Home
last modified time | relevance | path

Searched defs:shader1 (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/site/docs/user/modules/
Dcanvaskit.md32 #patheffect, #ink, #shaping, #shader1, #camera3d { hashtag
/third_party/flutter/skia/tests/
DShaderTest.cpp49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); in DEF_TEST() local
/third_party/skia/tests/
DShaderTest.cpp49 auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST() local
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp239 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
/third_party/flutter/skia/fuzz/
DFuzzCanvas.cpp172 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
/third_party/skia/fuzz/
DFuzzCanvas.cpp172 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1929 …nst glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Sha… in areMatchingUniformBlocks()