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1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  *                Joakim Sindholt <opensource@zhasha.com>
4  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * on the rights to use, copy, modify, merge, publish, distribute, sub
10  * license, and/or sell copies of the Software, and to permit persons to whom
11  * the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 
25 #include "util/format/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 
29 #include "tgsi/tgsi_dump.h"
30 #include "tgsi/tgsi_ureg.h"
31 
32 #include "r300_cb.h"
33 #include "r300_context.h"
34 #include "r300_emit.h"
35 #include "r300_screen.h"
36 #include "r300_fs.h"
37 #include "r300_reg.h"
38 #include "r300_texture.h"
39 #include "r300_tgsi_to_rc.h"
40 
41 #include "compiler/radeon_compiler.h"
42 
43 /* Convert info about FS input semantics to r300_shader_semantics. */
r300_shader_read_fs_inputs(struct tgsi_shader_info * info,struct r300_shader_semantics * fs_inputs)44 void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
45                                 struct r300_shader_semantics* fs_inputs)
46 {
47     int i;
48     unsigned index;
49 
50     r300_shader_semantics_reset(fs_inputs);
51 
52     for (i = 0; i < info->num_inputs; i++) {
53         index = info->input_semantic_index[i];
54 
55         switch (info->input_semantic_name[i]) {
56             case TGSI_SEMANTIC_COLOR:
57                 assert(index < ATTR_COLOR_COUNT);
58                 fs_inputs->color[index] = i;
59                 break;
60 
61             case TGSI_SEMANTIC_GENERIC:
62                 assert(index < ATTR_GENERIC_COUNT);
63                 fs_inputs->generic[index] = i;
64                 break;
65 
66             case TGSI_SEMANTIC_FOG:
67                 assert(index == 0);
68                 fs_inputs->fog = i;
69                 break;
70 
71             case TGSI_SEMANTIC_POSITION:
72                 assert(index == 0);
73                 fs_inputs->wpos = i;
74                 break;
75 
76             case TGSI_SEMANTIC_FACE:
77                 assert(index == 0);
78                 fs_inputs->face = i;
79                 break;
80 
81             default:
82                 fprintf(stderr, "r300: FP: Unknown input semantic: %i\n",
83                         info->input_semantic_name[i]);
84         }
85     }
86 }
87 
find_output_registers(struct r300_fragment_program_compiler * compiler,struct r300_fragment_shader_code * shader)88 static void find_output_registers(struct r300_fragment_program_compiler * compiler,
89                                   struct r300_fragment_shader_code *shader)
90 {
91     unsigned i, colorbuf_count = 0;
92 
93     /* Mark the outputs as not present initially */
94     compiler->OutputColor[0] = shader->info.num_outputs;
95     compiler->OutputColor[1] = shader->info.num_outputs;
96     compiler->OutputColor[2] = shader->info.num_outputs;
97     compiler->OutputColor[3] = shader->info.num_outputs;
98     compiler->OutputDepth = shader->info.num_outputs;
99 
100     /* Now see where they really are. */
101     for(i = 0; i < shader->info.num_outputs; ++i) {
102         switch(shader->info.output_semantic_name[i]) {
103             case TGSI_SEMANTIC_COLOR:
104                 compiler->OutputColor[colorbuf_count] = i;
105                 colorbuf_count++;
106                 break;
107             case TGSI_SEMANTIC_POSITION:
108                 compiler->OutputDepth = i;
109                 break;
110         }
111     }
112 }
113 
allocate_hardware_inputs(struct r300_fragment_program_compiler * c,void (* allocate)(void * data,unsigned input,unsigned hwreg),void * mydata)114 static void allocate_hardware_inputs(
115     struct r300_fragment_program_compiler * c,
116     void (*allocate)(void * data, unsigned input, unsigned hwreg),
117     void * mydata)
118 {
119     struct r300_shader_semantics* inputs =
