908    struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter;
909 
910    const enum pipe_texture_target ptarg =
911       nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target);
912 
913    const unsigned targ = nv50_blit_texture_type(ptarg);
914    const unsigned mode = ctx->mode;
915 
916    if (!blitter->fp[targ][mode]) {
917       mtx_lock(&blitter->mutex);
918       if (!blitter->fp[targ][mode])
919          blitter->fp[targ][mode] =
920             nv50_blitter_make_fp(&ctx->nvc0->base.pipe, mode, ptarg);
921       mtx_unlock(&blitter->mutex);
922    }
923    ctx->fp = blitter->fp[targ][mode];
924 }
925 
926 static void
nvc0_blit_set_dst(struct nvc0_blitctx * ctx,struct pipe_resource * res,unsigned level,unsigned layer,enum pipe_format format)927 nvc0_blit_set_dst(struct nvc0_blitctx *ctx,
928                   struct pipe_resource *res, unsigned level, unsigned layer,
929                   enum pipe_format format)
930 {
931    struct nvc0_context *nvc0 = ctx->nvc0;
932    struct pipe_context *pipe = &nvc0->base.pipe;
933    struct pipe_surface templ;
934 
935    if (util_format_is_depth_or_stencil(format))
936       templ.format = nv50_blit_zeta_to_colour_format(format);
937    else
938       templ.format = format;
939 
940    templ.u.tex.level = level;
941    templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
942 
943    if (layer == -1) {
944       templ.u.tex.first_layer = 0;
945       templ.u.tex.last_layer =
946          (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
947    }
948 
949    nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ);
950    nvc0->framebuffer.nr_cbufs = 1;
951    nvc0->framebuffer.zsbuf = NULL;
952    nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width;
953    nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height;
954 }
955 
956 static void
nvc0_blit_set_src(struct nvc0_blitctx * ctx,struct pipe_resource * res,unsigned level,unsigned layer,enum pipe_format format,const uint8_t filter)957 nvc0_blit_set_src(struct nvc0_blitctx *ctx,
958                   struct pipe_resource *res, unsigned level, unsigned layer,
959                   enum pipe_format format, const uint8_t filter)
960 {
961    struct nvc0_context *nvc0 = ctx->nvc0;
962    struct pipe_context *pipe = &nvc0->base.pipe;
963    struct pipe_sampler_view templ;
964    uint32_t flags;
965    unsigned s;
966    enum pipe_texture_target target;
967 
968    target = nv50_blit_reinterpret_pipe_texture_target(res->target);
969 
970    templ.target = target;
971    templ.format = format;
972    templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
973    templ.u.tex.first_level = templ.u.tex.last_level = level;
974    templ.swizzle_r = PIPE_SWIZZLE_X;
975    templ.swizzle_g = PIPE_SWIZZLE_Y;
976    templ.swizzle_b = PIPE_SWIZZLE_Z;
977    templ.swizzle_a = PIPE_SWIZZLE_W;
978 
979    if (layer == -1) {
980       templ.u.tex.first_layer = 0;
981       templ.u.tex.last_layer =
982          (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
983    }
984 
985    flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
986    flags |= NV50_TEXVIEW_ACCESS_RESOLVE;
987    if (filter && res->nr_samples == 8)
988       flags |= NV50_TEXVIEW_FILTER_MSAA8;
989 
990    nvc0->textures[4][0] = nvc0_create_texture_view(
991       pipe, res, &templ, flags);
992    nvc0->textures[4][1] = NULL;
993 
994    for (s = 0; s <= 3; ++s)
995       nvc0->num_textures[s] = 0;
996    nvc0->num_textures[4] = 1;
997 
998    templ.format = nv50_zs_to_s_format(format);
999    if (templ.format != format) {
1000       nvc0->textures[4][1] = nvc0_create_texture_view(
1001          pipe, res, &templ, flags);
1002       nvc0->num_textures[4] = 2;
1003    }
1004 }
1005 
1006 static void
nvc0_blitctx_prepare_state(struct nvc0_blitctx * blit)1007 nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit)
1008 {
1009    struct nouveau_pushbuf *push = blit->nvc0->base.pushbuf;
1010 
1011    /* TODO: maybe make this a MACRO (if we need more logic) ? */
1012 
1013    if (blit->nvc0->cond_query && !blit->render_condition_enable)
1014       IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
1015 
1016    /* blend state */
1017    BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1);
1018    PUSH_DATA (push, blit->color_mask);
1019    IMMED_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 0);
1020    IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0);
1021 
1022    /* rasterizer state */
1023    IMMED_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 0);
