1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "util/u_resource.h"
35
36 #include "svga_context.h"
37 #include "svga_screen.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_resource_buffer_upload.h"
40 #include "svga_resource_texture.h"
41 #include "svga_sampler_view.h"
42 #include "svga_winsys.h"
43 #include "svga_debug.h"
44
45
46 /**
47 * Determine what buffers eventually need hardware backing.
48 *
49 * Vertex- and index buffers need hardware backing. Constant buffers
50 * do on vgpu10. Staging texture-upload buffers do when they are
51 * supported.
52 */
53 static inline boolean
svga_buffer_needs_hw_storage(const struct svga_screen * ss,const struct pipe_resource * template)54 svga_buffer_needs_hw_storage(const struct svga_screen *ss,
55 const struct pipe_resource *template)
56 {
57 unsigned bind_mask = (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
58 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT |
59 PIPE_BIND_SHADER_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER);
60
61 if (ss->sws->have_vgpu10) {
62 /*
63 * Driver-created upload const0- and staging texture upload buffers
64 * tagged with PIPE_BIND_CUSTOM
65 */
66 bind_mask |= PIPE_BIND_CUSTOM;
67 /**
68 * Uniform buffer objects.
69 * Don't create hardware storage for state-tracker constant buffers,
70 * because we frequently map them for reading and writing, and
71 * the length of those buffers are always small, so it is better
72 * to just use system memory.
73 */
74 }
75
76 if (template->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
77 return TRUE;
78
79 return !!(template->bind & bind_mask);
80 }
81
82 /**
83 * Create a buffer transfer.
84 *
85 * Unlike texture DMAs (which are written immediately to the command buffer and
86 * therefore inherently serialized with other context operations), for buffers
87 * we try to coalesce multiple range mappings (i.e, multiple calls to this
88 * function) into a single DMA command, for better efficiency in command
89 * processing. This means we need to exercise extra care here to ensure that
90 * the end result is exactly the same as if one DMA was used for every mapped
91 * range.
92 */
93 void *
svga_buffer_transfer_map(struct pipe_context * pipe,struct pipe_resource * resource,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)94 svga_buffer_transfer_map(struct pipe_context *pipe,
95 struct pipe_resource *resource,
96 unsigned level,
97 unsigned usage,
98 const struct pipe_box *box,
99 struct pipe_transfer **ptransfer)
100 {
101 struct svga_context *svga = svga_context(pipe);
102 struct svga_screen *ss = svga_screen(pipe->screen);
103 struct svga_buffer *sbuf = svga_buffer(resource);
104 struct pipe_transfer *transfer;
105 uint8_t *map = NULL;
106 int64_t begin = svga_get_time(svga);
107
108 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERMAP);
109
110 assert(box->y == 0);
111 assert(box->z == 0);
112 assert(box->height == 1);
113 assert(box->depth == 1);
114
115 transfer = MALLOC_STRUCT(pipe_transfer);
116 if (!transfer) {
117 goto done;
118 }
119
120 transfer->resource = resource;
121 transfer->level = level;
122 transfer->usage = usage;
123 transfer->box = *box;
124 transfer->stride = 0;
125 transfer->layer_stride = 0;
126
127 if (usage & PIPE_MAP_WRITE) {
128 /* If we write to the buffer for any reason, free any saved translated
129 * vertices.
130 */
131 pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
132 }
133
134 if ((usage & PIPE_MAP_READ) && sbuf->dirty &&
135 !sbuf->key.coherent && !svga->swc->force_coherent) {
136
137 /* Host-side buffers can only be dirtied with vgpu10 features
138 * (streamout and buffer copy).
139 */
140 assert(svga_have_vgpu10(svga));
141
142 if (!sbuf->user) {
143 (void) svga_buffer_handle(svga, resource, sbuf->bind_flags);
144 }
145
146 if (sbuf->dma.pending) {
147 svga_buffer_upload_flush(svga, sbuf);
148 svga_context_finish(svga);
149 }
150
151 assert(sbuf->handle);
152
153 SVGA_RETRY(svga, SVGA3D_vgpu10_ReadbackSubResource(svga->swc,
154 sbuf->handle, 0));
155 svga->hud.num_readbacks++;
156
157 svga_context_finish(svga);
158
159 sbuf->dirty = FALSE;
160 }
161
162 if (usage & PIPE_MAP_WRITE) {
163 if ((usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) &&
164 !(resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)) {
165 /*
166 * Flush any pending primitives, finish writing any pending DMA
167 * commands, and tell the host to discard the buffer contents on
168 * the next DMA operation.
169 */
170
171 svga_hwtnl_flush_buffer(svga, resource);
172
173 if (sbuf->dma.pending) {
174 svga_buffer_upload_flush(svga, sbuf);
175
176 /*
177 * Instead of flushing the context command buffer, simply discard
178 * the current hwbuf, and start a new one.
