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Searched defs:shaderModel (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DD3D12Info.cpp81 for (D3D12_FEATURE_DATA_SHADER_MODEL shaderModel : knownShaderModels) { in GatherDeviceInfo() local
DD3D12Info.h33 uint32_t shaderModel; member
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp281 const int shaderModel = mRenderer->getMajorShaderModel(); in generatePixelShaderForOutputSignature() local
481 const int shaderModel = mRenderer->getMajorShaderModel(); in generateShaderLinkHLSL() local
1328 int shaderModel = metadata.getRendererMajorShaderModel(); in BuiltinVaryingsD3D() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp281 const int shaderModel = mRenderer->getMajorShaderModel(); in generatePixelShaderForOutputSignature() local
483 const int shaderModel = mRenderer->getMajorShaderModel(); in generateShaderLinkHLSL() local
1375 int shaderModel = metadata.getRendererMajorShaderModel(); in BuiltinVaryingsD3D() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationWin32KeyedMutexTests.cpp928 …void d3dx11CompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel in d3dx11CompileShader()
953 …void d3dCompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel, I… in d3dCompileShader()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShader.cpp1193 int Shader::size(unsigned long opcode, unsigned short shaderModel) in size()
DVertexProgram.cpp81 unsigned short shaderModel = shader->getShaderModel(); in program() local
DPixelPipeline.cpp91 unsigned short shaderModel = shader->getShaderModel(); in applyShader() local
DShader.hpp652 unsigned short shaderModel; member
DShaderCore.cpp1710 void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in expp()
1728 void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in logp()