120         (struct r300_shader_semantics*)c->UserData;
121     int i, reg = 0;
122 
123     /* Allocate input registers. */
124     for (i = 0; i < ATTR_COLOR_COUNT; i++) {
125         if (inputs->color[i] != ATTR_UNUSED) {
126             allocate(mydata, inputs->color[i], reg++);
127         }
128     }
129     if (inputs->face != ATTR_UNUSED) {
130         allocate(mydata, inputs->face, reg++);
131     }
132     for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
133         if (inputs->generic[i] != ATTR_UNUSED) {
134             allocate(mydata, inputs->generic[i], reg++);
135         }
136     }
137     if (inputs->fog != ATTR_UNUSED) {
138         allocate(mydata, inputs->fog, reg++);
139     }
140     if (inputs->wpos != ATTR_UNUSED) {
141         allocate(mydata, inputs->wpos, reg++);
142     }
143 }
144 
get_external_state(struct r300_context * r300,struct r300_fragment_program_external_state * state)145 static void get_external_state(
146     struct r300_context* r300,
147     struct r300_fragment_program_external_state* state)
148 {
149     struct r300_textures_state *texstate = r300->textures_state.state;
150     unsigned i;
151 
152     state->alpha_to_one = r300->alpha_to_one && r300->msaa_enable;
153 
154     for (i = 0; i < texstate->sampler_state_count; i++) {
155         struct r300_sampler_state *s = texstate->sampler_states[i];
156         struct r300_sampler_view *v = texstate->sampler_views[i];
157         struct r300_resource *t;
158 
159         if (!s || !v) {
160             continue;
161         }
162 
163         t = r300_resource(v->base.texture);
164 
165         if (s->state.compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
166             state->unit[i].compare_mode_enabled = 1;
167 
168             /* Fortunately, no need to translate this. */
169             state->unit[i].texture_compare_func = s->state.compare_func;
170         }
171 
172         state->unit[i].non_normalized_coords = !s->state.normalized_coords;
173 
174         /* Pass texture swizzling to the compiler, some lowering passes need it. */
175         if (state->unit[i].compare_mode_enabled) {
176             state->unit[i].texture_swizzle =
177                 RC_MAKE_SWIZZLE(v->swizzle[0], v->swizzle[1],
178                                 v->swizzle[2], v->swizzle[3]);
179         }
180 
181         /* XXX this should probably take into account STR, not just S. */
182         if (t->tex.is_npot) {
183             switch (s->state.wrap_s) {
184             case PIPE_TEX_WRAP_REPEAT:
185                 state->unit[i].wrap_mode = RC_WRAP_REPEAT;
186                 break;
187 
188             case PIPE_TEX_WRAP_MIRROR_REPEAT:
189                 state->unit[i].wrap_mode = RC_WRAP_MIRRORED_REPEAT;
190                 break;
191 
192             case PIPE_TEX_WRAP_MIRROR_CLAMP:
193             case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
194             case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
195                 state->unit[i].wrap_mode = RC_WRAP_MIRRORED_CLAMP;
196                 break;
197 
198             default:
199                 state->unit[i].wrap_mode = RC_WRAP_NONE;
200             }
201 
202             if (t->b.target == PIPE_TEXTURE_3D)
203                 state->unit[i].clamp_and_scale_before_fetch = TRUE;
204         }
205     }
206 }
207 
208 static void r300_translate_fragment_shader(
209     struct r300_context* r300,
210     struct r300_fragment_shader_code* shader,
211     const struct tgsi_token *tokens);
212 
r300_dummy_fragment_shader(struct r300_context * r300,struct r300_fragment_shader_code * shader)213 static void r300_dummy_fragment_shader(
214     struct r300_context* r300,
215     struct r300_fragment_shader_code* shader)
216 {
217     struct pipe_shader_state state;
218     struct ureg_program *ureg;
219     struct ureg_dst out;
220     struct ureg_src imm;
221 
