Searched defs:textureUnitIndex (Results 1 – 11 of 11) sorted by relevance
159 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()163 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
835 size_t textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
3324 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local3605 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
4126 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
7230 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
202 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local802 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local
251 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local919 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local
2612 for (size_t textureUnitIndex : mProgram->getActiveSamplersMask()) in syncTexturesInit() local2819 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
399 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()
4398 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
6396 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()