1024    IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0);
1025    BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4);
1026    PUSH_DATA (push, 0xffff);
1027    PUSH_DATA (push, 0xffff);
1028    PUSH_DATA (push, 0xffff);
1029    PUSH_DATA (push, 0xffff);
1030    BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_FRONT), 1);
1031    PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL);
1032    BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_BACK), 1);
1033    PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL);
1034    IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0);
1035    IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0);
1036    IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0);
1037    IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0);
1038 
1039    /* zsa state */
1040    IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0);
1041    IMMED_NVC0(push, NVC0_3D(DEPTH_BOUNDS_EN), 0);
1042    IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0);
1043    IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0);
1044 
1045    /* disable transform feedback */
1046    IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0);
1047 }
1048 
1049 static void
nvc0_blitctx_pre_blit(struct nvc0_blitctx * ctx,const struct pipe_blit_info * info)1050 nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx,
1051                       const struct pipe_blit_info *info)
1052 {
1053    struct nvc0_context *nvc0 = ctx->nvc0;
1054    struct nvc0_blitter *blitter = nvc0->screen->blitter;
1055    int s;
1056 
1057    ctx->saved.fb.width = nvc0->framebuffer.width;
1058    ctx->saved.fb.height = nvc0->framebuffer.height;
1059    ctx->saved.fb.samples = nvc0->framebuffer.samples;
1060    ctx->saved.fb.layers = nvc0->framebuffer.layers;
1061    ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs;
1062    ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0];
1063    ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf;
1064 
1065    ctx->saved.rast = nvc0->rast;
1066 
1067    ctx->saved.vp = nvc0->vertprog;
1068    ctx->saved.tcp = nvc0->tctlprog;
1069    ctx->saved.tep = nvc0->tevlprog;
1070    ctx->saved.gp = nvc0->gmtyprog;
1071    ctx->saved.fp = nvc0->fragprog;
1072 
1073    ctx->saved.min_samples = nvc0->min_samples;
1074    ctx->saved.window_rect = nvc0->window_rect;
1075 
1076    nvc0->rast = &ctx->rast;
1077 
1078    nvc0->vertprog = ctx->vp;
1079    nvc0->tctlprog = NULL;
1080    nvc0->tevlprog = NULL;
1081    nvc0->gmtyprog = NULL;
1082    nvc0->fragprog = ctx->fp;
1083 
1084    nvc0->window_rect.rects =
1085       MIN2(info->num_window_rectangles, NVC0_MAX_WINDOW_RECTANGLES);
1086    nvc0->window_rect.inclusive = info->window_rectangle_include;
1087    if (nvc0->window_rect.rects)
1088       memcpy(nvc0->window_rect.rect, info->window_rectangles,
1089              sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
1090 
1091    for (s = 0; s <= 4; ++s) {
1092       ctx->saved.num_textures[s] = nvc0->num_textures[s];
1093       ctx->saved.num_samplers[s] = nvc0->num_samplers[s];
1094       nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
1095       nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
1096    }
1097    ctx->saved.texture[0] = nvc0->textures[4][0];
1098    ctx->saved.texture[1] = nvc0->textures[4][1];
1099    ctx->saved.sampler[0] = nvc0->samplers[4][0];
1100    ctx->saved.sampler[1] = nvc0->samplers[4][1];
1101 
1102    nvc0->samplers[4][0] = &blitter->sampler[ctx->filter];
1103    nvc0->samplers[4][1] = &blitter->sampler[ctx->filter];
1104 
1105    for (s = 0; s <= 3; ++s)
1106       nvc0->num_samplers[s] = 0;
1107    nvc0->num_samplers[4] = 2;
1108 
1109    nvc0->min_samples = 1;
1110 
1111    ctx->saved.dirty_3d = nvc0->dirty_3d;
1112 
1113    nvc0->textures_dirty[4] |= 3;
1114    nvc0->samplers_dirty[4] |= 3;
1115 
1116    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
1117    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
1118    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
1119 
1120    nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES |
1121       NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
1122       NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
1123       NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS | NVC0_NEW_3D_WINDOW_RECTS;
1124 }
1125 
1126 static void
nvc0_blitctx_post_blit(struct nvc0_blitctx * blit)1127 nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
1128 {
1129    struct nvc0_context *nvc0 = blit->nvc0;
1130    int s;
1131 
