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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * glRasterPos implementation.  Basically render a GL_POINT with our
30  * private draw module.  Plug in a special "rasterpos" stage at the end
31  * of the 'draw' pipeline to capture the results and update the current
32  * raster pos attributes.
33  *
34  * Authors:
35  *   Brian Paul
36  */
37 
38 
39 
40 #include "main/macros.h"
41 #include "main/arrayobj.h"
42 #include "main/feedback.h"
43 #include "main/rastpos.h"
44 #include "main/state.h"
45 #include "main/varray.h"
46 
47 #include "st_context.h"
48 #include "st_atom.h"
49 #include "st_draw.h"
50 #include "st_program.h"
51 #include "st_cb_rasterpos.h"
52 #include "st_util.h"
53 #include "draw/draw_context.h"
54 #include "draw/draw_pipe.h"
55 #include "vbo/vbo.h"
56 
57 
58 /**
59  * Our special drawing pipeline stage (replaces rasterization).
60  */
61 struct rastpos_stage
62 {
63    struct draw_stage stage;   /**< Base class */
64    struct gl_context *ctx;            /**< Rendering context */
65 
66    /* vertex attrib info we can setup once and re-use */
67    struct gl_vertex_array_object *VAO;
68    struct _mesa_prim prim;
69 };
70 
71 
72 static inline struct rastpos_stage *
rastpos_stage(struct draw_stage * stage)73 rastpos_stage( struct draw_stage *stage )
74 {
75    return (struct rastpos_stage *) stage;
76 }
77 
78 static void
rastpos_flush(struct draw_stage * stage,unsigned flags)79 rastpos_flush( struct draw_stage *stage, unsigned flags )
80 {
81    /* no-op */
82 }
83 
84 static void
rastpos_reset_stipple_counter(struct draw_stage * stage)85 rastpos_reset_stipple_counter( struct draw_stage *stage )
86 {
87    /* no-op */
88 }
89 
90 static void
rastpos_tri(struct draw_stage * stage,struct prim_header * prim)91 rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
92 {
93    /* should never get here */
94    assert(0);
95 }
96 
97 static void
rastpos_line(struct draw_stage * stage,struct prim_header * prim)98 rastpos_line( struct draw_stage *stage, struct prim_header *prim )
99 {
100    /* should never get here */
101    assert(0);
102 }
103 
104 static void
rastpos_destroy(struct draw_stage * stage)105 rastpos_destroy(struct draw_stage *stage)
106 {
107    struct rastpos_stage *rstage = (struct rastpos_stage*)stage;
108    _mesa_reference_vao(rstage->ctx, &rstage->VAO, NULL);
109    free(stage);
110 }
111 
112 
113 /**
114  * Update a raster pos attribute from the vertex result if it's present,
115  * else copy the current attrib.
116  */
117 static void
update_attrib(struct gl_context * ctx,const ubyte * outputMapping,const struct vertex_header * vert,GLfloat * dest,GLuint result,GLuint defaultAttrib)118 update_attrib(struct gl_context *ctx, const ubyte *outputMapping,
119               const struct vertex_header *vert,
120               GLfloat *dest,
121               GLuint result, GLuint defaultAttrib)
122 {
123    const GLfloat *src;
124    const ubyte k = outputMapping[result];
125    if (k != 0xff)
126       src = vert->data[k];
127    else
128       src = ctx->Current.Attrib[defaultAttrib];
129    COPY_4V(dest, src);
130 }
131 
132 
133 /**
134  * Normally, this function would render a GL_POINT.
135  */
136 static void
rastpos_point(struct draw_stage * stage,struct prim_header * prim)137 rastpos_point(struct draw_stage *stage, struct prim_header *prim)
138 {
139    struct rastpos_stage *rs = rastpos_stage(stage);
140    struct gl_context *ctx = rs->ctx;
141    struct st_context *st = st_context(ctx);
142    const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
143    struct st_vertex_program *stvp = (struct st_vertex_program *)st->vp;
144    const ubyte *outputMapping = stvp->result_to_output;
145    const GLfloat *pos;
146    GLuint i;
147 
148    ctx->PopAttribState |= GL_CURRENT_BIT;
149 
150    /* if we get here, we didn't get clipped */
151    ctx->Current.RasterPosValid = GL_TRUE;
152 
153    /* update raster pos */
154    pos = prim->v[0]->data[0];
155    ctx->Current.RasterPos[0] = pos[0];
156    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
157       ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
158    else
159       ctx->Current.RasterPos[1] = pos[1];
160    ctx->Current.RasterPos[2] = pos[2];
161    ctx->Current.RasterPos[3] = pos[3];
162 
163    /* update other raster attribs */
164    update_attrib(ctx, outputMapping, prim->v[0],
165                  ctx->Current.RasterColor,
166                  VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
167 
168    update_attrib(ctx, outputMapping, prim->v[0],
169                  ctx->Current.RasterSecondaryColor,
170                  VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);
171 
172    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
173       update_attrib(ctx, outputMapping, prim->v[0],
174                     ctx->Current.RasterTexCoords[i],
175                     VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
176    }
177 
178    if (ctx->RenderMode == GL_SELECT) {
179       _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
180    }
181 }
182 
183 
184 /**
185  * Create rasterpos "drawing" stage.
