• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 
2 /**********************************************************
3  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person
6  * obtaining a copy of this software and associated documentation
7  * files (the "Software"), to deal in the Software without
8  * restriction, including without limitation the rights to use, copy,
9  * modify, merge, publish, distribute, sublicense, and/or sell copies
10  * of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be
14  * included in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  **********************************************************/
26 
27 #include "util/format/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_defines.h"
31 #include "util/u_upload_mgr.h"
32 
33 #include "svga_screen.h"
34 #include "svga_context.h"
35 #include "svga_state.h"
36 #include "svga_cmd.h"
37 #include "svga_tgsi.h"
38 #include "svga_debug.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_shader.h"
41 
42 #include "svga_hw_reg.h"
43 
44 
45 /*
46  * Don't try to send more than 4kb of successive constants.
47  */
48 #define MAX_CONST_REG_COUNT 256  /**< number of float[4] constants */
49 
50 /**
51  * Extra space for svga-specific VS/PS constants (such as texcoord
52  * scale factors, vertex transformation scale/translation).
53  */
54 #define MAX_EXTRA_CONSTS 32
55 
56 /** Guest-backed surface constant buffers must be this size */
57 #define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX)
58 
59 
60 /**
61  * Emit any extra shader-type-independent shader constants into the buffer
62  * pointed to by 'dest'.
63  * \return number of float[4] constants put into the 'dest' buffer
64  */
65 static unsigned
svga_get_extra_constants_common(const struct svga_context * svga,const struct svga_shader_variant * variant,enum pipe_shader_type shader,float * dest)66 svga_get_extra_constants_common(const struct svga_context *svga,
67                                 const struct svga_shader_variant *variant,
68                                 enum pipe_shader_type shader, float *dest)
69 {
70    uint32_t *dest_u = (uint32_t *) dest;  // uint version of dest
71    unsigned i;
72    unsigned count = 0;
73 
74    for (i = 0; i < variant->key.num_textures; i++) {
75       const struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i];
76       if (sv) {
77          const struct pipe_resource *tex = sv->texture;
78          /* Scaling factors needed for handling unnormalized texture coordinates
79           * for texture rectangles.
80           */
81          if (variant->key.tex[i].unnormalized) {
82             /* debug/sanity check */
83             assert(variant->key.tex[i].width_height_idx == count);
84 
85             *dest++ = 1.0f / (float) tex->width0;
86             *dest++ = 1.0f / (float) tex->height0;
87             *dest++ = 1.0f;
88             *dest++ = 1.0f;
89 
90             count++;
91          }
92 
93          /* Store the sizes for texture buffers.
94          */
95          if (tex->target == PIPE_BUFFER) {
96             unsigned bytes_per_element = util_format_get_blocksize(sv->format);
97             *dest_u++ = tex->width0 / bytes_per_element;
98             *dest_u++ = 1;
99             *dest_u++ = 1;
100             *dest_u++ = 1;
101 
102             count++;
103          }
104       }
105    }
106 
107    return count;
108 }
109 
110 
111 /**
112  * Emit any extra fragment shader constants into the buffer pointed
113  * to by 'dest'.
114  * \return number of float[4] constants put into the dest buffer
115  */
116 static unsigned
svga_get_extra_fs_constants(const struct svga_context * svga,float * dest)117 svga_get_extra_fs_constants(const struct svga_context *svga, float *dest)
118 {
119    const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
120    unsigned count = 0;
121 
122    count += svga_get_extra_constants_common(svga, variant,
123                                             PIPE_SHADER_FRAGMENT, dest);
124 
125    assert(count <= MAX_EXTRA_CONSTS);
126 
127    return count;
128 }
129 
130 /**
131  * Emit extra constants needed for prescale computation into the
132  * the buffer pointed to by '*dest'. The updated buffer pointer
133  * will be returned in 'dest'.
134  */
135 static unsigned
svga_get_prescale_constants(const struct svga_context * svga,float ** dest,const struct svga_prescale * prescale)136 svga_get_prescale_constants(const struct svga_context *svga, float **dest,
137 		            const struct svga_prescale *prescale)
138 {
139    memcpy(*dest, prescale->scale, 4 * sizeof(float));
140    *dest += 4;
141 
142    memcpy(*dest, prescale->translate, 4 * sizeof(float));
143    *dest += 4;
144 
145    return 2;
146 }
147 
148 /**
149  * Emit extra constants needed for point sprite emulation.
150  */
151 static unsigned
svga_get_pt_sprite_constants(const struct svga_context * svga,float ** dest)152 svga_get_pt_sprite_constants(const struct svga_context *svga, float **dest)
153 {
154    const struct svga_screen *screen = svga_screen(svga->pipe.screen);
155    float *dst = *dest;
156 
157    dst[0] = 1.0 / (svga->curr.viewport[0].scale[0] * 2);
158    dst[1] = 1.0 / (svga->curr.viewport[0].scale[1] * 2);
159    dst[2] = svga->curr.rast->pointsize;
160    dst[3] = screen->maxPointSize;
161    *dest = *dest + 4;
162    return 1;
163 }
164 
165 /**
166  * Emit user-defined clip plane coefficients into the buffer pointed to
167  * by '*dest'. The updated buffer pointer will be returned in 'dest'.