179 * With GB objects, the map operation takes care of this
180 * if passed the PIPE_MAP_DISCARD_WHOLE_RESOURCE flag,
181 * and the old backing store is busy.
182 */
183
184 if (!svga_have_gb_objects(svga))
185 svga_buffer_destroy_hw_storage(ss, sbuf);
186 }
187
188 sbuf->map.num_ranges = 0;
189 sbuf->dma.flags.discard = TRUE;
190 }
191
192 if (usage & PIPE_MAP_UNSYNCHRONIZED) {
193 if (!sbuf->map.num_ranges) {
194 /*
195 * No pending ranges to upload so far, so we can tell the host to
196 * not synchronize on the next DMA command.
197 */
198
199 sbuf->dma.flags.unsynchronized = TRUE;
200 }
201 } else {
202 /*
203 * Synchronizing, so flush any pending primitives, finish writing any
204 * pending DMA command, and ensure the next DMA will be done in order.
205 */
206
207 svga_hwtnl_flush_buffer(svga, resource);
208
209 if (sbuf->dma.pending) {
210 svga_buffer_upload_flush(svga, sbuf);
211
212 if (svga_buffer_has_hw_storage(sbuf)) {
213 /*
214 * We have a pending DMA upload from a hardware buffer, therefore
215 * we need to ensure that the host finishes processing that DMA
216 * command before the gallium frontend can start overwriting the
217 * hardware buffer.
218 *
219 * XXX: This could be avoided by tying the hardware buffer to
220 * the transfer (just as done with textures), which would allow
221 * overlapping DMAs commands to be queued on the same context
222 * buffer. However, due to the likelihood of software vertex
223 * processing, it is more convenient to hold on to the hardware
224 * buffer, allowing to quickly access the contents from the CPU
225 * without having to do a DMA download from the host.
226 */
227
228 if (usage & PIPE_MAP_DONTBLOCK) {
229 /*
230 * Flushing the command buffer here will most likely cause
231 * the map of the hwbuf below to block, so preemptively
232 * return NULL here if DONTBLOCK is set to prevent unnecessary
233 * command buffer flushes.
234 */
235
236 FREE(transfer);
237 goto done;
238 }
239
240 svga_context_flush(svga, NULL);
241 }
242 }
243
244 sbuf->dma.flags.unsynchronized = FALSE;
245 }
246 }
247
248 if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
249 if (svga_buffer_create_hw_storage(ss, sbuf, sbuf->bind_flags) != PIPE_OK) {
250 /*
251 * We can't create a hardware buffer big enough, so create a malloc
252 * buffer instead.
253 */
254 if (0) {
255 debug_printf("%s: failed to allocate %u KB of DMA, "
256 "splitting DMA transfers\n",
257 __FUNCTION__,
258 (sbuf->b.width0 + 1023)/1024);
259 }
260
261 sbuf->swbuf = align_malloc(sbuf->b.width0, 16);
262 if (!sbuf->swbuf) {
263 FREE(transfer);
264 goto done;
265 }
266 }
267 }
268
269 if (sbuf->swbuf) {
270 /* User/malloc buffer */
271 map = sbuf->swbuf;
272 }
273 else if (svga_buffer_has_hw_storage(sbuf)) {
274 boolean retry;
275
276 map = SVGA_TRY_MAP(svga_buffer_hw_storage_map
277 (svga, sbuf, transfer->usage, &retry), retry);
278 if (map == NULL && retry) {
279 /*
280 * At this point, svga_buffer_get_transfer() has already
281 * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
282 * for this buffer.
