1 /*
2 * Copyright 2010 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "include/core/SkCanvas.h"
9 #include "include/core/SkColorFilter.h"
10 #include "include/core/SkData.h"
11 #include "include/core/SkPixelRef.h"
12 #include "include/gpu/GrContext.h"
13 #include "include/gpu/GrTypes.h"
14 #include "include/private/GrRecordingContext.h"
15 #include "include/private/SkImageInfoPriv.h"
16 #include "include/private/SkTemplates.h"
17 #include "src/core/SkAutoMalloc.h"
18 #include "src/core/SkBlendModePriv.h"
19 #include "src/core/SkImagePriv.h"
20 #include "src/core/SkMaskFilterBase.h"
21 #include "src/core/SkMessageBus.h"
22 #include "src/core/SkMipMap.h"
23 #include "src/core/SkPaintPriv.h"
24 #include "src/core/SkResourceCache.h"
25 #include "src/core/SkTraceEvent.h"
26 #include "src/gpu/GrBitmapTextureMaker.h"
27 #include "src/gpu/GrCaps.h"
28 #include "src/gpu/GrColorSpaceXform.h"
29 #include "src/gpu/GrContextPriv.h"
30 #include "src/gpu/GrGpuResourcePriv.h"
31 #include "src/gpu/GrPaint.h"
32 #include "src/gpu/GrProxyProvider.h"
33 #include "src/gpu/GrRecordingContextPriv.h"
34 #include "src/gpu/GrTextureProxy.h"
35 #include "src/gpu/GrXferProcessor.h"
36 #include "src/gpu/SkGr.h"
37 #include "src/gpu/effects/GrBicubicEffect.h"
38 #include "src/gpu/effects/GrPorterDuffXferProcessor.h"
39 #include "src/gpu/effects/GrSkSLFP.h"
40 #include "src/gpu/effects/GrXfermodeFragmentProcessor.h"
41 #include "src/gpu/effects/generated/GrConstColorProcessor.h"
42 #include "src/image/SkImage_Base.h"
43 #include "src/shaders/SkShaderBase.h"
44
45 #if SK_SUPPORT_GPU
46 GR_FP_SRC_STRING SKSL_DITHER_SRC = R"(
47 // This controls the range of values added to color channels
48 layout(key) in int rangeType;
49
50 void main(float x, float y, inout half4 color) {
51 half value;
52 half range;
53 @switch (rangeType) {
54 case 0:
55 range = 1.0 / 255.0;
56 break;
57 case 1:
58 range = 1.0 / 63.0;
59 break;
60 default:
61 // Experimentally this looks better than the expected value of 1/15.
62 range = 1.0 / 15.0;
63 break;
64 }
65 @if (sk_Caps.integerSupport) {
66 // This ordered-dither code is lifted from the cpu backend.
67 uint x = uint(x);
68 uint y = uint(y);
69 uint m = (y & 1) << 5 | (x & 1) << 4 |
70 (y & 2) << 2 | (x & 2) << 1 |
71 (y & 4) >> 1 | (x & 4) >> 2;
72 value = half(m) * 1.0 / 64.0 - 63.0 / 128.0;
73 } else {
74 // Simulate the integer effect used above using step/mod. For speed, simulates a 4x4
75 // dither pattern rather than an 8x8 one.
76 half4 modValues = mod(half4(half(x), half(y), half(x), half(y)), half4(2.0, 2.0, 4.0, 4.0));
77 half4 stepValues = step(modValues, half4(1.0, 1.0, 2.0, 2.0));
78 value = dot(stepValues, half4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0;
79 }
80 // For each color channel, add the random offset to the channel value and then clamp
81 // between 0 and alpha to keep the color premultiplied.