186  */
187 static struct rastpos_stage *
new_draw_rastpos_stage(struct gl_context * ctx,struct draw_context * draw)188 new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
189 {
190    struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage);
191 
192    rs->stage.draw = draw;
193    rs->stage.next = NULL;
194    rs->stage.point = rastpos_point;
195    rs->stage.line = rastpos_line;
196    rs->stage.tri = rastpos_tri;
197    rs->stage.flush = rastpos_flush;
198    rs->stage.destroy = rastpos_destroy;
199    rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
200    rs->stage.destroy = rastpos_destroy;
201    rs->ctx = ctx;
202 
203    rs->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
204    _mesa_vertex_attrib_binding(ctx, rs->VAO, VERT_ATTRIB_POS, 0);
205    _mesa_update_array_format(ctx, rs->VAO, VERT_ATTRIB_POS, 4, GL_FLOAT,
206                              GL_RGBA, GL_FALSE, GL_FALSE, GL_FALSE, 0);
207    _mesa_enable_vertex_array_attrib(ctx, rs->VAO, 0);
208 
209    rs->prim.mode = GL_POINTS;
210    rs->prim.begin = 1;
211    rs->prim.end = 1;
212    rs->prim.start = 0;
213    rs->prim.count = 1;
214 
215    return rs;
216 }
217 
218 
219 static void
st_RasterPos(struct gl_context * ctx,const GLfloat v[4])220 st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
221 {
222    struct st_context *st = st_context(ctx);
223    struct draw_context *draw = st_get_draw_context(st);
224    struct rastpos_stage *rs;
225 
226    if (!st->draw)
227       return;
228 
229    if (ctx->VertexProgram._Current == NULL ||
230        ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
231       /* No vertex shader/program is enabled, used the simple/fast fixed-
232        * function implementation of RasterPos.
233        */
234       _mesa_RasterPos(ctx, v);
235       return;
236    }
237 
238    if (st->rastpos_stage) {
239       /* get rastpos stage info */
240       rs = rastpos_stage(st->rastpos_stage);
241    }
242    else {
243       /* create rastpos draw stage */
244       rs = new_draw_rastpos_stage(ctx, draw);
245       st->rastpos_stage = &rs->stage;
246    }
247 
248    /* plug our rastpos stage into the draw module */
249    draw_set_rasterize_stage(st->draw, st->rastpos_stage);
250 
251    /* make sure everything's up to date */
252    st_validate_state(st, ST_PIPELINE_RENDER);
253 
254    /* This will get set only if rastpos_point(), above, gets called */
255    ctx->PopAttribState |= GL_CURRENT_BIT;
256    ctx->Current.RasterPosValid = GL_FALSE;
257 
258    /* All vertex attribs but position were previously initialized above.
259     * Just plug in position pointer now.
260     */
261    rs->VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr = (GLubyte *) v;
262    rs->VAO->NewArrays |= VERT_BIT_POS;
263    _mesa_set_draw_vao(ctx, rs->VAO, VERT_BIT_POS);
264 
265    /* Draw the point. */
266    st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, true, false, 0, 0, 1, 1, 0);
267 
268    /* restore draw's rasterization stage depending on rendermode */
269    if (ctx->RenderMode == GL_FEEDBACK) {
270       draw_set_rasterize_stage(draw, st->feedback_stage);
271    }
272    else if (ctx->RenderMode == GL_SELECT) {
273       draw_set_rasterize_stage(draw, st->selection_stage);
274    }
275 }
276 
277 
278 
st_init_rasterpos_functions(struct dd_function_table * functions)279 void st_init_rasterpos_functions(struct dd_function_table *functions)
280 {
281    functions->RasterPos = st_RasterPos;
282 }
283