222     /* Make a simple fragment shader which outputs (0, 0, 0, 1) */
223     ureg = ureg_create(PIPE_SHADER_FRAGMENT);
224     out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
225     imm = ureg_imm4f(ureg, 0, 0, 0, 1);
226 
227     ureg_MOV(ureg, out, imm);
228     ureg_END(ureg);
229 
230     state.tokens = ureg_finalize(ureg);
231 
232     shader->dummy = TRUE;
233     r300_translate_fragment_shader(r300, shader, state.tokens);
234 
235     ureg_destroy(ureg);
236 }
237 
r300_emit_fs_code_to_buffer(struct r300_context * r300,struct r300_fragment_shader_code * shader)238 static void r300_emit_fs_code_to_buffer(
239     struct r300_context *r300,
240     struct r300_fragment_shader_code *shader)
241 {
242     struct rX00_fragment_program_code *generic_code = &shader->code;
243     unsigned imm_count = shader->immediates_count;
244     unsigned imm_first = shader->externals_count;
245     unsigned imm_end = generic_code->constants.Count;
246     struct rc_constant *constants = generic_code->constants.Constants;
247     unsigned i;
248     CB_LOCALS;
249 
250     if (r300->screen->caps.is_r500) {
251         struct r500_fragment_program_code *code = &generic_code->code.r500;
252 
253         shader->cb_code_size = 19 +
254                                ((code->inst_end + 1) * 6) +
255                                imm_count * 7 +
256                                code->int_constant_count * 2;
257 
258         NEW_CB(shader->cb_code, shader->cb_code_size);
259         OUT_CB_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
260         OUT_CB_REG(R500_US_PIXSIZE, code->max_temp_idx);
261         OUT_CB_REG(R500_US_FC_CTRL, code->us_fc_ctrl);
262         for(i = 0; i < code->int_constant_count; i++){
263                 OUT_CB_REG(R500_US_FC_INT_CONST_0 + (i * 4),
264                                                 code->int_constants[i]);
265         }
266         OUT_CB_REG(R500_US_CODE_RANGE,
267                    R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
268         OUT_CB_REG(R500_US_CODE_OFFSET, 0);
269         OUT_CB_REG(R500_US_CODE_ADDR,
270                    R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
271 
272         OUT_CB_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
273         OUT_CB_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
274         for (i = 0; i <= code->inst_end; i++) {
275             OUT_CB(code->inst[i].inst0);
276             OUT_CB(code->inst[i].inst1);
277             OUT_CB(code->inst[i].inst2);
278             OUT_CB(code->inst[i].inst3);
279             OUT_CB(code->inst[i].inst4);
280             OUT_CB(code->inst[i].inst5);
281         }
282 
283         /* Emit immediates. */
284         if (imm_count) {
285             for(i = imm_first; i < imm_end; ++i) {
286                 if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
287                     const float *data = constants[i].u.Immediate;
288 
289                     OUT_CB_REG(R500_GA_US_VECTOR_INDEX,
290                                R500_GA_US_VECTOR_INDEX_TYPE_CONST |
291                                (i & R500_GA_US_VECTOR_INDEX_MASK));
292                     OUT_CB_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
293                     OUT_CB_TABLE(data, 4);
294                 }
295             }
296         }
297     } else { /* r300 */
298         struct r300_fragment_program_code *code = &generic_code->code.r300;
299         unsigned int alu_length = code->alu.length;
300         unsigned int alu_iterations = ((alu_length - 1) / 64) + 1;
301         unsigned int tex_length = code->tex.length;
302         unsigned int tex_iterations =
303             tex_length > 0 ? ((tex_length - 1) / 32) + 1 : 0;
304         unsigned int iterations =
305             alu_iterations > tex_iterations ? alu_iterations : tex_iterations;
306         unsigned int bank = 0;
307 
308         shader->cb_code_size = 15 +
