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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * GL_SELECT and GL_FEEDBACK render modes.
30  * Basically, we use a private instance of the 'draw' module for doing
31  * selection/feedback.  It would be nice to use the transform_feedback
32  * hardware feature, but it's defined as happening pre-clip and we want
33  * post-clipped primitives.  Also, there's concerns about the efficiency
34  * of using the hardware for this anyway.
35  *
36  * Authors:
37  *   Brian Paul
38  */
39 
40 
41 #include "main/context.h"
42 #include "main/feedback.h"
43 #include "main/varray.h"
44 
45 #include "vbo/vbo.h"
46 
47 #include "st_context.h"
48 #include "st_draw.h"
49 #include "st_cb_feedback.h"
50 #include "st_program.h"
51 #include "st_util.h"
52 
53 #include "pipe/p_context.h"
54 #include "pipe/p_defines.h"
55 
56 #include "draw/draw_context.h"
57 #include "draw/draw_pipe.h"
58 
59 
60 /**
61  * This is actually used for both feedback and selection.
62  */
63 struct feedback_stage
64 {
65    struct draw_stage stage;   /**< Base class */
66    struct gl_context *ctx;            /**< Rendering context */
67    GLboolean reset_stipple_counter;
68 };
69 
70 
71 /**********************************************************************
72  * GL Feedback functions
73  **********************************************************************/
74 
75 static inline struct feedback_stage *
feedback_stage(struct draw_stage * stage)76 feedback_stage( struct draw_stage *stage )
77 {
78    return (struct feedback_stage *)stage;
79 }
80 
81 
82 static void
feedback_vertex(struct gl_context * ctx,const struct draw_context * draw,const struct vertex_header * v)83 feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
84                 const struct vertex_header *v)
85 {
86    const struct st_context *st = st_context(ctx);
87    struct st_vertex_program *stvp = (struct st_vertex_program *)st->vp;
88    GLfloat win[4];
89    const GLfloat *color, *texcoord;
90    ubyte slot;
91 
92    win[0] = v->data[0][0];
93    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
94       win[1] = ctx->DrawBuffer->Height - v->data[0][1];
95    else
96       win[1] = v->data[0][1];
97    win[2] = v->data[0][2];
98    win[3] = 1.0F / v->data[0][3];
99 
100    /* XXX
101     * When we compute vertex layout, save info about position of the
102     * color and texcoord attribs to use here.
103     */
104 
105    slot = stvp->result_to_output[VARYING_SLOT_COL0];
106    if (slot != 0xff)
107       color = v->data[slot];
108    else
109       color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
110 
111    slot = stvp->result_to_output[VARYING_SLOT_TEX0];
112    if (slot != 0xff)
113       texcoord = v->data[slot];
114    else
115       texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
116 
117    _mesa_feedback_vertex(ctx, win, color, texcoord);
118 }
119 
120 
121 static void
feedback_tri(struct draw_stage * stage,struct prim_header * prim)122 feedback_tri( struct draw_stage *stage, struct prim_header *prim )
123 {
124    struct feedback_stage *fs = feedback_stage(stage);
125    struct draw_context *draw = stage->draw;
126    _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
127    _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
128    feedback_vertex(fs->ctx, draw, prim->v[0]);
129    feedback_vertex(fs->ctx, draw, prim->v[1]);
130    feedback_vertex(fs->ctx, draw, prim->v[2]);
131 }
132 
133 
134 static void
feedback_line(struct draw_stage * stage,struct prim_header * prim)135 feedback_line( struct draw_stage *stage, struct prim_header *prim )
136 {
137    struct feedback_stage *fs = feedback_stage(stage);
138    struct draw_context *draw = stage->draw;
139    if (fs->reset_stipple_counter) {
140       _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
141       fs->reset_stipple_counter = GL_FALSE;
142    }
143    else {
144       _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
145    }
146    feedback_vertex(fs->ctx, draw, prim->v[0]);
147    feedback_vertex(fs->ctx, draw, prim->v[1]);
148 }
149 
150 
151 static void
feedback_point(struct draw_stage * stage,struct prim_header * prim)152 feedback_point( struct draw_stage *stage, struct prim_header *prim )
153 {
154    struct feedback_stage *fs = feedback_stage(stage);
155    struct draw_context *draw = stage->draw;
156    _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
157    feedback_vertex(fs->ctx, draw, prim->v[0]);
158 }
159 
160 
161 static void
feedback_flush(struct draw_stage * stage,unsigned flags)162 feedback_flush( struct draw_stage *stage, unsigned flags )
163 {
164    /* no-op */
165 }
166 
167 
168 static void
feedback_reset_stipple_counter(struct draw_stage * stage)169 feedback_reset_stipple_counter( struct draw_stage *stage )
170 {
171    struct feedback_stage *fs = feedback_stage(stage);
172    fs->reset_stipple_counter = GL_TRUE;
173 }
174 
175 
176 static void
feedback_destroy(struct draw_stage * stage)177 feedback_destroy( struct draw_stage *stage )
178 {
179    free(stage);
180 }
181 
182 /**
183  * Create GL feedback drawing stage.