1132    pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL);
1133 
1134    nvc0->framebuffer.width = blit->saved.fb.width;
1135    nvc0->framebuffer.height = blit->saved.fb.height;
1136    nvc0->framebuffer.samples = blit->saved.fb.samples;
1137    nvc0->framebuffer.layers = blit->saved.fb.layers;
1138    nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
1139    nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
1140    nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf;
1141 
1142    nvc0->rast = blit->saved.rast;
1143 
1144    nvc0->vertprog = blit->saved.vp;
1145    nvc0->tctlprog = blit->saved.tcp;
1146    nvc0->tevlprog = blit->saved.tep;
1147    nvc0->gmtyprog = blit->saved.gp;
1148    nvc0->fragprog = blit->saved.fp;
1149 
1150    nvc0->min_samples = blit->saved.min_samples;
1151    nvc0->window_rect = blit->saved.window_rect;
1152 
1153    pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
1154    pipe_sampler_view_reference(&nvc0->textures[4][1], NULL);
1155 
1156    for (s = 0; s <= 4; ++s) {
1157       nvc0->num_textures[s] = blit->saved.num_textures[s];
1158       nvc0->num_samplers[s] = blit->saved.num_samplers[s];
1159       nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
1160       nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
1161    }
1162    nvc0->textures[4][0] = blit->saved.texture[0];
1163    nvc0->textures[4][1] = blit->saved.texture[1];
1164    nvc0->samplers[4][0] = blit->saved.sampler[0];
1165    nvc0->samplers[4][1] = blit->saved.sampler[1];
1166 
1167    nvc0->textures_dirty[4] |= 3;
1168    nvc0->samplers_dirty[4] |= 3;
1169 
1170    if (nvc0->cond_query && !blit->render_condition_enable)
1171       nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query,
1172                                        nvc0->cond_cond, nvc0->cond_mode);
1173 
1174    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
1175    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEXT);
1176    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
1177    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
1178    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
1179    nouveau_scratch_done(&nvc0->base);
1180 
1181    nvc0->dirty_3d = blit->saved.dirty_3d |
1182       (NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SCISSOR | NVC0_NEW_3D_SAMPLE_MASK |
1183        NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_ZSA | NVC0_NEW_3D_BLEND |
1184        NVC0_NEW_3D_VIEWPORT | NVC0_NEW_3D_WINDOW_RECTS |
1185        NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS |
1186        NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
1187        NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
1188        NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS);
1189    nvc0->scissors_dirty |= 1;
1190    nvc0->viewports_dirty |= 1;
1191 
1192    nvc0->base.pipe.set_min_samples(&nvc0->base.pipe, blit->saved.min_samples);
1193 }
1194 
1195 static void
nvc0_blit_3d(struct nvc0_context * nvc0,const struct pipe_blit_info * info)1196 nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
1197 {
1198    struct nvc0_screen *screen = nvc0->screen;
1199    struct nvc0_blitctx *blit = nvc0->blit;
1200    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1201    struct pipe_resource *src = info->src.resource;
1202    struct pipe_resource *dst = info->dst.resource;
1203    struct nouveau_bo *vtxbuf_bo;
1204    uint32_t stride, length, *vbuf;
1205    uint64_t vtxbuf;
1206    int32_t minx, maxx, miny, maxy;
1207    int32_t i, n;
1208    float x0, x1, y0, y1, z;
1209    float dz;
1210    float x_range, y_range;
1211 
1212    blit->mode = nv50_blit_select_mode(info);
1213    blit->color_mask = nv50_blit_derive_color_mask(info);
1214    blit->filter = nv50_blit_get_filter(info);
1215    blit->render_condition_enable = info->render_condition_enable;
1216 
1217    nvc0_blit_select_vp(blit);
1218    nvc0_blit_select_fp(blit, info);
1219    nvc0_blitctx_pre_blit(blit, info);
1220 
1221    nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
1222    nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format,
1223                      blit->filter);
1224 
1225    nvc0_blitctx_prepare_state(blit);
1226 
1227    nvc0_state_validate_3d(nvc0, ~0);
1228 
1229    x_range = (float)info->src.box.width / (float)info->dst.box.width;
1230    y_range = (float)info->src.box.height / (float)info->dst.box.height;
1231 
1232    x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
1233    y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
1234 