82 color = half4(clamp(color.rgb + value * range, 0.0, color.a), color.a);
83 }
84 )";
85 #endif
86
GrImageInfoToSurfaceDesc(const SkImageInfo & info)87 GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo& info) {
88 GrSurfaceDesc desc;
89 desc.fWidth = info.width();
90 desc.fHeight = info.height();
91 desc.fConfig = SkImageInfo2GrPixelConfig(info);
92 return desc;
93 }
94
GrMakeKeyFromImageID(GrUniqueKey * key,uint32_t imageID,const SkIRect & imageBounds)95 void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds) {
96 SkASSERT(key);
97 SkASSERT(imageID);
98 SkASSERT(!imageBounds.isEmpty());
99 static const GrUniqueKey::Domain kImageIDDomain = GrUniqueKey::GenerateDomain();
100 GrUniqueKey::Builder builder(key, kImageIDDomain, 5, "Image");
101 builder[0] = imageID;
102 builder[1] = imageBounds.fLeft;
103 builder[2] = imageBounds.fTop;
104 builder[3] = imageBounds.fRight;
105 builder[4] = imageBounds.fBottom;
106 }
107
108 ////////////////////////////////////////////////////////////////////////////////
109
GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey & key,uint32_t contextUniqueID,SkPixelRef * pixelRef)110 void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, uint32_t contextUniqueID,
111 SkPixelRef* pixelRef) {
112 class Invalidator : public SkPixelRef::GenIDChangeListener {
113 public:
114 explicit Invalidator(const GrUniqueKey& key, uint32_t contextUniqueID)
115 : fMsg(key, contextUniqueID) {}
116
117 private:
118 GrUniqueKeyInvalidatedMessage fMsg;
119
120 void onChange() override { SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(fMsg); }
121 };
122
123 pixelRef->addGenIDChangeListener(new Invalidator(key, contextUniqueID));
124 }
125
GrCopyBaseMipMapToTextureProxy(GrRecordingContext * ctx,GrTextureProxy * baseProxy)126 sk_sp<GrTextureProxy> GrCopyBaseMipMapToTextureProxy(GrRecordingContext* ctx,
127 GrTextureProxy* baseProxy) {
128 SkASSERT(baseProxy);
129
130 if (!ctx->priv().caps()->isFormatCopyable(baseProxy->backendFormat())) {
131 return nullptr;
132 }
133 return GrSurfaceProxy::Copy(ctx, baseProxy, GrMipMapped::kYes, SkBackingFit::kExact,
134 SkBudgeted::kYes);
135 }
136
GrRefCachedBitmapTextureProxy(GrRecordingContext * ctx,const SkBitmap & bitmap,const GrSamplerState & params,SkScalar scaleAdjust[2])137 sk_sp<GrTextureProxy> GrRefCachedBitmapTextureProxy(GrRecordingContext* ctx,
138 const SkBitmap& bitmap,
139 const GrSamplerState& params,
140 SkScalar scaleAdjust[2]) {
141 return GrBitmapTextureMaker(ctx, bitmap).refTextureProxyForParams(params, scaleAdjust);
142 }
143
GrMakeCachedBitmapProxy(GrProxyProvider * proxyProvider,const SkBitmap & bitmap,SkBackingFit fit)144 sk_sp<GrTextureProxy> GrMakeCachedBitmapProxy(GrProxyProvider* proxyProvider,
145 const SkBitmap& bitmap,
146 SkBackingFit fit) {
147 if (!bitmap.peekPixels(nullptr)) {
148 return nullptr;
149 }
150
151 // In non-ddl we will always instantiate right away. Thus we never want to copy the SkBitmap
152 // even if its mutable. In ddl, if the bitmap is mutable then we must make a copy since the
153 // upload of the data to the gpu can happen at anytime and the bitmap may change by then.