168  */
169 static unsigned
svga_get_clip_plane_constants(const struct svga_context * svga,const struct svga_shader_variant * variant,float ** dest)170 svga_get_clip_plane_constants(const struct svga_context *svga,
171                               const struct svga_shader_variant *variant,
172                               float **dest)
173 {
174    unsigned count = 0;
175 
176    /* SVGA_NEW_CLIP */
177    if (svga_have_vgpu10(svga)) {
178       /* append user-defined clip plane coefficients onto constant buffer */
179       unsigned clip_planes = variant->key.clip_plane_enable;
180       while (clip_planes) {
181          int i = u_bit_scan(&clip_planes);
182          COPY_4V(*dest, svga->curr.clip.ucp[i]);
183          *dest += 4;
184          count += 1;
185       }
186    }
187    return count;
188 }
189 
190 
191 /**
192  * Emit any extra vertex shader constants into the buffer pointed
193  * to by 'dest'.
194  * In particular, these would be the scale and bias factors computed
195  * from the framebuffer size which are used to copy with differences in
196  * GL vs D3D coordinate spaces.  See svga_tgsi_insn.c for more info.
197  * \return number of float[4] constants put into the dest buffer
198  */
199 static unsigned
svga_get_extra_vs_constants(const struct svga_context * svga,float * dest)200 svga_get_extra_vs_constants(const struct svga_context *svga, float *dest)
201 {
202    const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
203    unsigned count = 0;
204 
205    /* SVGA_NEW_VS_VARIANT
206     */
207    if (variant->key.vs.need_prescale) {
208       count += svga_get_prescale_constants(svga, &dest,
209 		                           &svga->state.hw_clear.prescale[0]);
210    }
211 
212    if (variant->key.vs.undo_viewport) {
213       /* Used to convert window coords back to NDC coords */
214       dest[0] = 1.0f / svga->curr.viewport[0].scale[0];
215       dest[1] = 1.0f / svga->curr.viewport[0].scale[1];
216       dest[2] = -svga->curr.viewport[0].translate[0];
217       dest[3] = -svga->curr.viewport[0].translate[1];
218       dest += 4;
219       count += 1;
220    }
221 
222    /* Bias to be added to VertexID */
223    if (variant->key.vs.need_vertex_id_bias) {
224       uint32_t *dest_u = (uint32_t *) dest;  // uint version of dest
225       dest_u[0] = svga->curr.vertex_id_bias;
226       dest_u[1] = 1;
227       dest_u[2] = 1;
228       dest_u[3] = 1;
229       dest+=4;
230       count++;
231    }
232 
233    /* SVGA_NEW_CLIP */
234    count += svga_get_clip_plane_constants(svga, variant, &dest);
235 
236    /* common constants */
237    count += svga_get_extra_constants_common(svga, variant,
238                                             PIPE_SHADER_VERTEX, dest);
239 
240    assert(count <= MAX_EXTRA_CONSTS);
241 
242    return count;
243 }
244 
245 /**
246  * Emit any extra geometry shader constants into the buffer pointed
247  * to by 'dest'.
248  */
249 static unsigned
svga_get_extra_gs_constants(const struct svga_context * svga,float * dest)250 svga_get_extra_gs_constants(const struct svga_context *svga, float *dest)
251 {
252    const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
253    unsigned count = 0;
254 
255    /* SVGA_NEW_GS_VARIANT
256     */
257 
258    /* Constants for point sprite
259     * These are used in the transformed gs that supports point sprite.
260     * They need to be added before the prescale constants.
261     */
262    if (variant->key.gs.wide_point) {
263       count += svga_get_pt_sprite_constants(svga, &dest);
264    }
265 
266    if (variant->key.gs.need_prescale) {
267       unsigned i, num_prescale = 1;
268 
269       /* If prescale is needed and the geometry shader writes to viewport
270        * index, then prescale for all viewports will be added to the
271        * constant buffer.
272        */
273       if (variant->key.gs.writes_viewport_index)
274          num_prescale = svga->state.hw_clear.num_prescale;
275 
276       for (i = 0; i < num_prescale; i++) {
277          count +=
278             svga_get_prescale_constants(svga, &dest,
279 			                &svga->state.hw_clear.prescale[i]);
280       }
281    }
282 
283    /* SVGA_NEW_CLIP */
284    count += svga_get_clip_plane_constants(svga, variant, &dest);
285 
286    /* common constants */
287    count += svga_get_extra_constants_common(svga, variant,
288                                             PIPE_SHADER_GEOMETRY, dest);
289 
290    assert(count <= MAX_EXTRA_CONSTS);
291    return count;
292 }
293 
294 
295 /**
296  * Emit any extra tessellation control shader constants into the
297  * buffer pointed to by 'dest'.
298  */
299 static unsigned
svga_get_extra_tcs_constants(struct svga_context * svga,float * dest)300 svga_get_extra_tcs_constants(struct svga_context *svga, float *dest)
301 {
302    const struct svga_shader_variant *variant = svga->state.hw_draw.tcs;
303    unsigned count = 0;
304 
305    /* SVGA_NEW_CLIP */
306    count += svga_get_clip_plane_constants(svga, variant, &dest);
307 
308    /* common constants */
309    count += svga_get_extra_constants_common(svga, variant,
310                                             PIPE_SHADER_TESS_CTRL,
311                                             dest);
312 
313    assert(count <= MAX_EXTRA_CONSTS);
314    return count;
315 }
316 
317 
318 /**
319  * Emit any extra tessellation evaluation shader constants into
320  * the buffer pointed to by 'dest'.