1235    x1 = x0 + 32768.0f * x_range;
1236    y1 = y0 + 32768.0f * y_range;
1237 
1238    x0 *= (float)(1 << nv50_miptree(src)->ms_x);
1239    x1 *= (float)(1 << nv50_miptree(src)->ms_x);
1240    y0 *= (float)(1 << nv50_miptree(src)->ms_y);
1241    y1 *= (float)(1 << nv50_miptree(src)->ms_y);
1242 
1243    dz = (float)info->src.box.depth / (float)info->dst.box.depth;
1244    z = (float)info->src.box.z;
1245    if (nv50_miptree(src)->layout_3d)
1246       z += 0.5f * dz;
1247 
1248    if (src->last_level > 0) {
1249       /* If there are mip maps, GPU always assumes normalized coordinates. */
1250       const unsigned l = info->src.level;
1251       const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l);
1252       const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l);
1253       x0 /= fh;
1254       x1 /= fh;
1255       y0 /= fv;
1256       y1 /= fv;
1257       if (nv50_miptree(src)->layout_3d) {
1258          z /= u_minify(src->depth0, l);
1259          dz /= u_minify(src->depth0, l);
1260       }
1261    }
1262 
1263    bool serialize = false;
1264    struct nv50_miptree *mt = nv50_miptree(dst);
1265    if (screen->eng3d->oclass >= TU102_3D_CLASS) {
1266       IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE),
1267                  util_format_is_depth_or_stencil(info->dst.format));
1268    } else {
1269       /* When flipping a surface from zeta <-> color "mode", we have to wait for
1270        * the GPU to flush its current draws.
1271        */
1272       serialize = util_format_is_depth_or_stencil(info->dst.format);
1273       if (serialize && mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
1274          IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
1275       }
1276    }
1277 
1278    IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
1279    IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 |
1280               NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1);
1281    BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
1282    PUSH_DATA (push, nvc0->framebuffer.width << 16);
1283    PUSH_DATA (push, nvc0->framebuffer.height << 16);
1284 
1285    /* Draw a large triangle in screen coordinates covering the whole
1286     * render target, with scissors defining the destination region.
1287     * The vertex is supplied with non-normalized texture coordinates
1288     * arranged in a way to yield the desired offset and scale.
1289     *
1290     * Note that while the source texture is presented to the sampler as
1291     * non-MSAA (even if it is), the destination texture is treated as MSAA for
1292     * rendering. This means that
1293     *  - destination coordinates shouldn't be scaled
1294     *  - without per-sample rendering, the target will be a solid-fill for all
1295     *    of the samples
1296     *
1297     * The last point implies that this process is very bad for 1:1 blits, as
1298     * well as scaled blits between MSAA surfaces. This works fine for
1299     * upscaling and downscaling though. The 1:1 blits should ideally be
1300     * handled by the 2d engine, which can do it perfectly.
1301     */
1302 
1303    minx = info->dst.box.x;
1304    maxx = info->dst.box.x + info->dst.box.width;
1305    miny = info->dst.box.y;
1306    maxy = info->dst.box.y + info->dst.box.height;
1307    if (info->scissor_enable) {
1308       minx = MAX2(minx, info->scissor.minx);
1309       maxx = MIN2(maxx, info->scissor.maxx);
1310       miny = MAX2(miny, info->scissor.miny);
1311       maxy = MIN2(maxy, info->scissor.maxy);
1312    }
1313    BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2);
1314    PUSH_DATA (push, (maxx << 16) | minx);
1315    PUSH_DATA (push, (maxy << 16) | miny);
1316 
1317    stride = (3 + 2) * 4;
1318    length = stride * 3 * info->dst.box.depth;
1319 
1320    vbuf = nouveau_scratch_get(&nvc0->base, length, &vtxbuf, &vtxbuf_bo);
1321    if (!vbuf) {
1322       assert(vbuf);
1323       return;
1324    }
1325 
1326    BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP,
1327                 NOUVEAU_BO_GART | NOUVEAU_BO_RD, vtxbuf_bo);
1328    BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT,
1329                 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD, screen->text);
1330    nouveau_pushbuf_validate(push);
1331 
1332    BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 4);
1333    PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | stride <<
1334                     NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT);
1335    PUSH_DATAh(push, vtxbuf);
