1 // Copyright 2020 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_INTERNALPIPELINESTORE_H_ 16 #define DAWNNATIVE_INTERNALPIPELINESTORE_H_ 17 18 #include "dawn_native/ObjectBase.h" 19 #include "dawn_native/ScratchBuffer.h" 20 #include "dawn_native/dawn_platform.h" 21 22 #include <unordered_map> 23 24 namespace dawn_native { 25 26 class DeviceBase; 27 class RenderPipelineBase; 28 class ShaderModuleBase; 29 30 // Every DeviceBase owns an InternalPipelineStore. This is a general-purpose cache for 31 // long-lived objects scoped to a device and used to support arbitrary pipeline operations. 32 struct InternalPipelineStore { 33 explicit InternalPipelineStore(DeviceBase* device); 34 ~InternalPipelineStore(); 35 36 std::unordered_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> 37 copyTextureForBrowserPipelines; 38 39 Ref<ShaderModuleBase> copyTextureForBrowser; 40 41 Ref<ComputePipelineBase> timestampComputePipeline; 42 Ref<ShaderModuleBase> timestampCS; 43 44 Ref<ShaderModuleBase> dummyFragmentShader; 45 46 // A scratch buffer suitable for use as a copy destination and storage binding. 47 ScratchBuffer scratchStorage; 48 49 // A scratch buffer suitable for use as a copy destination, storage binding, and indirect 50 // buffer for indirect dispatch or draw calls. 51 ScratchBuffer scratchIndirectStorage; 52 53 Ref<ComputePipelineBase> renderValidationPipeline; 54 Ref<ShaderModuleBase> renderValidationShader; 55 Ref<ComputePipelineBase> dispatchIndirectValidationPipeline; 56 }; 57 58 } // namespace dawn_native 59 60 #endif // DAWNNATIVE_INTERNALPIPELINESTORE_H_ 61