321  */
322 static unsigned
svga_get_extra_tes_constants(struct svga_context * svga,float * dest)323 svga_get_extra_tes_constants(struct svga_context *svga, float *dest)
324 {
325    const struct svga_shader_variant *variant = svga->state.hw_draw.tes;
326    unsigned count = 0;
327 
328    if (variant->key.tes.need_prescale) {
329       count += svga_get_prescale_constants(svga, &dest,
330 		                           &svga->state.hw_clear.prescale[0]);
331    }
332 
333    /* SVGA_NEW_CLIP */
334    count += svga_get_clip_plane_constants(svga, variant, &dest);
335 
336    /* common constants */
337    count += svga_get_extra_constants_common(svga, variant,
338                                             PIPE_SHADER_TESS_EVAL,
339                                             dest);
340 
341    assert(count <= MAX_EXTRA_CONSTS);
342    return count;
343 }
344 
345 
346 /**
347  * Emit any extra compute shader constants into
348  * the buffer pointed to by 'dest'.
349  */
350 static unsigned
svga_get_extra_cs_constants(struct svga_context * svga,float * dest)351 svga_get_extra_cs_constants(struct svga_context *svga, float *dest)
352 {
353    const struct svga_shader_variant *variant = svga->state.hw_draw.cs;
354    unsigned count = 0;
355 
356    /* common constants */
357    count += svga_get_extra_constants_common(svga, variant,
358                                             PIPE_SHADER_COMPUTE,
359                                             dest);
360 
361    assert(count <= MAX_EXTRA_CONSTS);
362    return count;
363 }
364 
365 
366 /*
367  * Check and emit a range of shader constant registers, trying to coalesce
368  * successive shader constant updates in a single command in order to save
369  * space on the command buffer.  This is a HWv8 feature.
370  */
371 static enum pipe_error
emit_const_range(struct svga_context * svga,enum pipe_shader_type shader,unsigned offset,unsigned count,const float (* values)[4])372 emit_const_range(struct svga_context *svga,
373                  enum pipe_shader_type shader,
374                  unsigned offset,
375                  unsigned count,
376                  const float (*values)[4])
377 {
378    unsigned i, j;
379    enum pipe_error ret;
380 
381    assert(shader == PIPE_SHADER_VERTEX ||
382           shader == PIPE_SHADER_FRAGMENT);
383    assert(!svga_have_vgpu10(svga));
384 
385 #ifdef DEBUG
386    if (offset + count > SVGA3D_CONSTREG_MAX) {
387       debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n",
388                    offset, count, offset + count, SVGA3D_CONSTREG_MAX);
389    }
390 #endif
391 
392    if (offset > SVGA3D_CONSTREG_MAX) {
393       /* This isn't OK, but if we propagate an error all the way up we'll
394        * just get into more trouble.
395        * XXX note that offset is always zero at this time so this is moot.
396        */
397       return PIPE_OK;
398    }
399 
400    if (offset + count > SVGA3D_CONSTREG_MAX) {
401       /* Just drop the extra constants for now.
402        * Ideally we should not have allowed the app to create a shader
403        * that exceeds our constant buffer size but there's no way to
404        * express that in gallium at this time.
405        */
406       count = SVGA3D_CONSTREG_MAX - offset;
407    }
408 
409    i = 0;
410    while (i < count) {
411       if (memcmp(svga->state.hw_draw.cb[shader][offset + i],
412                  values[i],
413                  4 * sizeof(float)) != 0) {
414          /* Found one dirty constant
415           */
416          if (SVGA_DEBUG & DEBUG_CONSTS)
417             debug_printf("%s %s %d: %f %f %f %f\n",
418                          __FUNCTION__,
419                          shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
420                          offset + i,
421                          values[i][0],
422                          values[i][1],
423                          values[i][2],
424                          values[i][3]);
425 
426          /* Look for more consecutive dirty constants.
427           */
428          j = i + 1;
429          while (j < count &&
430                 j < i + MAX_CONST_REG_COUNT &&
431                 memcmp(svga->state.hw_draw.cb[shader][offset + j],
432                        values[j],
433                        4 * sizeof(float)) != 0) {
434 
435             if (SVGA_DEBUG & DEBUG_CONSTS)
436                debug_printf("%s %s %d: %f %f %f %f\n",
437                             __FUNCTION__,
438                             shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
439                             offset + j,
440                             values[j][0],
441                             values[j][1],
442                             values[j][2],
443                             values[j][3]);
444 
445             ++j;
446          }
447 
448          assert(j >= i + 1);
449 
450          /* Send them all together.
