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1 /*
2  * Copyright 2016 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef SI_SHADER_PRIVATE_H
26 #define SI_SHADER_PRIVATE_H
27 
28 #include "ac_shader_abi.h"
29 #include "si_shader.h"
30 
31 struct pipe_debug_callback;
32 
33 /* Ideally pass the sample mask input to the PS epilog as v14, which
34  * is its usual location, so that the shader doesn't have to add v_mov.
35  */
36 #define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
37 
38 struct si_shader_output_values {
39    LLVMValueRef values[4];
40    ubyte vertex_stream[4];
41    ubyte semantic;
42 };
43 
44 struct si_shader_context {
45    struct ac_llvm_context ac;
46    struct si_shader *shader;
47    struct si_shader_selector *next_shader_sel;
48    struct si_screen *screen;
49 
50    gl_shader_stage stage;
51 
52    /* For clamping the non-constant index in resource indexing: */
53    unsigned num_const_buffers;
54    unsigned num_shader_buffers;
55    unsigned num_images;
56    unsigned num_samplers;
57 
58    struct ac_shader_args args;
59    struct ac_shader_abi abi;
60 
61    LLVMBasicBlockRef merged_wrap_if_entry_block;
62    int merged_wrap_if_label;
63 
64    LLVMValueRef main_fn;
65    LLVMTypeRef return_type;
66 
67    struct ac_arg const_and_shader_buffers;
68    struct ac_arg samplers_and_images;
69 
70    /* For merged shaders, the per-stage descriptors for the stage other
71     * than the one we're processing, used to pass them through from the
72     * first stage to the second.
73     */
74    struct ac_arg other_const_and_shader_buffers;
75    struct ac_arg other_samplers_and_images;
76 
77    struct ac_arg internal_bindings;
78    struct ac_arg bindless_samplers_and_images;
79    struct ac_arg small_prim_cull_info;
80    /* API VS */
81    struct ac_arg vb_descriptors[5];
82    struct ac_arg vertex_index0;
83    /* VS states and layout of LS outputs / TCS inputs at the end
84     *   [0] = clamp vertex color
85     *   [1] = indexed
86     *   [2:3] = NGG: output primitive type
87     *   [4:5] = NGG: provoking vertex index
88     *   [6]   = NGG: streamout queries enabled
89     *   [7:10] = NGG: small prim filter precision = num_samples / quant_mode,
90     *            but in reality it's: 1/2^n, from 1/16 to 1/4096 = 1/2^4 to 1/2^12
91     *            Only the first 4 bits of the exponent are stored.
92     *            Set it like this: (fui(num_samples / quant_mode) >> 23)
93     *            Expand to FP32 like this: ((0x70 | value) << 23);
94     *            With 0x70 = 112, we get 2^(112 + value - 127) = 2^(value - 15)
95     *            = 1/2^(15 - value) in FP32
96     *   [11:23] = stride between patches in DW = num_inputs * num_vertices * 4
97     *             max = 32*32*4 + 32*4
98     *   [24:31] = stride between vertices in DW = num_inputs * 4
99     *             max = 32*4
100     */
101    struct ac_arg vs_state_bits;
102    struct ac_arg vs_blit_inputs;
103 
104    /* API TCS & TES */
105    /* Layout of TCS outputs in the offchip buffer
106     * # 6 bits
107     *   [0:5] = the number of patches per threadgroup - 1, max = 63
108     * # 5 bits
109     *   [6:10] = the number of output vertices per patch - 1, max = 31
110     * # 21 bits
111     *   [11:31] = the offset of per patch attributes in the buffer in bytes.