154 SkCopyPixelsMode cpyMode = proxyProvider->renderingDirectly() ? kNever_SkCopyPixelsMode
155 : kIfMutable_SkCopyPixelsMode;
156 sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, cpyMode);
157
158 if (!image) {
159 return nullptr;
160 }
161
162 return GrMakeCachedImageProxy(proxyProvider, std::move(image), fit);
163 }
164
create_unique_key_for_image(const SkImage * image,GrUniqueKey * result)165 static void create_unique_key_for_image(const SkImage* image, GrUniqueKey* result) {
166 if (!image) {
167 result->reset(); // will be invalid
168 return;
169 }
170
171 if (const SkBitmap* bm = as_IB(image)->onPeekBitmap()) {
172 if (!bm->isVolatile()) {
173 SkIPoint origin = bm->pixelRefOrigin();
174 SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, bm->width(), bm->height());
175 GrMakeKeyFromImageID(result, bm->getGenerationID(), subset);
176 }
177 return;
178 }
179
180 GrMakeKeyFromImageID(result, image->uniqueID(), image->bounds());
181 }
182
GrMakeCachedImageProxy(GrProxyProvider * proxyProvider,sk_sp<SkImage> srcImage,SkBackingFit fit)183 sk_sp<GrTextureProxy> GrMakeCachedImageProxy(GrProxyProvider* proxyProvider,
184 sk_sp<SkImage> srcImage,
185 SkBackingFit fit) {
186 sk_sp<GrTextureProxy> proxy;
187 GrUniqueKey originalKey;
188
189 create_unique_key_for_image(srcImage.get(), &originalKey);
190
191 if (originalKey.isValid()) {
192 proxy = proxyProvider->findOrCreateProxyByUniqueKey(
193 originalKey, SkColorTypeToGrColorType(srcImage->colorType()),
194 kTopLeft_GrSurfaceOrigin);
195 }
196 if (!proxy) {
197 proxy = proxyProvider->createTextureProxy(srcImage, 1, SkBudgeted::kYes, fit);
198 if (proxy && originalKey.isValid()) {
199 proxyProvider->assignUniqueKeyToProxy(originalKey, proxy.get());
200 const SkBitmap* bm = as_IB(srcImage.get())->onPeekBitmap();
201 // When recording DDLs we do not want to install change listeners because doing
202 // so isn't threadsafe.
203 if (bm && proxyProvider->renderingDirectly()) {
204 GrInstallBitmapUniqueKeyInvalidator(originalKey, proxyProvider->contextID(),
205 bm->pixelRef());
206 }
207 }
208 }
209
210 return proxy;
211 }
212
213 ///////////////////////////////////////////////////////////////////////////////
214
SkColorToPMColor4f(SkColor c,const GrColorSpaceInfo & colorSpaceInfo)215 SkPMColor4f SkColorToPMColor4f(SkColor c, const GrColorSpaceInfo& colorSpaceInfo) {
216 SkColor4f color = SkColor4f::FromColor(c);
217 if (auto* xform = colorSpaceInfo.colorSpaceXformFromSRGB()) {
218 color = xform->apply(color);
219 }
220 return color.premul();
221 }
222
SkColor4fPrepForDst(SkColor4f color,const GrColorSpaceInfo & colorSpaceInfo)223 SkColor4f SkColor4fPrepForDst(SkColor4f color, const GrColorSpaceInfo& colorSpaceInfo) {
224 if (auto* xform = colorSpaceInfo.colorSpaceXformFromSRGB()) {
225 color = xform->apply(color);
226 }
227 return color;
228 }
229
230 ///////////////////////////////////////////////////////////////////////////////
231
SkColorType2GrPixelConfig(const SkColorType type)232 GrPixelConfig SkColorType2GrPixelConfig(const SkColorType type) {
233 switch (type) {
234 case kUnknown_SkColorType:
235 return kUnknown_GrPixelConfig;
236 case kAlpha_8_SkColorType:
237 return kAlpha_8_GrPixelConfig;
238 case kRGB_565_SkColorType:
239 return kRGB_565_GrPixelConfig;
240 case kARGB_4444_SkColorType:
241 return kRGBA_4444_GrPixelConfig;
242 case kRGBA_8888_SkColorType:
243 return kRGBA_8888_GrPixelConfig;
