Searched defs:sMask (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 60 Int sMask[4]; // Stencil mask in quad() local 299 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() 388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() 730 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() 796 …ion stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) in stencilOperation() 1385 …iteColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int… in writeColor() 2228 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask,… in writeColor()
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/third_party/flutter/skia/src/pdf/ |
D | SkPDFGraphicState.cpp | 117 SkPDFIndirectReference SkPDFGraphicState::GetSMaskGraphicState(SkPDFIndirectReference sMask, in GetSMaskGraphicState()
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D | SkPDFBitmap.cpp | 74 SkPDFIndirectReference sMask, in emit_image_stream() 141 SkPDFIndirectReference sMask; in do_deflated_image() local
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D | SkPDFDevice.cpp | 1137 SkPDFIndirectReference sMask, in drawFormXObjectWithMask()
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/third_party/skia/src/pdf/ |
D | SkPDFGraphicState.cpp | 119 SkPDFIndirectReference SkPDFGraphicState::GetSMaskGraphicState(SkPDFIndirectReference sMask, in GetSMaskGraphicState()
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D | SkPDFBitmap.cpp | 75 SkPDFIndirectReference sMask, in emit_image_stream() 142 SkPDFIndirectReference sMask; in do_deflated_image() local
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D | SkPDFDevice.cpp | 1117 SkPDFIndirectReference sMask, in drawFormXObjectWithMask()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 83 Int sMask[4]; // Stencil mask in quad() local 423 …const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, … in depthTest32F() 495 …const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, … in depthTest16() 582 …const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, … in depthTest() 847 …const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask) in stencilOperation() 1239 …dex, const Pointer<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &z… in writeColor() 2553 …index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &z… in writeColor()
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/third_party/mesa3d/src/mesa/swrast/ |
D | s_depth.c | 825 const GLuint sMask = (~writeMask) & 0xff; in _swrast_clear_depth_stencil_buffer() local
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