1336    PUSH_DATA (push, vtxbuf);
1337    PUSH_DATA (push, 0);
1338    if (screen->eng3d->oclass < TU102_3D_CLASS)
1339       BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(0)), 2);
1340    else
1341       BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2);
1342    PUSH_DATAh(push, vtxbuf + length - 1);
1343    PUSH_DATA (push, vtxbuf + length - 1);
1344 
1345    n = MAX2(2, nvc0->state.num_vtxelts);
1346 
1347    BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
1348    PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1349                     NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 | 0x00 <<
1350                     NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
1351    PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1352                     NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 | 0x08 <<
1353                     NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
1354    for (i = 2; i < n; i++) {
1355       PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1356                       NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 |
1357                       NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST);
1358    }
1359    for (i = 1; i < n; ++i)
1360       IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
1361    if (nvc0->state.instance_elts) {
1362       nvc0->state.instance_elts = 0;
1363       BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
1364       PUSH_DATA (push, n);
1365       PUSH_DATA (push, 0);
1366    }
1367    nvc0->state.num_vtxelts = 2;
1368 
1369    if (nvc0->state.prim_restart) {
1370       IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
1371       nvc0->state.prim_restart = 0;
1372    }
1373 
1374    if (nvc0->state.index_bias) {
1375       IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
1376       IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
1377       nvc0->state.index_bias = 0;
1378    }
1379 
1380    for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
1381       if (info->dst.box.z + i) {
1382          BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1383          PUSH_DATA (push, info->dst.box.z + i);
1384       }
1385 
1386       *(vbuf++) = fui(0.0f);
1387       *(vbuf++) = fui(0.0f);
1388       *(vbuf++) = fui(x0);
1389       *(vbuf++) = fui(y0);
1390       *(vbuf++) = fui(z);
1391 
1392       *(vbuf++) = fui(32768.0f);
1393       *(vbuf++) = fui(0.0f);
1394       *(vbuf++) = fui(x1);
1395       *(vbuf++) = fui(y0);
1396       *(vbuf++) = fui(z);
1397 
1398       *(vbuf++) = fui(0.0f);
1399       *(vbuf++) = fui(32768.0f);
1400       *(vbuf++) = fui(x0);
1401       *(vbuf++) = fui(y1);
1402       *(vbuf++) = fui(z);
1403 
1404       IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL),
1405                        NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
1406       BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
1407       PUSH_DATA (push, i * 3);
1408       PUSH_DATA (push, 3);
1409       IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
1410    }
1411    if (info->dst.box.z + info->dst.box.depth - 1)
1412       IMMED_NVC0(push, NVC0_3D(LAYER), 0);
1413 
1414    nvc0_blitctx_post_blit(blit);
1415 
1416    /* restore viewport transform */
1417    IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1418    if (screen->eng3d->oclass >= TU102_3D_CLASS)
1419       IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE), 0);
1420    else if (serialize)
1421       /* mark the surface as reading, which will force a serialize next time
1422        * it's used for writing.
1423        */
1424       mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
1425 }
1426 
1427 static void
nvc0_blit_eng2d(struct nvc0_context * nvc0,const struct pipe_blit_info * info)1428 nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
1429 {
1430    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1431    struct nv50_miptree *dst = nv50_miptree(info->dst.resource);
1432    struct nv50_miptree *src = nv50_miptree(info->src.resource);
1433    const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0;
1434    const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0;
1435    const int dz = info->dst.box.z;
1436    const int sz = info->src.box.z;
1437    uint32_t dstw, dsth;
1438    int32_t dstx, dsty;
1439    int64_t srcx, srcy;
1440    int64_t du_dx, dv_dy;
1441    int i;
1442    uint32_t mode;
1443    uint32_t mask = nv50_blit_eng2d_get_mask(info);
1444    bool b;
1445 
1446    mode = nv50_blit_get_filter(info) ?