244 case kRGB_888x_SkColorType:
245 return kRGB_888_GrPixelConfig;
246 case kBGRA_8888_SkColorType:
247 return kBGRA_8888_GrPixelConfig;
248 case kRGBA_1010102_SkColorType:
249 return kRGBA_1010102_GrPixelConfig;
250 case kRGB_101010x_SkColorType:
251 return kUnknown_GrPixelConfig;
252 case kGray_8_SkColorType:
253 return kGray_8_GrPixelConfig;
254 case kRGBA_F16Norm_SkColorType:
255 return kRGBA_half_Clamped_GrPixelConfig;
256 case kRGBA_F16_SkColorType:
257 return kRGBA_half_GrPixelConfig;
258 case kRGBA_F32_SkColorType:
259 return kRGBA_float_GrPixelConfig;
260 }
261 SkASSERT(0); // shouldn't get here
262 return kUnknown_GrPixelConfig;
263 }
264
SkImageInfo2GrPixelConfig(const SkImageInfo & info)265 GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info) {
266 return SkColorType2GrPixelConfig(info.colorType());
267 }
268
GrPixelConfigToColorType(GrPixelConfig config,SkColorType * ctOut)269 bool GrPixelConfigToColorType(GrPixelConfig config, SkColorType* ctOut) {
270 SkColorType ct = GrColorTypeToSkColorType(GrPixelConfigToColorType(config));
271 if (kUnknown_SkColorType != ct) {
272 if (ctOut) {
273 *ctOut = ct;
274 }
275 return true;
276 }
277 return false;
278 }
279
280 ////////////////////////////////////////////////////////////////////////////////////////////////
281
blend_requires_shader(const SkBlendMode mode)282 static inline bool blend_requires_shader(const SkBlendMode mode) {
283 return SkBlendMode::kDst != mode;
284 }
285
286 #ifndef SK_IGNORE_GPU_DITHER
dither_range_type_for_config(GrColorType dstColorType)287 static inline int32_t dither_range_type_for_config(GrColorType dstColorType) {
288 switch (dstColorType) {
289 case GrColorType::kGray_8:
290 case GrColorType::kRGBA_8888:
291 case GrColorType::kRGB_888x:
292 case GrColorType::kRG_88:
293 case GrColorType::kBGRA_8888:
294 case GrColorType::kR_16:
295 case GrColorType::kRG_1616:
296 // Experimental (for Y416 and mutant P016/P010)
297 case GrColorType::kRGBA_16161616:
298 case GrColorType::kRG_F16:
299 return 0;
300 case GrColorType::kBGR_565:
301 return 1;
302 case GrColorType::kABGR_4444:
303 return 2;
304 case GrColorType::kUnknown:
305 case GrColorType::kRGBA_8888_SRGB:
306 case GrColorType::kRGBA_1010102:
307 case GrColorType::kAlpha_F16:
308 case GrColorType::kRGBA_F32:
309 case GrColorType::kRGBA_F16:
310 case GrColorType::kRGBA_F16_Clamped:
311 case GrColorType::kAlpha_8:
312 case GrColorType::kAlpha_8xxx:
313 case GrColorType::kAlpha_F32xxx:
314 case GrColorType::kGray_8xxx:
315 return -1;
316 }
317 SkUNREACHABLE;
318 }
319 #endif
320
skpaint_to_grpaint_impl(GrRecordingContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,const SkMatrix & viewM,std::unique_ptr<GrFragmentProcessor> * shaderProcessor,SkBlendMode * primColorMode,GrPaint * grPaint)321 static inline bool skpaint_to_grpaint_impl(GrRecordingContext* context,
322 const GrColorSpaceInfo& colorSpaceInfo,
323 const SkPaint& skPaint,
324 const SkMatrix& viewM,
325 std::unique_ptr<GrFragmentProcessor>* shaderProcessor,
326 SkBlendMode* primColorMode,
327 GrPaint* grPaint) {
328 // Convert SkPaint color to 4f format in the destination color space
329 SkColor4f origColor = SkColor4fPrepForDst(skPaint.getColor4f(), colorSpaceInfo);
330
331 GrFPArgs fpArgs(context, &viewM, skPaint.getFilterQuality(), &colorSpaceInfo);
332
333 // Setup the initial color considering the shader, the SkPaint color, and the presence or not
334 // of per-vertex colors.
