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Searched defs:setRenderTarget (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp299 void Device::setRenderTarget(int index, egl::Image *renderTarget, unsigned int layer) in setRenderTarget() function in es2::Device
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp483 void GrD3DDirectCommandList::setRenderTarget(const GrD3DRenderTarget* renderTarget) { in setRenderTarget() function in GrD3DDirectCommandList
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.cpp171 void PixelProcessor::setRenderTarget(int index, Surface *renderTarget, unsigned int layer) in setRenderTarget() function in sw::PixelProcessor
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1664 void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) in setRenderTarget() function in rx::StateManager11
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1710 void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) in setRenderTarget() function in rx::StateManager11