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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "util/u_resource.h"
35 
36 #include "svga_context.h"
37 #include "svga_screen.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_resource_buffer_upload.h"
40 #include "svga_resource_texture.h"
41 #include "svga_sampler_view.h"
42 #include "svga_winsys.h"
43 #include "svga_debug.h"
44 
45 
46 /**
47  * Determine what buffers eventually need hardware backing.
48  *
49  * Vertex- and index buffers need hardware backing.  Constant buffers
50  * do on vgpu10. Staging texture-upload buffers do when they are
51  * supported.
52  */
53 static inline boolean
svga_buffer_needs_hw_storage(const struct svga_screen * ss,const struct pipe_resource * template)54 svga_buffer_needs_hw_storage(const struct svga_screen *ss,
55                              const struct pipe_resource *template)
56 {
57    unsigned bind_mask = (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
58                          PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT |
59                          PIPE_BIND_SHADER_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER);
60 
61    if (ss->sws->have_vgpu10) {
62       /*
63        * Driver-created upload const0- and staging texture upload buffers
64        * tagged with PIPE_BIND_CUSTOM
65        */
66       bind_mask |= PIPE_BIND_CUSTOM;
67       /**
68        * Uniform buffer objects.
69        * Don't create hardware storage for state-tracker constant buffers,
70        * because we frequently map them for reading and writing, and
71        * the length of those buffers are always small, so it is better
72        * to just use system memory.
73        */
74    }
75 
76    if (template->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
77       return TRUE;
78 
79    return !!(template->bind & bind_mask);
80 }
81 
82 /**
83  * Create a buffer transfer.
84  *
85  * Unlike texture DMAs (which are written immediately to the command buffer and
86  * therefore inherently serialized with other context operations), for buffers
87  * we try to coalesce multiple range mappings (i.e, multiple calls to this
88  * function) into a single DMA command, for better efficiency in command
89  * processing.  This means we need to exercise extra care here to ensure that
90  * the end result is exactly the same as if one DMA was used for every mapped
91  * range.
92  */
93 void *
svga_buffer_transfer_map(struct pipe_context * pipe,struct pipe_resource * resource,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)94 svga_buffer_transfer_map(struct pipe_context *pipe,
95                          struct pipe_resource *resource,
96                          unsigned level,
97                          unsigned usage,
98                          const struct pipe_box *box,
99                          struct pipe_transfer **ptransfer)
100 {
101    struct svga_context *svga = svga_context(pipe);
102    struct svga_screen *ss = svga_screen(pipe->screen);
103    struct svga_buffer *sbuf = svga_buffer(resource);
104    struct pipe_transfer *transfer;
105    uint8_t *map = NULL;
106    int64_t begin = svga_get_time(svga);
107 
108    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERMAP);
109 
110    assert(box->y == 0);
111    assert(box->z == 0);
112    assert(box->height == 1);
113    assert(box->depth == 1);
114 
115    transfer = MALLOC_STRUCT(pipe_transfer);
116    if (!transfer) {
117       goto done;
118    }
119 
120    transfer->resource = resource;
121    transfer->level = level;
122    transfer->usage = usage;
123    transfer->box = *box;
124    transfer->stride = 0;
125    transfer->layer_stride = 0;
126 
127    if (usage & PIPE_MAP_WRITE) {
128       /* If we write to the buffer for any reason, free any saved translated
129        * vertices.
130        */
131       pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
132    }
133 
134    if ((usage & PIPE_MAP_READ) && sbuf->dirty &&
135        !sbuf->key.coherent && !svga->swc->force_coherent) {
136 
137       /* Host-side buffers can only be dirtied with vgpu10 features
138        * (streamout and buffer copy).