283 */
284 svga_retry_enter(svga);
285 svga_context_flush(svga, NULL);
286 map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
287 svga_retry_exit(svga);
288 }
289 }
290 else {
291 map = NULL;
292 }
293
294 if (map) {
295 ++sbuf->map.count;
296 map += transfer->box.x;
297 *ptransfer = transfer;
298 } else {
299 FREE(transfer);
300 }
301
302 svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
303
304 done:
305 SVGA_STATS_TIME_POP(svga_sws(svga));
306 return map;
307 }
308
309
310 void
svga_buffer_transfer_flush_region(struct pipe_context * pipe,struct pipe_transfer * transfer,const struct pipe_box * box)311 svga_buffer_transfer_flush_region(struct pipe_context *pipe,
312 struct pipe_transfer *transfer,
313 const struct pipe_box *box)
314 {
315 struct svga_screen *ss = svga_screen(pipe->screen);
316 struct svga_buffer *sbuf = svga_buffer(transfer->resource);
317 struct svga_context *svga = svga_context(pipe);
318 unsigned offset = transfer->box.x + box->x;
319 unsigned length = box->width;
320
321 assert(transfer->usage & PIPE_MAP_WRITE);
322 assert(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT);
323
324 if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf) {
325 mtx_lock(&ss->swc_mutex);
326 svga_buffer_add_range(sbuf, offset, offset + length);
327 mtx_unlock(&ss->swc_mutex);
328 }
329 }
330
331
332 void
svga_buffer_transfer_unmap(struct pipe_context * pipe,struct pipe_transfer * transfer)333 svga_buffer_transfer_unmap(struct pipe_context *pipe,
334 struct pipe_transfer *transfer)
335 {
336 struct svga_screen *ss = svga_screen(pipe->screen);
337 struct svga_context *svga = svga_context(pipe);
338 struct svga_buffer *sbuf = svga_buffer(transfer->resource);
339
340 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERUNMAP);
341
342 mtx_lock(&ss->swc_mutex);
343
344 assert(sbuf->map.count);
345 if (sbuf->map.count) {
346 --sbuf->map.count;
347 }
348
349 if (svga_buffer_has_hw_storage(sbuf)) {
350
351 /* Note: we may wind up flushing here and unmapping other buffers
352 * which leads to recursively locking ss->swc_mutex.
353 */
354 svga_buffer_hw_storage_unmap(svga, sbuf);
355 }
356
357 if (transfer->usage & PIPE_MAP_WRITE) {
358 if (!(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT)) {
359 /*
360 * Mapped range not flushed explicitly, so flush the whole buffer,
361 * and tell the host to discard the contents when processing the DMA
362 * command.
363 */
364
365 SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
366
367 sbuf->dma.flags.discard = TRUE;
368
369 if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf)
370 svga_buffer_add_range(sbuf, 0, sbuf->b.width0);
371 }
372
373 if (sbuf->swbuf &&
374 (!sbuf->bind_flags || (sbuf->bind_flags & PIPE_BIND_CONSTANT_BUFFER))) {
375 /*
376 * Since the constant buffer is in system buffer, we need
377 * to set the constant buffer dirty bits, so that the context
378 * can update the changes in the device.
379 * According to the GL spec, buffer bound to other contexts will
380 * have to be explicitly rebound by the user to have the changes take
381 * into effect.
382 */
383 svga->dirty |= SVGA_NEW_CONST_BUFFER;
384 }
385 }
386
387 mtx_unlock(&ss->swc_mutex);
388 FREE(transfer);
389 SVGA_STATS_TIME_POP(svga_sws(svga));
390 }
391
392
393 void
svga_resource_destroy(struct pipe_screen * screen,struct pipe_resource * buf)394 svga_resource_destroy(struct pipe_screen *screen,
395 struct pipe_resource *buf)
396 {
397 if (buf->target == PIPE_BUFFER) {
398 struct svga_screen *ss = svga_screen(screen);
399 struct svga_buffer *sbuf = svga_buffer(buf);
400
401 assert(!p_atomic_read(&buf->reference.count));
402
403 assert(!sbuf->dma.pending);
404
405 if (sbuf->handle)
406 svga_buffer_destroy_host_surface(ss, sbuf);
407
408 if (sbuf->uploaded.buffer)
409 pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
410
411 if (sbuf->hwbuf)
412 svga_buffer_destroy_hw_storage(ss, sbuf);
413
414 if (sbuf->swbuf && !sbuf->user)
415 align_free(sbuf->swbuf);
416
417 pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
418
419 ss->hud.total_resource_bytes -= sbuf->size;
420 assert(ss->hud.num_resources > 0);
421 if (ss->hud.num_resources > 0)
422 ss->hud.num_resources--;
423
424 FREE(sbuf);
425 } else {
426 struct svga_screen *ss = svga_screen(screen);
427 struct svga_texture *tex = svga_texture(buf);
428
429 ss->texture_timestamp++;
430
431 svga_sampler_view_reference(&tex->cached_view, NULL);
432
433 /*
434 DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
435 */
436 SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
437 svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
438
439 /* Destroy the backed surface handle if exists */
440 if (tex->backed_handle)
441 svga_screen_surface_destroy(ss, &tex->backed_key, &tex->backed_handle);
442
443 ss->hud.total_resource_bytes -= tex->size;
444
445 FREE(tex->defined);
446 FREE(tex->rendered_to);
447 FREE(tex->dirty);
448 FREE(tex);
449
450 assert(ss->hud.num_resources > 0);
451 if (ss->hud.num_resources > 0)
452 ss->hud.num_resources--;
453 }
454 }
455
456 struct pipe_resource *
svga_buffer_create(struct pipe_screen * screen,const struct pipe_resource * template)457 svga_buffer_create(struct pipe_screen *screen,
458 const struct pipe_resource *template)
459 {
460 struct svga_screen *ss = svga_screen(screen);
461 struct svga_buffer *sbuf;
462 unsigned bind_flags;
463
464 SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATEBUFFER);
465
466 sbuf = CALLOC_STRUCT(svga_buffer);
467 if (!sbuf)
468 goto error1;
469
470 sbuf->b = *template;
471 pipe_reference_init(&sbuf->b.reference, 1);
472 sbuf->b.screen = screen;
473 bind_flags = template->bind & ~PIPE_BIND_CUSTOM;
474
475 list_inithead(&sbuf->surfaces);
476
477 if (bind_flags & PIPE_BIND_CONSTANT_BUFFER) {
478 /* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
479 * flag set.