1447       NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
1448       NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
1449    mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
1450       NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER;
1451 
1452    du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
1453    dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
1454 
1455    b = info->dst.format == info->src.format;
1456    nvc0_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b);
1457    nvc0_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b);
1458 
1459    if (info->scissor_enable) {
1460       BEGIN_NVC0(push, NVC0_2D(CLIP_X), 5);
1461       PUSH_DATA (push, info->scissor.minx << dst->ms_x);
1462       PUSH_DATA (push, info->scissor.miny << dst->ms_y);
1463       PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x);
1464       PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y);
1465       PUSH_DATA (push, 1); /* enable */
1466    }
1467 
1468    if (nvc0->cond_query && info->render_condition_enable)
1469       IMMED_NVC0(push, NVC0_2D(COND_MODE), nvc0->cond_condmode);
1470 
1471    if (mask != 0xffffffff) {
1472       IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */
1473       IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT),
1474                        NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
1475       BEGIN_NVC0(push, NVC0_2D(PATTERN_BITMAP_COLOR(0)), 4);
1476       PUSH_DATA (push, 0x00000000);
1477       PUSH_DATA (push, mask);
1478       PUSH_DATA (push, 0xffffffff);
1479       PUSH_DATA (push, 0xffffffff);
1480       IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_ROP);
1481    } else
1482    if (info->src.format != info->dst.format) {
1483       if (info->src.format == PIPE_FORMAT_R8_UNORM ||
1484           info->src.format == PIPE_FORMAT_R8_SNORM ||
1485           info->src.format == PIPE_FORMAT_R16_UNORM ||
1486           info->src.format == PIPE_FORMAT_R16_SNORM ||
1487           info->src.format == PIPE_FORMAT_R16_FLOAT ||
1488           info->src.format == PIPE_FORMAT_R32_FLOAT) {
1489          mask = 0xffff0000; /* also makes condition for OPERATION reset true */
1490          BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
1491          PUSH_DATA (push, mask);
1492          PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1493       } else
1494       if (info->src.format == PIPE_FORMAT_A8_UNORM) {
1495          mask = 0xff000000;
1496          BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
1497          PUSH_DATA (push, mask);
1498          PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1499       }
1500    }
1501 
1502    if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) {
1503       /* ms_x is always >= ms_y */
1504       du_dx <<= src->ms_x - dst->ms_x;
1505       dv_dy <<= src->ms_y - dst->ms_y;
1506    } else {
1507       du_dx >>= dst->ms_x - src->ms_x;
1508       dv_dy >>= dst->ms_y - src->ms_y;
1509    }
1510 
1511    srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32);
1512    srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32);
1513 
1514    if (src->base.base.nr_samples > dst->base.base.nr_samples) {
1515       /* center src coorinates for proper MS resolve filtering */
1516       srcx += (int64_t)1 << (src->ms_x + 31);
1517       srcy += (int64_t)1 << (src->ms_y + 31);
1518    }
1519 
1520    dstx = info->dst.box.x << dst->ms_x;
1521    dsty = info->dst.box.y << dst->ms_y;
1522 
1523    dstw = info->dst.box.width << dst->ms_x;
1524    dsth = info->dst.box.height << dst->ms_y;
1525 
1526    if (dstx < 0) {
1527       dstw += dstx;
1528       srcx -= du_dx * dstx;
1529       dstx = 0;
1530    }
1531    if (dsty < 0) {
1532       dsth += dsty;
1533       srcy -= dv_dy * dsty;
1534       dsty = 0;
1535    }
1536 
1537    IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), mode);
1538    BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
1539    PUSH_DATA (push, dstx);
1540    PUSH_DATA (push, dsty);
1541    PUSH_DATA (push, dstw);
1542    PUSH_DATA (push, dsth);
1543    BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
1544    PUSH_DATA (push, du_dx);
1545    PUSH_DATA (push, du_dx >> 32);
1546    PUSH_DATA (push, dv_dy);
1547    PUSH_DATA (push, dv_dy >> 32);
1548 
1549    BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR);
1550    BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD);