139        */
140       assert(svga_have_vgpu10(svga));
141 
142       if (!sbuf->user) {
143          (void) svga_buffer_handle(svga, resource, sbuf->bind_flags);
144       }
145 
146       if (sbuf->dma.pending) {
147          svga_buffer_upload_flush(svga, sbuf);
148          svga_context_finish(svga);
149       }
150 
151       assert(sbuf->handle);
152 
153       SVGA_RETRY(svga, SVGA3D_vgpu10_ReadbackSubResource(svga->swc,
154                                                          sbuf->handle, 0));
155       svga->hud.num_readbacks++;
156 
157       svga_context_finish(svga);
158 
159       sbuf->dirty = FALSE;
160    }
161 
162    if (usage & PIPE_MAP_WRITE) {
163       if ((usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) &&
164           !(resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)) {
165          /*
166           * Flush any pending primitives, finish writing any pending DMA
167           * commands, and tell the host to discard the buffer contents on
168           * the next DMA operation.
169           */
170 
171          svga_hwtnl_flush_buffer(svga, resource);
172 
173          if (sbuf->dma.pending) {
174             svga_buffer_upload_flush(svga, sbuf);
175 
176             /*
177              * Instead of flushing the context command buffer, simply discard
178              * the current hwbuf, and start a new one.
179              * With GB objects, the map operation takes care of this
180              * if passed the PIPE_MAP_DISCARD_WHOLE_RESOURCE flag,
181              * and the old backing store is busy.
182              */
183 
184             if (!svga_have_gb_objects(svga))
185                svga_buffer_destroy_hw_storage(ss, sbuf);
186          }
187 
188          sbuf->map.num_ranges = 0;
189          sbuf->dma.flags.discard = TRUE;
190       }
191 
192       if (usage & PIPE_MAP_UNSYNCHRONIZED) {
193          if (!sbuf->map.num_ranges) {
194             /*
195              * No pending ranges to upload so far, so we can tell the host to
196              * not synchronize on the next DMA command.
197              */
198 
199             sbuf->dma.flags.unsynchronized = TRUE;
200          }
201       } else {
202          /*
203           * Synchronizing, so flush any pending primitives, finish writing any
204           * pending DMA command, and ensure the next DMA will be done in order.
205           */
206 
207          svga_hwtnl_flush_buffer(svga, resource);
208 
209          if (sbuf->dma.pending) {
210             svga_buffer_upload_flush(svga, sbuf);
211 
212             if (svga_buffer_has_hw_storage(sbuf)) {
213                /*
214                 * We have a pending DMA upload from a hardware buffer, therefore
215                 * we need to ensure that the host finishes processing that DMA
216                 * command before the gallium frontend can start overwriting the
217                 * hardware buffer.
218                 *
219                 * XXX: This could be avoided by tying the hardware buffer to
220                 * the transfer (just as done with textures), which would allow
221                 * overlapping DMAs commands to be queued on the same context
222                 * buffer. However, due to the likelihood of software vertex
223                 * processing, it is more convenient to hold on to the hardware
224                 * buffer, allowing to quickly access the contents from the CPU
225                 * without having to do a DMA download from the host.
226                 */
227 
228                if (usage & PIPE_MAP_DONTBLOCK) {
229                   /*
230                    * Flushing the command buffer here will most likely cause
231                    * the map of the hwbuf below to block, so preemptively
232                    * return NULL here if DONTBLOCK is set to prevent unnecessary
233                    * command buffer flushes.
234                    */
235 
236                   FREE(transfer);
237                   goto done;
238                }
239 
240                svga_context_flush(svga, NULL);
241             }
242          }
243 
244          sbuf->dma.flags.unsynchronized = FALSE;
245       }
246    }
247 
248    if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
249       if (svga_buffer_create_hw_storage(ss, sbuf, sbuf->bind_flags) != PIPE_OK) {
250          /*
251           * We can't create a hardware buffer big enough, so create a malloc
252           * buffer instead.