451           */
452          if (svga_have_gb_objects(svga)) {
453             ret = SVGA3D_SetGBShaderConstsInline(svga->swc,
454                                                  offset + i, /* start */
455                                                  j - i,  /* count */
456                                                  svga_shader_type(shader),
457                                                  SVGA3D_CONST_TYPE_FLOAT,
458                                                  values + i);
459          }
460          else {
461             ret = SVGA3D_SetShaderConsts(svga->swc,
462                                          offset + i, j - i,
463                                          svga_shader_type(shader),
464                                          SVGA3D_CONST_TYPE_FLOAT,
465                                          values + i);
466          }
467          if (ret != PIPE_OK) {
468             return ret;
469          }
470 
471          /*
472           * Local copy of the hardware state.
473           */
474          memcpy(svga->state.hw_draw.cb[shader][offset + i],
475                 values[i],
476                 (j - i) * 4 * sizeof(float));
477 
478          i = j + 1;
479 
480          svga->hud.num_const_updates++;
481 
482       } else {
483          ++i;
484       }
485    }
486 
487    return PIPE_OK;
488 }
489 
490 
491 /**
492  * Emit all the constants in a constant buffer for a shader stage.
493  * On VGPU10, emit_consts_vgpu10 is used instead.
494  */
495 static enum pipe_error
emit_consts_vgpu9(struct svga_context * svga,enum pipe_shader_type shader)496 emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader)
497 {
498    const struct pipe_constant_buffer *cbuf;
499    struct pipe_transfer *transfer = NULL;
500    unsigned count;
501    const float (*data)[4] = NULL;
502    enum pipe_error ret = PIPE_OK;
503    const unsigned offset = 0;
504 
505    assert(shader < PIPE_SHADER_TYPES);
506    assert(!svga_have_vgpu10(svga));
507    /* Only one constant buffer per shader is supported before VGPU10.
508     * This is only an approximate check against that.
509     */
510    assert(svga->curr.constbufs[shader][1].buffer == NULL);
511 
512    cbuf = &svga->curr.constbufs[shader][0];
513 
514    if (svga->curr.constbufs[shader][0].buffer) {
515       /* emit user-provided constants */
516       data = (const float (*)[4])
517          pipe_buffer_map(&svga->pipe, svga->curr.constbufs[shader][0].buffer,
518                          PIPE_MAP_READ, &transfer);
519       if (!data) {
520          return PIPE_ERROR_OUT_OF_MEMORY;
521       }
522 
523       /* sanity check */
524       assert(cbuf->buffer->width0 >= cbuf->buffer_size);
525 
526       /* Use/apply the constant buffer size and offsets here */
527       count = cbuf->buffer_size / (4 * sizeof(float));
528       data += cbuf->buffer_offset / (4 * sizeof(float));
529 
530       ret = emit_const_range( svga, shader, offset, count, data );
531 
532       pipe_buffer_unmap(&svga->pipe, transfer);
533 
534       if (ret != PIPE_OK) {
535          return ret;
536       }
537    }
538 
539    /* emit extra shader constants */
540    {
541       const struct svga_shader_variant *variant = NULL;
542       unsigned offset;
543       float extras[MAX_EXTRA_CONSTS][4];
544       unsigned count;
545 
546       switch (shader) {
547       case PIPE_SHADER_VERTEX:
548          variant = svga->state.hw_draw.vs;
549          count = svga_get_extra_vs_constants(svga, (float *) extras);
550          break;
551       case PIPE_SHADER_FRAGMENT:
552          variant = svga->state.hw_draw.fs;
553          count = svga_get_extra_fs_constants(svga, (float *) extras);
554          break;
555       default:
556          assert(!"Unexpected shader type");
557          count = 0;
558       }
559 
560       assert(variant);
561       offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
562       assert(count <= ARRAY_SIZE(extras));
563 
564       if (count > 0) {
565          ret = emit_const_range(svga, shader, offset, count,
566                                 (const float (*) [4])extras);
567       }
568    }
569 
570    return ret;
571 }
572 
573 
574 /**
575  * A helper function to emit a constant buffer binding at the
576  * specified slot for the specified shader type
577  */
578 static enum pipe_error
emit_constbuf(struct svga_context * svga,unsigned slot,enum pipe_shader_type shader,unsigned buffer_offset,unsigned buffer_size,const void * buffer,unsigned extra_buffer_offset,unsigned extra_buffer_size,const void * extra_buffer)579 emit_constbuf(struct svga_context *svga,
580               unsigned slot,
581               enum pipe_shader_type shader,
582               unsigned buffer_offset,
583               unsigned buffer_size,
584               const void *buffer,
585               unsigned extra_buffer_offset,
586               unsigned extra_buffer_size,
587               const void *extra_buffer)
588 {
589    struct svga_buffer *sbuf = svga_buffer((struct pipe_resource *)buffer);
590    struct pipe_resource *dst_buffer = NULL;
591    enum pipe_error ret = PIPE_OK;
592    struct pipe_transfer *src_transfer;
593    struct svga_winsys_surface *dst_handle = NULL;
594    unsigned new_buf_size = 0;
595    unsigned alloc_buf_size;
596    unsigned offset = 0;;
597    void *src_map = NULL, *dst_map;
598 
599    if ((sbuf && sbuf->swbuf) || extra_buffer) {
600 
601       /* buffer here is a user-space buffer so mapping it is really cheap. */
602       if (buffer_size > 0) {
603          src_map = pipe_buffer_map_range(&svga->pipe,
604                                          (struct pipe_resource *)buffer,
605                                          buffer_offset, buffer_size,
606                                          PIPE_MAP_READ, &src_transfer);
607          assert(src_map);
608          if (!src_map) {
609             return PIPE_ERROR_OUT_OF_MEMORY;
610          }
611       }
612 
613       new_buf_size = MAX2(buffer_size, extra_buffer_offset) + extra_buffer_size;
614 
615       /* According to the DX10 spec, the constant buffer size must be
616        * in multiples of 16.