1551    nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
1552    if (nouveau_pushbuf_validate(nvc0->base.pushbuf))
1553       return;
1554 
1555    for (i = 0; i < info->dst.box.depth; ++i) {
1556       if (i > 0) {
1557          /* no scaling in z-direction possible for eng2d blits */
1558          if (dst->layout_3d) {
1559             BEGIN_NVC0(push, NVC0_2D(DST_LAYER), 1);
1560             PUSH_DATA (push, info->dst.box.z + i);
1561          } else {
1562             const unsigned z = info->dst.box.z + i;
1563             const uint64_t address = dst->base.address +
1564                dst->level[info->dst.level].offset +
1565                z * dst->layer_stride;
1566             BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2);
1567             PUSH_DATAh(push, address);
1568             PUSH_DATA (push, address);
1569          }
1570          if (src->layout_3d) {
1571             /* not possible because of depth tiling */
1572             assert(0);
1573          } else {
1574             const unsigned z = info->src.box.z + i;
1575             const uint64_t address = src->base.address +
1576                src->level[info->src.level].offset +
1577                z * src->layer_stride;
1578             BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2);
1579             PUSH_DATAh(push, address);
1580             PUSH_DATA (push, address);
1581          }
1582          BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */
1583          PUSH_DATA (push, srcy >> 32);
1584       } else {
1585          BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
1586          PUSH_DATA (push, srcx);
1587          PUSH_DATA (push, srcx >> 32);
1588          PUSH_DATA (push, srcy);
1589          PUSH_DATA (push, srcy >> 32);
1590       }
1591    }
1592    nvc0_resource_validate(&dst->base, NOUVEAU_BO_WR);
1593    nvc0_resource_validate(&src->base, NOUVEAU_BO_RD);
1594 
1595    nouveau_bufctx_reset(nvc0->bufctx, NVC0_BIND_2D);
1596 
1597    if (info->scissor_enable)
1598       IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0);
1599    if (mask != 0xffffffff)
1600       IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_SRCCOPY);
1601    if (nvc0->cond_query && info->render_condition_enable)
1602       IMMED_NVC0(push, NVC0_2D(COND_MODE), NV50_2D_COND_MODE_ALWAYS);
1603 }
1604 
1605 static void
nvc0_blit(struct pipe_context * pipe,const struct pipe_blit_info * info)1606 nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
1607 {
1608    struct nvc0_context *nvc0 = nvc0_context(pipe);
1609    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1610    bool eng3d = false;
1611 
1612    if (info->src.box.width == 0 || info->src.box.height == 0 ||
1613        info->dst.box.width == 0 || info->dst.box.height == 0) {
1614       pipe_debug_message(&nvc0->base.debug, ERROR,
1615                          "Blit with zero-size src or dst box");
1616       return;
1617    }
1618 
1619    if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
1620       if (!(info->mask & PIPE_MASK_ZS))
1621          return;
1622       if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
1623           info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
1624          eng3d = true;
1625       if (info->filter != PIPE_TEX_FILTER_NEAREST)
1626          eng3d = true;
1627    } else {
1628       if (!(info->mask & PIPE_MASK_RGBA))
1629          return;
1630       if (info->mask != PIPE_MASK_RGBA)
1631          eng3d = true;
1632    }
1633 
1634    if (nv50_miptree(info->src.resource)->layout_3d) {
1635       eng3d = true;
1636    } else
1637    if (info->src.box.depth != info->dst.box.depth) {
1638       eng3d = true;
1639       debug_printf("blit: cannot filter array or cube textures in z direction");
1640    }
1641 
1642    if (!eng3d && info->dst.format != info->src.format) {
1643       if (!nv50_2d_dst_format_faithful(info->dst.format)) {
1644          eng3d = true;
1645       } else
1646       if (!nv50_2d_src_format_faithful(info->src.format)) {
1647          if (!util_format_is_luminance(info->src.format)) {
1648             if (!nv50_2d_dst_format_ops_supported(info->dst.format))
1649                eng3d = true;
1650             else
1651             if (util_format_is_intensity(info->src.format))
1652                eng3d = info->src.format != PIPE_FORMAT_I8_UNORM;
1653             else
1654             if (util_format_is_alpha(info->src.format))