253           */
254          if (0) {
255             debug_printf("%s: failed to allocate %u KB of DMA, "
256                          "splitting DMA transfers\n",
257                          __FUNCTION__,
258                          (sbuf->b.width0 + 1023)/1024);
259          }
260 
261          sbuf->swbuf = align_malloc(sbuf->b.width0, 16);
262          if (!sbuf->swbuf) {
263             FREE(transfer);
264             goto done;
265          }
266       }
267    }
268 
269    if (sbuf->swbuf) {
270       /* User/malloc buffer */
271       map = sbuf->swbuf;
272    }
273    else if (svga_buffer_has_hw_storage(sbuf)) {
274       boolean retry;
275 
276       map = SVGA_TRY_MAP(svga_buffer_hw_storage_map
277                          (svga, sbuf, transfer->usage, &retry), retry);
278       if (map == NULL && retry) {
279          /*
280           * At this point, svga_buffer_get_transfer() has already
281           * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
282           * for this buffer.
283           */
284          svga_retry_enter(svga);
285          svga_context_flush(svga, NULL);
286          map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
287          svga_retry_exit(svga);
288       }
289    }
290    else {
291       map = NULL;
292    }
293 
294    if (map) {
295       ++sbuf->map.count;
296       map += transfer->box.x;
297       *ptransfer = transfer;
298    } else {
299       FREE(transfer);
300    }
301 
302    svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
303 
304 done:
305    SVGA_STATS_TIME_POP(svga_sws(svga));
306    return map;
307 }
308 
309 
310 void
svga_buffer_transfer_flush_region(struct pipe_context * pipe,struct pipe_transfer * transfer,const struct pipe_box * box)311 svga_buffer_transfer_flush_region(struct pipe_context *pipe,
312                                   struct pipe_transfer *transfer,
313                                   const struct pipe_box *box)
314 {
315    struct svga_screen *ss = svga_screen(pipe->screen);
316    struct svga_buffer *sbuf = svga_buffer(transfer->resource);
317    struct svga_context *svga = svga_context(pipe);
318    unsigned offset = transfer->box.x + box->x;
319    unsigned length = box->width;
320 
321    assert(transfer->usage & PIPE_MAP_WRITE);
322    assert(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT);
323 
324    if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf) {
325       mtx_lock(&ss->swc_mutex);
326       svga_buffer_add_range(sbuf, offset, offset + length);
327       mtx_unlock(&ss->swc_mutex);
328    }
329 }
330 
331 
332 void
svga_buffer_transfer_unmap(struct pipe_context * pipe,struct pipe_transfer * transfer)333 svga_buffer_transfer_unmap(struct pipe_context *pipe,
334                            struct pipe_transfer *transfer)
335 {
336    struct svga_screen *ss = svga_screen(pipe->screen);
337    struct svga_context *svga = svga_context(pipe);
338    struct svga_buffer *sbuf = svga_buffer(transfer->resource);
339 
340    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERUNMAP);
341 
342    mtx_lock(&ss->swc_mutex);
343 
344    assert(sbuf->map.count);
345    if (sbuf->map.count) {
346       --sbuf->map.count;
347    }
348 
349    if (svga_buffer_has_hw_storage(sbuf)) {
350 
351       /* Note: we may wind up flushing here and unmapping other buffers
352        * which leads to recursively locking ss->swc_mutex.
353        */
354       svga_buffer_hw_storage_unmap(svga, sbuf);
355    }
356 
357    if (transfer->usage & PIPE_MAP_WRITE) {
358       if (!(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT)) {
359          /*
360           * Mapped range not flushed explicitly, so flush the whole buffer,
361           * and tell the host to discard the contents when processing the DMA
362           * command.
