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Searched defs:textureUnitIndex (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h159 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()
163 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
DProgramExecutable.cpp835 size_t textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
DState.cpp3324 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local
3605 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
DProgram.cpp4126 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
DContext.cpp7230 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp202 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local
802 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp251 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local
919 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DState.cpp2612 for (size_t textureUnitIndex : mProgram->getActiveSamplersMask()) in syncTexturesInit() local
2819 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
DProgram.h399 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()
DProgram.cpp4398 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
DContext.cpp6396 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()