480 */
481 if (ss->sws->have_vgpu10) {
482 bind_flags = PIPE_BIND_CONSTANT_BUFFER;
483 }
484 }
485
486 /* Although svga device only requires constant buffer size to be
487 * in multiples of 16, in order to allow bind_flags promotion,
488 * we are mandating all buffer size to be in multiples of 16.
489 */
490 sbuf->b.width0 = align(sbuf->b.width0, 16);
491
492 if (svga_buffer_needs_hw_storage(ss, template)) {
493
494 /* If the buffer is not used for constant buffer, set
495 * the vertex/index bind flags as well so that the buffer will be
496 * accepted for those uses.
497 * Note that the PIPE_BIND_ flags we get from the gallium frontend are
498 * just a hint about how the buffer may be used. And OpenGL buffer
499 * object may be used for many different things.
500 * Also note that we do not unconditionally set the streamout
501 * bind flag since streamout buffer is an output buffer and
502 * might have performance implication.
503 */
504 if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER) &&
505 !(template->bind & PIPE_BIND_CUSTOM)) {
506 /* Not a constant- or staging buffer.
507 * The buffer may be used for vertex data or indexes.
508 */
509 bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
510 PIPE_BIND_INDEX_BUFFER);
511
512 /* It may be used for shader resource as well. */
513 bind_flags |= PIPE_BIND_SAMPLER_VIEW;
514 }
515
516 if (svga_buffer_create_host_surface(ss, sbuf, bind_flags) != PIPE_OK)
517 goto error2;
518 }
519 else {
520 sbuf->swbuf = align_malloc(sbuf->b.width0, 64);
521 if (!sbuf->swbuf)
522 goto error2;
523
524 /* Since constant buffer is usually small, it is much cheaper to
525 * use system memory for the data just as it is being done for
526 * the default constant buffer.
527 */
528 if ((bind_flags & PIPE_BIND_CONSTANT_BUFFER) || !bind_flags)
529 sbuf->use_swbuf = TRUE;
530 }
531
532 debug_reference(&sbuf->b.reference,
533 (debug_reference_descriptor)debug_describe_resource, 0);
534
535 sbuf->bind_flags = bind_flags;
536 sbuf->size = util_resource_size(&sbuf->b);
537 ss->hud.total_resource_bytes += sbuf->size;
538
539 ss->hud.num_resources++;
540 SVGA_STATS_TIME_POP(ss->sws);
541
542 return &sbuf->b;
543
544 error2:
545 FREE(sbuf);
546 error1:
547 SVGA_STATS_TIME_POP(ss->sws);
548 return NULL;
549 }
550
551
552 struct pipe_resource *
svga_user_buffer_create(struct pipe_screen * screen,void * ptr,unsigned bytes,unsigned bind)553 svga_user_buffer_create(struct pipe_screen *screen,
554 void *ptr,
555 unsigned bytes,
556 unsigned bind)
557 {
558 struct svga_buffer *sbuf;
559 struct svga_screen *ss = svga_screen(screen);
560
561 sbuf = CALLOC_STRUCT(svga_buffer);
562 if (!sbuf)
563 goto no_sbuf;
564
565 pipe_reference_init(&sbuf->b.reference, 1);
566 sbuf->b.screen = screen;
567 sbuf->b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
568 sbuf->b.usage = PIPE_USAGE_IMMUTABLE;
569 sbuf->b.bind = bind;
570 sbuf->b.width0 = bytes;
571 sbuf->b.height0 = 1;
572 sbuf->b.depth0 = 1;
573 sbuf->b.array_size = 1;
574
575 sbuf->bind_flags = bind;
576 sbuf->swbuf = ptr;
577 sbuf->user = TRUE;
578
579 debug_reference(&sbuf->b.reference,
580 (debug_reference_descriptor)debug_describe_resource, 0);
581
582 ss->hud.num_resources++;
583
584 return &sbuf->b;
585
586 no_sbuf:
587 return NULL;
588 }
589