363           */
364 
365          SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
366 
367          sbuf->dma.flags.discard = TRUE;
368 
369          if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf)
370             svga_buffer_add_range(sbuf, 0, sbuf->b.width0);
371       }
372 
373       if (sbuf->swbuf &&
374           (!sbuf->bind_flags || (sbuf->bind_flags & PIPE_BIND_CONSTANT_BUFFER))) {
375          /*
376           * Since the constant buffer is in system buffer, we need
377           * to set the constant buffer dirty bits, so that the context
378           * can update the changes in the device.
379           * According to the GL spec, buffer bound to other contexts will
380           * have to be explicitly rebound by the user to have the changes take
381           * into effect.
382           */
383          svga->dirty |= SVGA_NEW_CONST_BUFFER;
384       }
385    }
386 
387    mtx_unlock(&ss->swc_mutex);
388    FREE(transfer);
389    SVGA_STATS_TIME_POP(svga_sws(svga));
390 }
391 
392 
393 void
svga_resource_destroy(struct pipe_screen * screen,struct pipe_resource * buf)394 svga_resource_destroy(struct pipe_screen *screen,
395                       struct pipe_resource *buf)
396 {
397    if (buf->target == PIPE_BUFFER) {
398       struct svga_screen *ss = svga_screen(screen);
399       struct svga_buffer *sbuf = svga_buffer(buf);
400 
401       assert(!p_atomic_read(&buf->reference.count));
402 
403       assert(!sbuf->dma.pending);
404 
405       if (sbuf->handle)
406          svga_buffer_destroy_host_surface(ss, sbuf);
407 
408       if (sbuf->uploaded.buffer)
409          pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
410 
411       if (sbuf->hwbuf)
412          svga_buffer_destroy_hw_storage(ss, sbuf);
413 
414       if (sbuf->swbuf && !sbuf->user)
415          align_free(sbuf->swbuf);
416 
417       pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
418 
419       ss->hud.total_resource_bytes -= sbuf->size;
420       assert(ss->hud.num_resources > 0);
421       if (ss->hud.num_resources > 0)
422          ss->hud.num_resources--;
423 
424       FREE(sbuf);
425    } else {
426       struct svga_screen *ss = svga_screen(screen);
427       struct svga_texture *tex = svga_texture(buf);
428 
429       ss->texture_timestamp++;
430 
431       svga_sampler_view_reference(&tex->cached_view, NULL);
432 
433       /*
434         DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
435       */
436       SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
437       svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
438 
439       /* Destroy the backed surface handle if exists */
440       if (tex->backed_handle)
441          svga_screen_surface_destroy(ss, &tex->backed_key, &tex->backed_handle);
442 
443       ss->hud.total_resource_bytes -= tex->size;
444 
445       FREE(tex->defined);
446       FREE(tex->rendered_to);
447       FREE(tex->dirty);
448       FREE(tex);
449 
450       assert(ss->hud.num_resources > 0);
451       if (ss->hud.num_resources > 0)
452          ss->hud.num_resources--;
453    }
454 }
455 
456 struct pipe_resource *
svga_buffer_create(struct pipe_screen * screen,const struct pipe_resource * template)457 svga_buffer_create(struct pipe_screen *screen,
458                    const struct pipe_resource *template)
459 {
460    struct svga_screen *ss = svga_screen(screen);
461    struct svga_buffer *sbuf;
462    unsigned bind_flags;
463 
464    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATEBUFFER);
465 
466    sbuf = CALLOC_STRUCT(svga_buffer);
467    if (!sbuf)
468       goto error1;
469 
470    sbuf->b = *template;
471    pipe_reference_init(&sbuf->b.reference, 1);
472    sbuf->b.screen = screen;
473    bind_flags = template->bind & ~PIPE_BIND_CUSTOM;
474 
475    list_inithead(&sbuf->surfaces);
476 
477    if (bind_flags & PIPE_BIND_CONSTANT_BUFFER) {
478       /* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
479        * flag set.
