Searched defs:uniformInfo (Results 1 – 9 of 9) sorted by relevance
19 for (const auto& uniformInfo : uniforms.items()) { in GrD3DPipelineStateDataManager() local
19 for (const auto& uniformInfo : uniforms.items()) { in GrDawnProgramDataManager() local
150 const vector<UniformInfo>& uniformInfo) in UniformLocationCase()284 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in genShaderSources() local388 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in verifyLocations() local584 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in render() local702 const vector<UniformInfo>& uniformInfo) in MaxUniformLocationCase()711 vector<UniformInfo> uniformInfo = m_uniformInfo; in iterate() local
27 for (const auto& uniformInfo : uniforms.items()) { in GrVkPipelineStateDataManager() local
170 std::unique_ptr<SkSL::UniformInfo> uniformInfo = SkSL::Program_GetUniformInfo(*program); in prepare() local505 const SkSL::UniformInfo* SkParticleEffect::uniformInfo() const { in uniformInfo() function in SkParticleEffect
24 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager() local
27 const GrDawnUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrDawnProgramDataManager() local
753 de::MovePtr<BufferUniform> uniformInfo(new BufferUniform()); in setupUniformData() local2095 const UniformInfo* uniformInfo = m_uniformInfos[i].get()->get(); in render() local
547 const gl::UniformTypeInfo &uniformInfo = gl::GetUniformTypeInfo(tfVarying.type); in AssignTransformFeedbackQualifiers() local