1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "volumetexture9.h"
25 #include "nine_helpers.h"
26 #include "nine_pipe.h"
27
28 #define DBG_CHANNEL DBG_VOLUMETEXTURE
29
30 static HRESULT
NineVolumeTexture9_ctor(struct NineVolumeTexture9 * This,struct NineUnknownParams * pParams,UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,HANDLE * pSharedHandle)31 NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This,
32 struct NineUnknownParams *pParams,
33 UINT Width, UINT Height, UINT Depth, UINT Levels,
34 DWORD Usage,
35 D3DFORMAT Format,
36 D3DPOOL Pool,
37 HANDLE *pSharedHandle )
38 {
39 struct pipe_resource *info = &This->base.base.info;
40 struct pipe_screen *screen = pParams->device->screen;
41 enum pipe_format pf;
42 unsigned l;
43 D3DVOLUME_DESC voldesc;
44 HRESULT hr;
45
46 DBG("This=%p pParams=%p Width=%u Height=%u Depth=%u Levels=%u "
47 "Usage=%d Format=%d Pool=%d pSharedHandle=%p\n",
48 This, pParams, Width, Height, Depth, Levels,
49 Usage, Format, Pool, pSharedHandle);
50
51 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
52
53 /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
54 user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
55
56 /* An IDirect3DVolume9 cannot be bound as a render target can it ? */
57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)),
58 D3DERR_INVALIDCALL);
59 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
60
61 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_3D, 0,
62 PIPE_BIND_SAMPLER_VIEW, FALSE,
63 Pool == D3DPOOL_SCRATCH);
64
65 if (pf == PIPE_FORMAT_NONE)
66 return D3DERR_INVALIDCALL;
67
68 /* We support ATI1 and ATI2 hacks only for 2D and Cube textures */
69 if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
70 return D3DERR_INVALIDCALL;
71
72 if (compressed_format(Format)) {
73 const unsigned w = util_format_get_blockwidth(pf);
74 const unsigned h = util_format_get_blockheight(pf);
75 /* Compressed formats are not compressed on depth component */
76 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
77 }
78
79 info->screen = pParams->device->screen;
80 info->target = PIPE_TEXTURE_3D;
81 info->format = pf;
82 info->width0 = Width;
83 info->height0 = Height;
84 info->depth0 = Depth;
85 if (Levels)
86 info->last_level = Levels - 1;
87 else
88 info->last_level = util_logbase2(MAX2(MAX2(Width, Height), Depth));
89 info->array_size = 1;
90 info->nr_samples = 0;
91 info->nr_storage_samples = 0;
92 info->bind = PIPE_BIND_SAMPLER_VIEW;
93 info->usage = PIPE_USAGE_DEFAULT;
94 info->flags = 0;
95
96 if (Usage & D3DUSAGE_DYNAMIC) {
97 info->usage = PIPE_USAGE_DYNAMIC;
98 }
99 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
100 DBG("Application asked for Software Vertex Processing, "
101 "but this is unimplemented\n");
102
103 This->base.pstype = 3;
104
105 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL,
106 D3DRTYPE_VOLUMETEXTURE, Format, Pool, Usage);
107 if (FAILED(hr))
108 return hr;
109
110 This->volumes = CALLOC(This->base.level_count, sizeof(*This->volumes));
111 if (!This->volumes)
112 return E_OUTOFMEMORY;
113
114 voldesc.Format = Format;
115 voldesc.Type = D3DRTYPE_VOLUME;
116 voldesc.Usage = Usage;
117 voldesc.Pool = Pool;
118 for (l = 0; l < This->base.level_count; ++l) {
119 voldesc.Width = u_minify(Width, l);
120 voldesc.Height = u_minify(Height, l);
121 voldesc.Depth = u_minify(Depth, l);
122
123 hr = NineVolume9_new(This->base.base.base.device, NineUnknown(This),
124 This->base.base.resource, l,
125 &voldesc, &This->volumes[l]);
126 if (FAILED(hr))
127 return hr;
128 }
129
130 /* Textures start initially dirty */
131 NineVolumeTexture9_AddDirtyBox(This, NULL);
132
133 return D3D_OK;
134 }
135
136 static void
NineVolumeTexture9_dtor(struct NineVolumeTexture9 * This)137 NineVolumeTexture9_dtor( struct NineVolumeTexture9 *This )
138 {
139 unsigned l;
140
141 DBG("This=%p\n", This);
142
143 if (This->volumes) {
144 for (l = 0; l < This->base.level_count; ++l)
145 if (This->volumes[l])
146 NineUnknown_Destroy(&This->volumes[l]->base);
147 FREE(This->volumes);
148 }
149
150 NineBaseTexture9_dtor(&This->base);
151 }
152
153 HRESULT NINE_WINAPI
NineVolumeTexture9_GetLevelDesc(struct NineVolumeTexture9 * This,UINT Level,D3DVOLUME_DESC * pDesc)154 NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This,
155 UINT Level,
156 D3DVOLUME_DESC *pDesc )
157 {
158 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
159
160 *pDesc = This->volumes[Level]->desc;
161
162 return D3D_OK;
163 }
164
165 HRESULT NINE_WINAPI
NineVolumeTexture9_GetVolumeLevel(struct NineVolumeTexture9 * This,UINT Level,IDirect3DVolume9 ** ppVolumeLevel)166 NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This,