617        */
618       new_buf_size = align(new_buf_size, 16);
619 
620       /* Constant buffer size in the upload buffer must be in multiples of 256.
621        * In order to maximize the chance of merging the upload buffer chunks
622        * when svga_buffer_add_range() is called,
623        * the allocate buffer size needs to be in multiples of 256 as well.
624        * Otherwise, since there is gap between each dirty range of the upload buffer,
625        * each dirty range will end up in its own UPDATE_GB_IMAGE command.
626        */
627       alloc_buf_size = align(new_buf_size, CONST0_UPLOAD_ALIGNMENT);
628 
629       u_upload_alloc(svga->const0_upload, 0, alloc_buf_size,
630                      CONST0_UPLOAD_ALIGNMENT, &offset,
631                      &dst_buffer, &dst_map);
632 
633       if (!dst_map) {
634          if (src_map)
635             pipe_buffer_unmap(&svga->pipe, src_transfer);
636          return PIPE_ERROR_OUT_OF_MEMORY;
637       }
638 
639       /* Initialize the allocated buffer slot to 0 to ensure the padding is
640        * filled with 0.
641        */
642       memset(dst_map, 0, alloc_buf_size);
643 
644       if (src_map) {
645          memcpy(dst_map, src_map, buffer_size);
646          pipe_buffer_unmap(&svga->pipe, src_transfer);
647       }
648 
649       if (extra_buffer_size) {
650          assert(extra_buffer_offset + extra_buffer_size <= new_buf_size);
651          memcpy((char *) dst_map + extra_buffer_offset, extra_buffer,
652                 extra_buffer_size);
653       }
654 
655       /* Get winsys handle for the constant buffer */
656       if (svga->state.hw_draw.const0_buffer == dst_buffer &&
657           svga->state.hw_draw.const0_handle) {
658          /* re-reference already mapped buffer */
659          dst_handle = svga->state.hw_draw.const0_handle;
660       }
661       else {
662          /* we must unmap the buffer before getting the winsys handle */
663          u_upload_unmap(svga->const0_upload);
664 
665          dst_handle = svga_buffer_handle(svga, dst_buffer,
666                                          PIPE_BIND_CONSTANT_BUFFER);
667          if (!dst_handle) {
668             pipe_resource_reference(&dst_buffer, NULL);
669             return PIPE_ERROR_OUT_OF_MEMORY;
670          }
671       }
672    }
673    else if (sbuf) {
674       dst_handle = svga_buffer_handle(svga, &sbuf->b, PIPE_BIND_CONSTANT_BUFFER);
675       new_buf_size = align(buffer_size, 16);
676       offset = buffer_offset;
677    }
678 
679    assert(new_buf_size % 16 == 0);
680 
681    const struct svga_screen *screen = svga_screen(svga->pipe.screen);
682    const struct svga_winsys_screen *sws = screen->sws;
683 
684    /* Issue the SetSingleConstantBuffer command */
685    if (!sws->have_constant_buffer_offset_cmd ||
686        svga->state.hw_draw.constbufoffsets[shader][slot].handle != dst_handle ||
687        svga->state.hw_draw.constbufoffsets[shader][slot].size != new_buf_size) {
688       ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
689                                                   slot, /* index */
690                                                   svga_shader_type(shader),
691                                                   dst_handle,
692                                                   offset,
693                                                   new_buf_size);
694    }
695    else if (dst_handle){
696       unsigned command = SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET + shader;
697       ret = SVGA3D_vgpu10_SetConstantBufferOffset(svga->swc,
698                                                   command,
699                                                   slot, /* index */
700                                                   offset);
701    }
702 
703    if (ret != PIPE_OK) {
704       pipe_resource_reference(&dst_buffer, NULL);
705       return ret;
706    }
707 
708    /* save the upload buffer / handle for next time */
709    if (dst_buffer != buffer && dst_buffer) {
710       pipe_resource_reference(&svga->state.hw_draw.const0_buffer, dst_buffer);
711       svga->state.hw_draw.const0_handle = dst_handle;
712    }
713 
714    /* Save this const buffer until it's replaced in the future.
715     * Otherwise, all references to the buffer will go away after the
716     * command buffer is submitted, it'll get recycled and we will have
717     * incorrect constant buffer bindings.