112     *             max = NUM_PATCHES*32*32*16 = 1M
113     */
114    struct ac_arg tcs_offchip_layout;
115 
116    /* API TCS */
117    /* Offsets where TCS outputs and TCS patch outputs live in LDS:
118     *   [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32 = 64K (TODO: not enough bits)
119     *   [16:31] = TCS output patch0 offset for per-patch / 16
120     *             max = (NUM_PATCHES + 1) * 32*32 = 66624 (TODO: not enough bits)
121     */
122    struct ac_arg tcs_out_lds_offsets;
123    /* Layout of TCS outputs / TES inputs:
124     *   [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4
125     *            max = 32*32*4 + 32*4 = 4224
126     *   [13:18] = gl_PatchVerticesIn, max = 32
127     *   [19:31] = high 13 bits of the 32-bit address of tessellation ring buffers
128     */
129    struct ac_arg tcs_out_lds_layout;
130 
131    /* API TES */
132    struct ac_arg tes_offchip_addr;
133    /* PS */
134    struct ac_arg pos_fixed_pt;
135    /* CS */
136    struct ac_arg block_size;
137    struct ac_arg cs_user_data;
138    struct ac_arg cs_shaderbuf[3];
139    struct ac_arg cs_image[3];
140 
141    struct ac_llvm_compiler *compiler;
142 
143    /* Preloaded descriptors. */
144    LLVMValueRef esgs_ring;
145    LLVMValueRef gsvs_ring[4];
146    LLVMValueRef tess_offchip_ring;
147 
148    LLVMValueRef invoc0_tess_factors[6]; /* outer[4], inner[2] */
149    LLVMValueRef gs_next_vertex[4];
150    LLVMValueRef gs_curprim_verts[4];
151    LLVMValueRef gs_generated_prims[4];
152    LLVMValueRef gs_ngg_emit;
153    LLVMValueRef gs_ngg_scratch;
154    LLVMValueRef return_value;
155 };
156 
si_shader_context_from_abi(struct ac_shader_abi * abi)157 static inline struct si_shader_context *si_shader_context_from_abi(struct ac_shader_abi *abi)
158 {
159    return container_of(abi, struct si_shader_context, abi);
160 }
161 
162 /* si_shader.c */
163 bool si_is_multi_part_shader(struct si_shader *shader);
164 bool si_is_merged_shader(struct si_shader *shader);
165 void si_add_arg_checked(struct ac_shader_args *args, enum ac_arg_regfile file, unsigned registers,
166                         enum ac_arg_type type, struct ac_arg *arg, unsigned idx);
167 void si_init_shader_args(struct si_shader_context *ctx, bool ngg_cull_shader);
168 unsigned si_get_max_workgroup_size(const struct si_shader *shader);
169 bool si_vs_needs_prolog(const struct si_shader_selector *sel,
170                         const struct si_vs_prolog_bits *prolog_key,
171                         const struct si_shader_key *key, bool ngg_cull_shader);
172 void si_get_vs_prolog_key(const struct si_shader_info *info, unsigned num_input_sgprs,
173                           bool ngg_cull_shader, const struct si_vs_prolog_bits *prolog_key,
174                           struct si_shader *shader_out, union si_shader_part_key *key);
175 struct nir_shader *si_get_nir_shader(struct si_shader_selector *sel,
176                                      const struct si_shader_key *key,
177                                      bool *free_nir);
178 bool si_need_ps_prolog(const union si_shader_part_key *key);
179 void si_get_ps_prolog_key(struct si_shader *shader, union si_shader_part_key *key,
180                           bool separate_prolog);
181 void si_get_ps_epilog_key(struct si_shader *shader, union si_shader_part_key *key);
182 void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader);
183 
184 /* gfx10_shader_ngg.c */
185 bool gfx10_ngg_export_prim_early(struct si_shader *shader);
186 void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx);
187 void gfx10_ngg_build_export_prim(struct si_shader_context *ctx, LLVMValueRef user_edgeflags[3],
188                                  LLVMValueRef prim_passthrough);
189 void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi);
190 void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi);
191 void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx, unsigned stream, LLVMValueRef *addrs);
192 void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx);
193 void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx);
194 unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader);
195 bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
196 
197 /* si_shader_llvm.c */
198 bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary,
199                      struct ac_shader_config *conf, struct ac_llvm_compiler *compiler,
200                      struct ac_llvm_context *ac, struct pipe_debug_callback *debug,
201                      gl_shader_stage stage, const char *name, bool less_optimized);
202 void si_llvm_context_init(struct si_shader_context *ctx, struct si_screen *sscreen,