184  */
185 static struct draw_stage *
draw_glfeedback_stage(struct gl_context * ctx,struct draw_context * draw)186 draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw)
187 {
188    struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
189 
190    fs->stage.draw = draw;
191    fs->stage.next = NULL;
192    fs->stage.point = feedback_point;
193    fs->stage.line = feedback_line;
194    fs->stage.tri = feedback_tri;
195    fs->stage.flush = feedback_flush;
196    fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
197    fs->stage.destroy = feedback_destroy;
198    fs->ctx = ctx;
199 
200    return &fs->stage;
201 }
202 
203 
204 
205 /**********************************************************************
206  * GL Selection functions
207  **********************************************************************/
208 
209 static void
select_tri(struct draw_stage * stage,struct prim_header * prim)210 select_tri( struct draw_stage *stage, struct prim_header *prim )
211 {
212    struct feedback_stage *fs = feedback_stage(stage);
213    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
214    _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
215    _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
216 }
217 
218 static void
select_line(struct draw_stage * stage,struct prim_header * prim)219 select_line( struct draw_stage *stage, struct prim_header *prim )
220 {
221    struct feedback_stage *fs = feedback_stage(stage);
222    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
223    _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
224 }
225 
226 
227 static void
select_point(struct draw_stage * stage,struct prim_header * prim)228 select_point( struct draw_stage *stage, struct prim_header *prim )
229 {
230    struct feedback_stage *fs = feedback_stage(stage);
231    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
232 }
233 
234 
235 static void
select_flush(struct draw_stage * stage,unsigned flags)236 select_flush( struct draw_stage *stage, unsigned flags )
237 {
238    /* no-op */
239 }
240 
241 
242 static void
select_reset_stipple_counter(struct draw_stage * stage)243 select_reset_stipple_counter( struct draw_stage *stage )
244 {
245    /* no-op */
246 }
247 
248 static void
select_destroy(struct draw_stage * stage)249 select_destroy( struct draw_stage *stage )
250 {
251    free(stage);
252 }
253 
254 
255 /**
256  * Create GL selection mode drawing stage.
257  */
258 static struct draw_stage *
draw_glselect_stage(struct gl_context * ctx,struct draw_context * draw)259 draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw)
260 {
261    struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
262 
263    fs->stage.draw = draw;
264    fs->stage.next = NULL;
265    fs->stage.point = select_point;
266    fs->stage.line = select_line;
267    fs->stage.tri = select_tri;
268    fs->stage.flush = select_flush;
269    fs->stage.reset_stipple_counter = select_reset_stipple_counter;
270    fs->stage.destroy = select_destroy;
271    fs->ctx = ctx;
272 
273    return &fs->stage;
274 }
275 
276 
277 static void
st_RenderMode(struct gl_context * ctx,GLenum newMode)278 st_RenderMode(struct gl_context *ctx, GLenum newMode )
279 {
280    struct st_context *st = st_context(ctx);
281    struct draw_context *draw = st_get_draw_context(st);
282 
283    if (!st->draw)
284       return;
285 
286    if (newMode == GL_RENDER) {
287       /* restore normal VBO draw function */
288       st_init_draw_functions(st->screen, &ctx->Driver);
289    }
290    else if (newMode == GL_SELECT) {
291       if (!st->selection_stage)
292          st->selection_stage = draw_glselect_stage(ctx, draw);
293       draw_set_rasterize_stage(draw, st->selection_stage);
294       /* Plug in new vbo draw function */
295       ctx->Driver.Draw = st_feedback_draw_vbo;
296       ctx->Driver.DrawGallium = _mesa_draw_gallium_fallback;
297       ctx->Driver.DrawGalliumMultiMode = _mesa_draw_gallium_multimode_fallback;
298    }
299    else {
300       struct gl_program *vp = st->ctx->VertexProgram._Current;
301 
302       if (!st->feedback_stage)
303          st->feedback_stage = draw_glfeedback_stage(ctx, draw);
304       draw_set_rasterize_stage(draw, st->feedback_stage);
305       /* Plug in new vbo draw function */
306       ctx->Driver.Draw = st_feedback_draw_vbo;
307       ctx->Driver.DrawGallium = _mesa_draw_gallium_fallback;
308       ctx->Driver.DrawGalliumMultiMode = _mesa_draw_gallium_multimode_fallback;
309       /* need to generate/use a vertex program that emits pos/color/tex */
310       if (vp)
311          st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_program(vp));
312    }
313 }
314 
315 
316 
st_init_feedback_functions(struct dd_function_table * functions)317 void st_init_feedback_functions(struct dd_function_table *functions)
318 {
319    functions->RenderMode = st_RenderMode;
320 }
321