718     */
719    pipe_resource_reference(&svga->state.hw_draw.constbuf[shader][slot], dst_buffer);
720    svga->state.hw_draw.constbufoffsets[shader][slot].handle = dst_handle;
721    svga->state.hw_draw.constbufoffsets[shader][slot].size = new_buf_size;
722 
723    pipe_resource_reference(&dst_buffer, NULL);
724 
725    return PIPE_OK;
726 }
727 
728 
729 /* For constbuf 0 */
730 static enum pipe_error
emit_consts_vgpu10(struct svga_context * svga,enum pipe_shader_type shader)731 emit_consts_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
732 {
733    const struct pipe_constant_buffer *cbuf;
734    enum pipe_error ret = PIPE_OK;
735    float extras[MAX_EXTRA_CONSTS][4];
736    unsigned extra_count, extra_size, extra_offset;
737    const struct svga_shader_variant *variant;
738 
739    assert(shader == PIPE_SHADER_VERTEX ||
740           shader == PIPE_SHADER_GEOMETRY ||
741           shader == PIPE_SHADER_FRAGMENT ||
742           shader == PIPE_SHADER_TESS_CTRL ||
743           shader == PIPE_SHADER_TESS_EVAL ||
744           shader == PIPE_SHADER_COMPUTE);
745 
746    cbuf = &svga->curr.constbufs[shader][0];
747 
748    switch (shader) {
749    case PIPE_SHADER_VERTEX:
750       variant = svga->state.hw_draw.vs;
751       extra_count = svga_get_extra_vs_constants(svga, (float *) extras);
752       break;
753    case PIPE_SHADER_FRAGMENT:
754       variant = svga->state.hw_draw.fs;
755       extra_count = svga_get_extra_fs_constants(svga, (float *) extras);
756       break;
757    case PIPE_SHADER_GEOMETRY:
758       variant = svga->state.hw_draw.gs;
759       extra_count = svga_get_extra_gs_constants(svga, (float *) extras);
760       break;
761    case PIPE_SHADER_TESS_CTRL:
762       variant = svga->state.hw_draw.tcs;
763       extra_count = svga_get_extra_tcs_constants(svga, (float *) extras);
764       break;
765    case PIPE_SHADER_TESS_EVAL:
766       variant = svga->state.hw_draw.tes;
767       extra_count = svga_get_extra_tes_constants(svga, (float *) extras);
768       break;
769    case PIPE_SHADER_COMPUTE:
770       variant = svga->state.hw_draw.cs;
771       extra_count = svga_get_extra_cs_constants(svga, (float *) extras);
772       break;
773    default:
774       assert(!"Unexpected shader type");
775       /* Don't return an error code since we don't want to keep re-trying
776        * this function and getting stuck in an infinite loop.
777        */
778       return PIPE_OK;
779    }
780 
781    assert(variant);
782 
783    cbuf = &svga->curr.constbufs[shader][0];
784 
785    /* Compute extra constants size and offset in bytes */
786    extra_size = extra_count * 4 * sizeof(float);
787    extra_offset = 4 * sizeof(float) * variant->extra_const_start;
788 
789    if (cbuf->buffer_size + extra_size == 0)
790       return PIPE_OK;  /* nothing to do */
791 
792    ret = emit_constbuf(svga, 0, shader,
793                        cbuf->buffer_offset, cbuf->buffer_size, cbuf->buffer,
794                        extra_offset, extra_size, extras);
795    if (ret != PIPE_OK)
796       return ret;
797 
798    svga->state.hw_draw.default_constbuf_size[shader] =
799       svga->state.hw_draw.constbufoffsets[shader][0].size;
800 
801    svga->hud.num_const_updates++;
802 
803    return ret;
804 }
805 
806 
807 static enum pipe_error
emit_constbuf_vgpu10(struct svga_context * svga,enum pipe_shader_type shader)808 emit_constbuf_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
809 {
810    enum pipe_error ret = PIPE_OK;
811    unsigned dirty_constbufs;
812    unsigned enabled_constbufs;
813 
814    enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] | 1u;
815    dirty_constbufs = (svga->state.dirty_constbufs[shader]|enabled_constbufs) & ~1u;
816 
817    while (dirty_constbufs) {
818       unsigned index = u_bit_scan(&dirty_constbufs);
819       unsigned offset = svga->curr.constbufs[shader][index].buffer_offset;
820       unsigned size = svga->curr.constbufs[shader][index].buffer_size;
821       struct svga_buffer *buffer =
822          svga_buffer(svga->curr.constbufs[shader][index].buffer);
823 
824       if (buffer) {
825          enabled_constbufs |= 1 << index;
826       }
827       else {
828          enabled_constbufs &= ~(1 << index);
829          assert(offset == 0);
830          assert(size == 0);
831       }
832 
833       if (size % 16 != 0) {
834          /* GL's buffer range sizes can be any number of bytes but the
835           * SVGA3D device requires a multiple of 16 bytes.
836           */
837          const unsigned total_size = buffer->b.width0;
838 
839          if (offset + align(size, 16) <= total_size) {
840             /* round up size to multiple of 16 */
841             size = align(size, 16);
842          }
843          else {
844             /* round down to multiple of 16 (this may cause rendering problems
845              * but should avoid a device error).
