Searched defs:readAttachment (Results 1 – 13 of 13) sorted by relevance
116 const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getImplementationColorReadFormat() local
87 const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getImplementationColorReadFormat() local100 const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getImplementationColorReadType() local
196 const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getImplementationColorReadFormat() local219 const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getImplementationColorReadType() local
256 const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); in readPixelsImpl() local
732 const gl::FramebufferAttachment &readAttachment, in packPixels()1563 const gl::FramebufferAttachment &readAttachment, in packPixels()
258 const gl::FramebufferAttachment *readAttachment = mState.getReadPixelsAttachment(format); in readPixelsImpl() local
775 const gl::FramebufferAttachment &readAttachment, in packPixels()1762 const gl::FramebufferAttachment &readAttachment, in packPixels()
1018 const FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getReadColorAttachmentType() local1748 const FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getReadBufferResourceSamples() local2189 const FramebufferAttachment *readAttachment = getReadColorAttachment(); in formsCopyingFeedbackLoopWith() local
462 const auto *readAttachment = mState.getReadAttachment(); in getImplementationColorReadFormat() local469 const auto *readAttachment = mState.getReadAttachment(); in getImplementationColorReadType() local
409 const gl::FramebufferAttachment *readAttachment = source->getReadColorAttachment(); in blitColorBufferWithShader() local
815 const FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getReadColorAttachmentType() local1990 const FramebufferAttachment *readAttachment = getReadColorAttachment(); in formsCopyingFeedbackLoopWith() local
459 const gl::FramebufferAttachment *readAttachment = source->getReadColorAttachment(); in blitColorBufferWithShader() local
661 const auto *readAttachment = mState.getReadPixelsAttachment(format); in readPixels() local