335 std::unique_ptr<GrFragmentProcessor> shaderFP;
336 if (!primColorMode || blend_requires_shader(*primColorMode)) {
337 fpArgs.fInputColorIsOpaque = origColor.isOpaque();
338 if (shaderProcessor) {
339 shaderFP = std::move(*shaderProcessor);
340 } else if (const auto* shader = as_SB(skPaint.getShader())) {
341 shaderFP = shader->asFragmentProcessor(fpArgs);
342 if (!shaderFP) {
343 return false;
344 }
345 }
346 }
347
348 // Set this in below cases if the output of the shader/paint-color/paint-alpha/primXfermode is
349 // a known constant value. In that case we can simply apply a color filter during this
350 // conversion without converting the color filter to a GrFragmentProcessor.
351 bool applyColorFilterToPaintColor = false;
352 if (shaderFP) {
353 if (primColorMode) {
354 // There is a blend between the primitive color and the shader color. The shader sees
355 // the opaque paint color. The shader's output is blended using the provided mode by
356 // the primitive color. The blended color is then modulated by the paint's alpha.
357
358 // The geometry processor will insert the primitive color to start the color chain, so
359 // the GrPaint color will be ignored.
360
361 SkPMColor4f shaderInput = origColor.makeOpaque().premul();
362 shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput);
363 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(shaderFP),
364 *primColorMode);
365
366 // The above may return null if compose results in a pass through of the prim color.
367 if (shaderFP) {
368 grPaint->addColorFragmentProcessor(std::move(shaderFP));
369 }
370
371 // We can ignore origColor here - alpha is unchanged by gamma
372 float paintAlpha = skPaint.getColor4f().fA;
373 if (1.0f != paintAlpha) {
374 // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all
375 // color channels. It's value should be treated as the same in ANY color space.
376 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make(
377 { paintAlpha, paintAlpha, paintAlpha, paintAlpha },
378 GrConstColorProcessor::InputMode::kModulateRGBA));
379 }
380 } else {
381 // The shader's FP sees the paint *unpremul* color
382 SkPMColor4f origColorAsPM = { origColor.fR, origColor.fG, origColor.fB, origColor.fA };
383 grPaint->setColor4f(origColorAsPM);
384 grPaint->addColorFragmentProcessor(std::move(shaderFP));
385 }
386 } else {
387 if (primColorMode) {
388 // There is a blend between the primitive color and the paint color. The blend considers
389 // the opaque paint color. The paint's alpha is applied to the post-blended color.
390 SkPMColor4f opaqueColor = origColor.makeOpaque().premul();
391 auto processor = GrConstColorProcessor::Make(opaqueColor,
392 GrConstColorProcessor::InputMode::kIgnore);
393 processor = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(processor),
394 *primColorMode);
395 if (processor) {
396 grPaint->addColorFragmentProcessor(std::move(processor));
397 }
398
399 grPaint->setColor4f(opaqueColor);
400
401 // We can ignore origColor here - alpha is unchanged by gamma
402 float paintAlpha = skPaint.getColor4f().fA;
403 if (1.0f != paintAlpha) {
404 // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all
405 // color channels. It's value should be treated as the same in ANY color space.
406 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make(
407 { paintAlpha, paintAlpha, paintAlpha, paintAlpha },
408 GrConstColorProcessor::InputMode::kModulateRGBA));
409 }
410 } else {
411 // No shader, no primitive color.
412 grPaint->setColor4f(origColor.premul());
413 applyColorFilterToPaintColor = true;
414 }
415 }
416
417 SkColorFilter* colorFilter = skPaint.getColorFilter();
418 if (colorFilter) {
419 if (applyColorFilterToPaintColor) {
420 grPaint->setColor4f(
421 colorFilter->filterColor4f(origColor, colorSpaceInfo.colorSpace()).premul());
422 } else {
423 auto cfFP = colorFilter->asFragmentProcessor(context, colorSpaceInfo);
424 if (cfFP) {
425 grPaint->addColorFragmentProcessor(std::move(cfFP));
426 } else {
427 return false;
428 }
429 }
430 }
431
432 SkMaskFilterBase* maskFilter = as_MFB(skPaint.getMaskFilter());
433 if (maskFilter) {
434 // We may have set this before passing to the SkShader.