480        */
481       if (ss->sws->have_vgpu10) {
482          bind_flags = PIPE_BIND_CONSTANT_BUFFER;
483       }
484    }
485 
486    /* Although svga device only requires constant buffer size to be
487     * in multiples of 16, in order to allow bind_flags promotion,
488     * we are mandating all buffer size to be in multiples of 16.
489     */
490    sbuf->b.width0 = align(sbuf->b.width0, 16);
491 
492    if (svga_buffer_needs_hw_storage(ss, template)) {
493 
494       /* If the buffer is not used for constant buffer, set
495        * the vertex/index bind flags as well so that the buffer will be
496        * accepted for those uses.
497        * Note that the PIPE_BIND_ flags we get from the gallium frontend are
498        * just a hint about how the buffer may be used.  And OpenGL buffer
499        * object may be used for many different things.
500        * Also note that we do not unconditionally set the streamout
501        * bind flag since streamout buffer is an output buffer and
502        * might have performance implication.
503        */
504       if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER) &&
505           !(template->bind & PIPE_BIND_CUSTOM)) {
506          /* Not a constant- or staging buffer.
507           * The buffer may be used for vertex data or indexes.
508           */
509          bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
510                         PIPE_BIND_INDEX_BUFFER);
511 
512          /* It may be used for shader resource as well. */
513          bind_flags |= PIPE_BIND_SAMPLER_VIEW;
514       }
515 
516       if (svga_buffer_create_host_surface(ss, sbuf, bind_flags) != PIPE_OK)
517          goto error2;
518    }
519    else {
520       sbuf->swbuf = align_malloc(sbuf->b.width0, 64);
521       if (!sbuf->swbuf)
522          goto error2;
523 
524       /* Since constant buffer is usually small, it is much cheaper to
525        * use system memory for the data just as it is being done for
526        * the default constant buffer.
527        */
528       if ((bind_flags & PIPE_BIND_CONSTANT_BUFFER) || !bind_flags)
529          sbuf->use_swbuf = TRUE;
530    }
531 
532    debug_reference(&sbuf->b.reference,
533                    (debug_reference_descriptor)debug_describe_resource, 0);
534 
535    sbuf->bind_flags = bind_flags;
536    sbuf->size = util_resource_size(&sbuf->b);
537    ss->hud.total_resource_bytes += sbuf->size;
538 
539    ss->hud.num_resources++;
540    SVGA_STATS_TIME_POP(ss->sws);
541 
542    return &sbuf->b;
543 
544 error2:
545    FREE(sbuf);
546 error1:
547    SVGA_STATS_TIME_POP(ss->sws);
548    return NULL;
549 }
550 
551 
552 struct pipe_resource *
svga_user_buffer_create(struct pipe_screen * screen,void * ptr,unsigned bytes,unsigned bind)553 svga_user_buffer_create(struct pipe_screen *screen,
554                         void *ptr,
555                         unsigned bytes,
556                         unsigned bind)
557 {
558    struct svga_buffer *sbuf;
559    struct svga_screen *ss = svga_screen(screen);
560 
561    sbuf = CALLOC_STRUCT(svga_buffer);
562    if (!sbuf)
563       goto no_sbuf;
564 
565    pipe_reference_init(&sbuf->b.reference, 1);
566    sbuf->b.screen = screen;
567    sbuf->b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
568    sbuf->b.usage = PIPE_USAGE_IMMUTABLE;
569    sbuf->b.bind = bind;
570    sbuf->b.width0 = bytes;
571    sbuf->b.height0 = 1;
572    sbuf->b.depth0 = 1;
573    sbuf->b.array_size = 1;
574 
575    sbuf->bind_flags = bind;
576    sbuf->swbuf = ptr;
577    sbuf->user = TRUE;
578 
579    debug_reference(&sbuf->b.reference,
580                    (debug_reference_descriptor)debug_describe_resource, 0);
581 
582    ss->hud.num_resources++;
583 
584    return &sbuf->b;
585 
586 no_sbuf:
587    return NULL;
588 }
589