167 UINT Level,
168 IDirect3DVolume9 **ppVolumeLevel )
169 {
170 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
171
172 NineUnknown_AddRef(NineUnknown(This->volumes[Level]));
173 *ppVolumeLevel = (IDirect3DVolume9 *)This->volumes[Level];
174
175 return D3D_OK;
176 }
177
178 HRESULT NINE_WINAPI
NineVolumeTexture9_LockBox(struct NineVolumeTexture9 * This,UINT Level,D3DLOCKED_BOX * pLockedVolume,const D3DBOX * pBox,DWORD Flags)179 NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This,
180 UINT Level,
181 D3DLOCKED_BOX *pLockedVolume,
182 const D3DBOX *pBox,
183 DWORD Flags )
184 {
185 DBG("This=%p Level=%u pLockedVolume=%p pBox=%p Flags=%d\n",
186 This, Level, pLockedVolume, pBox, Flags);
187
188 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
189
190 return NineVolume9_LockBox(This->volumes[Level], pLockedVolume, pBox,
191 Flags);
192 }
193
194 HRESULT NINE_WINAPI
NineVolumeTexture9_UnlockBox(struct NineVolumeTexture9 * This,UINT Level)195 NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This,
196 UINT Level )
197 {
198 DBG("This=%p Level=%u\n", This, Level);
199
200 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
201
202 return NineVolume9_UnlockBox(This->volumes[Level]);
203 }
204
205 HRESULT NINE_WINAPI
NineVolumeTexture9_AddDirtyBox(struct NineVolumeTexture9 * This,const D3DBOX * pDirtyBox)206 NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This,
207 const D3DBOX *pDirtyBox )
208 {
209 DBG("This=%p pDirtybox=%p\n", This, pDirtyBox);
210
211 if (This->base.base.pool == D3DPOOL_DEFAULT) {
212 return D3D_OK;
213 }
214
215 if (This->base.base.pool == D3DPOOL_MANAGED) {
216 This->base.managed.dirty = TRUE;
217 BASETEX_REGISTER_UPDATE(&This->base);
218 }
219
220 if (!pDirtyBox) {
221 This->dirty_box.x = 0;
222 This->dirty_box.y = 0;
223 This->dirty_box.z = 0;
224 This->dirty_box.width = This->base.base.info.width0;
225 This->dirty_box.height = This->base.base.info.height0;
226 This->dirty_box.depth = This->base.base.info.depth0;
227 } else {
228 if (This->dirty_box.width == 0) {
229 d3dbox_to_pipe_box(&This->dirty_box, pDirtyBox);
230 } else {
231 struct pipe_box box;
232 d3dbox_to_pipe_box(&box, pDirtyBox);
233 u_box_union_3d(&This->dirty_box, &This->dirty_box, &box);
234 }
235 This->dirty_box.x = MAX2(This->dirty_box.x, 0);
236 This->dirty_box.y = MAX2(This->dirty_box.y, 0);
237 This->dirty_box.z = MAX2(This->dirty_box.z, 0);
238 This->dirty_box.width = MIN2(This->dirty_box.width,
239 This->base.base.info.width0 - This->dirty_box.x);
240 This->dirty_box.height = MIN2(This->dirty_box.height,
241 This->base.base.info.height0 - This->dirty_box.y);
242 This->dirty_box.depth = MIN2(This->dirty_box.depth,
243 This->base.base.info.depth0 - This->dirty_box.z);
244 }
245 return D3D_OK;
246 }
247
248 IDirect3DVolumeTexture9Vtbl NineVolumeTexture9_vtable = {
249 (void *)NineUnknown_QueryInterface,
250 (void *)NineUnknown_AddRef,
251 (void *)NineUnknown_Release,
252 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
253 (void *)NineUnknown_SetPrivateData,
254 (void *)NineUnknown_GetPrivateData,
255 (void *)NineUnknown_FreePrivateData,
256 (void *)NineResource9_SetPriority,
257 (void *)NineResource9_GetPriority,
258 (void *)NineBaseTexture9_PreLoad,
259 (void *)NineResource9_GetType,
260 (void *)NineBaseTexture9_SetLOD,
261 (void *)NineBaseTexture9_GetLOD,
262 (void *)NineBaseTexture9_GetLevelCount,
263 (void *)NineBaseTexture9_SetAutoGenFilterType,
264 (void *)NineBaseTexture9_GetAutoGenFilterType,
265 (void *)NineBaseTexture9_GenerateMipSubLevels,
266 (void *)NineVolumeTexture9_GetLevelDesc,
267 (void *)NineVolumeTexture9_GetVolumeLevel,
268 (void *)NineVolumeTexture9_LockBox,
269 (void *)NineVolumeTexture9_UnlockBox,
270 (void *)NineVolumeTexture9_AddDirtyBox
271 };
272
273 static const GUID *NineVolumeTexture9_IIDs[] = {
274 &IID_IDirect3DVolumeTexture9,
275 &IID_IDirect3DBaseTexture9,
276 &IID_IDirect3DResource9,
277 &IID_IUnknown,
278 NULL
279 };
280
281 HRESULT
NineVolumeTexture9_new(struct NineDevice9 * pDevice,UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,struct NineVolumeTexture9 ** ppOut,HANDLE * pSharedHandle)282 NineVolumeTexture9_new( struct NineDevice9 *pDevice,
283 UINT Width, UINT Height, UINT Depth, UINT Levels,
284 DWORD Usage,
285 D3DFORMAT Format,
286 D3DPOOL Pool,
287 struct NineVolumeTexture9 **ppOut,
288 HANDLE *pSharedHandle )
289 {
290 NINE_DEVICE_CHILD_NEW(VolumeTexture9, ppOut, pDevice,
291 Width, Height, Depth, Levels,
292 Usage, Format, Pool, pSharedHandle);
293 }
294
295