435 fpArgs.fInputColorIsOpaque = false;
436 if (auto mfFP = maskFilter->asFragmentProcessor(fpArgs)) {
437 grPaint->addCoverageFragmentProcessor(std::move(mfFP));
438 }
439 }
440
441 // When the xfermode is null on the SkPaint (meaning kSrcOver) we need the XPFactory field on
442 // the GrPaint to also be null (also kSrcOver).
443 SkASSERT(!grPaint->getXPFactory());
444 if (!skPaint.isSrcOver()) {
445 grPaint->setXPFactory(SkBlendMode_AsXPFactory(skPaint.getBlendMode()));
446 }
447
448 #ifndef SK_IGNORE_GPU_DITHER
449 // Conservative default, in case GrPixelConfigToColorType() fails.
450 GrColorType ct = colorSpaceInfo.colorType();
451 if (SkPaintPriv::ShouldDither(skPaint, GrColorTypeToSkColorType(ct)) &&
452 grPaint->numColorFragmentProcessors() > 0) {
453 int32_t ditherRange = dither_range_type_for_config(ct);
454 if (ditherRange >= 0) {
455 static int ditherIndex = GrSkSLFP::NewIndex();
456 auto ditherFP = GrSkSLFP::Make(context, ditherIndex, "Dither", SKSL_DITHER_SRC,
457 &ditherRange, sizeof(ditherRange));
458 if (ditherFP) {
459 grPaint->addColorFragmentProcessor(std::move(ditherFP));
460 }
461 }
462 }
463 #endif
464 return true;
465 }
466
SkPaintToGrPaint(GrRecordingContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,const SkMatrix & viewM,GrPaint * grPaint)467 bool SkPaintToGrPaint(GrRecordingContext* context, const GrColorSpaceInfo& colorSpaceInfo,
468 const SkPaint& skPaint, const SkMatrix& viewM, GrPaint* grPaint) {
469 return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, viewM, nullptr, nullptr,
470 grPaint);
471 }
472
473 /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. */
SkPaintToGrPaintReplaceShader(GrRecordingContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,std::unique_ptr<GrFragmentProcessor> shaderFP,GrPaint * grPaint)474 bool SkPaintToGrPaintReplaceShader(GrRecordingContext* context,
475 const GrColorSpaceInfo& colorSpaceInfo,
476 const SkPaint& skPaint,
477 std::unique_ptr<GrFragmentProcessor> shaderFP,
478 GrPaint* grPaint) {
479 if (!shaderFP) {
480 return false;
481 }
482 return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, SkMatrix::I(), &shaderFP,
483 nullptr, grPaint);
484 }
485
486 /** Ignores the SkShader (if any) on skPaint. */
SkPaintToGrPaintNoShader(GrRecordingContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,GrPaint * grPaint)487 bool SkPaintToGrPaintNoShader(GrRecordingContext* context,
488 const GrColorSpaceInfo& colorSpaceInfo,
489 const SkPaint& skPaint,
490 GrPaint* grPaint) {
491 // Use a ptr to a nullptr to to indicate that the SkShader is ignored and not replaced.