846              */
847             size &= ~15;
848          }
849       }
850 
851       assert(size % 16 == 0);
852 
853       ret = emit_constbuf(svga, index, shader, offset, size, buffer,
854                           0, 0, NULL);
855       if (ret != PIPE_OK)
856          return ret;
857 
858       svga->hud.num_const_buf_updates++;
859    }
860 
861    svga->state.hw_draw.enabled_constbufs[shader] = enabled_constbufs;
862    svga->state.dirty_constbufs[shader] = 0;
863 
864    return ret;
865 }
866 
867 static enum pipe_error
emit_fs_consts(struct svga_context * svga,uint64_t dirty)868 emit_fs_consts(struct svga_context *svga, uint64_t dirty)
869 {
870    const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
871    enum pipe_error ret = PIPE_OK;
872 
873    /* SVGA_NEW_FS_VARIANT
874     */
875    if (!variant)
876       return PIPE_OK;
877 
878    /* SVGA_NEW_FS_CONSTS
879     */
880    if (svga_have_vgpu10(svga)) {
881       ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT);
882    }
883    else {
884       ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT);
885    }
886 
887    return ret;
888 }
889 
890 static enum pipe_error
emit_fs_constbuf(struct svga_context * svga,uint64_t dirty)891 emit_fs_constbuf(struct svga_context *svga, uint64_t dirty)
892 {
893    const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
894    enum pipe_error ret = PIPE_OK;
895 
896    /* SVGA_NEW_FS_VARIANT
897     */
898    if (!variant)
899       return PIPE_OK;
900 
901    /* SVGA_NEW_FS_CONSTBUF
902     */
903    assert(svga_have_vgpu10(svga));
904    ret = emit_constbuf_vgpu10(svga, PIPE_SHADER_FRAGMENT);
905 
906    return ret;
907 }
908 
909 struct svga_tracked_state svga_hw_fs_constants =
910 {
911    "hw fs params",
912    (SVGA_NEW_FS_CONSTS |
913     SVGA_NEW_FS_VARIANT |
914     SVGA_NEW_TEXTURE_CONSTS),
915    emit_fs_consts
916 };
917 
918 
919 struct svga_tracked_state svga_hw_fs_constbufs =
920 {
921    "hw fs params",
922    SVGA_NEW_FS_CONST_BUFFER,
923    emit_fs_constbuf
924 };
925 
926 
927 static enum pipe_error
emit_vs_consts(struct svga_context * svga,uint64_t dirty)928 emit_vs_consts(struct svga_context *svga, uint64_t dirty)
929 {
930    const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
931    enum pipe_error ret = PIPE_OK;
932 
933    /* SVGA_NEW_VS_VARIANT
934     */
935    if (!variant)
936       return PIPE_OK;
937 
938    /* SVGA_NEW_VS_CONST_BUFFER
939     */
940    if (svga_have_vgpu10(svga)) {
941       ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX);
942    }
943    else {
944       ret = emit_consts_vgpu9(svga, PIPE_SHADER_VERTEX);
945    }
946 
947    return ret;
948 }
949 
950 
951 static enum pipe_error
emit_vs_constbuf(struct svga_context * svga,uint64_t dirty)952 emit_vs_constbuf(struct svga_context *svga, uint64_t dirty)
953 {
954    const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
955    enum pipe_error ret = PIPE_OK;
956 
957    /* SVGA_NEW_FS_VARIANT
958     */
959    if (!variant)
960       return PIPE_OK;
961 
962    /* SVGA_NEW_FS_CONSTBUF
963     */
964    assert(svga_have_vgpu10(svga));
965    ret = emit_constbuf_vgpu10(svga, PIPE_SHADER_VERTEX);
966 
967    return ret;
968 }
969 
970 
971 struct svga_tracked_state svga_hw_vs_constants =
972 {
973    "hw vs params",
974    (SVGA_NEW_PRESCALE |
975     SVGA_NEW_VS_CONSTS |
976     SVGA_NEW_VS_VARIANT |
977     SVGA_NEW_TEXTURE_CONSTS),
978    emit_vs_consts
979 };
980 
981 
982 struct svga_tracked_state svga_hw_vs_constbufs =
983 {
984    "hw vs params",
985    SVGA_NEW_VS_CONST_BUFFER,
986    emit_vs_constbuf
987 };
988 
989 
990 static enum pipe_error
emit_gs_consts(struct svga_context * svga,uint64_t dirty)991 emit_gs_consts(struct svga_context *svga, uint64_t dirty)
992 {
993    const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
994    enum pipe_error ret = PIPE_OK;
995 
996    /* SVGA_NEW_GS_VARIANT
997     */
998    if (!variant)
999       return PIPE_OK;
1000 
1001    /* SVGA_NEW_GS_CONST_BUFFER
1002     */
1003    assert(svga_have_vgpu10(svga));
1004 
1005    /**
1006     * If only the rasterizer state has changed and the current geometry
1007     * shader does not emit wide points, then there is no reason to
1008     * re-emit the GS constants, so skip it.