309             /* R400_US_CODE_BANK */
310             (r300->screen->caps.is_r400 ? 2 * (iterations + 1): 0) +
311             /* R400_US_CODE_EXT */
312             (r300->screen->caps.is_r400 ? 2 : 0) +
313             /* R300_US_ALU_{RGB,ALPHA}_{INST,ADDR}_0, R400_US_ALU_EXT_ADDR_0 */
314             (code->r390_mode ? (5 * alu_iterations) : 4) +
315             /* R400_US_ALU_EXT_ADDR_[0-63] */
316             (code->r390_mode ? (code->alu.length) : 0) +
317             /* R300_US_ALU_{RGB,ALPHA}_{INST,ADDR}_0 */
318             code->alu.length * 4 +
319             /* R300_US_TEX_INST_0, R300_US_TEX_INST_[0-31] */
320             (code->tex.length > 0 ? code->tex.length + tex_iterations : 0) +
321             imm_count * 5;
322 
323         NEW_CB(shader->cb_code, shader->cb_code_size);
324 
325         OUT_CB_REG(R300_US_CONFIG, code->config);
326         OUT_CB_REG(R300_US_PIXSIZE, code->pixsize);
327         OUT_CB_REG(R300_US_CODE_OFFSET, code->code_offset);
328 
329         if (code->r390_mode) {
330             OUT_CB_REG(R400_US_CODE_EXT, code->r400_code_offset_ext);
331         } else if (r300->screen->caps.is_r400) {
332             /* This register appears to affect shaders even if r390_mode is
333              * disabled, so it needs to be set to 0 for shaders that
334              * don't use r390_mode. */
335             OUT_CB_REG(R400_US_CODE_EXT, 0);
336         }
337 
338         OUT_CB_REG_SEQ(R300_US_CODE_ADDR_0, 4);
339         OUT_CB_TABLE(code->code_addr, 4);
340 
341         do {
342             unsigned int bank_alu_length = (alu_length < 64 ? alu_length : 64);
343             unsigned int bank_alu_offset = bank * 64;
344             unsigned int bank_tex_length = (tex_length < 32 ? tex_length : 32);
345             unsigned int bank_tex_offset = bank * 32;
346 
347             if (r300->screen->caps.is_r400) {
348                 OUT_CB_REG(R400_US_CODE_BANK, code->r390_mode ?
349                                 (bank << R400_BANK_SHIFT) | R400_R390_MODE_ENABLE : 0);//2
350             }
351 
352             if (bank_alu_length > 0) {
353                 OUT_CB_REG_SEQ(R300_US_ALU_RGB_INST_0, bank_alu_length);
354                 for (i = 0; i < bank_alu_length; i++)
355                     OUT_CB(code->alu.inst[i + bank_alu_offset].rgb_inst);
356 
357                 OUT_CB_REG_SEQ(R300_US_ALU_RGB_ADDR_0, bank_alu_length);
358                 for (i = 0; i < bank_alu_length; i++)
359                     OUT_CB(code->alu.inst[i + bank_alu_offset].rgb_addr);
360 
361                 OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_INST_0, bank_alu_length);
362                 for (i = 0; i < bank_alu_length; i++)
363                     OUT_CB(code->alu.inst[i + bank_alu_offset].alpha_inst);
364 
365                 OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, bank_alu_length);
366                 for (i = 0; i < bank_alu_length; i++)
367                     OUT_CB(code->alu.inst[i + bank_alu_offset].alpha_addr);
368 
369                 if (code->r390_mode) {
370                     OUT_CB_REG_SEQ(R400_US_ALU_EXT_ADDR_0, bank_alu_length);
371                     for (i = 0; i < bank_alu_length; i++)
372                         OUT_CB(code->alu.inst[i + bank_alu_offset].r400_ext_addr);
373                 }
374             }
375 
376             if (bank_tex_length > 0) {
377                 OUT_CB_REG_SEQ(R300_US_TEX_INST_0, bank_tex_length);
378                 OUT_CB_TABLE(code->tex.inst + bank_tex_offset, bank_tex_length);
379             }
380 
381             alu_length -= bank_alu_length;
382             tex_length -= bank_tex_length;
383             bank++;
384         } while(code->r390_mode && (alu_length > 0 || tex_length > 0));
385 
386         /* R400_US_CODE_BANK needs to be reset to 0, otherwise some shaders
387          * will be rendered incorrectly. */
388         if (r300->screen->caps.is_r400) {