492 std::unique_ptr<GrFragmentProcessor> nullShaderFP(nullptr);
493 return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, SkMatrix::I(), &nullShaderFP,
494 nullptr, grPaint);
495 }
496
497 /** Blends the SkPaint's shader (or color if no shader) with a per-primitive color which must
498 be setup as a vertex attribute using the specified SkBlendMode. */
SkPaintToGrPaintWithXfermode(GrRecordingContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,const SkMatrix & viewM,SkBlendMode primColorMode,GrPaint * grPaint)499 bool SkPaintToGrPaintWithXfermode(GrRecordingContext* context,
500 const GrColorSpaceInfo& colorSpaceInfo,
501 const SkPaint& skPaint,
502 const SkMatrix& viewM,
503 SkBlendMode primColorMode,
504 GrPaint* grPaint) {
505 return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, viewM, nullptr, &primColorMode,
506 grPaint);
507 }
508
SkPaintToGrPaintWithTexture(GrRecordingContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & paint,const SkMatrix & viewM,std::unique_ptr<GrFragmentProcessor> fp,bool textureIsAlphaOnly,GrPaint * grPaint)509 bool SkPaintToGrPaintWithTexture(GrRecordingContext* context,
510 const GrColorSpaceInfo& colorSpaceInfo,
511 const SkPaint& paint,
512 const SkMatrix& viewM,
513 std::unique_ptr<GrFragmentProcessor> fp,
514 bool textureIsAlphaOnly,
515 GrPaint* grPaint) {
516 std::unique_ptr<GrFragmentProcessor> shaderFP;
517 if (textureIsAlphaOnly) {
518 if (const auto* shader = as_SB(paint.getShader())) {
519 shaderFP = shader->asFragmentProcessor(GrFPArgs(
520 context, &viewM, paint.getFilterQuality(), &colorSpaceInfo));
521 if (!shaderFP) {
522 return false;
523 }
524 std::unique_ptr<GrFragmentProcessor> fpSeries[] = { std::move(shaderFP), std::move(fp) };
525 shaderFP = GrFragmentProcessor::RunInSeries(fpSeries, 2);
526 } else {
527 shaderFP = GrFragmentProcessor::MakeInputPremulAndMulByOutput(std::move(fp));
528 }
529 } else {
530 if (paint.getColor4f().isOpaque()) {
531 shaderFP = GrFragmentProcessor::OverrideInput(std::move(fp), SK_PMColor4fWHITE, false);
532 } else {
533 shaderFP = GrFragmentProcessor::MulChildByInputAlpha(std::move(fp));
534 }
535 }
536
537 return SkPaintToGrPaintReplaceShader(context, colorSpaceInfo, paint, std::move(shaderFP),
538 grPaint);
539 }
540
541
542 ////////////////////////////////////////////////////////////////////////////////////////////////
543
GrSkFilterQualityToGrFilterMode(int imageWidth,int imageHeight,SkFilterQuality paintFilterQuality,const SkMatrix & viewM,const SkMatrix & localM,bool sharpenMipmappedTextures,bool * doBicubic)544 GrSamplerState::Filter GrSkFilterQualityToGrFilterMode(int imageWidth, int imageHeight,
545 SkFilterQuality paintFilterQuality,
546 const SkMatrix& viewM,
547 const SkMatrix& localM,
548 bool sharpenMipmappedTextures,
549 bool* doBicubic) {
550 *doBicubic = false;
551 if (imageWidth <= 1 && imageHeight <= 1) {
552 return GrSamplerState::Filter::kNearest;
553 }
554 switch (paintFilterQuality) {
555 case kNone_SkFilterQuality:
556 return GrSamplerState::Filter::kNearest;
557 case kLow_SkFilterQuality:
558 return GrSamplerState::Filter::kBilerp;
559 case kMedium_SkFilterQuality: {
560 SkMatrix matrix;
561 matrix.setConcat(viewM, localM);
562 // With sharp mips, we bias lookups by -0.5. That means our final LOD is >= 0 until the
563 // computed LOD is >= 0.5. At what scale factor does a texture get an LOD of 0.5?
564 //
565 // Want: 0 = log2(1/s) - 0.5
566 // 0.5 = log2(1/s)
567 // 2^0.5 = 1/s
568 // 1/2^0.5 = s
569 // 2^0.5/2 = s
570 SkScalar mipScale = sharpenMipmappedTextures ? SK_ScalarRoot2Over2 : SK_Scalar1;
571 if (matrix.getMinScale() < mipScale) {
572 return GrSamplerState::Filter::kMipMap;
573 } else {
574 // Don't trigger MIP level generation unnecessarily.
575 return GrSamplerState::Filter::kBilerp;
576 }
577 }
578 case kHigh_SkFilterQuality: {
579 SkMatrix matrix;
580 matrix.setConcat(viewM, localM);
581 GrSamplerState::Filter textureFilterMode;
582 *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode);
583 return textureFilterMode;
584 }
585 }
586 SkUNREACHABLE;
587 }
588