1009     */
1010    if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point)
1011       return PIPE_OK;
1012 
1013    ret = emit_consts_vgpu10(svga, PIPE_SHADER_GEOMETRY);
1014 
1015    return ret;
1016 }
1017 
1018 
1019 static enum pipe_error
emit_gs_constbuf(struct svga_context * svga,uint64_t dirty)1020 emit_gs_constbuf(struct svga_context *svga, uint64_t dirty)
1021 {
1022    const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
1023    enum pipe_error ret = PIPE_OK;
1024 
1025    /* SVGA_NEW_GS_VARIANT
1026     */
1027    if (!variant)
1028       return PIPE_OK;
1029 
1030    /* SVGA_NEW_GS_CONSTBUF
1031     */
1032    assert(svga_have_vgpu10(svga));
1033    ret = emit_constbuf_vgpu10(svga, PIPE_SHADER_GEOMETRY);
1034 
1035    return ret;
1036 }
1037 
1038 
1039 struct svga_tracked_state svga_hw_gs_constants =
1040 {
1041    "hw gs params",
1042    (SVGA_NEW_PRESCALE |
1043     SVGA_NEW_GS_CONSTS |
1044     SVGA_NEW_RAST |
1045     SVGA_NEW_GS_VARIANT |
1046     SVGA_NEW_TEXTURE_CONSTS),
1047    emit_gs_consts
1048 };
1049 
1050 
1051 struct svga_tracked_state svga_hw_gs_constbufs =
1052 {
1053    "hw gs params",
1054    SVGA_NEW_GS_CONST_BUFFER,
1055    emit_gs_constbuf
1056 };
1057 
1058 
1059 /**
1060  * Emit constant buffer for tessellation control shader
1061  */
1062 static enum pipe_error
emit_tcs_consts(struct svga_context * svga,uint64_t dirty)1063 emit_tcs_consts(struct svga_context *svga, uint64_t dirty)
1064 {
1065    const struct svga_shader_variant *variant = svga->state.hw_draw.tcs;
1066    enum pipe_error ret = PIPE_OK;
1067 
1068    assert(svga_have_sm5(svga));
1069 
1070    /* SVGA_NEW_TCS_VARIANT */
1071    if (!variant)
1072       return PIPE_OK;
1073 
1074    /* SVGA_NEW_TCS_CONST_BUFFER */
1075 
1076    ret = emit_consts_vgpu10(svga, PIPE_SHADER_TESS_CTRL);
1077 
1078    return ret;
1079 }
1080 
1081 
1082 static enum pipe_error
emit_tcs_constbuf(struct svga_context * svga,uint64_t dirty)1083 emit_tcs_constbuf(struct svga_context *svga, uint64_t dirty)
1084 {
1085    const struct svga_shader_variant *variant = svga->state.hw_draw.tcs;
1086    enum pipe_error ret = PIPE_OK;
1087 
1088    /* SVGA_NEW_TCS_VARIANT
1089     */
1090    if (!variant)
1091       return PIPE_OK;
1092 
1093    /* SVGA_NEW_TCS_CONSTBUF
1094     */
1095    assert(svga_have_vgpu10(svga));
1096    ret = emit_constbuf_vgpu10(svga, PIPE_SHADER_TESS_CTRL);
1097 
1098    return ret;
1099 }
1100 
1101 
1102 struct svga_tracked_state svga_hw_tcs_constants =
1103 {
1104    "hw tcs params",
1105    (SVGA_NEW_TCS_CONSTS |
1106     SVGA_NEW_TCS_VARIANT),
1107    emit_tcs_consts
1108 };
1109 
1110 
1111 struct svga_tracked_state svga_hw_tcs_constbufs =
1112 {
1113    "hw tcs params",
1114    SVGA_NEW_TCS_CONST_BUFFER,
1115    emit_tcs_constbuf
1116 };
1117 
1118 
1119 /**
1120  * Emit constant buffer for tessellation evaluation shader
1121  */
1122 static enum pipe_error
emit_tes_consts(struct svga_context * svga,uint64_t dirty)1123 emit_tes_consts(struct svga_context *svga, uint64_t dirty)
1124 {
1125    const struct svga_shader_variant *variant = svga->state.hw_draw.tes;
1126    enum pipe_error ret = PIPE_OK;
1127 
1128    assert(svga_have_sm5(svga));
1129 
1130    /* SVGA_NEW_TES_VARIANT */
1131    if (!variant)
1132       return PIPE_OK;
1133 
1134    ret = emit_consts_vgpu10(svga, PIPE_SHADER_TESS_EVAL);
1135 
1136    return ret;
1137 }
1138 
1139 
1140 static enum pipe_error
emit_tes_constbuf(struct svga_context * svga,uint64_t dirty)1141 emit_tes_constbuf(struct svga_context *svga, uint64_t dirty)
1142 {
1143    const struct svga_shader_variant *variant = svga->state.hw_draw.tes;
1144    enum pipe_error ret = PIPE_OK;
1145 
1146    /* SVGA_NEW_TES_VARIANT
1147     */
1148    if (!variant)
1149       return PIPE_OK;
1150 
1151    /* SVGA_NEW_TES_CONSTBUF
1152     */
1153    assert(svga_have_vgpu10(svga));
1154    ret = emit_constbuf_vgpu10(svga, PIPE_SHADER_TESS_EVAL);
1155 
1156    return ret;
1157 }
1158 
1159 
1160 struct svga_tracked_state svga_hw_tes_constants =
1161 {
1162    "hw tes params",
1163    (SVGA_NEW_PRESCALE |
1164     SVGA_NEW_TES_CONSTS |
1165     SVGA_NEW_TES_VARIANT),
1166    emit_tes_consts
1167 };
1168 
1169 
1170 struct svga_tracked_state svga_hw_tes_constbufs =
1171 {
1172    "hw gs params",
1173    SVGA_NEW_TES_CONST_BUFFER,
1174    emit_tes_constbuf
1175 };
1176