389             OUT_CB_REG(R400_US_CODE_BANK,
390                 code->r390_mode ? R400_R390_MODE_ENABLE : 0);
391         }
392 
393         /* Emit immediates. */
394         if (imm_count) {
395             for(i = imm_first; i < imm_end; ++i) {
396                 if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
397                     const float *data = constants[i].u.Immediate;
398 
399                     OUT_CB_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
400                     OUT_CB(pack_float24(data[0]));
401                     OUT_CB(pack_float24(data[1]));
402                     OUT_CB(pack_float24(data[2]));
403                     OUT_CB(pack_float24(data[3]));
404                 }
405             }
406         }
407     }
408 
409     OUT_CB_REG(R300_FG_DEPTH_SRC, shader->fg_depth_src);
410     OUT_CB_REG(R300_US_W_FMT, shader->us_out_w);
411     END_CB;
412 }
413 
r300_translate_fragment_shader(struct r300_context * r300,struct r300_fragment_shader_code * shader,const struct tgsi_token * tokens)414 static void r300_translate_fragment_shader(
415     struct r300_context* r300,
416     struct r300_fragment_shader_code* shader,
417     const struct tgsi_token *tokens)
418 {
419     struct r300_fragment_program_compiler compiler;
420     struct tgsi_to_rc ttr;
421     int wpos, face;
422     unsigned i;
423 
424     tgsi_scan_shader(tokens, &shader->info);
425     r300_shader_read_fs_inputs(&shader->info, &shader->inputs);
426 
427     wpos = shader->inputs.wpos;
428     face = shader->inputs.face;
429 
430     /* Setup the compiler. */
431     memset(&compiler, 0, sizeof(compiler));
432     rc_init(&compiler.Base, &r300->fs_regalloc_state);
433     DBG_ON(r300, DBG_FP) ? compiler.Base.Debug |= RC_DBG_LOG : 0;
434     DBG_ON(r300, DBG_P_STAT) ? compiler.Base.Debug |= RC_DBG_STATS : 0;
435 
436     compiler.code = &shader->code;
437     compiler.state = shader->compare_state;
438     compiler.Base.is_r500 = r300->screen->caps.is_r500;
439     compiler.Base.is_r400 = r300->screen->caps.is_r400;
440     compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT);
441     compiler.Base.has_half_swizzles = TRUE;
442     compiler.Base.has_presub = TRUE;
443     compiler.Base.has_omod = TRUE;
444     compiler.Base.max_temp_regs =
445         compiler.Base.is_r500 ? 128 : (compiler.Base.is_r400 ? 64 : 32);
446     compiler.Base.max_constants = compiler.Base.is_r500 ? 256 : 32;
447     compiler.Base.max_alu_insts =
448         (compiler.Base.is_r500 || compiler.Base.is_r400) ? 512 : 64;
449     compiler.Base.max_tex_insts =
450         (compiler.Base.is_r500 || compiler.Base.is_r400) ? 512 : 32;
451     compiler.AllocateHwInputs = &allocate_hardware_inputs;
452     compiler.UserData = &shader->inputs;
453 
454     find_output_registers(&compiler, shader);
455 
456     shader->write_all =
457           shader->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS];
458 
459     if (compiler.Base.Debug & RC_DBG_LOG) {
460         DBG(r300, DBG_FP, "r300: Initial fragment program\n");
461         tgsi_dump(tokens, 0);
462     }
463 
464     /* Translate TGSI to our internal representation */
465     ttr.compiler = &compiler.Base;
466     ttr.info = &shader->info;
467     ttr.use_half_swizzles = TRUE;
468 
469     r300_tgsi_to_rc(&ttr, tokens);
470 
471     if (ttr.error) {
472         fprintf(stderr, "r300 FP: Cannot translate a shader. "
473                 "Using a dummy shader instead.\n");
474         r300_dummy_fragment_shader(r300, shader);
475         return;
476     }
477 
478     if (!r300->screen->caps.is_r500 ||
479         compiler.Base.Program.Constants.Count > 200) {
480         compiler.Base.remove_unused_constants = TRUE;
481     }
482 
483     /**
484      * Transform the program to support WPOS.
485      *
486      * Introduce a small fragment at the start of the program that will be
487      * the only code that directly reads the WPOS input.