203                           struct ac_llvm_compiler *compiler, unsigned wave_size);
204 void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTypeRef *return_types,
205                          unsigned num_return_elems, unsigned max_workgroup_size);
206 void si_llvm_create_main_func(struct si_shader_context *ctx, bool ngg_cull_shader);
207 void si_llvm_optimize_module(struct si_shader_context *ctx);
208 void si_llvm_dispose(struct si_shader_context *ctx);
209 LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx, LLVMValueRef resource,
210                                   LLVMValueRef offset);
211 void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret);
212 LLVMValueRef si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
213                                  struct ac_arg param, unsigned return_index);
214 LLVMValueRef si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
215                                        struct ac_arg param, unsigned return_index);
216 LLVMValueRef si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
217                                  struct ac_arg param, unsigned return_index);
218 LLVMValueRef si_prolog_get_internal_bindings(struct si_shader_context *ctx);
219 void si_llvm_emit_barrier(struct si_shader_context *ctx);
220 void si_llvm_declare_esgs_ring(struct si_shader_context *ctx);
221 LLVMValueRef si_unpack_param(struct si_shader_context *ctx, struct ac_arg param, unsigned rshift,
222                              unsigned bitwidth);
223 LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx, unsigned swizzle);
224 void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
225                                unsigned num_parts, unsigned main_part,
226                                unsigned next_shader_first_part, bool same_thread_count);
227 bool si_llvm_translate_nir(struct si_shader_context *ctx, struct si_shader *shader,
228                            struct nir_shader *nir, bool free_nir, bool ngg_cull_shader);
229 bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
230                             struct si_shader *shader, struct pipe_debug_callback *debug,
231                             struct nir_shader *nir, bool free_nir);
232 
233 /* si_shader_llvm_gs.c */
234 LLVMValueRef si_is_es_thread(struct si_shader_context *ctx);
235 LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx);
236 void si_llvm_emit_es_epilogue(struct ac_shader_abi *abi);
237 void si_preload_esgs_ring(struct si_shader_context *ctx);
238 void si_preload_gs_rings(struct si_shader_context *ctx);
239 void si_llvm_build_gs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key);
240 void si_llvm_init_gs_callbacks(struct si_shader_context *ctx);
241 
242 /* si_shader_llvm_tess.c */
243 void si_llvm_preload_tes_rings(struct si_shader_context *ctx);
244 void si_llvm_emit_ls_epilogue(struct ac_shader_abi *abi);
245 void si_llvm_build_tcs_epilog(struct si_shader_context *ctx, union si_shader_part_key *key);
246 void si_llvm_init_tcs_callbacks(struct si_shader_context *ctx);
247 void si_llvm_init_tes_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader);
248 
249 /* si_shader_llvm_ps.c */
250 LLVMValueRef si_get_sample_id(struct si_shader_context *ctx);
251 void si_llvm_build_ps_prolog(struct si_shader_context *ctx, union si_shader_part_key *key);
252 void si_llvm_build_ps_epilog(struct si_shader_context *ctx, union si_shader_part_key *key);
253 void si_llvm_build_monolithic_ps(struct si_shader_context *ctx, struct si_shader *shader);
254 void si_llvm_init_ps_callbacks(struct si_shader_context *ctx);
255 
256 /* si_shader_llvm_resources.c */
257 void si_llvm_init_resource_callbacks(struct si_shader_context *ctx);
258 
259 /* si_shader_llvm_vs.c */
260 void si_llvm_streamout_store_output(struct si_shader_context *ctx, LLVMValueRef const *so_buffers,
261                                     LLVMValueRef const *so_write_offsets,
262                                     struct pipe_stream_output *stream_out,
263                                     struct si_shader_output_values *shader_out);
264 void si_llvm_emit_streamout(struct si_shader_context *ctx, struct si_shader_output_values *outputs,
265                             unsigned noutput, unsigned stream);
266 void si_llvm_build_vs_exports(struct si_shader_context *ctx,
267                               struct si_shader_output_values *outputs, unsigned noutput);
268 void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi);
269 void si_llvm_build_vs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key);
270 void si_llvm_init_vs_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader);
271 
272 #endif
273