1655                eng3d = info->src.format != PIPE_FORMAT_A8_UNORM;
1656             else
1657             if (util_format_is_srgb(info->dst.format) &&
1658                 util_format_get_nr_components(info->src.format) == 1)
1659                eng3d = true;
1660             else
1661                eng3d = !nv50_2d_format_supported(info->src.format);
1662          }
1663       } else
1664       if (util_format_is_luminance_alpha(info->src.format))
1665          eng3d = true;
1666    }
1667 
1668    if (info->src.resource->nr_samples == 8 &&
1669        info->dst.resource->nr_samples <= 1)
1670       eng3d = true;
1671 #if 0
1672    /* FIXME: can't make this work with eng2d anymore, at least not on nv50 */
1673    if (info->src.resource->nr_samples > 1 ||
1674        info->dst.resource->nr_samples > 1)
1675       eng3d = true;
1676 #endif
1677    /* FIXME: find correct src coordinates adjustments */
1678    if ((info->src.box.width !=  info->dst.box.width &&
1679         info->src.box.width != -info->dst.box.width) ||
1680        (info->src.box.height !=  info->dst.box.height &&
1681         info->src.box.height != -info->dst.box.height))
1682       eng3d = true;
1683 
1684    if (info->num_window_rectangles > 0 || info->window_rectangle_include)
1685       eng3d = true;
1686 
1687    if (nvc0->screen->num_occlusion_queries_active)
1688       IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 0);
1689 
1690    if (!eng3d)
1691       nvc0_blit_eng2d(nvc0, info);
1692    else
1693       nvc0_blit_3d(nvc0, info);
1694 
1695    if (nvc0->screen->num_occlusion_queries_active)
1696       IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 1);
1697 
1698    NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1);
1699 }
1700 
1701 static void
nvc0_flush_resource(struct pipe_context * ctx,struct pipe_resource * resource)1702 nvc0_flush_resource(struct pipe_context *ctx,
1703                     struct pipe_resource *resource)
1704 {
1705 }
1706 
1707 bool
nvc0_blitter_create(struct nvc0_screen * screen)1708 nvc0_blitter_create(struct nvc0_screen *screen)
1709 {
1710    screen->blitter = CALLOC_STRUCT(nvc0_blitter);
1711    if (!screen->blitter) {
1712       NOUVEAU_ERR("failed to allocate blitter struct\n");
1713       return false;
1714    }
1715    screen->blitter->screen = screen;
1716 
1717    (void) mtx_init(&screen->blitter->mutex, mtx_plain);
1718 
1719    nvc0_blitter_make_sampler(screen->blitter);
1720 
1721    return true;
1722 }
1723 
1724 void
nvc0_blitter_destroy(struct nvc0_screen * screen)1725 nvc0_blitter_destroy(struct nvc0_screen *screen)
1726 {
1727    struct nvc0_blitter *blitter = screen->blitter;
1728    unsigned i, m;
1729 
1730    for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) {
1731       for (m = 0; m < NV50_BLIT_MODES; ++m) {
1732          struct nvc0_program *prog = blitter->fp[i][m];
1733          if (prog) {
1734             nvc0_program_destroy(NULL, prog);
1735             FREE((void *)prog->pipe.tokens);
1736             FREE(prog);
1737          }
1738       }
1739    }
1740 
1741    mtx_destroy(&blitter->mutex);
1742    FREE(blitter);
1743 }
1744 
1745 bool
nvc0_blitctx_create(struct nvc0_context * nvc0)1746 nvc0_blitctx_create(struct nvc0_context *nvc0)
1747 {
1748    nvc0->blit = CALLOC_STRUCT(nvc0_blitctx);
1749    if (!nvc0->blit) {
1750       NOUVEAU_ERR("failed to allocate blit context\n");
1751       return false;
1752    }
1753 
1754    nvc0->blit->nvc0 = nvc0;
1755 
1756    nvc0->blit->rast.pipe.half_pixel_center = 1;
1757 
1758    return true;
1759 }
1760 
1761 void
nvc0_blitctx_destroy(struct nvc0_context * nvc0)1762 nvc0_blitctx_destroy(struct nvc0_context *nvc0)
1763 {
1764    FREE(nvc0->blit);
1765 }
1766 
1767 void
nvc0_init_surface_functions(struct nvc0_context * nvc0)1768 nvc0_init_surface_functions(struct nvc0_context *nvc0)
1769 {
1770    struct pipe_context *pipe = &nvc0->base.pipe;
1771 
1772    pipe->resource_copy_region = nvc0_resource_copy_region;
1773    pipe->blit = nvc0_blit;
1774    pipe->flush_resource = nvc0_flush_resource;
1775    pipe->clear_render_target = nvc0_clear_render_target;
1776    pipe->clear_depth_stencil = nvc0_clear_depth_stencil;
1777    pipe->clear_texture = nv50_clear_texture;
1778    pipe->clear_buffer = nvc0_clear_buffer;
1779    if (nvc0->screen->base.class_3d >= GM200_3D_CLASS)
1780       pipe->evaluate_depth_buffer = gm200_evaluate_depth_buffer;
1781 }
1782