488      * All other code pieces that reference that input will be rewritten
489      * to read from a newly allocated temporary. */
490     if (wpos != ATTR_UNUSED) {
491         /* Moving the input to some other reg is not really necessary. */
492         rc_transform_fragment_wpos(&compiler.Base, wpos, wpos, TRUE);
493     }
494 
495     if (face != ATTR_UNUSED) {
496         rc_transform_fragment_face(&compiler.Base, face);
497     }
498 
499     /* Invoke the compiler */
500     r3xx_compile_fragment_program(&compiler);
501 
502     if (compiler.Base.Error) {
503         fprintf(stderr, "r300 FP: Compiler Error:\n%sUsing a dummy shader"
504                 " instead.\n", compiler.Base.ErrorMsg);
505 
506         if (shader->dummy) {
507             fprintf(stderr, "r300 FP: Cannot compile the dummy shader! "
508                     "Giving up...\n");
509             abort();
510         }
511 
512         rc_destroy(&compiler.Base);
513         r300_dummy_fragment_shader(r300, shader);
514         return;
515     }
516 
517     /* Shaders with zero instructions are invalid,
518      * use the dummy shader instead. */
519     if (shader->code.code.r500.inst_end == -1) {
520         rc_destroy(&compiler.Base);
521         r300_dummy_fragment_shader(r300, shader);
522         return;
523     }
524 
525     /* Initialize numbers of constants for each type. */
526     shader->externals_count = 0;
527     for (i = 0;
528          i < shader->code.constants.Count &&
529          shader->code.constants.Constants[i].Type == RC_CONSTANT_EXTERNAL; i++) {
530         shader->externals_count = i+1;
531     }
532     shader->immediates_count = 0;
533     shader->rc_state_count = 0;
534 
535     for (i = shader->externals_count; i < shader->code.constants.Count; i++) {
536         switch (shader->code.constants.Constants[i].Type) {
537             case RC_CONSTANT_IMMEDIATE:
538                 ++shader->immediates_count;
539                 break;
540             case RC_CONSTANT_STATE:
541                 ++shader->rc_state_count;
542                 break;
543             default:
544                 assert(0);
545         }
546     }
547 
548     /* Setup shader depth output. */
549     if (shader->code.writes_depth) {
550         shader->fg_depth_src = R300_FG_DEPTH_SRC_SHADER;
551         shader->us_out_w = R300_W_FMT_W24 | R300_W_SRC_US;
552     } else {
553         shader->fg_depth_src = R300_FG_DEPTH_SRC_SCAN;
554         shader->us_out_w = R300_W_FMT_W0 | R300_W_SRC_US;
555     }
556 
557     /* And, finally... */
558     rc_destroy(&compiler.Base);
559 
560     /* Build the command buffer. */
561     r300_emit_fs_code_to_buffer(r300, shader);
562 }
563 
r300_pick_fragment_shader(struct r300_context * r300)564 boolean r300_pick_fragment_shader(struct r300_context* r300)
565 {
566     struct r300_fragment_shader* fs = r300_fs(r300);
567     struct r300_fragment_program_external_state state;
568     struct r300_fragment_shader_code* ptr;
569 
570     memset(&state, 0, sizeof(state));
571     get_external_state(r300, &state);
572 
573     if (!fs->first) {
574         /* Build the fragment shader for the first time. */
575         fs->first = fs->shader = CALLOC_STRUCT(r300_fragment_shader_code);
576 
577         memcpy(&fs->shader->compare_state, &state,
578             sizeof(struct r300_fragment_program_external_state));
579         r300_translate_fragment_shader(r300, fs->shader, fs->state.tokens);
580         return TRUE;
581 
582     } else {
583         /* Check if the currently-bound shader has been compiled
584          * with the texture-compare state we need. */
585         if (memcmp(&fs->shader->compare_state, &state, sizeof(state)) != 0) {
586             /* Search for the right shader. */
587             ptr = fs->first;
588             while (ptr) {
589                 if (memcmp(&ptr->compare_state, &state, sizeof(state)) == 0) {
590                     if (fs->shader != ptr) {
591                         fs->shader = ptr;
592                         return TRUE;
593                     }
594                     /* The currently-bound one is OK. */
595                     return FALSE;
596                 }
597                 ptr = ptr->next;
598             }
599 
600             /* Not found, gotta compile a new one. */
601             ptr = CALLOC_STRUCT(r300_fragment_shader_code);
602             ptr->next = fs->first;
603             fs->first = fs->shader = ptr;
604 
605             ptr->compare_state = state;
606             r300_translate_fragment_shader(r300, ptr, fs->state.tokens);
607             return TRUE;
608         }
609     }
610 
611     return FALSE;
612 }
613