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1 /*
2  * Copyright 2021 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ops/AtlasRenderTask.h"
9 
10 #include "src/core/SkBlendModePriv.h"
11 #include "src/core/SkIPoint16.h"
12 #include "src/gpu/GrGpu.h"
13 #include "src/gpu/GrOpFlushState.h"
14 #include "src/gpu/GrOpsTypes.h"
15 #include "src/gpu/geometry/GrQuad.h"
16 #include "src/gpu/ops/FillRectOp.h"
17 #include "src/gpu/ops/PathStencilCoverOp.h"
18 
19 namespace skgpu::v1 {
20 
AtlasRenderTask(GrRecordingContext * rContext,sk_sp<GrArenas> arenas,std::unique_ptr<GrDynamicAtlas> dynamicAtlas)21 AtlasRenderTask::AtlasRenderTask(GrRecordingContext* rContext,
22                                  sk_sp<GrArenas> arenas,
23                                  std::unique_ptr<GrDynamicAtlas> dynamicAtlas)
24         : OpsTask(rContext->priv().drawingManager(),
25                   dynamicAtlas->writeView(*rContext->priv().caps()),
26                   rContext->priv().auditTrail(),
27                   std::move(arenas))
28         , fDynamicAtlas(std::move(dynamicAtlas)) {
29 }
30 
addPath(const SkMatrix & viewMatrix,const SkPath & path,SkIPoint pathDevTopLeft,int widthInAtlas,int heightInAtlas,bool transposedInAtlas,SkIPoint16 * locationInAtlas)31 bool AtlasRenderTask::addPath(const SkMatrix& viewMatrix, const SkPath& path,
32                               SkIPoint pathDevTopLeft, int widthInAtlas, int heightInAtlas,
33                               bool transposedInAtlas, SkIPoint16* locationInAtlas) {
34     SkASSERT(!this->isClosed());
35     SkASSERT(this->isEmpty());
36     SkASSERT(!fDynamicAtlas->isInstantiated());  // Paths can't be added after instantiate().
37 
38     if (!fDynamicAtlas->addRect(widthInAtlas, heightInAtlas, locationInAtlas)) {
39         return false;
40     }
41 
42     SkMatrix pathToAtlasMatrix = viewMatrix;
43     if (transposedInAtlas) {
44         std::swap(pathToAtlasMatrix[0], pathToAtlasMatrix[3]);
45         std::swap(pathToAtlasMatrix[1], pathToAtlasMatrix[4]);
46         float tx=pathToAtlasMatrix.getTranslateX(), ty=pathToAtlasMatrix.getTranslateY();
47         pathToAtlasMatrix.setTranslateX(ty - pathDevTopLeft.y() + locationInAtlas->x());
48         pathToAtlasMatrix.setTranslateY(tx - pathDevTopLeft.x() + locationInAtlas->y());
49     } else {
50         pathToAtlasMatrix.postTranslate(locationInAtlas->x() - pathDevTopLeft.x(),
51                                         locationInAtlas->y() - pathDevTopLeft.y());
52     }
53 
54     if (GrFillRuleForSkPath(path) == GrFillRule::kNonzero) {
55         fWindingPathList.add(&fPathDrawAllocator, pathToAtlasMatrix, path);
56     } else {
57         fEvenOddPathList.add(&fPathDrawAllocator, pathToAtlasMatrix, path);
58     }
59     return true;
60 }
61 
onMakeClosed(GrRecordingContext * rContext,SkIRect * targetUpdateBounds)62 GrRenderTask::ExpectedOutcome AtlasRenderTask::onMakeClosed(GrRecordingContext* rContext,
63                                                             SkIRect* targetUpdateBounds) {
64     // We don't add our ops until now, at which point we know the atlas is done being built.
65     SkASSERT(this->isEmpty());
66     SkASSERT(!fDynamicAtlas->isInstantiated());  // Instantiation happens after makeClosed().
67 
68     const GrCaps& caps = *rContext->priv().caps();
69 
70     // Set our dimensions now. OpsTask will need them when we add our ops.
71     this->target(0)->priv().setLazyDimensions(fDynamicAtlas->drawBounds());
72     this->target(0)->asRenderTargetProxy()->setNeedsStencil();
73     SkRect drawRect = target(0)->getBoundsRect();
74 
75     // Clear the atlas.
76     if (caps.performColorClearsAsDraws() || caps.performStencilClearsAsDraws()) {
77         this->setColorLoadOp(GrLoadOp::kDiscard);
78         this->setInitialStencilContent(StencilContent::kDontCare);
79 
80         constexpr static GrUserStencilSettings kClearStencil(
81             GrUserStencilSettings::StaticInit<
82                 0x0000,
83                 GrUserStencilTest::kAlways,
84                 0xffff,
85                 GrUserStencilOp::kReplace,
86                 GrUserStencilOp::kReplace,
87                 0xffff>());
88 
89         this->stencilAtlasRect(rContext, drawRect, SK_PMColor4fTRANSPARENT, &kClearStencil);
90     } else {
91         this->setColorLoadOp(GrLoadOp::kClear);
92         this->setInitialStencilContent(StencilContent::kUserBitsCleared);
93     }
94 
95     // Add ops to stencil the atlas paths.
