Searched defs:primitiveID (Results 1 – 8 of 8) sorted by relevance
38 …itVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID) in EmitVertex()
62 int primitiveID; //!< Geometry shader output member
45 const int primitiveID; //!< Geometry shader output member
95 int primitiveID; member
1340 glw::GLuint primitiveID = column + (row * (m_texture_width / m_squareEdgeSize)); in iterate() local
144 deInt32 primitiveID; //!< ID of an output primitive in geometry shader (user-defined) member
1030 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; in shadePrimitives() local
3642 const auto primitiveID = rayProps[2 /* nHits, nMissesRegistered */ + 3 * nPrimitive + 1]; in verifyResultBuffer() local