96     for (const auto* pathList : {&fWindingPathList, &fEvenOddPathList}) {
97         if (pathList->pathCount() > 0) {
98             auto op = GrOp::Make<PathStencilCoverOp>(
99                     rContext,
100                     pathList->pathDrawList(),
101                     pathList->totalCombinedPathVerbCnt(),
102                     pathList->pathCount(),
103                     GrPaint(),
104                     GrAAType::kMSAA,
105                     FillPathFlags::kStencilOnly,
106                     drawRect);
107             this->addAtlasDrawOp(std::move(op), caps);
108         }
109     }
110 
111     // Finally, draw a fullscreen rect to cover our stencilled paths.
112     const GrUserStencilSettings* stencil;
113     if (caps.discardStencilValuesAfterRenderPass()) {
114         constexpr static GrUserStencilSettings kTestStencil(
115             GrUserStencilSettings::StaticInit<
116                 0x0000,
117                 GrUserStencilTest::kNotEqual,
118                 0xffff,
119                 GrUserStencilOp::kKeep,
120                 GrUserStencilOp::kKeep,
121                 0xffff>());
122 
123         // This is the final op in the task. Since Ganesh is planning to discard the stencil values
124         // anyway, there is no need to reset the stencil values back to 0.
125         stencil = &kTestStencil;
126     } else {
127         constexpr static GrUserStencilSettings kTestAndResetStencil(
128             GrUserStencilSettings::StaticInit<
129                 0x0000,
130                 GrUserStencilTest::kNotEqual,
131                 0xffff,
132                 GrUserStencilOp::kZero,
133                 GrUserStencilOp::kKeep,
134                 0xffff>());
135 
136         // Outset the cover rect to make extra sure we clear every stencil value touched by the
137         // atlas.
138         drawRect.outset(1, 1);
139         stencil = &kTestAndResetStencil;
140     }
141     this->stencilAtlasRect(rContext, drawRect, SK_PMColor4fWHITE, stencil);
142 
143     this->OpsTask::onMakeClosed(rContext, targetUpdateBounds);
144 
145     // Don't mark msaa dirty. Since this op defers being closed, the drawing manager's dirty
146     // tracking doesn't work anyway. We will just resolve msaa manually during onExecute.
147     return ExpectedOutcome::kTargetUnchanged;
148 }
149 
stencilAtlasRect(GrRecordingContext * rContext,const SkRect & rect,const SkPMColor4f & color,const GrUserStencilSettings * stencil)150 void AtlasRenderTask::stencilAtlasRect(GrRecordingContext* rContext, const SkRect& rect,
151                                        const SkPMColor4f& color,
152                                        const GrUserStencilSettings* stencil) {
153     GrPaint paint;
154     paint.setColor4f(color);
155     paint.setXPFactory(SkBlendMode_AsXPFactory(SkBlendMode::kSrc));
156     GrQuad quad(rect);
157     DrawQuad drawQuad{quad, quad, GrQuadAAFlags::kAll};
158     auto op = FillRectOp::Make(rContext, std::move(paint), GrAAType::kMSAA, &drawQuad, stencil);
159     this->addAtlasDrawOp(std::move(op), *rContext->priv().caps());
160 }
161 
addAtlasDrawOp(GrOp::Owner op,const GrCaps & caps)162 void AtlasRenderTask::addAtlasDrawOp(GrOp::Owner op, const GrCaps& caps) {
163     SkASSERT(!this->isClosed());
164 
165     auto drawOp = static_cast<GrDrawOp*>(op.get());
166     SkDEBUGCODE(drawOp->fAddDrawOpCalled = true;)
167 
168     auto processorAnalysis = drawOp->finalize(caps, nullptr,
169                                               GrColorTypeClampType(fDynamicAtlas->colorType()));
170     SkASSERT(!processorAnalysis.requiresDstTexture());
171     SkASSERT(!processorAnalysis.usesNonCoherentHWBlending());
172 
173     drawOp->setClippedBounds(drawOp->bounds());
174     this->recordOp(std::move(op), true/*usesMSAA*/, processorAnalysis, nullptr, nullptr, caps);
175 }
176 
onExecute(GrOpFlushState * flushState)177 bool AtlasRenderTask::onExecute(GrOpFlushState* flushState) {
178     if (!this->OpsTask::onExecute(flushState)) {
179         return false;
180     }
181     if (this->target(0)->requiresManualMSAAResolve()) {
182         // Since atlases don't get closed until they are done being built, the drawingManager
183         // doesn't detect that they need an MSAA resolve. Do it here manually.
184         auto nativeRect = GrNativeRect::MakeIRectRelativeTo(
185                 GrDynamicAtlas::kTextureOrigin,
186                 this->target(0)->backingStoreDimensions().height(),
187                 SkIRect::MakeSize(fDynamicAtlas->drawBounds()));
188         flushState->gpu()->resolveRenderTarget(this->target(0)->peekRenderTarget(), nativeRect);
189     }
190     return true;
191 }
192 
193 } // namespace skgpu::v1
194